Anyone else interested in WildStar?

I did the first Adventure as a healer last night. I'll just say that healing in this game is NOTHING like anything I've played before. MMO healing has always basically come down to playing whack-a-mole with group/raid frames. Wildstar has you running around like crazy trying to line up your telegraphs to make your heals as efficient as possible. I will admit that it took me a while to even begin to get the hang of it, and I have a long history of raid healing. I also think healing is going to rely a lot on your party members playing smart and staying within your telegraphs when they need to. The actual healer can only do so much in that regard.
 
I did the first Adventure as a healer last night. I'll just say that healing in this game is NOTHING like anything I've played before. MMO healing has always basically come down to playing whack-a-mole with group/raid frames. Wildstar has you running around like crazy trying to line up your telegraphs to make your heals as efficient as possible. I will admit that it took me a while to even begin to get the hang of it, and I have a long history of raid healing. I also think healing is going to rely a lot on your party members playing smart and staying within your telegraphs when they need to. The actual healer can only do so much in that regard.

Very true. I had a similar experience as a Tank, actually in the "woah this is different" setup for a number of reasons. For instance as a Warrior (admittedly, during Beta so some things may have changed), being able to keep threat is different than most other MMOs. The necessity to dodge all the dungeon boss' attack telegraphs means getting out the way, and sometimes that becomes difficult to build enough threat when you have a team that range-heavy and/or AOE style DPS so the boss is being hit and threat is being generated by them "all the time". It certainly takes some time to pick up the right mix of abilities to maximize your threat generation, minimize damage taken, and otherwise do well. It isn't simply a matter of "turn the boss away from the party, beat into the ground with your threat builders".

There's another mechanic that also comes into play which definitely makes things more difficult: Interrupt Armor. In most MMOs, the Tank (or at times, DPS) will need to be able to use an "interrrupt/stun/counterspell" sort of ability that either cancels the enemy's current ongoing cast, or stuns them for a moment which has the secondary effect of canceling their ability. In WildStar, this doesnn't happen unless the enemy in question has their "Stun/Interrupt Armor" worn down. Certain abilities will "break a piece" of "iArmor", but unless they're all gone, even an ability that says it stuns in its tooltip, won't do so! Normally, iArmor repairs pretty quickly I've gathered, and as such you can't just break it down alone , thus meaning a team effort. You have to work with your DPS and Tank to ensure that iArmor is broken and that the boss can be stunned when need be! This is a very different mechanic than most MMOs and it is more than simply "Skill A is interruptible so make sure someone does so as soon as you see Boss cast it, Skill B is not so instead get out of the way".

Check out this mod - http://www.curse.com/ws-addons/wildstar/220057-interruptor for a GUI that makes interrupt armor visible; at the moment it isn't easy to tell (possible at all?) on the standard UI.
 
Some of the quest requirements are horrible. Mobs are thinly spaced, and you have to kill sometimes 20-30 of them. To me that just screams lazy quest design. I'd say 15 should be the upper limit for killing things. Requiring more to kill simply doesnt make a quest harder, its more tedious. Whats worse is the density in some areas. You can clear a full town of mobs, only to have to wait for respawns because you kill so quickly.

I have definitely had this issue. I have failed several challenges because there weren't enough mobs to complete it. It always felt like I was missing mobs but running around I never see any more.
 
I have definitely had this issue. I have failed several challenges because there weren't enough mobs to complete it. It always felt like I was missing mobs but running around I never see any more.

Yeah I've started to kinda ignore those timed challenges...especially when there are other people in the area trying to do em.
 
The one trick I have found for the timed challenges is if you are a soldier sometimes they have a quest in the same area which counts towards the time challenges, but beyond that I usually just end up failing. I was in the Blasted Lands and couldn't get the venom challenge over 50% since either I was missing a huge section where all the spiders were or there weren't enough.
 
I've always hated timed challenges in MMOs. To have them pop up every few minutes is mildly irritating. It does seem that the fail rate is pretty high due respawn rates. This is a mild gripe though. Overall I am really enjoying this game.

I spent wayyy too much money on my house/skills leaving me with about 1/2 of what I need to get a mount. >.<
 
This game cartoony? I seen some gameplay on u tube like a year ago..
The mascot of the game looks like Racket and Clank.
 
Any of you playing Wildstar also play The Secret World?

I'm asking because I am hearing that the dungeons in Wildstar are challenging from the get go, which reminds me of TSW. What I liked in TSW was that each dungeon had "raid" difficulty mechanics on every boss -- you could get one shot if you don't avoid an attack, there was damage reflection that would kill you if you weren't paying attention, etc. -- all starting in the first dungeon. Is Wildstar similar?
 
Never played Secret World, but I have heard you should plan to wipe a lot in dungeons in Wildstar even on trash mobs and even on the first dungeon.
 
Well, I've gotten the game on June 2nd. and have been playing since.

I made a new character on the Oceanic PVE server, Myrcalus, since my two other characters I made back in open beta are always full and I can't even play them. I'm "JasminTam" and an Engineer.

My general opinion of the game since closed beta: This is like the World of Warcraft I wanted it to be, and it plays a lot better from what I've seen so far.

The humor, the music, the questing. Even if it has that cartoony, whimsical look about it, it fits the general theme of the game so far. I have yet to figure out crafting or when I can start one, and the AMP system. What the differences between Assault, Support, Utility, AS, AU, SU, and so on?

It's quite fun to have TWO pets out-- one front assault bot and a ranged artillery bot-- at the same time. I don't know of any other game that lets you do that in an MMO.

I need a new mouse, however, as it's flaky for holding down the right button to rotate the camera. Something more reliable than my Logitech G300, it almost got me killed a few times.
 
Well, I've gotten the game on June 2nd. and have been playing since.

I made a new character on the Oceanic PVE server, Myrcalus, since my two other characters I made back in open beta are always full and I can't even play them. I'm "JasminTam" and an Engineer.

My general opinion of the game since closed beta: This is like the World of Warcraft I wanted it to be, and it plays a lot better from what I've seen so far.

The humor, the music, the questing. Even if it has that cartoony, whimsical look about it, it fits the general theme of the game so far. I have yet to figure out crafting or when I can start one, and the AMP system. What the differences between Assault, Support, Utility, AS, AU, SU, and so on?

It's quite fun to have TWO pets out-- one front assault bot and a ranged artillery bot-- at the same time. I don't know of any other game that lets you do that in an MMO.

I need a new mouse, however, as it's flaky for holding down the right button to rotate the camera. Something more reliable than my Logitech G300, it almost got me killed a few times.

https://forums.wildstar-online.com/forums/index.php?/topic/12029-addon-deadlock-extended-v19a


No more having to right click and hold.
 
I have yet to figure out crafting or when I can start one, and the AMP system. What the differences between Assault, Support, Utility, AS, AU, SU, and so on?

At level 10 you get a quest to talk to a crafting trainer. Just keep playing and the game will sort of guide you. I think it's a great idea as the game feels so complete that throwing everything at you at once would be overwhelming. Please watch these videos about crafting, AMP system and also stats. They helped me tremendously.

Actually, instead of listing specific videos, just look at this guys' channel. He gives very broad and well instructed explanations of various game mechanics:

https://www.youtube.com/playlist?list=PLwqmJc2W13VSuH09CArPhX_N88t1BYxZ1

Specifically:

Stats and Attributes: https://www.youtube.com/watch?v=8_X2Wb5KB70&index=3&list=PLwqmJc2W13VSuH09CArPhX_N88t1BYxZ1

AMP System: https://www.youtube.com/watch?v=PFqAfT47EIA&index=13&list=PLwqmJc2W13VSuH09CArPhX_N88t1BYxZ1

Crafting: https://www.youtube.com/watch?v=jKV3qwzJ1nA&index=4&list=PLwqmJc2W13VSuH09CArPhX_N88t1BYxZ1

In the "closed beta" when I grabbed a key from a website, I didn't really care for the game. Then again, I didn't really give it a fair shake like I did other MMOs. After playing since June 2, I'm really digging it more and more. The game really does feel like a finished product, one of the better launches in an MMO I have seen to be honest.

My gripe so far is the quest dialogue. I usually like getting a popout window with an accept, decline, etc. I feel I don't get much info on the quest or really anything interesting about them just in a little dialogue bubble.
 
I tried the add-on when I woke up this morning, and after figuring out how to get it to work, it works pretty well. It isn't Ocarina of Time-esque, but it'll do the job (and save me some money in buying a new mouse).

At level 10 you get a quest to talk to a crafting trainer. Just keep playing and the game will sort of guide you. I think it's a great idea as the game feels so complete that throwing everything at you at once would be overwhelming. Please watch these videos about crafting, AMP system and also stats. They helped me tremendously.

Actually, instead of listing specific videos, just look at this guys' channel. He gives very broad and well instructed explanations of various game mechanics:

https://www.youtube.com/playlist?list=PLwqmJc2W13VSuH09CArPhX_N88t1BYxZ1

Specifically:

Stats and Attributes: https://www.youtube.com/watch?v=8_X2Wb5KB70&index=3&list=PLwqmJc2W13VSuH09CArPhX_N88t1BYxZ1

AMP System: https://www.youtube.com/watch?v=PFqAfT47EIA&index=13&list=PLwqmJc2W13VSuH09CArPhX_N88t1BYxZ1

Crafting: https://www.youtube.com/watch?v=jKV3qwzJ1nA&index=4&list=PLwqmJc2W13VSuH09CArPhX_N88t1BYxZ1

In the "closed beta" when I grabbed a key from a website, I didn't really care for the game. Then again, I didn't really give it a fair shake like I did other MMOs. After playing since June 2, I'm really digging it more and more. The game really does feel like a finished product, one of the better launches in an MMO I have seen to be honest.

My gripe so far is the quest dialogue. I usually like getting a popout window with an accept, decline, etc. I feel I don't get much info on the quest or really anything interesting about them just in a little dialogue bubble.
Thank you for those links, I'll check those out today.

Yeah, I played as much as I could during closed beta even though I was in the hospital, so didn't get too far, especially during the open beta weekend when I was in the hospital again. :( However, compared to other MMOs I've played at launch, this felt really complete. Something wrong here is what I'm thinking because when you look at something like FFXIV v1.0 or ESO or GW2, feels like everything is just there. Aside from the overloaded servers, the game runs pretty well for a launch game.

Definitely agree about the quest dialogue. I keep clicking the quests being tracked to point me in the right direction. I thought maybe the dialogue bubbles will help me, but nope.
 
My gripe so far is the quest dialogue. I usually like getting a popout window with an accept, decline, etc. I feel I don't get much info on the quest or really anything interesting about them just in a little dialogue bubble.

there's an addon I grabbed from the start once I heard about it called ClassicQuest (or something very similar). It basically gives you the typical window with the text, objectives, rewards, and then an accept/decline button at the bottom like that other MMO giants quests.

Pretty nice, my problem before in beta was selecting rewards, the double click the one you want half the time ended up with me clicking on the wrong thing as it came over the communicator mid-fight and stuff. More just me not paying attention... this addon helped a ton.
 
while I'm sure we can trust each other in this forum to some degree, keep in mind that the Guest keys you give out are still associated with the original account they were from... any negative behavior can be applied to both accounts, just an fyi/fair warning
 
At level 10 you get a quest to talk to a crafting trainer. Just keep playing and the game will sort of guide you. I think it's a great idea as the game feels so complete that throwing everything at you at once would be overwhelming. Please watch these videos about crafting, AMP system and also stats. They helped me tremendously.

Actually, instead of listing specific videos, just look at this guys' channel. He gives very broad and well instructed explanations of various game mechanics:

https://www.youtube.com/playlist?list=PLwqmJc2W13VSuH09CArPhX_N88t1BYxZ1

Specifically:

Stats and Attributes: https://www.youtube.com/watch?v=8_X2Wb5KB70&index=3&list=PLwqmJc2W13VSuH09CArPhX_N88t1BYxZ1

AMP System: https://www.youtube.com/watch?v=PFqAfT47EIA&index=13&list=PLwqmJc2W13VSuH09CArPhX_N88t1BYxZ1

Crafting: https://www.youtube.com/watch?v=jKV3qwzJ1nA&index=4&list=PLwqmJc2W13VSuH09CArPhX_N88t1BYxZ1

In the "closed beta" when I grabbed a key from a website, I didn't really care for the game. Then again, I didn't really give it a fair shake like I did other MMOs. After playing since June 2, I'm really digging it more and more. The game really does feel like a finished product, one of the better launches in an MMO I have seen to be honest.

My gripe so far is the quest dialogue. I usually like getting a popout window with an accept, decline, etc. I feel I don't get much info on the quest or really anything interesting about them just in a little dialogue bubble.

http://www.curse.com/ws-addons/wildstar/220069-classicquestdialog
Classic quest dialouge.

It has a quest window all on its own, and shows all the QA from each conversation. Once click accept, and 2 clicks to choose/accept reward.
 
I have a few guest keys if anyone wants one just pm me.

Edit - Keys are all gone now, sorry.
 
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49 now, and the exo labs quests have gotten worse. I'm not giving any spoilers, but the quests are still kill quests. Before the Phase labs theres two quests lines where you have to do FOUR times as many kill quests as normal. Normal quests (10-30) are already outrageously high, four times that is just absurd. Even the group quest (5+ people) required 4 super elite kills instead of the normal one.

It's like quest designers dont play their own quests in succession. Eight to ten is a good standard kill amount, 15 if you really want to focus on one, twenty plus and you're just screaming bad quest design. Any one quest is not any more fun killing the 11th, 12th, 30th mob. Doing a few of these quests can wear on you, doing an epic FOUR TIMES that for a single quest is just stupid. Every time I start a quest and progress fades 3%, 6%, 10%, I want to punch a quest designer in the face.

I have nothing against kill quests as the baseline. Every new zone introduces new monsters. Even of a few are reskinned at higher level, I have no problem killing a few each time for a quest. It's like they want to imprint the memory of each mob in your head until you get sick of them.


If its a matter of exp progression, that could be fixed with a simple tweak of quest reward.


The game is a lot of fun, but I fear whatever elder content is available will be just as stupidly and unnecessarily tedious.
 
How's the PvP? I am still at newb levels as I was moving to my new place last weekend and haven't had much time to play just yet.
 
Have a link for source, b14z3? That seems rather silly if that's the case.

I can't get to the site at work, but copied this link from google: edit: see post below (thanks Cmustang87)

might not be the right link, but there is a page that was linked from my guest pass email from wildstar that had a FAQ for them and at the bottom it mentioned what I said previously... Same principle they applied to closed beta invitations - they want you to send the keys to people that you will be playing with to encourage both of you to continue playing etc... not just some random guy you'll never see again nor explain the game to or anything
 
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Ahh thank you b14z3. Here's the correct link which was in that forum post:

https://support.wildstar-online.com/entries/63202917

Each WildStar account activation receives (3) Guest Passes, that are emailed to the registered account. These are yours to hand out to your friends and family to share the awesome world of WildStar! Guest passes are valid for 7 days from redemption.

Some restrictions on Guest passes to keep in mind:

Key Restrictions:
Keys can only be redeemed ONCE.
One Guest pass can be applied per account.
Account must have NO game time remaining to redeem.
Ingame Restrictions*:
Max of 3 characters slots per realm
Max character experience up to level 20 and path experience up to level 10.
Limited to Apprentice Crafting (Tier 1)
50 Gold Currency Cap.
5000 Renown Cap.
Joining or creating guilds is disabled
Creating circles is disabled, but you can join them.
Trading with other players is disabled.
Sending and Receiving mail is disabled.
Housing Restrictions:
Cannot become a neighbor or a roommate.
Cannot invite another character to be a neighbor or roommate.
Commodity Exchange Restrictions:
Cannot post, buyout, or bid on any item in the Commodity Exchange.
Chat restricted to Say, Yell, and Party chat.
/Ticket ingame is disabled
Limited forum access (Read-only access)
Cannot receive or purchase C.R.E.D.D.
Also be aware that disciplinary action on a guest account could also result in disciplinary action being taken on the registered account which provided the key. So choose your guests wisely.

*Some features present in the full game won&#8217;t be available during the trial program.
 
In my quest for better addon/controls I have found these two which have helpe dhte game play a lot better for me.

https://forums.wildstar-online.com/...on-lockdown-temporary-script-mouselockrebind/

Basically it keeps your mouse locked down ( No need to hold the right button down) and makes the game play more like an fps, which in turn makes you able to move and do combat a lot more naturally, if you play action games.

This one worked better for me vs Deadlock because with Deadlock there you had to constantly turn it off whenever you opened a menu or a quest pop up came up you needed to click on. With this one that's not a problem as the addon automatically puts your mouse back on the screen when you need it and also you ocan toggle between it with a simple hold of the alt key.

Then this one:

https://forums.wildstar-online.com/forums/index.php?/topic/30383-addon-keybindfreedom/

Which allows you to rebind your mouse keys.

I put my two main combat skills on the left/right moues buttons and rebound my other combat abilities to Q/E/R.

Combat just feels all around smoother/quicker and it doens't feel unnatural like the default key bindings do for anyone that plays action
 
Just picked up Wildstar and it's downloading now 2/3 of the way through (wish I had preordered for the bonuses... anyone know if there's anywhere you can buy an NA preorder key to get them still? I don't care if it's a forum or otherwise, would love a tip!) to try out now that it's live since I'm seeing a lot of positive attention for it and ESO's whole "IMMERSION!!!" schtick keeps them from adding basics like nameplates and higher max camera zoom, while the PVP is getting emptier by the day as high-end players are quitting. Anyway, what addons would you guys consider essentials, and are there any good leveling info/grind spot info sites around at the moment? I'm checking through the MMO Champ thread but would love a jumpstart here ;).
 
IF there are any guest passes floating around, I would like one as well.
 
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