SimCity 4 Deluxe Edition Lands for Mac Gamers

CommanderFrank

Cat Can't Scratch It
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Sim City 4 Deluxe Edition has landed on iTunes and is ready for all of the Mac gamers looking for a new gaming experience. The deluxe edition also comes with an expansion pack and two bonus disasters.

One of the coolest features for this Mac version of the game is Custom Tunes that allows players to listen to their iTunes library in the game.
 
Yeah, all the mac gamers, hopefully all seven of them don't logon at once and crash the server. Mac Gamer is like Diet Ice-cream... just stop trying.
 
brought to you by EA, the makers of Origin

"We can't make new games work because Apple OSX doesn't have Internet Explorer"
 
The required specs are a bit cracky too. Apparently you need 16x the RAM and 4x the CPU performance to run in on Mac than you do on Windows. Not only that, but a high end discrete GPU... Or a crappy intel IGP. Nothing in between allowed apparently.

Seriously, Mac gamers always get fleeced, is this the game progammers fault or OS-based performance overhead? Probably a bit of both.

Mac:

You will need a Mac with a 2.2GHz CPU, 4GB of RAM, 2GB of storage space a Radeon HD3870 or higher GPU, or a GeForce 8800 or higher. Intel HD 3000 graphics will also work.

PC: Processor:

PIII 500 or equivalent
Memory: 256MB
Graphics: 32MB supported Direct3D capable video card with DirectX 7.0 or greater
compatible driver
DirectX®: DirectX 8.1
Hard Drive: 1.6GB
Supported 3D Accelerator Hardware: SimCity 4 Deluxe / Rush Hour requires a 32MB 3D Direct3D chipset, and a display that is at least 800x600 in size, and supports 16 or 32-bit color. It is recommended to always install the latest certified drivers for all your hardware
 
The required specs are a bit cracky too. Apparently you need 16x the RAM and 4x the CPU performance to run in on Mac than you do on Windows. Not only that, but a high end discrete GPU... Or a crappy intel IGP. Nothing in between allowed apparently.

Seriously, Mac gamers always get fleeced, is this the game progammers fault or OS-based performance overhead? Probably a bit of both.

Mac:

You will need a Mac with a 2.2GHz CPU, 4GB of RAM, 2GB of storage space a Radeon HD3870 or higher GPU, or a GeForce 8800 or higher. Intel HD 3000 graphics will also work.

PC: Processor:

PIII 500 or equivalent
Memory: 256MB
Graphics: 32MB supported Direct3D capable video card with DirectX 7.0 or greater
compatible driver
DirectX®: DirectX 8.1
Hard Drive: 1.6GB
Supported 3D Accelerator Hardware: SimCity 4 Deluxe / Rush Hour requires a 32MB 3D Direct3D chipset, and a display that is at least 800x600 in size, and supports 16 or 32-bit color. It is recommended to always install the latest certified drivers for all your hardware

To be fair, the PC requirement was quite a bit low for good performance on larger cities.

All OSX is, is Apple's special version of Linux anyway. Should be pretty easy to port most anything.. but this is Apple we are talking about.
 
The required specs are a bit cracky too. Apparently you need 16x the RAM and 4x the CPU performance to run in on Mac than you do on Windows. Not only that, but a high end discrete GPU... Or a crappy intel IGP. Nothing in between allowed apparently.

Seriously, Mac gamers always get fleeced, is this the game progammers fault or OS-based performance overhead? Probably a bit of both.

Mac:

You will need a Mac with a 2.2GHz CPU, 4GB of RAM, 2GB of storage space a Radeon HD3870 or higher GPU, or a GeForce 8800 or higher. Intel HD 3000 graphics will also work.

PC: Processor:

PIII 500 or equivalent
Memory: 256MB
Graphics: 32MB supported Direct3D capable video card with DirectX 7.0 or greater
compatible driver
DirectX®: DirectX 8.1
Hard Drive: 1.6GB
Supported 3D Accelerator Hardware: SimCity 4 Deluxe / Rush Hour requires a 32MB 3D Direct3D chipset, and a display that is at least 800x600 in size, and supports 16 or 32-bit color. It is recommended to always install the latest certified drivers for all your hardware

You are looking at a game released on the PC in 2003. That is why it had low specs like that because that was over 10 years ago. Looking at the Mac version you can tell that they didn't just port the game over but did rework the graphics also. So it makes sense that it requires better specs than the 10 year old version on the pc.
 
I really like SC4 but my cities always end up with transit time bugs no matter what I do, NAM or not. I will be going great with a 15min transit time and then out of nowhere it suddenly jumps up to over 2 hours.
 
The required specs are a bit cracky too. Apparently you need 16x the RAM and 4x the CPU performance to run in on Mac than you do on Windows. Not only that, but a high end discrete GPU... Or a crappy intel IGP. Nothing in between allowed apparently.

To be fair Apple's OpenGL implementation is poor and out of date and some GPUs get drivers that make it ten times worse. Intel's integrated graphics simply got lucky and aren't as horribly crippled and buggy on the software side as other Mac descrete GPUs.
 
Well great that is was finally released, a decade later... lmao.

Two games I always have installed, the latest iteration of Civilization, and Sim City 4 deluxe.
 
You are looking at a game released on the PC in 2003. That is why it had low specs like that because that was over 10 years ago. Looking at the Mac version you can tell that they didn't just port the game over but did rework the graphics also. So it makes sense that it requires better specs than the 10 year old version on the pc.

Those are the specs for the PC Deluxe version, the one with the updated graphics engine.
 
Lucky mac users! I wish they'd launch one like that for the PC with a new graphics engine. SC4 has always been glitchy with my recent GPUs, but its still the best city builder so I put up with it or use the software render.
 
You are looking at a game released on the PC in 2003. That is why it had low specs like that because that was over 10 years ago. Looking at the Mac version you can tell that they didn't just port the game over but did rework the graphics also. So it makes sense that it requires better specs than the 10 year old version on the pc.

TBH, even on a modern Sandybridge i7 system with a 2GB GPU...SC4 and large cities runs like shit. Especially for an 11 year old game. The game is just terribly optimized.
 
Yah, it's Apple's special version of BSD. Only slight difference. Although at this point, almost nothing remains of it's BSD origin.

There's more than a "slight difference" between Linux and BSD. OS X is Darwin/BSD and the kernel is open source. If you download and install Darwin, you're using the same kernel used in the shipped version of OS X.

http://en.wikipedia.org/wiki/Darwin_(operating_system)
 
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