defaultluser
[H]F Junkie
- Joined
- Jan 14, 2006
- Messages
- 14,398
This was one of the games that finally enticed me to buy a 3DS, along with Zelda and Etrian Odyssey IV (both of which I enjoyed immensely)!
I've been playing the game for about 5 hours, and I'm not really getting into it. So far, these are my critical complaints:
* Convincing monsters to join has no rhyme or reason to it. I've answered questions for the same monster the same way and gotten completely different responses. I've answered questions and randomly gotten a monster on my team ("you won his heart") without laying out a dime - on the flip-side, I've satisfied every damn request and the creature just runs off. There has to be more consistency in a major game element like this.
* The hard limits on demon skills makes me feel like I'm not really growing my monsters as they level-up. It feels like two steps back for every step forward. Also, other artificial limits like Demolingual guarantee I will be wasting my EXTREMELY LIMITED supply of App Points on useless shit (or else I will be perpetually bored not talking to the monsters I'm supposed to befriend). And Fundraiser has to be the most worthless waste of my points and time ever (you get maybe 10-20 Macca after wasting 2 minutes of your life selecting the same boring demon interaction options over-and-over again). Sigh
* The weakness-based battle system can be fun, but when I have to walk through weenie central over-and-over again to get to the lower floors, I just don't feel like putting any effort into fighting those battles (why should I have to, they're weenies, right?). But I have to - if I don't, I can get my creatures overrun by weenie weakness combos even when I'm TEN LEVELS HIGHER, because every fucking creature in the game has some critical weakness against a Skill or two, and if the enemy hits you with it, they get extra attacks. Goodby, my sweet creature! And since there's no way to revive creatures in the field, I end up making another trip back to the Barracks, RIGHT THROUGH WEENIE CENTRAL. Again. And Again.
I just feel like there's no real progression in this game. You combine creatures to make other creatures that are *SOMETIMES* better than the ones you fused (not always). The same fucking hard limit on skills STILL REMAINS for more advanced creatures (from what I've seen so far), so it's like forgetting how to walk so you can learn to light a fire. Seriously, we can handle more than 5 things at once
Am I missing something here?
I find it hard to believe that a game consistently rates in the 8-9 range (both US and Japanese reviews) is so marginal. Am I playing it wrong, or does the game get significantly more interesting soon? Because I hate to have wasted my money on a promising JRPG.
I've been playing the game for about 5 hours, and I'm not really getting into it. So far, these are my critical complaints:
* Convincing monsters to join has no rhyme or reason to it. I've answered questions for the same monster the same way and gotten completely different responses. I've answered questions and randomly gotten a monster on my team ("you won his heart") without laying out a dime - on the flip-side, I've satisfied every damn request and the creature just runs off. There has to be more consistency in a major game element like this.
* The hard limits on demon skills makes me feel like I'm not really growing my monsters as they level-up. It feels like two steps back for every step forward. Also, other artificial limits like Demolingual guarantee I will be wasting my EXTREMELY LIMITED supply of App Points on useless shit (or else I will be perpetually bored not talking to the monsters I'm supposed to befriend). And Fundraiser has to be the most worthless waste of my points and time ever (you get maybe 10-20 Macca after wasting 2 minutes of your life selecting the same boring demon interaction options over-and-over again). Sigh
* The weakness-based battle system can be fun, but when I have to walk through weenie central over-and-over again to get to the lower floors, I just don't feel like putting any effort into fighting those battles (why should I have to, they're weenies, right?). But I have to - if I don't, I can get my creatures overrun by weenie weakness combos even when I'm TEN LEVELS HIGHER, because every fucking creature in the game has some critical weakness against a Skill or two, and if the enemy hits you with it, they get extra attacks. Goodby, my sweet creature! And since there's no way to revive creatures in the field, I end up making another trip back to the Barracks, RIGHT THROUGH WEENIE CENTRAL. Again. And Again.
I just feel like there's no real progression in this game. You combine creatures to make other creatures that are *SOMETIMES* better than the ones you fused (not always). The same fucking hard limit on skills STILL REMAINS for more advanced creatures (from what I've seen so far), so it's like forgetting how to walk so you can learn to light a fire. Seriously, we can handle more than 5 things at once
Am I missing something here?
I find it hard to believe that a game consistently rates in the 8-9 range (both US and Japanese reviews) is so marginal. Am I playing it wrong, or does the game get significantly more interesting soon? Because I hate to have wasted my money on a promising JRPG.