from what it looks like, Is Mantle a game changer to you?

is mantle a game changer for you?


  • Total voters
    202
Gsync is more beneficial then Mantle, since a Mantle is still up in the air. With Gsync you get support for every game.

I dont get Gsync support with anything, it doesnt give me any benefit.
Mantle will be a free upgrade for me.
 
Gsync is more beneficial then Mantle, since a Mantle is still up in the air. With Gsync you get support for every game.

Gsync is currently a DIY $200 hardware install with like maybe 3 different monitors to choose from. So for most people, that means a new monitor, in addtion to the $200 G-Sync board.

Even when it's finally integrated into a range of Monitors, they will still likely demand a huge premium. I mean, that $200 is my 7870.

Gsync is so expensive, less than 1% of PC gamers will be using it.
 
I'm using it now and am more than happy :)
2 friends of mine with kepler gpu's ordered the same monitor as well after seeing it at my house on couple AAA games including bugfield 4. It convinced them entirely and I didn't do shit but drink koolaid in the background while they gamed on my setup.
With every new tech it's the same, seeing and testing it for yourself is believing.
 
I voted no because i thought of it in reference to most the people here who use cutting edge stuff. For that purpose i think in its current form its irrelevant.

That being said: if used to make steam boxes affordable.... could be.
 
AMD really hit the "jackpot" with this Mantle drivers for several reasons that are great for the customer:

1) existing and new AMD gpu card users, free speed upgrade to the tune of 8% to 30% potentially for free depending on the cpu and gpu types used. Benches showed the most prominent frame rate increases that even overclocking can hardly achieve in some cases.
2) It allows new buyers to buy a lesser card than they expected since their target frame rate would be enough for their needs, conversely, it allows buyer to buy one step up since that might just give them the frame rates needed without a cpu/mobo upgrade to go with the card!. Bonus for some!.
3) It encourage users to buy high-end cards since their mid-range systems with mantle will have frame rates close to the fastest gaming configs that cost thousands more!.

It has been a very long time since any vendor has come up with benefits like this for buyers, so good on AMD!. Thanks for that software effort and best of luck with HSA modifications to OSes.
 
I am thrilled because I love my 2600k and this will allow me to use it for several more years easily.
 
Its a bit early to think like that, probably by 5 years before you can be sure one way or the other.
If the uptake of Mantle only applies to 20% of the games you play, you may need to upgrade for the other 80%.
I'm hopeful it will have a large uptake, but I still think I will need to upgrade my 2500K within 2 to 3 years.

Mantle will just give AMD users a better experience with the games it is used in.
 
Microsoft could investigate some money in AMD to integrate/replace DirectX with Mantle. This would stop/delay Mantle's spread to linux, leading to a win-win-win situation for MS, AMD and consumers.
 
Because as a high-level graphics API, Direct3D does few things wrong. Mantle is a low-level API: Mantle and Direct3D can, and — as Andersson suggests — are designed to, co-exist.
 
Mantle won't be fully realised until games are built to take advantage to the lower restrictions of the API. For the immediate future anything that is built to run on both DX and Mantle will limit the gains you see because all that performance is left on the table in order to fit into the boundaries of DX (hence why the gains in BF4 aren't massive outside of bad CPU's or high overhead CF setups).
 
Exactly. Mantle has shown that we can free significant CPU resources by slimming down our graphics APIs. But if we have to build our games around DirectX too, then we have to ignore those freed resources when designing our games.
 
Exactly. Mantle has shown that we can free significant CPU resources by slimming down our graphics APIs. But if we have to build our games around DirectX too, then we have to ignore those freed resources when designing our games.

LOL....

Or maybe... just have higher system requirements for DX?
 
The game will have graphics options.
For Mantle you can set them higher.
 
I voted no because i thought of it in reference to most the people here who use cutting edge stuff. For that purpose i think in its current form its irrelevant.

That being said: if used to make steam boxes affordable.... could be.

Mantle is going to benefit people with 2 or more GPUs, as well.
 
Mantle is the reason I upgraded to a R9 290 from my GTX 670 FTW.

1440p hurts, Mantle looked intriguing.
 
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