OpStar
Gawd
- Joined
- Sep 20, 2004
- Messages
- 598
I wonder how this will turn out.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Can't wait for more benchmarks. Curious if my 4770k is bottlenecking my GTX770 (~7970), just like everyone else. Wonder if DX can come out with an update that does the same thing.
Without testing or experiencing for myself, I can tell you this test doesn't really mean anything to most gamers. You won't be able to tell a difference between 80FPS and 120FPS when you're actually playing the game, so a 50% performance increase doesn't really buy you anything here.
pure destruction. Read 'em and weep nvidia.
Test case 3: High-end single-player with multiple GPUs
CPU: Intel Core i7-3970x Extreme, 12 logical cores @ 3.5 GHz
GPU: 2x AMD Radeon R9 290x 4 GB
Settings: 1080p ULTRA 4x MSAA
OS: Windows 8 64-bit
Level: South China Sea “Broken Flight Deck”
This single-player scene is heavy on both the CPU and GPU with lots of action going on. Test was done on the highest end Intel CPU on Windows 8, which is the fastest option before Mantle thanks to DirectX 11.1. Still this CPU is not fast enough to keep the 2 290x GPUs fed at 1080p on Ultra settings so we get a significant CPU performance bottleneck which results in major performance improvement when enabling Mantle.
Result: 13.24 ms/f -> = 8.38 ms/f = 58% faster
*snip*
*snip*
Did you really just say that?
50% increase in FPS, with smoother frame times, has no benefit to gamers...
unrealistic results..
78FPS at 1080P 4xAAMSAA with 290X Xfire?. thats a BIG POT of smoke in the face of the people.. if even a single 280X average 60+FPS at those settings.. and according to the [H] Review are 65+..
and with a single 290X at 2560x1600 with 2XMSAA average a 67FPS with 100+FPS maximums... how can they tell that with 2x 290X at 1080P they had 78FPS?.. i have to say again.. a BIG FLASHBANG grenade in the face..
don't take me wrong, I really want to see how mantle can push DX.. but in realistic world i know that in one of my work machines with a FX8350+ 7970GHZ Xfire I will have way better results than posted by trydling@ BattleLog//
I did. An increase from 80FPS to 120FPS is typically not one that will be able to be identified by gamers unless there's some other factor in play with inconsistent frame delivery or particular scenes where the frame rate bottoms out. I'm point is that the test that they selected for the dual card configuration is/was CPU bound and Mantle "fixed" the CPU bound part of it. If you have a pair of 290X's, you're probably not playing at 1080p, and if you are, you've probably got resolution scale turned up a bit. I would guess (though, can not confirm), that if you run that same test at a higher resolution and/or with the resolution scale jacked up, that the performance increase will be significantly lower.
I did. An increase from 80FPS to 120FPS is typically not one that will be able to be identified by gamers unless there's some other factor in play with inconsistent frame delivery or particular scenes where the frame rate bottoms out. I'm point is that the test that they selected for the dual card configuration is/was CPU bound and Mantle "fixed" the CPU bound part of it. If you have a pair of 290X's, you're probably not playing at 1080p, and if you are, you've probably got resolution scale turned up a bit. I would guess (though, can not confirm), that if you run that same test at a higher resolution and/or with the resolution scale jacked up, that the performance increase will be significantly lower.
Without testing or experiencing for myself, I can tell you this test doesn't really mean anything to most gamers. You won't be able to tell a difference between 80FPS and 120FPS when you're actually playing the game, so a 50% performance increase doesn't really buy you anything here.
I did. An increase from 80FPS to 120FPS is typically not one that will be able to be identified by gamers unless there's some other factor in play with inconsistent frame delivery or particular scenes where the frame rate bottoms out. I'm point is that the test that they selected for the dual card configuration is/was CPU bound and Mantle "fixed" the CPU bound part of it. If you have a pair of 290X's, you're probably not playing at 1080p, and if you are, you've probably got resolution scale turned up a bit. I would guess (though, can not confirm), that if you run that same test at a higher resolution and/or with the resolution scale jacked up, that the performance increase will be significantly lower.
i wanna see benches on an older core 2quad for laughs and giggles.
Without testing or experiencing for myself, I can tell you this test doesn't really mean anything to most gamers. You won't be able to tell a difference between 80FPS and 120FPS when you're actually playing the game, so a 50% performance increase doesn't really buy you anything here.
Can't wait to see someone hack these drivers for HD 5000 and 600 series cards.
i wanna see benches on an older core 2quad for laughs and giggles.
Turn them into some cash. I convert 6950's into cash for some people.
Bingo. The test was designed to create a big CPU bottleneck. Twin 290x's at 1080p are begging for more work, thus mantle gains are large. Regardless, I'm impressed.If you have a pair of 290X's, you're probably not playing at 1080p, and if you are, you've probably got resolution scale turned up a bit. I would guess (though, can not confirm), that if you run that same test at a higher resolution and/or with the resolution scale jacked up, that the performance increase will be significantly lower.
I don't see why this is a bad result, though. There are a lot of gamers who play FPS games on 120hz monitors, and all of those currently are 1080P. With Mantle in this scenario they can now lock 120fps which is a pretty big deal.Bingo. The test was designed to create a big CPU bottleneck. Twin 290x's at 1080p are begging for more work, thus mantle gains are large. Regardless, I'm impressed.
I did. An increase from 80FPS to 120FPS is typically not one that will be able to be identified by gamers unless there's some other factor in play with inconsistent frame delivery or particular scenes where the frame rate bottoms out.
Mantle only supports GCN architecture. The HD5000 and 6000 series use a different architecture, it's not supported. You can't "Hack" that to work.Can't wait to see someone hack these drivers for HD 5000 and 600 series cards.
That remains to be seen.Mantle is tech that benefits everyone in gaming and development.
wont happen.
Shaders need to be able to be dynamically grouped int SMUs. That not supported by the hardware on 6000 and older series.
You just need to be banned already...
Do you have the Mantle documentation? Did you work on Mantle?
Do you have the Mantle documentation? Did you work on Mantle?
Speaking of frame delivery, it does seem that Mantle have a more consistent frame delivery then under DX. Take a look at the frame time GPU graph. Its a straight line under Mantle with 8350+7970:
DX:
Mantle:
Would have been nice if you could investigate this further in your review.
- CPU-limited scenario: 40.9% (1080p) and 40.1% (1600p) performance improvement under Ultra settings and 4xAA on the AMD A10-7700K with an AMD Radeon R9 290X.
- GPU-limited scenario: 2.7% (1080p) and 1.4% (1600p) performance improvement under Ultra settings and FXAA on the Core i7-4960X with an AMD Radeon R7 260X