Photo-Realistic Game Or Clever Marketing Stunt?

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The video below (top) popped up online last month and created quite a stir because of its "photo-realistic" quality. Although the video is extremely choppy, it is impressive looking and is supposed to be from an upcoming game called "Get Even." The development team released a new teaser trailer (bottom video) that simply adds live action actors to the original 3D scanned environment causing some to claim this is all just a marketing stunt. So, what do you think?
 
It's a bit of a scary point in time when computer generated graphics become so realistic that we have difficulty determine whether something was filmed, or done in-engine or done with Photoshop after image effects.
 
Looked like graphics to me, though I would be very impressed if it's rendered on the fly on using current desktop gpus.
 
I'm sure, somewhere, someplace -- there's a team of the same people that analyze various screenshots of xbox 360 and PS3 games that manually count each small inclination of an anti-aliased line to determine what the resolution the game is running at before being upscaled.... you know 'those gentlemen' that are already working on the original video to determine if marketing or reality.
 
looks like some kid went to downtown detroit, took some photos with daddy's fancy camera, then slapped them onto good ol' rectangular objects, then performed some basic tokyo drift camera maneuvers.

the matrixy/evenscence-esque shit near the end really topped it all off as a total snooze-fest. Then again, I'm not a 12-year old girl/girlish-boy.
 
Looks like maybe ID tech 5 stuff ala Rage to me. Also sorta reminds me of the weird "vertexalization" of reality that Google Earth does as well.
 
Looks real, until I saw the windows. The trees in the background were not quite right.
 
It looks really good... but there's just something about it that makes it feel fake. Definitely not real images IMO
 
The cutting edge game engines can do photo realistic rendering and that us usually what makes up these "sneak peaks" of a games that are 2 years out. The actually game RARELY looks anything like the previews.
 
It's a 3D scanned environment. What kind of stir could that possibly have made?
 
It's a bit of a scary point in time when computer generated graphics become so realistic that we have difficulty determine whether something was filmed, or done in-engine or done with Photoshop after image effects.

Damon Killian likes this tech!!!
 
I'm seeing just enough aliasing artifacts to think it just might be real.
 
Marketing stunt. Showing video during a trailer (or a 3D scan) isn't manipulating the environment or making anything in the environment interactive. It's no different that projecting a cartoon into a movie or vice versa (Who Framed Roger Rabbit?). :eek:
 
Total render. Not even close to the real thing. The window textures gave it away immediately, as stated above. NEXT!
 
these days it can be photorealistic and I won't give a crap.

I care more about being able to interact with this photo realistic environment than I do walking around it. It's always the small things nobody thinks about, air currents, foot prints in dirt, a trail of water.realistic penetration of bullets and other physical items.
 
these days it can be photorealistic and I won't give a crap.

I care more about being able to interact with this photo realistic environment than I do walking around it. It's always the small things nobody thinks about, air currents, foot prints in dirt, a trail of water.realistic penetration of bullets and other physical items.

or... you know... making a game that's actually fun lol
 
This just further illustrates the biggest hindrance to good looking games: texture quality. And that's thanks to consoles and now the mobile market.
 
This just further illustrates the biggest hindrance to good looking games: texture quality. And that's thanks to consoles and now the mobile market.

It isn't just textures, Asset quality in general, is a big issue. A lot of games have absolutely lazy assets in their models/meshes.

Also, next gen consoles are doing just fine for textures. Killzone Shadowfall uses 3gigs of Vram, at 1080p. Which is more than any PC game I have personally played. Crysis 3 might achieve that, however. I haven't played that yet.
 
http://www.youtube.com/watch?v=mCXE9cNzcgI

The good stuff starts at 0:26, where they're not on outdoors on a sidewalk, there's no bus, no building, no extra actors, no nothing - just two people in a small green room.

Yes, I know it's TV instead of a computer game. The only difference is budget.
 
Top video just looks like massively high-res textures to me. You can tell by the flat rubble on the ground that it's not real.
 
Obviously the bottom vid is prerendered. The top is pretty good looking and shows some of the assets in the trailer in real time.
 
Obviously the bottom vid is prerendered. The top is pretty good looking and shows some of the assets in the trailer in real time.

The bottom vid is just camera footage of live actors, mixed with some cheesey CG overlay to trick people into thinking the whole thing might be real-time 3D.
 
Using high res textures is fairly easy and gpus can do bump mapping on the fly with static lighting and contrast. Making it usable in a game from any angle or lightsource is another story though.

we are probably one a few years away from mainstream gpu being available that are able to render "reality" at a decent enough res and speed to not be able to differentiate them apart. There's already movies using real time gpu rendering now for background and green screen work as well as facial and texture replacement. ( like the lucasfilm demo http://www.youtube.com/watch?v=CdsFEMDceNg )
 
this is CGI. The camera pans are too perfect. Also it looks like CGI but its damn good.
 
It's great CGI. Clearly they took some HDR images of a room, the did some high-poly reconstruction and laid the HDR images over the skeleton. They then jacked the tesselation to a million. Look at the window panes near the beginning, they are bowed outwards in a concave dip.
 
Looks real, until I saw the windows. The trees in the background were not quite right.

The windows were the first thing I picked up on as well. The shrubbery looked like a flat texture painted onto the windows and then made all glossy. I also saw some rendering artifacts when the camera got close to a corner and turned.

Why can't them make something nice looking with this? Do we really need photo-realistic trash piles and broken down abandoned buildings? I'd love to see an alien landscape or some ubercomplex steampunk machinery or a cathedral or castle or something. Promising visual potential wasted on another "urban + soldiers" setting. :rolleyes:
 
I don't think it's going to be just about "urban + soldiers" though. That's the whole reason it was flashing in and out of the Matrix.
 
Why can't them make something nice looking with this?
I'd love to see detailed environments in the style of Zdzisław Beksiński. Of course, artists like that are not exactly a dime a dozen, unlike the pixel pushers and 3d technicians that developed this video.
 
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