CEO Promises Oculus Rift Won't Make You Sick

CommanderFrank

Cat Can't Scratch It
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Oculus CEO Brendon Iribe admits that the Oculus Rift headset makes him sick and that’s encouraging, knowing that if it makes the CEO sick, the problem will be fixed. The company is now working on ironing out the small bugs which can cause the motion sickness.

The brain gets very confused when it can’t understand where it is or what it’s looking at, and motion sickness is one of the primary problems that the developers are working on as they develop this headset as commercial technology
 
That's good to hear. When I had NV's 3D Vision (and later 3D Vision Surround), I didn't get motion sick. But when I got Sony's HMZ-T1, a head mounted 3D display, I sometimes felt a little nausea. The only way I could game for a few hours comfortably was to lay down while gaming. It was perfect for the PS3, but not ideal for a PC.
 
Good, to be honest I have been almost completely uninterested in this tech because I am one of those people who easily gets motion sickness from this kind of stuff. In fact even certain games or specific scenes in games can get me motion sick. Minecraft is one of them, sometimes I can play and be fine but if I have that flying hack on, I can get motion sickness.
 
Wow! A 4K Oculus Rift! If they get the latency down, I"m in! I can't wait.
 
Good, to be honest I have been almost completely uninterested in this tech because I am one of those people who easily gets motion sickness from this kind of stuff. In fact even certain games or specific scenes in games can get me motion sick. Minecraft is one of them, sometimes I can play and be fine but if I have that flying hack on, I can get motion sickness.

Doom on Jaguar was the only game that gave me noticeable motion sickness.
 
@Fantasyalive I am like you. I get motion sickness easily as well. However, usually, as long as the frame rate is good enough, and I am the one operating the game, I am ok. I can't watch other people play games for very long.
 
Just because of the nature of what it is I am more than a little skeptical. But then, I am not about to wear glasses to watch TV, much less this monstrosity to play games. I have standards.
 
I would love this thing to kick ass and revolutionise gaming.

I'm sceptical though, we've seen a lot of different attempts at 3D.
 
I have the dev kit at home and I love it. I don't get motion sickness from anything. I flew planes, I rode the wildest coasters I could get my hands on, boats, cars, nothing would get me sick. The oculus however, a few minutes with the headset on and I'm ready to barf. Whats worse is that the feeling doesn't go away after you take the headset off, it takes a good few hours. Having said that, I'm very happy to hear that they are working on this issue.
 
i think it shows stupidity to commit to an absolute promise. there are just some ways the body can perceive motion that isnt connected to eyesight. and in the ways that it does, it also comes down to whether or not game makers follow the rules of the system.

i dont by any means get motion sick playing 99% of first person shooters or during 3d, but there are games that the simple act of walking yields an onscreen world rendering of someone who walks like a handicapped monkey. when my mind says im moving forward with a button press, and my eyes tell me that i cant keep my eyes level, motion sickness ensues, and no amount of head tracking can fix that.
 
This is the same stupid crap they are trying to get to work for the F35 helmet. It isn't working there either, and they have bottomless pits of money. The human eye has incredible resolution and I worry even 4K won't be enough to fool the brain.
 
This is the same stupid crap they are trying to get to work for the F35 helmet. It isn't working there either, and they have bottomless pits of money. The human eye has incredible resolution and I worry even 4K won't be enough to fool the brain.

I don't think anyone is expecting F35 realtime flawless feedback from the Rift, you would have to be out of your mind to think that was a possibility. However a 2560 high PPI 7" display with next to no input latency, that's certainly a lot more possible.

Hopefully one of the anti motion sickness measures is proper spatial head tracking, one of the reasons a lot of people get thrown off is that the dev kit doesn't know when your moving your head away from or closer to an object, or leaning from side to side.
 
Oculus CEO Brendon Iribe admits that the Oculus Rift headset makes him sick and that’s encouraging, knowing that if it makes the CEO sick, the problem will be fixed. The company is now working on ironing out the small bugs which can cause the motion sickness.

For susceptible individuals. You really can't fix this, unless you only move the display in perfect coordination with your body movements, with perfect visual matchup. This is nearly impossible.

I essentially get motion sick for a about 2 days just after getting new glasses until I adapt to the tiny changes is viewing angles/positioning.

A device with display will never be able to update as fast and present as close to reality experience that I get just from a pair eyeglasses, so it has no hope of eliminating this effect.

This will be a device mainly for those resistant to motion sickness.
 
The Rift makes me somewhat nauseous depending on what I'm doing in it. What I discovered to be the biggest trigger was the visual/body separation problem. If I'm playing a 1st person shooter and use the mouse to rotate my body, it makes me very sick. However if I'm standing up while playing and just rotate my entire body to face a new direction, I'm fine. I actually played HL2 for 2 hours straight without any difficulty, standing up the entire time. My movement controls consisted of just forward/backward and left/right. I had no turn command. I had to actually turn around to face a new direction. Playing like this had no ill effects whatsoever. But if I try to sit down and play and use the mouse to rotate I instantly want to puke.
 
This is the same stupid crap they are trying to get to work for the F35 helmet. It isn't working there either, and they have bottomless pits of money. The human eye has incredible resolution and I worry even 4K won't be enough to fool the brain.
Fooling the brain is what causes simulator sickness. If the human brain was able to fully disconnect what the Rift projects and what reality is, there would be no simulator sickness: your brain would pretty much just "fuck it, no big deal" and be on its merry. Unfortunately, the brain is pretty hopeless against the optical system and pretty readily buys into almost anything it sees.
 
The Rift makes me somewhat nauseous depending on what I'm doing in it. What I discovered to be the biggest trigger was the visual/body separation problem. If I'm playing a 1st person shooter and use the mouse to rotate my body, it makes me very sick. However if I'm standing up while playing and just rotate my entire body to face a new direction, I'm fine. I actually played HL2 for 2 hours straight without any difficulty, standing up the entire time. My movement controls consisted of just forward/backward and left/right. I had no turn command. I had to actually turn around to face a new direction. Playing like this had no ill effects whatsoever. But if I try to sit down and play and use the mouse to rotate I instantly want to puke.

You sure you're using the best drivers? Granted the driver situation is kind of all unofficial since its people writing driver support for older games, but for example vireIO lets you calibrate your eyes and according to my friend with a dev O.R. that makes all the difference and he doesn't get any more motion sickness. He now plays Borderlands and Dishonored for hours upon hours with no discomfort.

In fact he goes on and on while we're playing co-op games how great it is and how Borderlands feels like "being inside the game" and I've gone from wanting to wait until a final consumer version to wanting to grab a dev unit off ebay to see for myself.
 
Yeah but does it use Gsync? :p

Not at the moment, but apparently its being considered. The implications of GSync (GPU-driven variable refresh rate on a display) for VR are particularly huge. John Carmack as we know is CTO of Oculus Rift now. He was also one of the panelists at the G-Sync event last week. So a marriage of G-Sync and O.R. are obviously in discussions now.
 
Theres too much common sense going on right now.
MS left a big hole in it, I'm still climbing out!
 
I actually played HL2 for 2 hours straight without any difficulty, standing up the entire time.
Did the cords not wrap around your body as you turned? How did you deal with that?
 
They won't be able to solve it completely in hardware as the games and control schemes have a lot to do with it. The biggest issue is lack of positional tracking, so that if you stand up or sit down or lean forward or back and the view doesn't do it, you start to get motion sickness. They've already commented that that will be in the consumer version and that will be the big issue solved.

The control issue, they can't solve unless they force everyone to have the same controls. The issue is somewhat individual in nature, but for me, if the turn left/right movement is a medium speed (via keyboard), I get sick. If I move slowly or very quickly via mouse (fast enough to where my eyes don't track the environment as I turn, kind of like snapping to the new view), I don't get sick. That has nothing to do with the oculus itself, but the control scheme and setup.

I can play driving games for hours without any motion sickness provided I don't start leaning forward or trying to lean out the side of the car. If I just sit and drive, the oculus tracks the motion pretty much perfectly and I get no motion sickness. FPS style stuff, as long as I set the mouse speed high and snap my view left and right when I need to turn, I don't have issue. But, games with laggy controls or that have induced motion (say a head bob when walking) are instant nausea - and that's game engine/controls induced, not anything oculus can control for.
 
You must be able to get used to it to some degree.
But clearly this needs time + dedication and some people wont be able to invest enough due to how bad it makes them, they wont have enough time or wont be bothered enough.

I'd give it a good go.
 
Did the cords not wrap around your body as you turned? How did you deal with that?
They did, so I just had to remember not to sit there and do 360's all day. If I needed to turn right, but could feel the cord wrapping around my body, then I would instead do a full 270 degree LEFT turn to untangle myself. Really wasnt that bad, and immersion factor playing while standing up quintoupled. Sextoupled. Whatever 7-toupled is.

Whenever I sat down in a chair to play I found myself sort of "gliding on rails". I wouldnt really look around that much, just kinda stare straight and let the mouse do all the movement. If I did decide to look around some it was just for fun. However when I was actually standing up, I found myself suddenly "exploring" the world. I would walk up to things and tilt my head all different directions investigating it. Street lamps, signs, trash cans, whatever. Because it felt so much more real at that point.

Think of it like driving a car. You dont really look around that much. Sure you look left and right some, but it's not like you can turn your head 180 degrees backwards and look over your shoulder comfortably. But imagine you are walking through the park. Your neck and head can pivot much more naturally, and so you do. You look at things with much more interest than you would if you were in a wheelchair. Thats what playing the rift while standing up does. You just find yourself staring and looking everywhere like a lost kitten.
 
I have the dev kit at home and I love it. I don't get motion sickness from anything. I flew planes, I rode the wildest coasters I could get my hands on, boats, cars, nothing would get me sick. The oculus however, a few minutes with the headset on and I'm ready to barf. Whats worse is that the feeling doesn't go away after you take the headset off, it takes a good few hours. Having said that, I'm very happy to hear that they are working on this issue.

get some crystallized ginger from your grocer's spice rack. It'll stop the nausea within a couple minutes of popping a couple in your mouth.

I also get motion sickness playing some shooter games. But rarely while I'm chewing on ginger.

Tastes like candy, you'll probably like it.
 
I'm curious to see if they pull this one off. CastAR looks to steal oculus rifts thunder if they aren't carerful. We will have 3d goggles/setup finally one way or another.
 
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