Any news on BattleField 4 ?

The number of maps at release is ridiculously low. Even with the later "premium" content or whatever their excuse for paying another $20-30 on top of the overpriced game is...

and of course, I knew it would finally be shown, and there it is, just like the top comment says, the level editor "that we are too stupid to use":

Lack of modding is entirely greed.
 
The beta ends next Tuesday. It'll be strange if they let us play with a different map for just one or two days.

Looks like I need to create a new Origin account and try it out then.. EA always manages to screw aaccouns up for me when they merge something.
 
lilbabycat0264597 said:
The number of maps at release is ridiculously low. Even with the later "premium" content or whatever their excuse for paying another $20-30 on top of the overpriced game is...

and of course, I knew it would finally be shown, and there it is, just like the top comment says, the level editor "that we are too stupid to use":


Lack of modding is entirely greed.

Except that they meant tools are not feasible for people to use because the tool chain relies on the infrastructure they have set up at work, not that they're too hard to use.
 
Except that they meant tools are not feasible for people to use because the tool chain relies on the infrastructure they have set up at work, not that they're too hard to use.

If they wanted to give us an sdk they could. but since the community would make better maps and addon content than them (which was made clear with the previous battlefield games, especially bf2) they just say "its to complicated" and screw us on shitty overpriced dlc.
 
Looks like I need to create a new Origin account and try it out then.. EA always manages to screw aaccouns up for me when they merge something.

never had that issue, i have like 21 EA account id's all under 1 account.
 
And the map, feels sucky. I like big outdoor desert maps with huge tanks battles and helicopters, That's what I like about BattleField, the massive outdoor vehicle combat. The BF4 beta map feels like a typical CoD city shooter on foot, little vehicle game play.
 
And the map, feels sucky. I like big outdoor desert maps with huge tanks battles and helicopters, That's what I like about BattleField, the massive outdoor vehicle combat. The BF4 beta map feels like a typical CoD city shooter on foot, little vehicle game play.

I agree with this. The last map the BF series got right for a beta/preview was Wake Island for BF1942. They have not showcased a map since that really did the BF series justice for a beta or preview. Metro? Give me a break. This one is nearly as bad. You hop in a tank and you have about 10 feet of open road before you feel like you are driving up stairs.
 
^ you guys should hop in a helicopter and circle around the skyscraper while your gunner wreaks havoc. if that doesn't put a smile on your face, well you're just dead inside :D
 
^ you guys should hop in a helicopter and circle around the skyscraper while your gunner wreaks havoc. if that doesn't put a smile on your face, well you're just dead inside :D

Time on target for a minigun kill on one of the helis is like 5 seconds of continuous fire. I know it will be tuned, but that's a long time per target. The attack heli...well different story there. They are still death incarnate, especially with no fixed wing aircraft around to counter.
 
alright then hop in a helicopter and circle the skyscraper while your gunner mildly injures people before they run off. either way do it with a grin :D
 
The number of maps at release is ridiculously low. Even with the later "premium" content or whatever their excuse for paying another $20-30 on top of the overpriced game is...

and of course, I knew it would finally be shown, and there it is, just like the top comment says, the level editor "that we are too stupid to use":

Lack of modding is entirely greed.

So don't buy it. Who cares. Why lose sleep over it? The amount of retreading and regurgitating of the same tired old gripes is a little ponderous. Yeah, everyone knows, mods and SDK would undermine DLC sales combined with the fact the consoles are the focus these days anyway and it wouldn't benefit them. Old news, not going to change. At this point everyone knows exactly what they're getting for the money, its spelled out up front, you buy in or move on.
 
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The attack heli...well different story there. They are still death incarnate, especially with no fixed wing aircraft around to counter.

AH has plenty of counters on this beta map without jets being required. Have you tried flying one and staying up more than 30 seconds? Now that all the open beta kids have unlocked stingers they're on every single rooftop and from the moment you take off its beep-beep-beep, you flare, 25 seconds to recharge and you better be hiding or you're paralyzed for 6 seconds for more hits from everything else.

The PLD+RPG combo also gets EZKILLS on heli's all day long with no skill required, and both the .50 cal vehicle-mounted guns, and the miniguns on the transport helos melt AH's. They also take damage from small arms fire now unlike BF3, and of course there's the enemy AH itself. Lastly the ammo was seriously nerfed for both pilot and gunner so the "100-0" attack heli rounds people used to bitch about occasionally happening in BF3 just isn't a reality anymore. And that's not a complaint, that's just the reality, I personally like the new challenges but not sure about "death incarnate" -- its serious effort now to stay in the air.
 
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AH has plenty of counters on this beta map without jets being required. Have you tried flying one and staying up more than 30 seconds? Now that all the open beta kids have unlocked stingers they're on every single rooftop and from the moment you take off its beep-beep-beep, you flare, 25 seconds to recharge and you better be hiding or you're paralyzed for 6 seconds for more hits from everything else.

The PLD+RPG combo also gets EZKILLS on heli's all day long with no skill required, and both the .50 cal vehicle-mounted guns, and the miniguns on the transport helos melt AH's. They also take damage from small arms fire now unlike BF3, and of course there's the enemy AH itself. Lastly the ammo was seriously nerfed for both pilot and gunner so the "100-0" attack heli rounds people used to bitch about occasionally happening in BF3 just isn't a reality anymore. And that's not a complaint, that's just the reality, I personally like the new challenges but not sure about "death incarnate" -- its serious effort now to stay in the air.

With a good pilot you can still hit 60 to 70 kills a round. I think my best was something like 56-3 so far. I suck btw. The pilot was good. I was drinking with my left hand and shooting with the right.
 
The number of maps at release is ridiculously low. Even with the later "premium" content or whatever their excuse for paying another $20-30 on top of the overpriced game is...

and of course, I knew it would finally be shown, and there it is, just like the top comment says, the level editor "that we are too stupid to use":


Lack of modding is entirely greed.

How many maps are in the release?
 
With a good pilot you can still hit 60 to 70 kills a round. I think my best was something like 56-3 so far. I suck btw. The pilot was good. I was drinking with my left hand and shooting with the right.

Sure and a broken clock is right twice a day. If you can hit "60 to 70 kills a round" gunning from AH with consistency then I'd love to see the videos because clearly I'm doing something wrong. Otherwise its one lucky round against an inept team and not typical.
 
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dig the beta. I will definitely gravitate towards hardcore as usual though. taking down an enemy with a rifle ad mid range seems to take way too many shots. probably just my being used to hardcore mode.
 
Sure and a broken clock is right twice a day. If you can hit "60 to 70 kills a round" gunning from AH with consistency then I'd love to see the videos because clearly I'm doing something wrong. Otherwise its one lucky round against an inept team and not typical.

The scout heli's turret is ridiculously strong if you hit their chest or head... people die in under a second of sustained fire on-target. I don't doubt that with a good pilot some people are able to consistently pull off 50-60+ kills in a round... not one bit.

AH has plenty of counters on this beta map without jets being required. Have you tried flying one and staying up more than 30 seconds? Now that all the open beta kids have unlocked stingers they're on every single rooftop and from the moment you take off its beep-beep-beep, you flare, 25 seconds to recharge and you better be hiding or you're paralyzed for 6 seconds for more hits from everything else.

The PLD+RPG combo also gets EZKILLS on heli's all day long with no skill required, and both the .50 cal vehicle-mounted guns, and the miniguns on the transport helos melt AH's. They also take damage from small arms fire now unlike BF3, and of course there's the enemy AH itself. Lastly the ammo was seriously nerfed for both pilot and gunner so the "100-0" attack heli rounds people used to bitch about occasionally happening in BF3 just isn't a reality anymore. And that's not a complaint, that's just the reality, I personally like the new challenges but not sure about "death incarnate" -- its serious effort now to stay in the air.

Eh, unless your pilot sucks or gets horrendously unlucky, you can usually stay in the air for several minutes with a good pilot+gunner combo on the attack heli. There's so much LOS cover and breaking with the skyscrapers all over, that it's pretty easy. I'm not what I'd call anything more than a little above-average of a pilot and I can do it just fine. The problem I have run into most is that the gunner(s) on both attack and scout heli's don't seem to want to actually shoot things rather than just jump out half the time :p, at least while pugging without friends at times.
 
Hi all.

i been trying to play the beta but keep getting this error in the battlelog

ERROR
Game disconnected: you were kicked by PunkBuster. Stated reason: PunkBuster kicked player 'jonneymendoza69' (for 0 minutes) ... RESTRICTION: Service Communication Failure: PnkBstrB.exe initialization failed

BF4 window appears saying its loading the map and then after a few minutes i get the above error
 
Welcome to Battlefield. Have you tried manually updating Punkbuster? Go to Punkbuster.com, go to support, download PBSetup, add BF4 via the drop down and let it do its thing. This happened with CODs (MW1, W@W) and BF (2, 2142, BadCo2, and 3) games that used PB in the past, normally happens to me after I took a break from the game for a while.
 
Judging by the commentary, a lot of those seem infantry centric. Don't seem to have too many Op Firestorm like maps.

Operation Firestorm was pretty awful, IMO.

Anyway, Zavod 311 and/or Rogue Transmission should be roughly equivalent. Golmud Railway seems like a combination of Caspian Border and Kiasar Railroad.
 
Operation Firestorm was pretty awful, IMO.

Anyway, Zavod 311 and/or Rogue Transmission should be roughly equivalent. Golmud Railway seems like a combination of Caspian Border and Kiasar Railroad.

I liked it, seemed more in line with classic maps.
 
I liked it, seemed more in line with classic maps.

It was designed, like all the maps in BF3, for 32 players. But it wasn't fun with 32 players. Yet somehow with 64 players it felt too crowded, probably because the distribution of control points was just bizarre. D made no sense, and a big chunk of the usable map for vehicles (the right side, opposite of D) had nothing. A or B, probably A, should have been moved into the area opposite D.

One thing I like about Siege of Shanghai is that it feels right in Conquest and Conquest Large both. This game is doing urban warfare well.
 
so optimization wise... unpark all cores and set cpu priority to low?

There was an update today that fixed performance issues for some people. I would check that first before planning any fixes that others have talked about.
 
There was an update today that fixed performance issues for some people. I would check that first before planning any fixes that others have talked about.

What he said. Avoid anecdotal manual fixes being thrown around on the internet that are probably irrelevant since last night's patch that fixed Win7 performance. DICE *will* correct any significant remaining disparities between Win7/Win8 because Win7 is still the most widely used version of Windows and they're aware of the fact.
 
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anyone get hitching/lag even on low ping? I get little stutters like my ping is horrible but i'm <50.
 
anyone get hitching/lag even on low ping? I get little stutters like my ping is horrible but i'm <50.

Yeah sometimes. It seems to vary server by server.

Of course I still get shot/killed AFTER I've gone behind cover. Ugh.
 
Yeah sometimes. It seems to vary server by server.

Of course I still get shot/killed AFTER I've gone behind cover. Ugh.

Crappy hit notification, too. The amount of times when the game tells me "oh shit, sorry...I totally missed you getting shot 10 times in the back. Here, have them all at once!" was enough to make me rage-uninstall.
 
hit detection can be completely on the server and this will still happen, it's an artifact of the lag compensation in general.
It will happen but there is a massive difference. Client side gives the advantage to the one's with crappy ping causing you to rubber band back to where he shot you. When server side it is only expected to happen when you are the one that is lagging.
 
It'll still happen even on games that handle it completely server side (like all Source engine games). It's just the nature of compensating for weapons like that. The server keeps a buffer of game state which it refers back to when you fire. You're giving it the time stamp of when you fired, and rather than it just running the hit trace when it gets your message (at which point they may already be gone because your shot is late), it uses the time you fired instead to look back in the buffer, and the hit trace is tested against the world state when you shot rather than when the server got it... and you get a late registering hit, like on some doofus that just ran around a corner. You (the laggy asshole) shot when he was in plain sight, but to him it looks like he died in cover.

It's nastier yet because weapons in the newer BF games aren't hitscan, all the shots are projectiles.

Then you have other black magic unfolding... like client prediction. Your movement is predicted so you don't feel like a sluggish piece of shit walking through quicksand (you can turn it off in Source games for example, and it's basically unplayable), so what you're seeing position wise is slightly ahead from the server anyway, so you're probably not actually on the ground the instant your view is.

There's lots of shit in modern net-code that spends the majority of its time helping, and the rest of it yielding bizarre looking anomalies. BF3's was still the best in the series despite weird shit.
 
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