Will the push to ultra high res displays kill PC gaming?

lordsegan

Gawd
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Jun 16, 2004
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I personally hate 1080P monitors. I think I own about 10 LCDs and only one is a 1080P screen.

That said, one nice thing about 1080P is that it is fairly easy for GPUs to drive. I am worried that the push to much higher res displays could be a nail in the coffin of PC gaming.

Anyone have any thoughts? I hope it isn't true...
 
Why would it kill PC Gaming? If it kills PC Gaming then it would definitely slaughter consoles since they use a mid-range GPU that fits the budget for production.

I run a Dell U3011 (1600p) and the difference in frames is huge for me but I love the screen resolution and wouldn't ever look back. Only thing I have to do is make sure when I upgrade GPU's is that I buy the latest ones that are out for every 1-2 years and get 2 of them for SLI goodness. Ran 3-Way SLI before on many different GPU's but found for the price you pay its not entirely worth it.
 
Naa, it will further enhance products coming from gfx card manufacturers.
1080p isnt going away any time soon, so the power available at this res is going to improve a lot.
It will further the gap between consoles and PCs as well, they have to wait the best part of 10 years before 4K gaming is a reality and will be left in the cold at 1080p.

It can only be good for PC gaming imo.
 
The res push should give you PC guys more bang for your buck when it comes to video cards. Consoles won't see the rest push til ps5, another 8-10 years from now
 
What I wonder about is how advanced will the apu chips be by then
 
why hate on 1080p?
im a casual gamer so everything looks the same to me
 
You can still play @ 1080p on a 4K monitor. You game at the rez you GPU can handle. This has always been the case.
 
I am with Nenu, I think the natural progression or evolution to high res (I assume you talking about 4k stuff), will drive the manufacturers to make things capable of pushing those res. I am sure when 1080p first came out, the video cards, games and systems in general were not up to par. But look now, you got low to mid-range cards that can do a pretty good job at 1080p on most titles.

But from a time frame perspective, I think 4k will happen sooner (4-6 years) as the TVs and monitors become more common and take more market share from today's 1080p standard.
 
No, why? Not everyone cares about gaming at native res, I would say majority doesn't. Look at PS3/360, most games still render at 720p or under that, very few native 1080p titles. Anyway, the PPI on 4K monitors will be really high so even if you have to drop down the res for a game it'll still look good.

For those that want to run 4K native there's always SLI/CF.
 
I agree that its only a good thing. You get better monitors with larger displays with higher pixel density and strong GPUs to support them. Some of the tech boils over into TVs and stronger consoles.
 
I think the question really is how badass will GPU's/CPU's be able to get staying the same sizes. Based on current tech the feature seems less bright for CPU's, but a little brighter for GPU's since process shrinks actually lead to some really impressive gains. When those gains stop coming then what. I would love to go back to smaller video cards that packed a huge punch but over the last 10 years they've extended the PCB to where it barely can fit in a case. There isn't much else they can expand there so the problem is how much more powerful can GPU's get without something changing radically.
 
"ultra high res" has always been the bread and butter of PC gaming...

Lest we forget that 1600x1200 was considered the "gold standard" for PC games while consoles struggled to handled 640x480?
Nothing has really changed here, 2560x1600 and 3840x2160 are going to be the new resolutions to aim for on PC's, while consoles struggle to keep up at 1920x1080.
 
Yeah, I don't get the logic here either. Since when was high resolution been the Achilles heel of PC gaming? If anything, it's an advantage.
 
Yeah, I don't get the logic here either. Since when was high resolution been the Achilles heel of PC gaming? If anything, it's an advantage.

+1

I'm sure consoles will claim that they can do 4k gaming but it will be just like the PS3 and XB360 do 1080p upscaling
 
Been using 1920x1200 for 7 years now. PC gaming has always been fine with high res monitors.
 
I personally hate 1080P monitors. I think I own about 10 LCDs and only one is a 1080P screen.

That said, one nice thing about 1080P is that it is fairly easy for GPUs to drive. I am worried that the push to much higher res displays could be a nail in the coffin of PC gaming.

Anyone have any thoughts? I hope it isn't true...

What resolution are your other 9 monitors? Smaller or bigger than 1080p? Do you hate 1080p because it's too small or too big? I am unable to assess your logic (none of which you posted anyway) without further explanation of your position.
 
High res is nice for still pictures... but gaming at 60hz is a complete blurfest. I ditched my 1600p HP in favor of 1080p @ 120hz and the difference is amazing. Now I am much more interested in 1600p 120Hz than 4k at 60Hz.
 
If you dont like 1080, nobody is forcing you to use it. Just buy a higher res monitor. Its not like games don't support higher resolutions.
 
I don't think we will see resolutions get much higher then they are on new devices (3200x1800 on 13" laptops and 1920x1200 on 7" tablets).

We certainly won't have big jump like we have had these past few years since apple came out with retina display.

Resolutions had stagnated for years and now we finally have good resolutions it is starting to plateau.

I hope the next big display improvement is super high contrast. Maybe one day we will get ∞:1 contrast ratio and the black of the screen will look the same as the bezel.

Or maybe 120hz screens will become common.
 
Isnt that moreso because there is no way to perfectly scale, for example, 1280x720 on a 1800p monitor?

Fitting 1080p on 2160p should be.. quite easy, and, not any more blurry than 1080p on 1080p.
 
No because there is too many competitive gamers that will play at best resolution to win.
 
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It doesn't really, unless you are using a crap monitor. But in the case of a 4K monitor (like the thread is discussing) displaying 1440p or 1080p, you wouldn't be able to tell that it wasn't native resolution.
 
Yeah you should always use LCDs at their native res.
There's an argument to be made for driving at a slightly lower-than-native resolution if you have really good anti-aliasing, but it comes down to subjective taste in the end.
 
The res push should give you PC guys more bang for your buck when it comes to video cards. Consoles won't see the rest push til ps5, another 8-10 years from now

6-7 years from now, but who is counting

also at the OP, now, hirez monitors will not kill PC gaming because their are more options. Take a 4k monitor and you can split it in half or 1/4 depending on how you look at it and get a perfect 1080p. When monitors were lower resolution this didn't work well. Second the performance hit is not going to be as large because higher density displays allow you to turn off some settings such as AA. Finally GPUs as always will keep increasing power to keep up. Most people around here probably already power more than 1 display. High res larger monitors will allow us to simplify that down to 1 display.
 
Isnt that moreso because there is no way to perfectly scale, for example, 1280x720 on a 1800p monitor?

Fitting 1080p on 2160p should be.. quite easy, and, not any more blurry than 1080p on 1080p.
um no. below native res is blurry no matter what and the more below native you go then the more blurry it is. have you really never lowered your resolution?
 
um no. below native res is blurry no matter what and the more below native you go then the more blurry it is. have you really never lowered your resolution?


I'm thinking he's referring to in-game. On the desktop it would be noticeable running at below the monitors native resolution, but in-game it probably wont be as noticeable. The eyes adjust fast though so it would probably depend on the individual. Some people to these day I meet can't tell the difference between 480p > 720p let alone 720p > 1080p. They'll honestly say that it looks the same to them maybe slightly better, but if you really care about video or gaming you will notice the difference.

Just my take.
 
There's an argument to be made for driving at a slightly lower-than-native resolution if you have really good anti-aliasing, but it comes down to subjective taste in the end.
anti aliasing does not fix the blurriness. I am starting to wonder if some of you are legally blind. lol
 
I'm thinking he's referring to in-game. On the desktop it would be noticeable running at below the monitors native resolution, but in-game it probably wont be as noticeable.
even in game makes little difference. most people have a native 1080 screen so using his logic, 960x540 should not look blurry for games? really what is wrong with you guys here?
 
It doesn't really, unless you are using a crap monitor. But in the case of a 4K monitor (like the thread is discussing) displaying 1440p or 1080p, you wouldn't be able to tell that it wasn't native resolution.
bullshit. this thread has about the most ridiculous comments I have ever seen in my time here. some of you have no business commenting on image quality and should get your eyes checked.
 
what? pc gaming below native res on an lcd looks like blurry ass.

Only if you dont use a res that is a division of 2.
4K screens are exactly 2x the res of 1080p in each direction.
Using it in 1080p makes it use 4 screen pixels for each video pixel.
It wont be blurred.
 
Only if you dont use a res that is a division of 2.
4K screens are exactly 2x the res of 1080p in each direction.
Using it in 1080p makes it use 4 screen pixels for each video pixel.
It wont be blurred.
are you people fucking blind? divisible by 2 does not mean anything. gee I guess my screen will not be blurry at 960x540? of course it will and it will be much more blurry than using 1600x900 or 1280x720.
 
Having a mood because of your lack of comprehension lol.
Think about it.
If I were to put 4x 1/4 size pixels in place of every pixel on my screen, each group of 4 showing the same thing, it wont look blurred.
It will look lower res than 4K, but thats to be expected, it will look like normal 1080p.

Test it.
 
FACT: going below native res is blurry
FACT: the lower you go the more blurry it is

1080 on a 2160 screen will look no where near as good as 1080 on a native 1080 screen. if you think otherwise then you are blind. AGAIN run 960x540 on your 1080 screen and get back to me. nothing to think about as all it requires is at least one good eyeball to see what you are saying is nonsense.
 
The "blur" is only a function of linear interpolation. Simple pixel-doubling (or pixel-tripling, etc.) will not yield any blur: one pixel's color value simply becomes a grid of four of the same color values (and so on).
 
The "blur" is only a function of linear interpolation. Simple pixel-doubling (or pixel-tripling, etc.) will not yield any blur: one pixel's color value simply becomes a grid of four of the same color values (and so on).
stop with the theoretical nonsense and lower your resolution yourself and look. on a native 1080 screen, 960x540 is WAY more blurry than 1600x900 or 1280x720.
 
FACT: going below native res is blurry
FACT: the lower you go the more blurry it is

1080 on a 4k screen will look no where near as good as 1080 on a native 1080 screen. if you think otherwise then you are blind. AGAIN run 960x540 on your 1080 screen and get back to me.

Windows does fuck it up somewhat.
I changed to 960x540 and told it to let the display handle resizing.
With no display resizing, it fills "more" than 1/2 the screen in each direction, it should be exactly 1/2 the screen both ways.
Thats why it looks blurred, it doesnt map a single pixel to 4 pixels, it maps a single pixel to more than 4 pixels.

This needs fixing, its clearly a windows screw up.
Hopefully 1080p wont suffer from this.
This should not happen, if it displayed exactly 1/2 res in each direction, it wouldnt be blurred, its a Windows or driver issue.
Perhaps Windows XP handles this better?
 
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