Xbox One Gets CPU Speed Boost

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Coming as a surprise to no one, Microsoft has bumped the CPU speed of the Xbox One from 1.6GHz to 1.75GHz. The argument over console specs just got 150MHz faster!

This was announced by Xbox Chief Marketing Officer Yusef Mehdi at the Citi Global Technology Conference, where he also revealed that the final product will have a slightly faster CPU than expected. Instead of the 1.6GHz processor we thought the console would have, it will be equipped with a 1.75GHz CPU.
 
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PS4 is still using the way faster GDDR5 for RAM and a better version of the AMD GPU. MS is grabbing at straws.
 
Overclocking the CPU on a platform who's previous incarnation had severe overheat issues... hopefully they upped those thermal profiles when designing this.
 
obviously ms wins because it has more gee heche zees. call of duty!
 
can you smell that, it smells like desperation! Wafting down from the Northwest.
 
Overclocking the CPU on a platform who's previous incarnation had severe overheat issues... hopefully they upped those thermal profiles when designing this.

It's not even close to needing a voltage bump. The heat difference will be negligible.

I wonder what people think is worse, the rumors of what the xbox one were to be, or that Microsoft is trying to improve upon it.
 
I am sure 150MHz will definitely help. Of course, for those claiming desperation, that must mean that those overclocked videocards are done in desperation, right? Or perhaps those boosted cpu's? I do not really console game anymore, but, I am sure the Xbox one will do just fine.

Most folks who buy the Xbox one and the PS4 will not care about what the specs inside are. All they will care about is will it plays the games they want to play.
 
I am sure 150MHz will definitely help. Of course, for those claiming desperation, that must mean that those overclocked videocards are done in desperation, right? Or perhaps those boosted cpu's? I do not really console game anymore, but, I am sure the Xbox one will do just fine.

Most folks who buy the Xbox one and the PS4 will not care about what the specs inside are. All they will care about is will it plays the games they want to play.

Actually PS and xbox fans fight over specs and think they know a lot of things when they dont. i.e saying the cpu is 8x1.6ghz = 12.8ghz fast! I see these awful comments on gaming sites every day (game informer,ign,etc)

and on the overlocking, people on this forum take intel cpu's from their original 3.4ghz to 5ghz, its not 150mhz, its a LOT more.


Sure, this will still help, a little, I just hope they have enough cooling.

but I do think it may be desperation. Ps4 has 11xx shaders, xbox has 7xx shaders, THAT is a noticeable difference.
 
If it wouldn't do anything they wouldn't have done it and need to re-validate the hardware
 
Instead of the 1.6GHz processor we thought the console would have, it will be equipped with a 1.75GHz CPU. We can add that to the list of things we've found out about the console these past two months, including its GPU clock speed boost, lack of external storage support at launch and ability to recognize up to eight controllers at once.

Really, Yusef? You only found this out now?

The LACK of external storage support sounds like a great feature! :p


LOL!
 
I'm a little irked that Killer Instinct is currently only a 720P 60FPS game. That's pretty sad for a 2.5D fighting game. It still looks good but I really wanted this gen to be at least 1080P 60FPS across the board day one.
 
Oh man! They have completely won me over with this one! I will definitely fork over the extra $100 and make the switch to XBOne now! [sarcasm :\]
 
Really, Yusef? You only found this out now?

The LACK of external storage support sounds like a great feature! :p


LOL!
Probably just copying ps4 at which point they don't support external storage and have said nothing about if that will change.
 
I'm a little irked that Killer Instinct is currently only a 720P 60FPS game. That's pretty sad for a 2.5D fighting game. It still looks good but I really wanted this gen to be at least 1080P 60FPS across the board day one.
Playing the c-c-combobreaker.wav file 100 times a second takes up alot of cycles.
 
PS4 is still using the way faster GDDR5 for RAM and a better version of the AMD GPU. MS is grabbing at straws.
It's faster bandwidth and higher latency as it still has to send and receive info for things like frame buffer though the bus to the ram and back. Microsoft went with an embedded chip SRAM which if done properly as a true cache should bring out the best from what that chip has, only issue is that gpu is way slower and even with that SRAM no way it can ever match the streaming rate of textures. But in the end libGCM is trash compared to DX to develop for and considering sony has been sued in class action lawsuit over their trash OS updates i have no faith they wrote a proper OS for that unified structure and in the end both systems will look about the same when it comes to games.
 
ZOMGROFLWAFFLE. I must get three of them now and run them in Tri-Sli ftmfw! PC Gaming is totally owned nao! :p
 
You're kidding yourself if you think any game will play or look any differently on these two systems.
 
Talk about desperate.

I just dont care for them and i wont give them the chance to change their used games policy after if they get a big share of the next gen gaming systems.

Just dont trust them this round.
 
Isn't it a bit late to be changing the specs for the console? Granted, nudging it up by 150 mghz isn't an overwhelming change, but still...
 
I'm a little irked that Killer Instinct is currently only a 720P 60FPS game. That's pretty sad for a 2.5D fighting game. It still looks good but I really wanted this gen to be at least 1080P 60FPS across the board day one.

Me too, however, when I played it last weekend at PAX, I didn't even notice. Granted, it wasn't on a 50+ inch screen. I'm still hoping for a PC release someday for 1080P+ resolutions (KI 4K?).

However, it seems like up-scaling is going to be the norm for next gen consoles, as it was announced that BF4 on the PS4 is also running at 720p (not that I would play BF4 on a console, lol).
 
You're kidding yourself if you think any game will play or look any differently on these two systems.

There may be slight differences at first while developers get used to tools/coding but I agree after a while they will both pump out the same quality games...which is a good thing!
 
It's faster bandwidth and higher latency as it still has to send and receive info for things like frame buffer though the bus to the ram and back. Microsoft went with an embedded chip SRAM which if done properly as a true cache should bring out the best from what that chip has, only issue is that gpu is way slower and even with that SRAM no way it can ever match the streaming rate of textures. But in the end libGCM is trash compared to DX to develop for and considering sony has been sued in class action lawsuit over their trash OS updates i have no faith they wrote a proper OS for that unified structure and in the end both systems will look about the same when it comes to games.

I agree.

As I have said before, raw hardware isn't going to win it out right. You can have all the best hardware in the world but if the OS controlling it is shit. Then your awesome hardware has just become shit.

Also the fact the PS4 is using GDDR5 doesn't translate into better performance. There is a reason why we do not use GDDR spec memory with CPU's and it is cause of it huge latency increase over DDR. So while the PS4 may have faster memory and more bandwidth for the GPU, the CPU will suffer in this trade off. Whereas Microsoft took the approach to balance performance on both CPU and GPU as much as possible.

But really at the end of the day it will be determined who does the all-around better job of tuning the OS for their respective hardware and I am sorry to say it that Microsoft just has one hell of an upper hand on this.
 
I've heard rumblings that Sony has a better development kit at this time, not sure if that is true or not but you think over the long haul coding in Win8/DX vs FreeBSD/OpenGL that MS would have the upper hand?
 
I got plenty issues with Microsoft, but tweaking the specs of Xbox one is not one of them. I also have issues with Sony with multiple identity thefts, and being on losing end of multi platforms titles(quality wise). But I will still keep an open mind about PS4.
 
You're kidding yourself if you think any game will play or look any differently on these two systems.
Why do you think that? There's a significant difference in graphical horsepower between the two consoles*, and while not all multi-platform games will tailor assets to take advantage of that, some certainly will.

* at least in terms of TFLOPS, texture rate and pixel fillrate, the difference is close to about a generation apart, with the PS4's GPU being about 40% faster or more. The Xbone's aggregate memory bandwidth, a majority of it supplied by a small 32MB eSRAM cache, only makes the situation worse. Both of those are not just theoretical difference, but very significant in practice.

I would love it if both consoles were equally matched hardware-wise, but they're clearly not even close.
 
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