Xbox One Scores High Number of Preorders

I'm waiting for either console to announce an exclusive title I would play.
 
It has to make you wonder, does the 360 hardware issues have anything to do with keeping it on the top list for 30th months in a row ??? I have friends that are hard core console nuts and a few have multiple 360 units ( I'm talking 10+ 360 consoles ) in various working conditions vs maybe 2 or 3 PS3 units at most
 
+1 with you here... I chuckle when people talk about hardware performance. All the same banter occurred with PS3 vs 360 and I am pretty sure there are few instances where people can really tell a significant difference.

Just one quick google got this comparison of Far Cry 3. http://www.lensoftruth.com/heads-up-far-cry-3-screenshot-comparison-and-analysis/


As I have always said, I have a PS3 because of the Blue-ray player. I will compare both the xb1 and ps4 again on features, price and usage (need gold sub, maybe upnp media features etc), then exclusive titles, then maybe performance if at all.

You guys are all forgetting that the PS3 / 360 had far different architectures. The general consensus was that while the PS3 did have more power, it was far more difficult to extract because of the Cell processor makeup.

The PS4 and XBOXOne are essentially using the same chip (AMD Jaguar APU), so the PS4 having 50% more shading power will be a definite advantage, especially in smoother, more consistent frame rates. Developers aren't having to jump different hurdles this time around since the platforms are so similar, with one having a lot more shaders.

It's a different ballgame this time.
 
What about the fact that the current generation had Sony's "far" superior hardware and yet that didn't translate to games?

PS3 and Xbox 360 aren't comparable (far too different architectures). PS4 and the Xbox One are - they both use chips from the SAME manufacturer and not only that, from the same processor family - Jaguar APU, except the PS4 has 50% more shading power. It's basically the difference between having an AMD 7790 and 7870 in your PC. Which would you rather have for gaming, and which would provide a better experience?
 
PS3 and Xbox 360 aren't comparable (far too different architectures). PS4 and the Xbox One are - they both use chips from the SAME manufacturer and not only that, from the same processor family - Jaguar APU, except the PS4 has 50% more shading power. It's basically the difference between having an AMD 7790 and 7870 in your PC. Which would you rather have for gaming, and which would provide a better experience?

Yet while using the same manufacturer, the products and the engineering are NOT the same. So it still is not a direct comparison. And it still means developers would have to design games to make use of the extra shaders or memory bandwidth. And the extra memory bandwidth is almost negligible given the caching capable on the Xbox.

The bottom line is still that there aren't any real world statistics yet. And we still don't know about all the exclusives, or the extras on titles for one system or the other. Most companies leaned more toward Xbox last time because of its more mature online options. I would expect to see a similar pattern again given Microsoft's better overall focus on the device.

After even with all the advanced specs the PS4 had, it still had fairly crappy online features, which have improved, but not nearly to the level of Xbox's. It also had far more privacy issues, especially with the continual hacks into their user accounts. And then there are less ports on the PS4 than the Xbox this time around.
 
how-pc-gamers-see-themselves-2212-1310690041-3.jpg


:D

Damn, Kyle got fat.
 
I'd really be considering buying one or the other had they release GTA5 as a launch title.

Other then that "meh" i have steam, and tons of awesome games and xfire 7970, not having a console doesn't keep me awake at night.

Besides -- I just bought a house, I'll be having more fun spending money at home depot these days :)
 
I have not owned a console in years as I am mostly a PC gamer, but may get the PS4 since most PS4 games are never ported to PC. Compared to Xbox where many of the good ones are, and with PC and Xbone sharing some architecture now I imagine more Xbone games will be ported to the PC platform.
 
Yet while using the same manufacturer, the products and the engineering are NOT the same. So it still is not a direct comparison. And it still means developers would have to design games to make use of the extra shaders or memory bandwidth. And the extra memory bandwidth is almost negligible given the caching capable on the Xbox.

The bottom line is still that there aren't any real world statistics yet. And we still don't know about all the exclusives, or the extras on titles for one system or the other. Most companies leaned more toward Xbox last time because of its more mature online options. I would expect to see a similar pattern again given Microsoft's better overall focus on the device.

After even with all the advanced specs the PS4 had, it still had fairly crappy online features, which have improved, but not nearly to the level of Xbox's. It also had far more privacy issues, especially with the continual hacks into their user accounts. And then there are less ports on the PS4 than the Xbox this time around.

Shit, I guess I should just throw my 15 years of enthusiast PC experience out the window. Because apparently specs mean nothing these days. The cloud will take care of everything, won't it daddy Ballmer? We can always optimize!

WTF dude. GTFO. We've been able to accurately predict real world performance gaps based on spec differences for ages now, especially when it comes to hardware that uses the same architecture. Both consoles use the same architecture, and it's x86 PC architecture - the stuff that we've been tracking and benchmarking for years. The PS4 has faster memory and a better GPU. PS4 has 7GB of RAM available for gaming while the xbone has 5. Math is hard.

They use the same base architecture dude. THe information is already out there. Not sure what kind of astroturfing your trying to do but it's not going to work on a hardware enthusiast site.

Stop defending your preorder choice, step back and look at the facts. The hardware facts. That are already released but you continue to deny their existence. Here, I'll help you out:

http://lmgtfy.com/?q=xbox+one+vs+ps4+hardware+specs

But if you were capable of comparing specs and extrapolating data like we do here, we wouldn't be having this 'discussion' in the first place.

Slower hardware doesn't magically get faster than faster hardware because of some mystical optimization sauce.
 
PS3 and Xbox 360 aren't comparable (far too different architectures). PS4 and the Xbone are they both use chips from the SAME manufacturer and y that, from the same processor family - Jaguar APU, except the PS4 has 50% more shading power. It basically the difference between having an AMD 7790 and 7870 in your PC. Which would you rather have for gaming, and which would provide a better experience?

I'm not really sure why people are arguing against this. The PS4 APU is literally the exact same chip as the Xbone has except with more shaders. Even if you go out on a limb and assume the Xbone's memory cache will make up for the difference between ddr3 and gddr5, the fact remains that the PS4 still has the significant shader advantage. Trying to say otherwise is like arguing that a PC with a 7790 is going to be better than another PC with a 7870 (all other specs being the same).
 
Hardware and policies doesn't mean anything without games. Exclusive titles is the only real reason to go out and buy a console. When you compare the Xbox one to ps4 exclusive titles only, the Xbox has the better line up.

I have both preordered, but there are five exclusive Xbox one games in the launch window that I want vs three for ps4.


The game line up is going to be the deciding factor in the end, not the hardware or policies. And and for ps4 having more GPU power, that will only matter for first party titles. Third party games will be designed for the slower hardware and ported so they don't have to do extra work making the game.
 
Hardware and policies doesn't mean anything without games. Exclusive titles is the only real reason to go out and buy a console. When you compare the Xbox one to ps4 exclusive titles only, the Xbox has the better line up.

I have both preordered, but there are five exclusive Xbox one games in the launch window that I want vs three for ps4.


The game line up is going to be the deciding factor in the end, not the hardware or policies. And and for ps4 having more GPU power, that will only matter for first party titles. Third party games will be designed for the slower hardware and ported so they don't have to do extra work making the game.

Call of Duty & Killer Instinct? That's only 2. What are the other 3? Serious question, as I saw nothing that appealed to me with the MS exclusives besides Killer Instinct.
 
Shit, I guess I should just throw my 15 years of enthusiast PC experience out the window. Because apparently specs mean nothing these days. The cloud will take care of everything, won't it daddy Ballmer? We can always optimize!

WTF dude. GTFO. We've been able to accurately predict real world performance gaps based on spec differences for ages now, especially when it comes to hardware that uses the same architecture. Both consoles use the same architecture, and it's x86 PC architecture - the stuff that we've been tracking and benchmarking for years. The PS4 has faster memory and a better GPU. PS4 has 7GB of RAM available for gaming while the xbone has 5. Math is hard.

They use the same base architecture dude. THe information is already out there. Not sure what kind of astroturfing your trying to do but it's not going to work on a hardware enthusiast site.

Stop defending your preorder choice, step back and look at the facts. The hardware facts. That are already released but you continue to deny their existence. Here, I'll help you out:

http://lmgtfy.com/?q=xbox+one+vs+ps4+hardware+specs

But if you were capable of comparing specs and extrapolating data like we do here, we wouldn't be having this 'discussion' in the first place.

Slower hardware doesn't magically get faster than faster hardware because of some mystical optimization sauce.

Wow, rage much? I haven't pre-ordered anything yet and I currently own a PS3. Read the threat much?

1) They are not architecturally the same build. They use similar architecture, not the same architecture.

2) Software/firmware/OS has a lot to do with performance, so hardware is only 1 factor, which as an enthusiast of 15 years, you should be well aware of.

3) Your RAM scenario is missing some important facts. The PS4 does NOT have faster RAM, it has more bandwidth. There is a difference. The Xbox has caching which the PS4 does not. So the gap in RAM isn't really as significant as you think. The total bandwidth throughput is 172 gb/s for ps4 and 168 gb/s for Xbox with the Xbox RAM has lower overall latency.

4) Faster hardware doesn't magically make everything play better, nor does it magically make the software or your overall computing experience better.

And if you really paid attn over the years here, you would have noticed that better hardware and specs does NOT always equate to better real world performance, infact we have seen many instances that prove otherwise.
 
Wow, rage much? I haven't pre-ordered anything yet and I currently own a PS3. Read the threat much?

1) They are not architecturally the same build. They use similar architecture, not the same architecture.

2) Software/firmware/OS has a lot to do with performance, so hardware is only 1 factor, which as an enthusiast of 15 years, you should be well aware of.

3) Your RAM scenario is missing some important facts. The PS4 does NOT have faster RAM, it has more bandwidth. There is a difference. The Xbox has caching which the PS4 does not. So the gap in RAM isn't really as significant as you think. The total bandwidth throughput is 172 gb/s for ps4 and 168 gb/s for Xbox with the Xbox RAM has lower overall latency.

4) Faster hardware doesn't magically make everything play better, nor does it magically make the software or your overall computing experience better.

And if you really paid attn over the years here, you would have noticed that better hardware and specs does NOT always equate to better real world performance, infact we have seen many instances that prove otherwise.

1. It's the same CPU. It's the same generation of GPU, but the PS4s is faster. Pretty much the same, splitting hairs at this point.

2. Sure. I'll go with the OS that only takes 1GB of my RAM though. Bloat has never seemed to work out well for performance.

3. Uh, what? DDR5 is faster than DDR3, like DDR3 is faster than DDR2. Higher Bandwith enables everything to run faster as there's less bottlenecking. But you're talking about in terms of CPU.

There's a reason why high end video cards use DDR5 now instead of the DDR3 found on crappy low-end GPUs.

The RAM in the consoles is shared between the GPU and the CPU. DDR5 makes a huge difference for GPU performance.

4. Same generation stuff scales linearly, every time. This is same generation stuff. The only cases where this hasn't been true in the past have been architecture changes. This is virtually the same architecture and we will see linear scaling.

You don't want to be at the min spec for playing games. That's a crap experience. I'd much prefer to have extra headroom and overkill on the hardware for cross-platform ports...for $100 less.
 
Yet while using the same manufacturer, the products and the engineering are NOT the same. So it still is not a direct comparison. And it still means developers would have to design games to make use of the extra shaders or memory bandwidth. And the extra memory bandwidth is almost negligible given the caching capable on the Xbox.

http://gpuboss.com/gpus/Radeon-HD-7870-vs-Radeon-HD-7790

It's basically that simple. Yes the Xbox one has 32MB of fast embedded dram, while the PS4 has fast 8GB DDR5 system DRAM. Even assuming they both wash out performance wise, the PS4 still has 50% more shading power - again using the same chip family as the Xbox One. This is as much a hurdle for developers as say, the comparison above between having a 7870 or 7790 in your PC. They're both the same but one has more brute power.

To complicate things even further, there are additional hurdles to making sure developers squeeze the most out of Xbox's 32MB embedded dram, while the PS4 has the simpler pooled faster memory.
 
1. It's the same CPU. It's the same generation of GPU, but the PS4s is faster. Pretty much the same, splitting hairs at this point.

2. Sure. I'll go with the OS that only takes 1GB of my RAM though. Bloat has never seemed to work out well for performance.

3. Uh, what? DDR5 is faster than DDR3, like DDR3 is faster than DDR2. Higher Bandwith enables everything to run faster as there's less bottlenecking. But you're talking about in terms of CPU.

There's a reason why high end video cards use DDR5 now instead of the DDR3 found on crappy low-end GPUs.

The RAM in the consoles is shared between the GPU and the CPU. DDR5 makes a huge difference for GPU performance.

4. Same generation stuff scales linearly, every time. This is same generation stuff. The only cases where this hasn't been true in the past have been architecture changes. This is virtually the same architecture and we will see linear scaling.

You don't want to be at the min spec for playing games. That's a crap experience. I'd much prefer to have extra headroom and overkill on the hardware for cross-platform ports...for $100 less.

I will tell you what, you go make your choices based on pure specs, and I will go make my choices based on overall real world offerings, applications and performance. It is as simple as that. You can argue all you want about how "superior" the specs are for the PS4, but until its proven that you will get an over better experience using it over the Xbox One, it doesn't fascinate me.

Plus Sony is doing a lot of sneaky crap with the new PS4 that everyone is overlooking, not to mention they screwed over gamers continually with their PS3 accounts. I don't forget easily the fact my PII being compromised multiple times with no true apology and their mandatory firmware updates to play or use certains software that bricked the system, nor their removal of features they touted when it was released without any warning.

Like I said multiple times, the whole system and experience is much more than just the specs.
 
Call of Duty & Killer Instinct? That's only 2. What are the other 3? Serious question, as I saw nothing that appealed to me with the MS exclusives besides Killer Instinct.
Why bother to post if you havent even looked then? And how is COD exclusive :confused:



Exclusive titles that have been announced, and that arent available on past consoles, or PC.


Games on launch day

Xbox One ___________ PS4

Dead Rising 3 ________ Drive Club
Forza 5 _____________ Killzone Shadow Fall
LocoCycle ___________ Knack
Killer Instinct
Kinect Sports Rivals
Ryse Son Of Rome


6 titles _____________3 titles



Games in the launch window (due by 3/30/14)

Xbox One ___________ PS4

Powerstar Golf _______ Infamous Second Son
___________________ The Order 1886
___________________ War Thunder


1 title ______________ 3 titles




7 total announced Xbox One exclusives in the launch window vs 6 for PS4.



http://www.ign.com/wikis/xbox-one/Li...Xbox_One_Games
http://www.ign.com/wikis/playstation...tation_4_Games




Future Exclusive Titles

Xbox One ____________ PS4

Below _______________ The Dark Sorcerer
Crimson Dragon _______ Deep Down
D4 __________________ Galak-Z
Halo ________________ Ray's The Dead
Quantum Break
Sunset Overdrive

6 announced Xbox One future exclusives vs 4 for PS4.






http://gpuboss.com/gpus/Radeon-HD-7870-vs-Radeon-HD-7790

It's basically that simple. Yes the Xbox one has 32MB of fast embedded dram, while the PS4 has fast 8GB DDR5 system DRAM. Even assuming they both wash out performance wise, the PS4 still has 50% more shading power - again using the same chip family as the Xbox One. This is as much a hurdle for developers as say, the comparison above between having a 7870 or 7790 in your PC. They're both the same but one has more brute power.

To complicate things even further, there are additional hurdles to making sure developers squeeze the most out of Xbox's 32MB embedded dram, while the PS4 has the simpler pooled faster memory.


Going to make this part big so maybe people will actually read it.

Its not that simple. Something that is SOO over looked by everyone is that the 7790 vs 7870 example is a terrible example. The 7790 is 128bit, while the 7870 is 256bit. Both consoles are 256bit

http://www.anandtech.com/show/6972/xbox-one-hardware-compared-to-playstation-4/2

The result is a 33% reduction in compute power, from 1.84 TFLOPs in the PS4 to 1.23 TFLOPs in the Xbox One.


That does not mean games will run 33% faster. There may be a real world difference of 10-15%. The PS4 GPU is not as strong as a 7870. These bad comparisons need to stop.


7870 has 1280SPs, at 1000Mhz vs PS4 1152SPs at 800Mhz.
The Xbox One has 768SPs also at 800Mhz (though possibly could be higher).
PS4 has faster ram, Xbox One has caching. More ram doesnt matter when its already well more then whats needed for gaming (5GB vs 7GB).
 
MS pissed me off so much, I have a PS4 pre-ordered for launch day (amazon), and will not buy a Xbox1.

Note I have had an Atari 2600/...sickped 20 years then xbox (day1), 360 (day1), and I have a ps3 and wii. I play the 360 the most out of the consoles umm, but PC 70% of the time.

MS sucks for PC gaming to. Stupid account setups etc just to play the games you buy from them. This must have let the PC gaming marketing people decide how to market the xbox1. I cannot support these people period.

Oh well. Life goes on.
 
The half assed release...right. So again, where is your proof of actual gameplay performance? Not to mention all the extra features that Xbox delivers on its "inferior" technology which Sony does not have? What about the fact that the current generation had Sony's "far" superior hardware and yet that didn't translate to games?

There is no "massive" GPU superiority. There are "specs" that say one has more power than the other. But remember the PS4 also has NO caching for their system. They rely entirely on the DDR5 bandwidth. And an APPLES TO APPLES comparison would involve actually playing games and evaluating REAL WORLD performance. Not your phantom pre-release spec comparison.

Lol. Sony's current generation never had far superior hardware, and it was known before launch that its GPU was inferior to the Xbox 360's; this time, it is the other way around, and by a terrific margin of 40%+ processing power, and this time on a shared platform rather than two completely different architectures.

I think we all know what is going to happen here.
 
Lol. Sony's current generation never had far superior hardware, and it was known before launch that its GPU was inferior to the Xbox 360's; this time, it is the other way around, and by a terrific margin of 40%+ processing power, and this time on a shared platform rather than two completely different architectures.

I think we all know what is going to happen here.

Please read above. Its not "processing power" its shader processors. Huge difference.

This misrepresentation of specs needs to be put to an end before it gets even more out of hand then it is.


The problem is with all the "news" articles using very poor wording, and just jumping on the bash Microsoft bandwagon because they had a poor launch announcement.

[H], please do your own article using facts to help set this straight. Anandtech's report is so far the only one I can find that really fairly compares the two.
 
Yet while using the same manufacturer, the products and the engineering are NOT the same. So it still is not a direct comparison. And it still means developers would have to design games to make use of the extra shaders or memory bandwidth. And the extra memory bandwidth is almost negligible given the caching capable on the Xbox.
You're joking, right? I mean you realize both consoles are essentially PCs - x86 architecture, essentially an AMD APU - with the PS4 having 50% more shaders and 300% more memory bandwidth? Do you think that when developers code games for PC that they have to build different sets of assets and code for every possible video card? These engines all scale, most modern engines (UE3/4, Unity, Frostbite) can even run on PS3/360 still. It's not going to be hard to leverage the 50% more shaders, it would be the same as turning on effects in the game similar to a PC - HBAO, higher post-processing settings, more AA or just a higher frame rate are entirely possible here and it should be much more trivial to implement them. The previous consoles didn't even use the same architecture as each other let alone PCs, while the upcoming generation is ALL on x86 with an AMD GPU (GCN based same as 79xx series). I would be highly surprised if the PS4 games looked the same as the XBOXONE games. The 32MB of cache will performance, but it's not going to account for the sheer power difference between the two consoles.
 
Please read above. Its not "processing power" its shader processors. Huge difference.
Yes and no. They can leverage modern GPUs for Compute work, which can help a lot, and even both systems are essentially using the same CPU so graphics should, in theory, look better.
 
Lol. Sony's current generation never had far superior hardware, and it was known before launch that its GPU was inferior to the Xbox 360's; this time, it is the other way around, and by a terrific margin of 40%+ processing power, and this time on a shared platform rather than two completely different architectures.

I think we all know what is going to happen here.

The only reason the PS3's 'GPU' is weaker is because Sony thought the SPE units could do it all and only slapped in a GPU as a band-aid at the end. The PS3 GPU + SPEs could produce effects that would make the Xbox360 scream for mercy. SO while technically you are correct, its for all the wrong reasons.
 
Any exclusive that don't suck balls yet. Why can't they announce a god of war or ratchet and clank game :/
 
Its not that simple. Something that is SOO over looked by everyone is that the 7790 vs 7870 example is a terrible example. The 7790 is 128bit, while the 7870 is 256bit. Both consoles are 256bit

http://www.anandtech.com/show/6972/xbox-one-hardware-compared-to-playstation-4/2

The result is a 33% reduction in compute power, from 1.84 TFLOPs in the PS4 to 1.23 TFLOPs in the Xbox One.

That does not mean games will run 33% faster. There may be a real world difference of 10-15%. The PS4 GPU is not as strong as a 7870. These bad comparisons need to stop.


7870 has 1280SPs, at 1000Mhz vs PS4 1152SPs at 800Mhz.
The Xbox One has 768SPs also at 800Mhz (though possibly could be higher).
PS4 has faster ram, Xbox One has caching. More ram doesnt matter when its already well more then whats needed for gaming (5GB vs 7GB).

It is that simple. I don't think anyone said the PS4 will be identical in power to the 7870, but the difference is essentially similar to 7870 vs 7790 in a PC in terms of performance delta. Don't know how you could also equate the XOne's 32MB embedded DRAM with 5GB of available RAM to the PS4's 8GB of GDDR5 with 7GB if available RAM. I don't care how fast that measly 32MB of embedded RAM is. At some point you'll have to address the lower bandwith of the available 5GB of DDR3. AMD APUs love greater memory bandwidth - just browse the performance increases with APU laptops using faster RAM (I have an A8 laptop).
 
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