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+1 with you here... I chuckle when people talk about hardware performance. All the same banter occurred with PS3 vs 360 and I am pretty sure there are few instances where people can really tell a significant difference.
Just one quick google got this comparison of Far Cry 3. http://www.lensoftruth.com/heads-up-far-cry-3-screenshot-comparison-and-analysis/
As I have always said, I have a PS3 because of the Blue-ray player. I will compare both the xb1 and ps4 again on features, price and usage (need gold sub, maybe upnp media features etc), then exclusive titles, then maybe performance if at all.
What about the fact that the current generation had Sony's "far" superior hardware and yet that didn't translate to games?
PS3 and Xbox 360 aren't comparable (far too different architectures). PS4 and the Xbox One are - they both use chips from the SAME manufacturer and not only that, from the same processor family - Jaguar APU, except the PS4 has 50% more shading power. It's basically the difference between having an AMD 7790 and 7870 in your PC. Which would you rather have for gaming, and which would provide a better experience?
Yet while using the same manufacturer, the products and the engineering are NOT the same. So it still is not a direct comparison. And it still means developers would have to design games to make use of the extra shaders or memory bandwidth. And the extra memory bandwidth is almost negligible given the caching capable on the Xbox.
The bottom line is still that there aren't any real world statistics yet. And we still don't know about all the exclusives, or the extras on titles for one system or the other. Most companies leaned more toward Xbox last time because of its more mature online options. I would expect to see a similar pattern again given Microsoft's better overall focus on the device.
After even with all the advanced specs the PS4 had, it still had fairly crappy online features, which have improved, but not nearly to the level of Xbox's. It also had far more privacy issues, especially with the continual hacks into their user accounts. And then there are less ports on the PS4 than the Xbox this time around.
PS3 and Xbox 360 aren't comparable (far too different architectures). PS4 and the Xbone are they both use chips from the SAME manufacturer and y that, from the same processor family - Jaguar APU, except the PS4 has 50% more shading power. It basically the difference between having an AMD 7790 and 7870 in your PC. Which would you rather have for gaming, and which would provide a better experience?
Hardware and policies doesn't mean anything without games. Exclusive titles is the only real reason to go out and buy a console. When you compare the Xbox one to ps4 exclusive titles only, the Xbox has the better line up.
I have both preordered, but there are five exclusive Xbox one games in the launch window that I want vs three for ps4.
The game line up is going to be the deciding factor in the end, not the hardware or policies. And and for ps4 having more GPU power, that will only matter for first party titles. Third party games will be designed for the slower hardware and ported so they don't have to do extra work making the game.
Shit, I guess I should just throw my 15 years of enthusiast PC experience out the window. Because apparently specs mean nothing these days. The cloud will take care of everything, won't it daddy Ballmer? We can always optimize!
WTF dude. GTFO. We've been able to accurately predict real world performance gaps based on spec differences for ages now, especially when it comes to hardware that uses the same architecture. Both consoles use the same architecture, and it's x86 PC architecture - the stuff that we've been tracking and benchmarking for years. The PS4 has faster memory and a better GPU. PS4 has 7GB of RAM available for gaming while the xbone has 5. Math is hard.
They use the same base architecture dude. THe information is already out there. Not sure what kind of astroturfing your trying to do but it's not going to work on a hardware enthusiast site.
Stop defending your preorder choice, step back and look at the facts. The hardware facts. That are already released but you continue to deny their existence. Here, I'll help you out:
http://lmgtfy.com/?q=xbox+one+vs+ps4+hardware+specs
But if you were capable of comparing specs and extrapolating data like we do here, we wouldn't be having this 'discussion' in the first place.
Slower hardware doesn't magically get faster than faster hardware because of some mystical optimization sauce.
Wow, rage much? I haven't pre-ordered anything yet and I currently own a PS3. Read the threat much?
Wow, rage much? I haven't pre-ordered anything yet and I currently own a PS3. Read the threat much?
1) They are not architecturally the same build. They use similar architecture, not the same architecture.
2) Software/firmware/OS has a lot to do with performance, so hardware is only 1 factor, which as an enthusiast of 15 years, you should be well aware of.
3) Your RAM scenario is missing some important facts. The PS4 does NOT have faster RAM, it has more bandwidth. There is a difference. The Xbox has caching which the PS4 does not. So the gap in RAM isn't really as significant as you think. The total bandwidth throughput is 172 gb/s for ps4 and 168 gb/s for Xbox with the Xbox RAM has lower overall latency.
4) Faster hardware doesn't magically make everything play better, nor does it magically make the software or your overall computing experience better.
And if you really paid attn over the years here, you would have noticed that better hardware and specs does NOT always equate to better real world performance, infact we have seen many instances that prove otherwise.
Yet while using the same manufacturer, the products and the engineering are NOT the same. So it still is not a direct comparison. And it still means developers would have to design games to make use of the extra shaders or memory bandwidth. And the extra memory bandwidth is almost negligible given the caching capable on the Xbox.
1. It's the same CPU. It's the same generation of GPU, but the PS4s is faster. Pretty much the same, splitting hairs at this point.
2. Sure. I'll go with the OS that only takes 1GB of my RAM though. Bloat has never seemed to work out well for performance.
3. Uh, what? DDR5 is faster than DDR3, like DDR3 is faster than DDR2. Higher Bandwith enables everything to run faster as there's less bottlenecking. But you're talking about in terms of CPU.
There's a reason why high end video cards use DDR5 now instead of the DDR3 found on crappy low-end GPUs.
The RAM in the consoles is shared between the GPU and the CPU. DDR5 makes a huge difference for GPU performance.
4. Same generation stuff scales linearly, every time. This is same generation stuff. The only cases where this hasn't been true in the past have been architecture changes. This is virtually the same architecture and we will see linear scaling.
You don't want to be at the min spec for playing games. That's a crap experience. I'd much prefer to have extra headroom and overkill on the hardware for cross-platform ports...for $100 less.
Why bother to post if you havent even looked then? And how is COD exclusiveCall of Duty & Killer Instinct? That's only 2. What are the other 3? Serious question, as I saw nothing that appealed to me with the MS exclusives besides Killer Instinct.
http://gpuboss.com/gpus/Radeon-HD-7870-vs-Radeon-HD-7790
It's basically that simple. Yes the Xbox one has 32MB of fast embedded dram, while the PS4 has fast 8GB DDR5 system DRAM. Even assuming they both wash out performance wise, the PS4 still has 50% more shading power - again using the same chip family as the Xbox One. This is as much a hurdle for developers as say, the comparison above between having a 7870 or 7790 in your PC. They're both the same but one has more brute power.
To complicate things even further, there are additional hurdles to making sure developers squeeze the most out of Xbox's 32MB embedded dram, while the PS4 has the simpler pooled faster memory.
The half assed release...right. So again, where is your proof of actual gameplay performance? Not to mention all the extra features that Xbox delivers on its "inferior" technology which Sony does not have? What about the fact that the current generation had Sony's "far" superior hardware and yet that didn't translate to games?
There is no "massive" GPU superiority. There are "specs" that say one has more power than the other. But remember the PS4 also has NO caching for their system. They rely entirely on the DDR5 bandwidth. And an APPLES TO APPLES comparison would involve actually playing games and evaluating REAL WORLD performance. Not your phantom pre-release spec comparison.
Lol. Sony's current generation never had far superior hardware, and it was known before launch that its GPU was inferior to the Xbox 360's; this time, it is the other way around, and by a terrific margin of 40%+ processing power, and this time on a shared platform rather than two completely different architectures.
I think we all know what is going to happen here.
You're joking, right? I mean you realize both consoles are essentially PCs - x86 architecture, essentially an AMD APU - with the PS4 having 50% more shaders and 300% more memory bandwidth? Do you think that when developers code games for PC that they have to build different sets of assets and code for every possible video card? These engines all scale, most modern engines (UE3/4, Unity, Frostbite) can even run on PS3/360 still. It's not going to be hard to leverage the 50% more shaders, it would be the same as turning on effects in the game similar to a PC - HBAO, higher post-processing settings, more AA or just a higher frame rate are entirely possible here and it should be much more trivial to implement them. The previous consoles didn't even use the same architecture as each other let alone PCs, while the upcoming generation is ALL on x86 with an AMD GPU (GCN based same as 79xx series). I would be highly surprised if the PS4 games looked the same as the XBOXONE games. The 32MB of cache will performance, but it's not going to account for the sheer power difference between the two consoles.Yet while using the same manufacturer, the products and the engineering are NOT the same. So it still is not a direct comparison. And it still means developers would have to design games to make use of the extra shaders or memory bandwidth. And the extra memory bandwidth is almost negligible given the caching capable on the Xbox.
Yes and no. They can leverage modern GPUs for Compute work, which can help a lot, and even both systems are essentially using the same CPU so graphics should, in theory, look better.Please read above. Its not "processing power" its shader processors. Huge difference.
Lol. Sony's current generation never had far superior hardware, and it was known before launch that its GPU was inferior to the Xbox 360's; this time, it is the other way around, and by a terrific margin of 40%+ processing power, and this time on a shared platform rather than two completely different architectures.
I think we all know what is going to happen here.
But no one could hear you on a ps3 because there's no party chat.that would make the Xbox360 scream for mercy
Its not that simple. Something that is SOO over looked by everyone is that the 7790 vs 7870 example is a terrible example. The 7790 is 128bit, while the 7870 is 256bit. Both consoles are 256bit
http://www.anandtech.com/show/6972/xbox-one-hardware-compared-to-playstation-4/2
The result is a 33% reduction in compute power, from 1.84 TFLOPs in the PS4 to 1.23 TFLOPs in the Xbox One.
That does not mean games will run 33% faster. There may be a real world difference of 10-15%. The PS4 GPU is not as strong as a 7870. These bad comparisons need to stop.
7870 has 1280SPs, at 1000Mhz vs PS4 1152SPs at 800Mhz.
The Xbox One has 768SPs also at 800Mhz (though possibly could be higher).
PS4 has faster ram, Xbox One has caching. More ram doesnt matter when its already well more then whats needed for gaming (5GB vs 7GB).