For those who bought Haswell. Was it what you expected?

No, Toms just has no clue what they are doing. They followed a predefined path in the middle of no where rendering near nothing. If you go into a major city or do a large 25 man raid the performance difference is instantly noticeable. It just difficult to benchmark in that environment so the failures at Tom's ran from point A to B and concluded that accurately displays Wow performance.

P.S. Not trying to sound like an elitist asshole but been playing since release. Really familiar with the engine now. Min FPS goes up significantly with cpu power. It mainly has to do with all the netcode being processed. Won't notice it in lowly populated spots, but areas with a lot of action/combat/people it can drag down CPUs. On my 4770K and 780GTX Wow can still dip into the 40s. If you look at the graphics in Wow, you'd instantly know it's not because the GPU can't push the polygons. Heck I think individual characters in games like Crysis 3 have more polygons than a Wow raid instance :)

I confess I haven't played WOW in around 3 years years so can't comment on Cataclysm personally.

Did you ever bother open up Task Manager or Perfmon to see what each core is doing or during those laggy times?, I am guessing the answer is no.

If you said to me Cataclsym used to max a core on my old processor I would say, ah ok glad someone actually took the 2.5 seconds to check rather than assuming!
 
P.S. Not trying to sound like an elitist asshole but been playing since release. Really familiar with the engine now. Min FPS goes up significantly with cpu power. It mainly has to do with all the netcode being processed. Won't notice it in lowly populated spots, but areas with a lot of action/combat/people it can drag down CPUs. On my 4770K and 780GTX Wow can still dip into the 40s. If you look at the graphics in Wow, you'd instantly know it's not because the GPU can't push the polygons. Heck I think individual characters in games like Crysis 3 have more polygons than a Wow raid instance :)

WoW is CPU dependent. The engine is not geared to take advantage of modern GPU's, but it has come a long way with each xpac release. They tweak the engine to make it look better but without re-writing the entire code, it is still lipstick on a pig.
 
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