Oculus secures 16 million funding

Not surprising considering that you cannot get any decent return when you put your money into a bank. It will be a cold day in hell before mass market gamers will agree to wear Oculus head gear while gaming. You couldn't pay me to use it.
 
Not surprising considering that you cannot get any decent return when you put your money into a bank. It will be a cold day in hell before mass market gamers will agree to wear Oculus head gear while gaming. You couldn't pay me to use it.

Well I for one, will gladly pay $300 or so for the consumer version. Your loss.
 
Well I for one, will gladly pay $300 or so for the consumer version. Your loss.
Based on my experience with the Rift DK, I'd probably pay up to $250 if the consumer version has a 1080p display and up to $500 if it has a 1440p or 1600p display.
 
I wouldn't get the low def version but I would definitely consider a 1080p version. Paired with the omni treadmill thing it would be awesome.
 
I keep reading article after article about skeptics who get a chance to try the Rift and get their minds subsequently blown. Everything I hear says this device is the real deal - but will people buy it - we shall soon see.
 
The main thing with stuff like this is going to be how heavy is it? Can you comfortably sit there with it for chunks of time without it causing pain from all the weight on your head? Same with the visual inside and headaches.
 
Not surprising considering that you cannot get any decent return when you put your money into a bank. It will be a cold day in hell before mass market gamers will agree to wear Oculus head gear while gaming. You couldn't pay me to use it.


good thing you don't speak for everyone. I'll be getting one as soon as its refined a bit more
 
The main thing with stuff like this is going to be how heavy is it? Can you comfortably sit there with it for chunks of time without it causing pain from all the weight on your head? Same with the visual inside and headaches.
The heft isn't really an issue, but simulator sickness and eye fatigue are issues. The latter no more so than staring at a standard display without breaks, but the former's still a big problem. You have to train yourself to be able to deal with simulator sickness, and it takes time.

I'm finding that you can only comfortably 'trap' yourself in VR for about 30 minute blocks before the sim sickness starts to get nasty and eye fatigue starts to set in, at which point you should probably take a 10-15 minute break. Realistically, it's not much different than what you should do ordinarily, but it's much harder to ignore with VR.
 
great news, looking forward to the games... something slower paced and open, like that procedural landscape demo, would be best I think
 
great news, but yea I don't do well with "3D" and get eye fatigue after about 16 hours of computer use... I often wish I didn't use computers as a living as I would probably be better off overall and be able to enjoy such things more. But great to see develops piling in and people reporting positively. It'd be fun to fly around that procedural landscape thing, or outerspace... I think when things get too close up, like in FPSs it may be a bit too extreme for many... slower paced and more open environments will suit this best I think.

Same here, I program 8-9 hours a day (actually 8-9, not counting lunches and breaks to play pool/ice hockey or work out), it's brutal when you get home and want to play some games.
 
Same here, I program 8-9 hours a day (actually 8-9, not counting lunches and breaks to play pool/ice hockey or work out), it's brutal when you get home and want to play some games.

I doubt u code 8-9 hours none stop. no one does. your suppose to rest your eyes every 30mins by at least looking away from your screen for 5mins.
 
rest your eyes every 30mins by at least looking away from your screen for 5mins.
yea this really helps, just hard to do in certain jobs and habits...

+1 on the erotic game... make it also marketable for females though, ya know they'd eat it up too. I mean, it's potentially like a Sims Nightlife FPS but with more rewards near the end...
 
The heft isn't really an issue, but simulator sickness and eye fatigue are issues. The latter no more so than staring at a standard display without breaks, but the former's still a big problem. You have to train yourself to be able to deal with simulator sickness, and it takes time.

Try ginger; it's suppose to be an effective treatment for motion sickness. I get candied ginger from Trader Joe's, not because I get motion sickness, but because it tastes great.
 
I doubt u code 8-9 hours none stop. no one does. your suppose to rest your eyes every 30mins by at least looking away from your screen for 5mins.

He didn't say he did it non stop, he mentioned he takes breaks to play pool, workout, and play ice hockey.

Wish I could break to play ice hockey, but all of my local rinks are over sold and lack decent time slots.
 
Try ginger; it's suppose to be an effective treatment for motion sickness. I get candied ginger from Trader Joe's, not because I get motion sickness, but because it tastes great.
I'm not sure if it'd be effective for simulator sickness. It's kind of a vertigo effect rather than being related to motion.
 
Oh hell yes! day one for me. (if they have arma 3 support) which makes me drool just thinking about it.
 
PC Gaming is about to make another huge leap.

I'll preorder the hell out of this. Even if its one year in advance.
 
Am I masochistic for wanting to play quake 3 with these?
The thought of minecraft, arma, and starseige with these will make a day one buy for sure.
 
Am I masochistic for wanting to play quake 3 with these?
The thought of minecraft, arma, and starseige with these will make a day one buy for sure.


I'm betting only a small niche could withstand the amount of dizziness from this one. I'd like to try it because I consider myself mega old school.
 
The heft isn't really an issue, but simulator sickness and eye fatigue are issues. The latter no more so than staring at a standard display without breaks, but the former's still a big problem. You have to train yourself to be able to deal with simulator sickness, and it takes time.

I'm finding that you can only comfortably 'trap' yourself in VR for about 30 minute blocks before the sim sickness starts to get nasty and eye fatigue starts to set in, at which point you should probably take a 10-15 minute break. Realistically, it's not much different than what you should do ordinarily, but it's much harder to ignore with VR.

Would being able to play Painkiller from start to finish in one run with 3D goggles (Shutter glasses) qualify?
 
Cool stuff, but my glasses will probably keep me from using it. :( Though I did wonder if I would even need my glasses while using it since the screen would be right in front of my eye.

Still, I'd love to see this tech being utilized in flight sims and racing games.
 
Cool stuff, but my glasses will probably keep me from using it. :( Though I did wonder if I would even need my glasses while using it since the screen would be right in front of my eye.

Still, I'd love to see this tech being utilized in flight sims and racing games.

It works with glasses.
Theres videos in other threads showing this.
 
Yes wearing glasses will work: http://www.youtube.com/watch?v=P50fvL_EWYY

At first, I really didn't think much of Oculus, but I have always been interested in picking up TrackIR so I watched some more videos and finally saw the potential.

Has anyone tried Oculus who has also used TrackIR? I know one is going more for 'VR,' but as far as head tracking, it looks like Oculus would fair better or at least have none of the limitations TrackIR would (you can actually look in any direction without worrying about sensitivity/looking off screen etc).
 
TrackIR gives you absolute-positioning whereas the Rift only gives you orientation. The Rift doesn't have limitations with sensor range like the TrackIR, but it can't track the head's position.

That will probably change for the consumer version.
 
TrackIR "limitations" aren't an issue when you are looking at a fixed screen. Sure, you can't turn your head 90-degrees away from the screen and have it work, but at that point you can't see the screen anyway.

TrackIR is awesome. Oculus is just taking it in another direction.
 
Ordered a Rift dev kit and a Razer Hydra last week. Can't wait to get them, although the Rift says it's not shipping until August (I'm guessing if I'm lucky that is)....
 
Back
Top