ShuttleLuv
Supreme [H]ardness
- Joined
- Apr 12, 2003
- Messages
- 7,295
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Not surprising considering that you cannot get any decent return when you put your money into a bank. It will be a cold day in hell before mass market gamers will agree to wear Oculus head gear while gaming. You couldn't pay me to use it.
Well I for one, will gladly pay $300 or so for the consumer version. Your loss.
Based on my experience with the Rift DK, I'd probably pay up to $250 if the consumer version has a 1080p display and up to $500 if it has a 1440p or 1600p display.Well I for one, will gladly pay $300 or so for the consumer version. Your loss.
Not surprising considering that you cannot get any decent return when you put your money into a bank. It will be a cold day in hell before mass market gamers will agree to wear Oculus head gear while gaming. You couldn't pay me to use it.
The heft isn't really an issue, but simulator sickness and eye fatigue are issues. The latter no more so than staring at a standard display without breaks, but the former's still a big problem. You have to train yourself to be able to deal with simulator sickness, and it takes time.The main thing with stuff like this is going to be how heavy is it? Can you comfortably sit there with it for chunks of time without it causing pain from all the weight on your head? Same with the visual inside and headaches.
great news, but yea I don't do well with "3D" and get eye fatigue after about 16 hours of computer use... I often wish I didn't use computers as a living as I would probably be better off overall and be able to enjoy such things more. But great to see develops piling in and people reporting positively. It'd be fun to fly around that procedural landscape thing, or outerspace... I think when things get too close up, like in FPSs it may be a bit too extreme for many... slower paced and more open environments will suit this best I think.
I'm sure the porn game in development for this helps
http://m.ign.com/articles/2013/06/17/oculus-rift-erotic-adventure-game-announced
Same here, I program 8-9 hours a day (actually 8-9, not counting lunches and breaks to play pool/ice hockey or work out), it's brutal when you get home and want to play some games.
yea this really helps, just hard to do in certain jobs and habits...rest your eyes every 30mins by at least looking away from your screen for 5mins.
The heft isn't really an issue, but simulator sickness and eye fatigue are issues. The latter no more so than staring at a standard display without breaks, but the former's still a big problem. You have to train yourself to be able to deal with simulator sickness, and it takes time.
I doubt u code 8-9 hours none stop. no one does. your suppose to rest your eyes every 30mins by at least looking away from your screen for 5mins.
I'm not sure if it'd be effective for simulator sickness. It's kind of a vertigo effect rather than being related to motion.Try ginger; it's suppose to be an effective treatment for motion sickness. I get candied ginger from Trader Joe's, not because I get motion sickness, but because it tastes great.
PC Gaming is about to make another huge leap.
I'll preorder the hell out of this. Even if its one year in advance.
Am I masochistic for wanting to play quake 3 with these?
The thought of minecraft, arma, and starseige with these will make a day one buy for sure.
True masochism is wanting to play Portal with one
Am I masochistic for wanting to play quake 3 with these?
The thought of minecraft, arma, and starseige with these will make a day one buy for sure.
The heft isn't really an issue, but simulator sickness and eye fatigue are issues. The latter no more so than staring at a standard display without breaks, but the former's still a big problem. You have to train yourself to be able to deal with simulator sickness, and it takes time.
I'm finding that you can only comfortably 'trap' yourself in VR for about 30 minute blocks before the sim sickness starts to get nasty and eye fatigue starts to set in, at which point you should probably take a 10-15 minute break. Realistically, it's not much different than what you should do ordinarily, but it's much harder to ignore with VR.
Cool stuff, but my glasses will probably keep me from using it. Though I did wonder if I would even need my glasses while using it since the screen would be right in front of my eye.
Still, I'd love to see this tech being utilized in flight sims and racing games.