New Last of us footage released..

Short? Outside of RPG's you are lucky if most single player games reach 10-12 hours nowadays. Hell even semi RPG's like Mass Effect games are 20 hours. There are few games that have a singleplayer campaign that long or longer nowadays (most that are longer are RPGs or open world).


The quality of it is also way better than the vast majority of games that come out today as well.

You're right. I was classifying it incorrectly in comparison with recent titles like dxhr, tomb raider, dead island, alan wake, and antichamber. It's good that they didn't put in a lot of filler fluff like fez.
 
You're right. I was classifying it incorrectly in comparison with recent titles like dxhr, tomb raider, dead island, alan wake, and antichamber. It's good that they didn't put in a lot of filler fluff like fez.

Yeah, too much filler is a problem for many games even the short ones sadly.

You backtrack one time that I can remember in TLOU and it is only for 1 small section of the level.
 
Thanks for letting us know it's so short.

17 hours is short??? What the fuck games do you play??? We have been lucky to get 10 hours out of a game in the past years. Maybe if you're comparing it to an RPG that has repetitive quest after quest, crafting, lots of walking etc etc etc And the best part is there's no filler in that 17 hours and barely any back tracking.
 
Finished the single player last night on Hard in about 16 hours and must say it's one of the best games I've ever played :D

Just started the factions mode, and it's looking good so far. I'm streaming live at twitch.tv/speedy525 if anyone wants to watch!

Just started my second play-through on Survivor Difficulty! I'm streaming again at twitch.tv/speedy525 if anyone wants to watch again :)

Time to get used to the lack of focused hearing and button pop-ups, as well as scarcer supplies and tougher enemies :eek:
 
Finished it on hard with never upgrading my aim and all aids off it took me ~18 hours. They did a excellent job with the vulnerable combat and stealth ai for both humans and the zombies as they require a different approach to defeat (or avoid).

Diverse level design with good pacing never really made the engagements repetitive as it changes things up quite often and it really kept the game fresh. This is easily ND best game even though i loved crash bandicoot for ps1 back in the day!

It can be brutally unforgiving at times (which i love) and the lack of regenerative health gives a real sense of danger that has been lacking for a long time. I hope this starts a trend toward this type of game instead of more over the top scripted crap with little thought put into the design or mechanics of the gameplay.

Oh the story is pretty good too ;). It never really felt like it sacrificed anything to tell the story which i find important.
 
Am i late to the party on this :) ? I jsut started playing yesterday, 12 hours straight, now im eagerly waiting to leave work to continue playing the game lol. This is hands down one of the best games ive played in a long long long time. Like you guys said its nice to have a quality game with no back tracking, filler, and other bs. My favorite thing about the game i have to say is the story telling, character development and whole pacing of the story! I dont tend to replay games and this makes me want to try again on survival once i beat it on normal.
 
Finished it on hard with never upgrading my aim and all aids off it took me ~18 hours. They did a excellent job with the vulnerable combat and stealth ai for both humans and the zombies as they require a different approach to defeat (or avoid).

Diverse level design with good pacing never really made the engagements repetitive as it changes things up quite often and it really kept the game fresh. This is easily ND best game even though i loved crash bandicoot for ps1 back in the day!

It can be brutally unforgiving at times (which i love) and the lack of regenerative health gives a real sense of danger that has been lacking for a long time. I hope this starts a trend toward this type of game instead of more over the top scripted crap with little thought put into the design or mechanics of the gameplay.

Oh the story is pretty good too ;). It never really felt like it sacrificed anything to tell the story which i find important.

I feel that overall the game is really good. Overhyped, definitely. Gameplay wise it is questionable sometimes. The game can actually be pretty "cheap" in terms of how easy it is for you to be detected. Also, the combat system is brutal, but again I feel cheap in that enemies are designed to have the upper hand at all times. It is basically impossible to survive if you have 2 or 3+ attacking you at once. Good luck shooting infected up close when you have a bunch of them crowding you. The NPC's are no help either. No wonder the game auto-saves so much. I love a challenge like most, but it gets to the point sometimes where it can be sightly annoying. If you really look at the game logically, a lot of things don't make sense... the ability to see through walls with the press of a button feels artificial-this mechanic works in a game like Batman because you can explain it is one of Batman's tools doing this, and your companions are never detected even when they are in plain sight. Or how you need a shiv to open some doors that are locked that have loot in them, yet you can kick down others because the story requires you to progress through that way. And the spots where the most loot is for upgrades is always spaced out in exactly the same way. I also question the sparsity of loot and ammo... yet a large amounts of bottles and bricks available to throw.

I don't think the story is that original... its all been done before in films. Children of Men, The Road, I Am Legend, etc. Granted, this is kinda new for games because that opening did a great job to relate to the main character and his loss and then having to deal with again. It has emotion displayed by characters rarely seen in games. This is what for me makes me praise the game. The gameplay... well like I said earlier. Its good, but could have been tweaked better. But I feel that I played this game for its story, not necessarily for its gameplay. I play the Uncharted games for its gameplay.
 
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the first ten minutes... :O

This.

Right after the intro, when the title screen hit, I knew right then where the tone of the game was going. I think I actually blurted out "well.. this just got real. :eek:

I'm currently about 6 hours in and this game has me fully engrossed.
 
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I feel that overall the game is really good. Overhyped, definitely. Gameplay wise it is questionable sometimes. The game can actually be pretty "cheap" in terms of how easy it is for you to be detected. Also, the combat system is brutal, but again I feel cheap in that enemies are designed to have the upper hand at all times. It is basically impossible to survive if you have 2 or 3+ attacking you at once. Good luck shooting infected up close when you have a bunch of them crowding you. The NPC's are no help either. No wonder the game auto-saves so much. I love a challenge like most, but it gets to the point sometimes where it can be sightly annoying.
I didn't feel this way at all really but of course this game isn't for everyone. In areas where you have to fight you usually have a extra companion with you to make things easier to manage without removing the challenge completely. As things ramp up in general your companion becomes much more helpful as does your equipment. There are many areas that gives you the chance to avoid combat altogether and are designed that way. There are points where it obviously lays out plenty of bottles or bricks to help distract the zombies/guards. Fast zombies can be easily taken down with one arrow to the chest help remain undetected. I only had to fight 2 of the bloaters the whole game the rest could be avoided.
If you really look at the game logically, a lot of things don't make sense... the ability to see through walls with the press of a button feels artificial-this mechanic works in a game like Batman because you can explain it is one of Batman's tools doing this, and your companions are never detected even when they are in plain sight. Or how you need a shiv to open some doors that are locked that have loot in them, yet you can kick down others because the story requires you to progress through that way.
Meh it's a video game, and first thing i did was turn off the aids. Surround sound does a excellent job helping me locate enemies. The companion going insane and jumping in front of people is pretty much my only complaint with the game i'm thankful ND chose to not alert people though it would have been a nightmare if they didn't.
And the spots where the most loot is for upgrades is always spaced out in exactly the same way. I also question the sparsity of loot and ammo... yet a large amounts of bottles and bricks available to throw.

Maybe it's just me but i found if i used my ammo i got more ammo however if i never used my weapons i would never seem to get more which i think is good. You can hoard a bit but you never become a killing machine.

I don't think the story is that original... its all been done before in films. Children of Men, The Road, I Am Legend, etc. Granted, this is kinda new for games because that opening did a great job to relate to the main character and his loss and then having to deal with again. It has emotion displayed by characters rarely seen in games. This is what for me makes me praise the game. The gameplay... well like I said earlier. Its good, but could have been tweaked better. But I feel that I played this game for its story, not necessarily for its gameplay. I play the Uncharted games for its gameplay.
I enjoyed the story. Yes the setting has been used quite a bit recently however i thought the characters where extremely well done. The small details are what make it really stand out from the rest.

I also think that the gameplay is a improvement over uncharted in every way. In in uncharted 2/3 it actually allowed you to fool enemies by taking cover and hiding they would only search out the last place they spotted you. But really it didn't serve that much of a purpose because you could simply play the game like every other cover shooter on the market. If you try to play the last of us like a cover shooter you will die a hell of a lot and that's what sets it apart from just about every other game out there. Even games "dedicated" to the stealth genre like the recent splinter cells can be played like a cover shooter and you will easily succeed.
 
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lol well I'm done with this game for a few days.

I have an old fat ps3 (80gb, the MGS4 bundle ps3) and the thing just gets noisy as hell when I'm playing a game after about 15 minutes or so (it's been like that for over a year or so now).

However it's just really really annoying, especially since I have my ps3 hooked up to my pc monitor so it sits to the side of my desk and I can hear it very easily.

I tried the Sony recommended vacuuming out the vents but it didn't do anything for me really (I thought it did at first then after 10 minutes it's like a jet liner landing on my desk), and I was going to just pop off the cover and use some canned air but I see that to get to the fan area it's a LOT more work then I thought.

So I just bought a ps3 slim (not the super slim, those look cheap as hell and don't seem to be as quiet as the slim) and am putting this game on hold til I get it.

I figured since I have one of the backwards compatible ps3's it'd be worth at least something and going by ebay it seems they go for around 180-200'ish depending on working or not, so in the end I'm not really gonna lose any money once I sell the one I have now.

Can't wait tog et back into this game, but next time without the super loud noise (I even had to turn on the subtitles because it was so distracting).
 
Well i got to beating the game yesterday when i got home from work and was sort of disapointed that I only had 30 minutes left of the game until I beat it. 12.5 hours is not what i was expecting for the single player campaign. Thankfully there is multiplayer which is just as fun. But I feel sort of some way of how short the game was.
 
Well i got to beating the game yesterday when i got home from work and was sort of disapointed that I only had 30 minutes left of the game until I beat it. 12.5 hours is not what i was expecting for the single player campaign. Thankfully there is multiplayer which is just as fun. But I feel sort of some way of how short the game was.

You didn't explore much at all. There was lots of cool letters and stuff hidden in the environments that expanded on the main story as well as little side ones.
 
Also when exploring you open up dialogue between Joel and Ellie, coming across things she'll find interesting and you can talk to her.

If you just go straight along and don't explore the open area's you'll miss these, among the notes and other things scattered around that give character to the poeple in that area of the game and the place you are in.
 
Well i know i didnt get to explore everything pretty much hit everything i could. I know a lot of the time i thought i was exploring but ended up running to the next objective:confused:. I know ill definitley get to explore a lot more in survival since i heard its a lot more difficult maintaining s:upplies and such. All i know is im looking fowardto a replay:D
 
Just finished the game and what an amazing ending, it has got some moral ambiguity going on.
 
Just finished the game and what an amazing ending, it has got some moral ambiguity going on.

There was nothing ambiguous about how I felt when I saw what they were about to do. I thought the ending was glorious.

Screw humanity anyway, not like the majority of people in the game deserved a vaccine anyway. I'll take the idyllic retreat in Wyoming over the alternative. I pretty much murdered everyone in that hospital and felt great about it :D

I'd probably rate this a 9.5/10. The best story told on console this generation with Uncharted 2 right behind it.

I do really hope they're working on a new engine though because the one they've used for U2, U3, and now Last of Us is starting to get a little long in the tooth gameplay-wise. From a story perspective, Naughty Dog are definitely the elite tier of developers.
 
There was nothing ambiguous about how I felt when I saw what they were about to do. I thought the ending was glorious.

Screw humanity anyway, not like the majority of people in the game deserved a vaccine anyway. I'll take the idyllic retreat in Wyoming over the alternative. I pretty much murdered everyone in that hospital and felt great about it :D

I'd probably rate this a 9.5/10. The best story told on console this generation with Uncharted 2 right behind it.

I do really hope they're working on a new engine though because the one they've used for U2, U3, and now Last of Us is starting to get a little long in the tooth gameplay-wise. From a story perspective, Naughty Dog are definitely the elite tier of developers.

Joel did lie to Ellie though, and it's obvious they made it seems like he saved her more for his own benefit and Marlene should have consoled her first, letting her know that the vaccine would cost her life. This issue is greater than Marlene using Ellie's life for a vaccine and Joel "saving" her life because Ellie really had no say in this whole ordeal, aside from the vague idea that she would used to help formulate a vaccine/cure. So, they're all assholes, none of them deserve Ellie :D. And this is why the ending is great, the ambiguity is there, people will defend or criticize the decision Joel makes. Naughty Dog decided to roll with a choice the player has no control over; it's a bold ending.
 
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I'm about to buy/rent a PS3 just to play this game. The ratings and reviews are too high and say too much about this game to ignore it.
 
Just beat the game, and I have to say it's really overrated. Sure it's a decent game, but not as good as everyone says it is. I'd give it maybe a 7.5-8 of 10.
 
I'm about to buy/rent a PS3 just to play this game. The ratings and reviews are too high and say too much about this game to ignore it.

Must have missed the Uncharted 2 hype. Only game to get an 11 out of 10:p
 
Just beat the game, and I have to say it's really overrated. Sure it's a decent game, but not as good as everyone says it is. I'd give it maybe a 7.5-8 of 10.

I'd be curious to know what games on console you would rate as better than this.

I can understand a PC editions getting higher marks because on average they look much better.
 
Just started playing...pretty awesome so far. Graphics are good for PS3, but I can't help but wonder how awesome this could look on PC. Plus, aiming with a controller sucks balls.
 
Finished the game last night. Probably the best game I've played as far as story goes. Top 5 overall if not Top 3.
 
OK, I'm going to give this game another shot. Hopefully it will change my opinion of it.
 
I'm about to buy/rent a PS3 just to play this game. The ratings and reviews are too high and say too much about this game to ignore it.

I traded my 360 and all my games for a ps3, 500gb hdd, 3 month ps+ card and the last of us. I never played any ps3 exclusive so it was totally worth it, plus uncharted 3 is free this month.
 
I'd be curious to know what games on console you would rate as better than this.
I can understand a PC editions getting higher marks because on average they look much better.

I can't name a single one personally

Just beat the game, and I have to say it's really overrated. Sure it's a decent game, but not as good as everyone says it is. I'd give it maybe a 7.5-8 of 10.

Please give me what your smoking

Just started playing...pretty awesome so far. Graphics are good for PS3, but I can't help but wonder how awesome this could look on PC. Plus, aiming with a controller sucks balls.

This would be jaw dropping on pc, I'm surprised it looks as good as it does considering how old the hardware is that's running it

Alright. So the game is quite a bit better than my first impression.

It's a very good game, the story is awesome as well
 
Just beat it on normal and in 15 hours.

Simply amazing. I love everything about it, but the dialog and story is just so damn spectacular, which was pretty much expected coming from Naughty Dog (I've played all the Uncharted games too) and after seeing the reviews for it. I've never felt such an emotional attachment to video game characters though, they did an excellent job of pulling you into the game and making it completely immersive in that sense.

I really wish they had some behind the scenes footage and interviews of the devs like they did in the Uncharted games (at least the first one from what I remember) though. I just want to know more about the game and characters now.

I definitely wasn't expecting both Joel and Ellie to make it out alive at the end of this. I was expecting one of them to die at least somehow and for it to be a real tear jerker. So I was very surprised with how relentless Joel was about saving Ellie even if it meant no cure for the infection, then lying to Ellie about what happened with the Fire Flys despite her willingness to die after all of the all of the emotional losses she's suffered and her "waiting for her turn." But I was still very happy with the ending. Ellie is just an astounding character though, she really made the game for me.

So do you all think they set it up for a sequel? I don't see how they could top this, but I wouldn't care if they tried, ND has shown they can continue to top themselves and I would love to see more of Joel and Ellie.
 
I might have to restart my game. I suck so bad on hard mode, lol. I think I'm good just about at every game besides games you have to "sneak: in.
 
Just beat it on normal and in 15 hours.

Simply amazing. I love everything about it, but the dialog and story is just so damn spectacular, which was pretty much expected coming from Naughty Dog (I've played all the Uncharted games too) and after seeing the reviews for it. I've never felt such an emotional attachment to video game characters though, they did an excellent job of pulling you into the game and making it completely immersive in that sense.

I really wish they had some behind the scenes footage and interviews of the devs like they did in the Uncharted games (at least the first one from what I remember) though. I just want to know more about the game and characters now.

I definitely wasn't expecting both Joel and Ellie to make it out alive at the end of this. I was expecting one of them to die at least somehow and for it to be a real tear jerker. So I was very surprised with how relentless Joel was about saving Ellie even if it meant no cure for the infection, then lying to Ellie about what happened with the Fire Flys despite her willingness to die after all of the all of the emotional losses she's suffered and her "waiting for her turn." But I was still very happy with the ending. Ellie is just an astounding character though, she really made the game for me.

So do you all think they set it up for a sequel? I don't see how they could top this, but I wouldn't care if they tried, ND has shown they can continue to top themselves and I would love to see more of Joel and Ellie.

It wasn't a cure though right, just a vaccine? I can't remember but I was reading a lot on the TLOU subreddit about the ending last night. If it was just a vaccine, then you're not that much better off. People might not get infected but you still have the infected to deal with, and hunters, etc. Not to mention with the vaccine in hand who knows what the fireflies would've actually done with it.

The whole piece with Ellie asking Joel if what happened was true, and him lying (even though she probably knew deep down) was really important. They both found something to live for in that relationship, something they had both lost.
 
It wasn't a cure though right, just a vaccine? I can't remember but I was reading a lot on the TLOU subreddit about the ending last night. If it was just a vaccine, then you're not that much better off. People might not get infected but you still have the infected to deal with, and hunters, etc. Not to mention with the vaccine in hand who knows what the fireflies would've actually done with it.

The whole piece with Ellie asking Joel if what happened was true, and him lying (even though she probably knew deep down) was really important. They both found something to live for in that relationship, something they had both lost.

Yeah, Marlene said "vaccine", so I guess cure isn't the right word. Obviously anyone already infected and turned wouldn't be able to be brought back.

As someone else said, I can't really blame Joel for not letting them do it. With how fucked up humanity has become in their world, is it really worth saving? The apocolypse has really brought out the worst of them.

Yeah, I the way Ellie looked when Joel swore to her, her face kind of said that she knew he was lying. It's amazing how ND nailed characters facial expressions and body language in this game. It's one of those things that many games mess up on and interferes with you getting drawn into the game. This attention to detail ND continually demonstrates is what puts them way ahead of everone else.
 
I beat the game tonight (after getting a new ps3 just for it lol).

Well worth it, this was hands down one of my favorite games. The story, the characters, everything was for the most part so well done, but the story and dialogue is definitely why I enjoyed it so much.

The ending I felt "fit" with the story, the themes, the world as a whole.

I mean Joel lost his daughter at the start of the game, and he didn't lose her to the infection, but to a human who killed her. Throughout the game you are seeing terrible terrible humans, people that simply just want to kill each other, almost no redeeming characters outside of Henry and his brother.

Then in the end, after all they had been through to get there, Joel finds out that in order to do what they want they will have to kill Ellie.

By the end of the game with all the character growth and development between Joel and Ellie you can see that he has came to care for her deeply, just like a daughter. Now imagine yourself in his position, again people, not the infected, want to take her away from you, what would you do?

What makes the ending so brilliant is the last conversation. When you see that Ellie senses Joel isn't telling her the truth, and she tells him her story about waiting for her turn.

I REALLY hope there's another game in this series. I mean Ellie just seems like the kind of character that wouldn't give up and with the ending (her seemingly knowing that Joel is lying to her) I think in the future she might try again to search out for someone to be able to test her for the vaccine.

The one thing I wish there was to it, was a resolution to the comics. You collect all the comics in the game and it's just a behind-the-scenes trophy unlock, it'd been nice if Ellie commented about it or something.

The comics storyline also kind of goes hand in hand with the games storyline, I'd recommend reading the summary to each one if you didn't.

Overall this is my GOTY by far, one of my favorite stories to game period, really hope there's more.
 
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