ASUS/BENQ LightBoost owners!! Zero motion blur setting!

Don't look now, but the ASUS VG248QE is available for only $239 with free shipping, off NewEgg with a coupon (BOOSTTHIRTY)

This is the cheapest a LightBoost monitor has ever been!
 
Wow, how can they manufacture this monitor which has great build quality and quality control (got around 20-monitors for de-matte and all were pixel perfect) for only $239? There is no better buy in monitors, not even close.
 
i have a VG278HE, i enabled lightboost 2d.

i tried to eliminate the ctrl+t when i run a game by unchecking 3d from nvidia panel and it works! no need to press ctrl+t!

the problem is that when i reboot the system, the lightboost 2d is disabled! and i have to check again that setting from nvidia panel every time...

is that normal?

thank you :)
 
Hm, try letting your monitor on standby, dont turn it off and see if it still happens.

But I have a new problem, just when I thought everything was working fine, I got some wierd pixel errors since a few days. It is noticeable that these "pixel errors" where always 2-3 pixels in one spot just turn purple, only occur in every graphical or flash related application: So far I noticed it in flash videos, in the animated Windows square at the Win7 login, and in the main menue of Black ops 2.
It is not monitor related, when I drag the flash videos around the "pixel error" gets taken with it. It must be driver related or GPU related which I dont hope.

I edited a picture with paint to give you an idea how it looks: the pixels are much smaller and not as numerous though, and in videos they only appear for half a second and only like 3-5 at a time, but I am afraid this will worsen... :(
http://www.pic-upload.de/view-19284412/pixels.jpg.html

Additional notice: These pixels come and go depending on color calibration. It changes how often they appear or if at all. Could it be that some of my monitors pixels are frozen? Could it be a heat problem? My monitor is only covered by a thick white sun-blind which heats up and directly touches the monitor on top (like a tent).
Any ideas? Help pls :(
 
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Don't look now, but the ASUS VG248QE is available for only $239 with free shipping, off NewEgg with a coupon (BOOSTTHIRTY)

This is the cheapest a LightBoost monitor has ever been!

That coupon expired fast!

On another note, I've developed a new process using my laminar flow hood and extremely high humidity for the matte-film removal and the screens come out perfect. This will allow me to de-matte any matte monitor and retain the $99 price.
 
ok, after reading way too much info on active vs. passive 3d my head hurts. but thanks for the clarification!
 
I edited a picture with paint to give you an idea how it looks: the pixels are much smaller and not as numerous though, and in videos they only appear for half a second and only like 3-5 at a time, but I am afraid this will worsen... :(
http://www.pic-upload.de/view-19284412/pixels.jpg.html
This looks like a graphics card, graphics driver issue (LUT bug) or a DVI connection issue (cable problem). Try jiggling your DVI connector.

Does this happen even when your monitor is cold, or only when your monitor is warmed up?
 
BenQ or Asus
That is the question..

I would like to get one of these but i can't make up my mind, Can anyone kindly tell me what i'm missing out, If i pick one over the other?
Are they even getting newer models by now or within a few months? (Meaning i should probably wait?)
 
This looks like a graphics card, graphics driver issue (LUT bug) or a DVI connection issue (cable problem). Try jiggling your DVI connector.

Does this happen even when your monitor is cold, or only when your monitor is warmed up?

problem resolved with cable connection. and thanks a ton for your support. you are the driver here :)
 
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BenQ or Asus
That is the question..

I would like to get one of these but i can't make up my mind, Can anyone kindly tell me what i'm missing out, If i pick one over the other?
Are they even getting newer models by now or within a few months? (Meaning i should probably wait?)
24" size? If you are comparing the XL2411T and VG248QE, then both are nearly identical. The BENQ AMA and the Asus TraceFree are different from each other but becomes far more identical whenever LightBoost is enabled. There's the BENQ features (e.g. on-screen crosshairs, etc). It will really boil down to the feature differences and price. VG248QE is cheaper in the USA, while XL2411T is cheaper in Europe.

27" size? If you are comparing the XL2720T and the VG278H / VG278HE, then you'll probably want to avoid the VG278HE due to the increased LightBoost crosstalk artifacts it has (checkerboard pixel pattern). This leaves the VG278H and the XL2720T. The VG278H has a better-than-average LightBoost picture (less image quality degradation without needing calibration). There's also a reported dark shadow effect with the XL2720T during LigthBoost operation, but there's no side by side tests of the VG278H and XL2720T as far as I know. Also, there's the new VG278HR which is being sold as the VG278H, which may actually have brought image quality parity between the VG278HE and the VG278H (undetermined at this present time).
 
So, I've seen that MAME is working on Black Frame Insertion and it's been requested in a few other emulators.

My question is if it would be possible to take it the next step, to be a system-wide app, as a universal solution to perfect motion for 60fps content. We need to get somebody with the coding skills about equivalent to the author of Radeon Pro interested in this whole area.

Because as it stands right now, the idea of needing/wanting a stable 120, or even 100, fps is, by far, the weakest point of this entire motion blur solution.
 
So, I've seen that MAME is working on Black Frame Insertion and it's been requested in a few other emulators.

My question is if it would be possible to take it the next step, to be a system-wide app, as a universal solution to perfect motion for 60fps content. We need to get somebody with the coding skills about equivalent to the author of Radeon Pro interested in this whole area.
A system-wide software-based black frame insertion app is an excellent idea. Note that alternating between black fields and full refreshes, will cause some image quality issues and possible LCD inversion issues, but this is an excellent additional tool to have.

Because as it stands right now, the idea of needing/wanting a stable 120, or even 100, fps is, by far, the weakest point of this entire motion blur solution.
Ideally, monitor manufacturers need to allow hardware strobing at all available refresh rates (including refresh rates as low as 60Hz).

Meanwhile, it helps sells Geforce GTX 680's and Titan's.
 
Finally got my hands on the VG248QE and had vega do the dematte, which was only a few days. Excellent work and love the image it's putting out much better than the cheap hannspree I had in all respects.

Lightboost can be better supported but for a start like this I'm totally convinced and don't mind knocking down res or graphical settings to get 100 fps plus.
 
Allow me to announce a new blog post, Blur Busters 60Hz versus 120Hz versus LightBoost.

These photographs compare motion blur during 60Hz vs 120Hz, as well as with the LightBoost strobe backlight enabled. All images below are captured from the same ASUS VG278H computer monitor. These demonstrates differences in perceived motion blur caused by the sample-and-hold effect.

These UFO objects were moving horizontally at 960 pixels per second an ASUS VG278H LCD, moving at a frame rate matching refresh rate, and captured using a pursuit camera using a 1/30second camera exposure (exposing multiple refreshes into the same image).

60 Hz Refresh rate:
Each refresh is displayed continuously for a full 1/60 second (16.7ms)


120 Hz Refresh rate:
Each refresh is displayed continuously for a full 1/120 second (8.3ms)
This creates 50% less motion blur.



120 Hz LightBoost:
The backlight is strobed briefly, once per refresh, eliminating sample-and-hold.
This has 85% to 92% less motion blur than 60Hz, depending on the LightBoost OSD setting.



At 120fps@120Hz, a 1/30second camera exposure captures 4 refreshes. All 4 refreshes are stacked on each other, because the pursuit camera is moving in sync with the 120fps@120Hz moving object at a 1/30second camera exposure. The brief backlight flash prevents tracking-based motion blur.

There is extremely little leftover ghosting caused by pixel transitions (virtually invisible to the human eye), since nearly all (>99%+) pixel transition ghosting & overdrive artifacts are kept unseen by the human eye, while the backlight is turned off between refreshes. The backlight strobe flash length, measured to be 1.5ms by TFT Central, is more than 90% shorter than a 60Hz refresh (16.7ms). The LightBoost 10% setting uses 1.5ms strobe flashes, while the LightBoost 100% setting uses 2.4ms strobe flashes. This is still greatly shorter than even a 120Hz refresh (8.3ms)! As a result, motion clarity on a LightBoost monitor is comparable to a CRT display.
So -- finally, WYSIWYG photographic proof of order-of-magnitude motion blur reduction.
 
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I was thinking I'd wait on getting an nvidia card, but damn that is quite the difference.

Also, thanks for all your hard work researching all this stuff Mark :)
 
This is incredibly exciting for someone like me who hasn't gamed in years due to LCD blur, but we need lower refresh rates for non-Titan-owners and consoles. Any hope of seeing 60-85hz strobed?
 
It isn't even just a matter of buying Titans to "solve everything", if it was, I'd suck it up and go buy 2 for SLI right now.

There are plenty of engines out there that simply do not function at 120fps, an important (reasonably) current example being Skyrim.

Beyond that there are plenty of CPU bound games, due to poor threading (WoW), plain poor coding (Assassin's Creed 3), or whatever else. Then consider that given the crawling speed that CPUs are improving at now, you'd have to wait 5+ years for a CPU bound game that can just barely pull off 60 fps now, to manage 120fps.

I don't think we can assume at all that the lcd manufacturers will realize this and add the support on their own. 120hz > 60hz for gaming is as deep as they are will to explore the subject, and hell, 99.999% of gamers themselves know no better than that. While a good job has been done bringing this to the community's attention, someone with a lot more pull in the industry will have to be the one to explain all this to the manufacturers. Or a different solution would be Mark doing a kickstarter program to design and sell his own monitors. If you could take those 120hz IPS screens (if they really do have low enough response times to qualify as 120hz), add a strobing backlight that worked (at acceptable brightness levels) from 60hz all the way to 120hz.. then you'd have a nearly truly perfect monitor. And it seems all the required technology for that, does already exist... Sell even 10k or so of those, and THAT would get the industry's attention. ;)
 
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^^^^^

But you know even on CPU bound games I still prefer lightboost despite the occasional stuttering on sub 120hz dips because it is still head and shoulders better than non light boost. I hate motion smear more than anything else, micro-stutter takes a close second, but lightboost sub 120hz bunts are nowhere near as annoying as microstutter.
 
Okay I somehow failed to read the first time so I'm going to try this again.

After using CRU, is it normal for stereoscopic 3d to be shown as disabled in the nvidia control panel? If so, is the only way to turn it off to go through CRU again or to remove power from the monitor? I'm guessing so but just want to make sure there's not something easier that I'm missing as I am really going to want to have it off for anything but games.
 
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It isn't even just a matter of buying Titans to "solve everything", if it was, I'd suck it up and go buy 2 for SLI right now.

There are plenty of engines out there that simply do not function at 120fps, an important (reasonably) current example being Skyrim.

Beyond that there are plenty of CPU bound games, due to poor threading (WoW), plain poor coding (Assassin's Creed 3), or whatever else. Then consider that given the crawling speed that CPUs are improving at now, you'd have to wait 5+ years for a CPU bound game that can just barely pull off 60 fps now, to manage 120fps.

I don't think we can assume at all that the lcd manufacturers will realize this and add the support on their own. 120hz > 60hz for gaming is as deep as they are will to explore the subject, and hell, 99.999% of gamers themselves know no better than that. While a good job has been done bringing this to the community's attention, someone with a lot more pull in the industry will have to be the one to explain all this to the manufacturers. Or a different solution would be Mark doing a kickstarter program to design and sell his own monitors. If you could take those 120hz IPS screens (if they really do have low enough response times to qualify as 120hz), add a strobing backlight that worked (at acceptable brightness levels) from 60hz all the way to 120hz.. then you'd have a nearly truly perfect monitor. And it seems all the required technology for that, does already exist... Sell even 10k or so of those, and THAT would get the industry's attention. ;)


It's not perfect for most people since the rez on the 120hz - 133hz "overclocked" IPS screens is much more demanding being 2560 x 1440. A 100hz / 120z 1080p IPS lightboost/scanning backlight monitor would be more reasonable on $1k in gpus to hit 100fps+ imo. I'd be happy with a glossy, vibrantly colored (like my samsung 750D) lightboost 1080p TN for now. On ~ $1k in gpus, plenty of games can hit 100fps and higher at high ~ high+ settings, and a few at ultra, at 1080p. Don't forget that graphics ceilings are arbitrarily set by devs too. Blindly turning every game to whatever (low vs non-real-time cgi rendering) ceiling has been set by devs, lowering your fps ~> suffering that motion blur shown by mark + lower motion tracking is a major tradeoff. The motion blur is not just a single , simple cartoon shaded object either - it is the entire viewport of very high detail textures and shaders, high detail objects/creatures/architectures/landscapes all blurring during FoV movement.. as well as high speed object crossing you viewpoint when you are being more stationary.
 
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I'm thinking of getting an ASUS VG248QE but was wondering if lightboost would work on my AMD 7950? Is it purely an NVIDIA thing?
 
I'm thinking of getting an ASUS VG248QE but was wondering if lightboost would work on my AMD 7950? Is it purely an NVIDIA thing?


it's purely nvidia, but you can activate lightboost by plugging the asus into a notebook with an nvidia card and then back into your amd card, it's all described in this thread.
 
He's a question... how do I disable GPU scaling on my VG278h (nv 660ti).
Whatever resolution I set the OSD is still at 1080p and the change is instant (since the drivers keep scaling).
I did set the driver to "No scaling" but it does not work.

Only when using a custom resolution does the LCD take over (by the way VG278h does not support pixel mapping, only 4:3 and full).
 
i have a VG278he and a 680gtx..

i used toastyx method and now i have the gpu and the cpu always at 100% usage and almost half fps in games!! how can it be possible??

maybe something is messed up and i have to format...
 
Just tried this on my XL2420XT and I fucking love it, so much easier to play scout in TF2 now.

Firstly, is there anyway to reduce the horrible inversion artifacts on this monitor?

Secondly, is there an ICC profile for this monitor I can use with lightboost?
 
Firstly, is there anyway to reduce the horrible inversion artifacts on this monitor?
The worst LightBoost monitors for inversion artifacts (checkerboard pixel pattern) is the XL2420T, XL2420TX, and the VG278HE (not H). You can reduce the artifacts by lowering Contrast setting downwards. You lose LightBoost color gamut when you reduce Contrast, but you get less remnant artifacts such as the trailing faint-sharp-ghost effect, or scrolling checkerboard pixel pattern effects (inversion artifact, as seen on Lagom LCD Tests, sometimes called "pixel walk").

- For 24", the best LightBoost monitors for inversion artifacts is the VG248QE and XL2411T, especially during slightly lower contrast settings.
- For 27", fairly good is also Asus VG278H (older H, not newer HE, and newer HR is unknown), especially at Contrast=75% or Contrast=65%. Three forum users, including hazmatm on OCN have tried H and HE, and found H to be better for inversion artifacts.
- Unknown inversion artifacts for VG278HR (the 144Hz version of VG278H) and the XL2720T, as I have not heard of side-by-side comparisions.

Secondly, is there an ICC profile for this monitor I can use with lightboost?
There is an ICC for VG248QE, the most popular LightBoost monitor.
That said, XL2420T has better color than VG248QE and XL2411T, although the LightBoost artifacts (inversion artifacts).
If you can get a Spyder4 or i1 pro, you can calibrate the picture yourself (slap sensor on screen, click a button). And save an ICC file too for others to use.

Glad you find it amazing for TF2. It also really helps fast players such as Scout.
 
i used toastyx method and now i have the gpu and the cpu always at 100% usage and almost half fps in games!! how can it be possible??
Did you reboot, and also, did you turn off the Stereoscopic checkbox? Also, are you at 120Hz refresh rate? And when you bring up your monitor's menu (OSD), does it say "3D Mode"?
 
Did you reboot, and also, did you turn off the Stereoscopic checkbox? Also, are you at 120Hz refresh rate? And when you bring up your monitor's menu (OSD), does it say "3D Mode"?

yes i rebooted and turned off the stereoscopic checkbox..

i am at 120hz and 3dmode is active in my osd...

im completely sure the lightboost 2d is on but from both cpuz and gpuz the devices are always in full load!

i tried to re install nvidia drivers (clean installation 320.18) and AT FIRST it is all ok (10k points at 3dmark11 with a 680gtx, devices frequencies go down when in idle),

but when i reboot, gpu and cpu are in full load and i have 20fps less in games! very strange!

maybe formatting would solve the problem

edit: i think i realised the cause of all my troubles: it is the svchost.exe trojan/worm

i killed that process and everything is back to normality :)

hope i don't need to format anyway because of it -.-
 
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So is a VG248QE worth it if I am coming from a U2711? I want a monitor for gaming and with some decent visuals... or am I better off going with a QNIX, how is the response times for that?
 
So is a VG248QE worth it if I am coming from a U2711? I want a monitor for gaming and with some decent visuals... or am I better off going with a QNIX, how is the response times for that?
If your primary use of the monitor is fast gaming, the VG248QE is definitely worth it if you hate motion blur, and your GPU is able to reach 120fps@120Hz. If you do lots of development, Office work, or Photoshop, you're better off with the QNIX.

At 60 Hz, with motion at 960 pixels/sec (60fps@60Hz), would have this much motion blur:
CROPPED_60Hz-300x99.jpg


The QNIX, overclocked to 120Hz, would be similiar to (or slighty blurrier than) regular 120Hz mode on the same monitor, with much motion blur for 960 pixels/sec motion (half a screen width per second) at 120fps@120Hz:
CROPPED_100Hz-300x99.jpg


LightBoost has this little motion blur for 960 pixels/sec motion (half a screen width per second) at 120fps@120Hz:
CROPPED_LightBoost50-300x100.jpg


These are actual pursuit camera photos (all three taken from the same VG278H 120Hz monitor, for same speed motion), taken from Motion Blur Comparison: 60Hz vs 120Hz vs LightBoost.

It depends on whether you are more sensitive to motion blur, or need the extra resolution/color. There are a few people who switched from IPS to TN and were happy (see testimonials of former CRT and IPS users who switched to LightBoost) but there are also stories of unhappy people too, people who didn't think the loss of quality was worth it (though many of them didn't take the time to calibrate).
 
Awesome, I may pick one up tomorrow. My question is this: if I maintain FPS higher than 60fps will it look smooth still? I read from other forums that you need to keep a constant 90+ fps for the monitor to look comparable to say a 60hz monitor at 60fps?

Also, it is apparently noticeably more "laggier" if I don't maintain a certain frame rate. Can you enlighten me on this?

Thanks!
 
Alright guys I'm having some issues with this lightboost thing. I currently have 3x Asus VG248QE monitors de-bezeled, and gloss modded, and I would like to have the 2D Lightboost set-up... But I'm running into a few issues..

I followed the guides on first post, the one from ToastyX, which didn't work, and actually after rebooting in step 4, made my monitors give me the "no dvi signal" thing, which I had to load up in safe mode to get rid of..

As for the other option, I do not have Asus listed as an option when I go to do it the long way.

Now with that all being said.. I was reading and my nvidia control panel doesn't even have the set-up stereoscopic 3d.

I currently have my monitors set up in 3x1 portrait surround, and would love to get this lightboost stuff working, but just can't seem to be able to do it..

Here's a SS of my nvidia CP:
hu39e0.png
 
3D is disabled in portrait. You have to do all Lightboost settings before you rotate to portrait and surround, save that for the last step. ;)
 
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