2013 is a horrible year for rpgs

tybert7

2[H]4U
Joined
Aug 23, 2007
Messages
2,763
The only tentpole game I was really looking forward to this year was bioshock infinite. I enjoyed that, but that is basically IT for the year.

No ME style game released, no new Dragon Age (though they need to spend more time working on that so they don't screw it up like DA2).

The kickstarter games I supported won't be released until 2014 like project eternity. Star citizen looks interesting, I like space games, too bad nothing of worth will be out this year.


It's like a black hole of game releases, like they are using this time to develop for the new consoles to release their REAL games in 2014.

We really need more rpg makers, bioware is not enough. I don't like the setting for the witcher so that never set right with me and there is really no one else. I hope those smaller games like project eternity and the successor to planescape torment do alright, but where are the major rpg releases?
 
Good. Hope it stays this way. Last thing I want is another Dragon Age, or Mass Effect 12 poop.
 
http://www.pcgamer.com/2013/01/01/2013-preview/9/ ... not sure if all of these will see release this year and some of these are back loaded in the second half of the year but there are some good possibilities this year (especially in the Action RPG category) ... I am waiting for Chaos Chronicles, Wasteland 2, Grim Dawn (I will get to play the Alpha and Beta for this one), Shadowrun, Demonicon, Eschalon, Sacred 3, Divinity Original Sin, and Nuclear Union ... I also still have Skyrim in my backlog :)

Oh, and it isn't clear when Might and Magic X will release (it might be this year) ... I also have Path of Exile in my queue (I played some earlier in the year but need to get back to it) :cool:
 
Last edited:
Well there's Borderlands 2 and Dead Island Riptide on the AAA side

Go on Steam and you'll see even more RPG games
 
Since when are Borderlands or Dead Island or Bioshock RPG's?????
 
Borderlands is definitely an rpg. In some ways Dead Island is too, but I never played that so I can't say for sure. Bioshock..... I have no idea... I guess because it has some aspect of upgrade? Iunno.
 
Ok, newsflash, only because you can pick a class and choose some talents doesn't make it a RPG.

Borderlands is a First Person Shooter, Dead Island Shooter. Bioshock is a First Person Shooter.

Borderlands has as much in common with RPG's as Tomb Raider or Call of Duty has.
 
Ok, newsflash, only because you can pick a class and choose some talents doesn't make it a RPG.

Borderlands is a First Person Shooter, Dead Island Shooter. Bioshock is a First Person Shooter.

Borderlands has as much in common with RPG's as Tomb Raider or Call of Duty has.

And even if it wasn't, Dead Island is a complete turd so it's still a horrible year for RPG's. :D
 
Ok, newsflash, only because you can pick a class and choose some talents doesn't make it a RPG.

Borderlands is a First Person Shooter, Dead Island Shooter. Bioshock is a First Person Shooter.

Borderlands has as much in common with RPG's as Tomb Raider or Call of Duty has.

RPG and FPS are not exclusive.
 
I want a Fallout 4 game now.

I think a lot of people are expecting them to announce something in the Fallout series at QuakeCon in August ... doesn't mean it would be released this year though :(
 
By that definition, almost every game is a role playing game because, except for abstract games, you play a role in every game.

I think in games where there are different character archetypes available or where you are able to customize your character over time by accruing experience then it can be a type of RPG ... one could create many RPG subgenres:

Turn Based RPG
Real Time RPG
Action RPG
FP RPG
third person RPG
strategy RPG
etc

depends how rigid you are in the genres you wish to play :cool:
 
By that definition, almost every game is a role playing game because, except for abstract games, you play a role in every game.

Indeed. But RPGs, as I understand it as a gaming term, it's the customization of characters. It's stupid to think that just because a game is in first person, and the character can shoot a gun, it can't be an RPG, strategy, etc.

Look at Brutal Legend, that game is a 3rd person action game. But it's also a real time strategy. And it's not just having elements of, it is, certain parts at least.

Would you call an FPS not an action game? No, because they, too, are not exclusive.
 
I think a lot of people are expecting them to announce something in the Fallout series at QuakeCon in August ... doesn't mean it would be released this year though :(

Your right it will be a while.. gonna have to install some mods with new quests to jazz up old fallout new vegas
 
The Witcher 3 should be out this year in addition to what others have listed. Plenty of great RPGs to go around.

Sadly, this feels like another WTF thread to me.
 
Maybe I'm too old and just can't consider something like Borderlands a RPG.

To me, a game with shooting for 99% of the time and then for 1% of the time i pick a new ability from an ability tree as big as a babie's hand, is not an RPG, it's simply a shooter.
 
Maybe I'm too old and just can't consider something like Borderlands a RPG.

To me, a game with shooting for 99% of the time and then for 1% of the time i pick a new ability from an ability tree as big as a babie's hand, is not an RPG, it's simply a shooter.

I feel you ... I still tend to classify RPGs along those lines generally (I think of Far Cry 3 as an FPS with RPG elements, not an RPG) ... I am an old school turn based player ... played original D&D PnP games as well as the classic SSI gold box series, Wizardry series , Bard's Tale series, Might and Magic series, Baldur's Gate series, Icewind Dale series, etc ... I still tend to think of those as the classic RPG genre (with the Diablo games and Diablo clones as almost a separate action genre)
 
I think in games where there are different character archetypes available or where you are able to customize your character over time by accruing experience then it can be a type of RPG ... one could create many RPG subgenres:

Indeed. But RPGs, as I understand it as a gaming term, it's the customization of characters.

That alone does not an RPG make, though I suppose it helps. It's still neither necessary nor sufficient. By that logic, Dreamfall is an action/combat game.
 
Wasteland 2
Chaos Chronicles
Divinity: Original Sin
Grimoire
Might and Magic X
Shadowrun Returns
Eschalon Book 3
Underrail
Age of Decadence (?)

+several I'm forgetting at the moment.
 
this is an odd topic, since there already a number of turned based RPGs scheduled for this year.

front and center: divine divinity original sin- very high hopes-



Chaos Chronicles Q2-Q3 2013? TB combat-focused RPG based on the d20 OGL system by Coreplay
-Age of Decandence Thursday 2013 TB hardcore, C&C-focused cRPG in post-apocalyptic roman-themed setting by Vince D. Weller and Irontower Studios
-Underrail Q3-4 2013 TB isometric futuristic indie RPG by Styg
-Wasteland 2 Q4 2013 TB isometric RPG, sequel to the classic Wasteland, by inXile
-Blackguards Q4 2013? TB hex-grid strategy/RPG in Das Schwarze Auge setting
-Dead State December 2013? cRPG (with strategy elements) in a zombie apocalypse setting, by Brian & Annie Mitsodas of DoubleBear Productions
-What Remains 2013? a FOnline engine post-apocalyptic game by Surf Solar
-The Tangut Prophecy 2013? a realistic cRPG on FOnline engine set in XII century China by CrazyLoon
-Lords of Xulima Q4 2013/2014? isometric cRPG with blob-like combat (?) by Numantian Games
 
If you want old school turned based, Etrian odyssey came out this year. Isn't there another Persona in the works for this year.

Tales of Xilia (spelling?) is due out this year. IGN had an article of 3 exclusive JRPGs for the PS3 this year too.

If you're looking for a specific type of RPG (possibly western by the way you put it), there should be a couple due this year too. I wish there was a Baldurs gate 3 or true NWN sequel though, modern "WRPGs" haven't cut it for a long ass time.
 
That alone does not an RPG make, though I suppose it helps. It's still neither necessary nor sufficient. By that logic, Dreamfall is an action/combat game.

There is probably more to it. Like character progression, through abilities, skills, stats, as well as armor, etc. Though, that, I guess is also character customization. And there's usually decisions...

How is Dreamfall, btw. I only played the very beginning, and then got side track by something. Never went back to it.

And has there been any more news on a new persona?
 
Maybe you should try the new Neverwinter MMO. I played it a bit yesterday and it has single player dungeons, single player questing, etc. Now of course you will meet up with others while playing around in the game's world, but you don't have to team up with them at least in the first 7 levels that I played. I actually found it enjoyable as the combat is more of an ARPG style than WoW lock on targeting system. And you don't need to spend real money to have fun and experience the game so far in my limited game time. If you do feel restricted at a later point in the game, you can drop it as the game is completely free. :)
 
Honestly I just want to play Dark Souls 2, but I think that is coming out in 2014 if I recall. Tales of Xillia looks bad ass too, just because I love the tales series.
 
My mistake, I forgot Borderlands 2 was released last year. Yet to play it.

That alone does not an RPG make, though I suppose it helps. It's still neither necessary nor sufficient. By that logic, Dreamfall is an action/combat game.

Perhaps you are thinking of cRPG? That's where it started, but since then there has been many "hybrid" games that combine certain RPG elements with other form of gameplay.

Very few companies are interested in those classic cRPG games, and RPG these days is certainly more diverse. As you move from one game to another, you'll see certain elements from those cRPG being dropped.

It's like say we have a game system with 10 characteristics. Then a new game decides to take 9 of it only while replacing one that is too complex for their targeted audience. Then the next one retains only 8 of the original characteristic, and the next one 7, and so on. So it's hard to know where to draw the line, hence we have many different kind of RPG.

Since when was Dead Island an AAA title? :p
Well if it cost as much as one and is equally as buggy :p

These days AAA to me is any title that is funded by big publishers (ie. lots of money involve). Maybe there are other categories for these game in between a small indie one and a big one like Battlefield which I'm not aware of, lol.
 
I'm assuming you mean PC RPG's.

In which case may I remind you it is only April. If you go back a full year till April 2012 there are plenty of RPG's. Branch out from PC and you have even more.


Lastly have you played Dark Souls? If you haven't then nothing released matters. Best PC (Piss Poor Console port) I have ever played.
 
LOL at what some people consider an RPG...

If you point and shoot more than 75% of the time, it's not an RPG, and therefore Bioshock 1, 2 and Infinite is most definitely NOT an RPG.
 
LOL at what some people consider an RPG...

If you point and shoot more than 75% of the time, it's not an RPG, and therefore Bioshock 1, 2 and Infinite is most definitely NOT an RPG.

Well where do you draw a line?

cRPG started with using dice roll to determine damage, but today's game uses dps system. Would you say any game that uses dps system is not RPG too? Modern games don't require you to learn and memorize a spell before you can use it, would you have drawn the line there?
 
@mavrocket: Right. In response to those above, the whole character customization and development is a typical part of a cRPG, but not the most important. RPGs of any variety are tend to defy a neat description, but the most important element (I would argue) is the player taking part in the creation and telling of an interactive story through the control (arguably, assuming the identity) of a character or group within it. That often involves how the character or group changes over time through a structured set of rules which determine how all actors behave and interact with the world, but I don't think that aspect is necessary (it does help to distinguish RPGs from adventure games, for example). These are the most common, and perhaps powerful, ways in which we can, wait for it, play roles through the characters within the game, and hence make it an RPG. To be an RPG, a game should emphasize these elements, though not to the exclusion of others. Any other significant elements simply help define subgenres.

I suppose what I'm trying to argue is that categorization as RPG has more to do with the elements of the game that are designed to engage the player most critically, rather than the specific mechanics of how those elements work.

By extension, if a game emphasizes combat or strategy, for example, rather than the interactive story telling, it's not an RPG. It's a combat or strategy game with character customization/progression elements. Not the same thing by a long shot.
 
Well where do you draw a line?

cRPG started with using dice roll to determine damage, but today's game uses dps system. Would you say any game that uses dps system is not RPG too? Modern games don't require you to learn and memorize a spell before you can use it, would you have drawn the line there?

You're talking about specific rulesets (vancian magic, and D&D) rather than the definition of RPG now. DPS is still just a weighted RNG calculation. Essentially the same as modern dicerolling.

He is talking about removing the ruleset control and giving the player direct control over (almost) every action not being RPG. If the focus becomes action and player input, rather than rulesets and character building, it becomes less RPG and more of an action game with stats.

Bioshock, Borderlands and so forth are FPS action games first. The RPG aspect is very light, so why put emphasis on the minor aspect of the game? Even an excellent game like Dark Souls is much more action than RPG.
 
Back
Top