piscian18
[H]F Junkie
- Joined
- Jul 26, 2005
- Messages
- 11,021
Not bad not bad. I finished it about an hour ago. The story was pretty straight forward there's not a lot of twists or anything. It seemed to rely heavily on the atmosphere but not in a bad way. I feel like I finished it at just the right time you know with the sequel coming and because the graphics were starting to just barely look dated. Seems like an 8-12 hour game. I was happy with the length. I don't need X amount of hours in a game I just need to feel like it told me a completely fleshed out story. This game never felt like it had any padding or needless backtracking. I really appreciate the latter. You'd complete a chapter and it would just move you forward.
It's hard not comparing this to Stalker I really wish they existed side by side instead of firmly being separate entities. Not doing things better than stalker so much as being the same concept but a different type of game. Where Stalker was wide-open countryside exploration which allowed you to progress on your terms and tie the story together this is depressingly claustrophobic and all scares. Where Stalker was an RPG this was an FPS-Adventure game with a heavy focus on story. This one proved a game doesn't have to be a sandbox game to be good. I would have liked these two to have shared the same realm.
Story and characters are not amazing but enjoyable. I'm really really bad about walking away from a game if I get bored which even happened a couple times during bioshock Infinite. I'd get busy with stuff and just walk away from it. With a lot of games I never manage to get back into it. I didn't have that problem with this. The music and atmosphere is something that will sit with me for a while. That alone kept dragging me back. The game drags you along at this awkwardly depressing pace. At one time the main character says something to the effect of "there was no hope all seems lost. I don't know what to do but keep moving forward, searching." because literally you're shit out of luck but there was no turning back just had to hope for a miracle.
One thing I found that they did well was the ammo. I spent most of the game constantly running out of it. In a couple of the last few chapters I just completely ran out and had to run from everything.
One thing I found infuriating was also the ammo. The same button to reload switches ammo type. the problem is one type is actually currency which using fucked me over when I wanted to buy stuff. This seemed to not matter because they didn't actually really sell you much. Where was this crossbow I kept picking up bolts for? I never actually saw it in any shops? By the end of the game the idea of buying stuff is null so if you haven't played this yet or just started and use your currency by accident don't worry overall it doesn't seem to help or hurt the game.
I think they could have handled the monster and enemy balancing better. Half the time I couldn't tell if I was supposed to run away or fight it out. With the regular enemies it was really strange sometimes I'd tag a guy in the head and he'd go down instantly then the guy next to him would take 3 hits before his helmet would come off and another 3 before he'd fucking go down. Again I can't say it hurt the game because I didn't have a massive amount of trouble beating it. I played the default difficulty. I died infrequently so if you're not looking for a challenge I'd recommend medium. I don't know how hard HARD might actually be.
I'm now really looking forward to the sequel because instead of this game cliffhanging or purely ending it opens it up for more story. I look forward to it.
Overall solid 8/10
-1 For having weird ammo and gun balancing.
-1 For funky Monster and enemy balancing.
It's hard not comparing this to Stalker I really wish they existed side by side instead of firmly being separate entities. Not doing things better than stalker so much as being the same concept but a different type of game. Where Stalker was wide-open countryside exploration which allowed you to progress on your terms and tie the story together this is depressingly claustrophobic and all scares. Where Stalker was an RPG this was an FPS-Adventure game with a heavy focus on story. This one proved a game doesn't have to be a sandbox game to be good. I would have liked these two to have shared the same realm.
Story and characters are not amazing but enjoyable. I'm really really bad about walking away from a game if I get bored which even happened a couple times during bioshock Infinite. I'd get busy with stuff and just walk away from it. With a lot of games I never manage to get back into it. I didn't have that problem with this. The music and atmosphere is something that will sit with me for a while. That alone kept dragging me back. The game drags you along at this awkwardly depressing pace. At one time the main character says something to the effect of "there was no hope all seems lost. I don't know what to do but keep moving forward, searching." because literally you're shit out of luck but there was no turning back just had to hope for a miracle.
One thing I found that they did well was the ammo. I spent most of the game constantly running out of it. In a couple of the last few chapters I just completely ran out and had to run from everything.
One thing I found infuriating was also the ammo. The same button to reload switches ammo type. the problem is one type is actually currency which using fucked me over when I wanted to buy stuff. This seemed to not matter because they didn't actually really sell you much. Where was this crossbow I kept picking up bolts for? I never actually saw it in any shops? By the end of the game the idea of buying stuff is null so if you haven't played this yet or just started and use your currency by accident don't worry overall it doesn't seem to help or hurt the game.
I think they could have handled the monster and enemy balancing better. Half the time I couldn't tell if I was supposed to run away or fight it out. With the regular enemies it was really strange sometimes I'd tag a guy in the head and he'd go down instantly then the guy next to him would take 3 hits before his helmet would come off and another 3 before he'd fucking go down. Again I can't say it hurt the game because I didn't have a massive amount of trouble beating it. I played the default difficulty. I died infrequently so if you're not looking for a challenge I'd recommend medium. I don't know how hard HARD might actually be.
I'm now really looking forward to the sequel because instead of this game cliffhanging or purely ending it opens it up for more story. I look forward to it.
Overall solid 8/10
-1 For having weird ammo and gun balancing.
-1 For funky Monster and enemy balancing.
Last edited: