dgz
Supreme [H]ardness
- Joined
- Feb 15, 2010
- Messages
- 5,838
Speed is only part of the equation.
Think of it like this: Say you transport people overseas commercially, would you: A.) Make 400 trips in a two seat airplane to carry one passenger at a time at high speed. -or- B.) Make one trip with 400 passengers in a big slow jumbo jet? The answer is B, as the one trip will take less time moving all the people at once than making 400 trips in the two seater, even though it goes much faster.
The brain does massive parallel processing, as in everything process at the same time. There are no limits to the amounts of threads it processes, so there is no need to run super fast.
Then again, certain conditions require faster trips of compact pieces. Speed is very important and can't be dismissed. Parallelism is not magical perfect solution to every problem. I'd argue that the whole "brain wave frequency" argument is extremely short-sighted.
40 Hz is nothing. We all experience motion blur, yet we're perfectly capable of detecting extreme frame rates. Can you imagine experiencing the world in just 40 frames per second? Do you not feel the difference between 40 and 120 FPS? Even if perfectly synchronized, we generally require way more. Have you ever noticed how fast your eyelids react to bugs/other small things heading to your eyes? That would be impossible at 40 Hz.
Even games have different tick rates for the server and the client. Generally, 40 Hz would be enough for the server updates, though clients requires more. My point is that even if the main system as a whole ticks at 40 Hz, individual components function at much higher rates.