The New Super High Resolution PC Screenshot Thread

Age of Conan. Saw it on steam the other day, decided to download it and check out some stuff. Haven't played in about 4 months. Took some screenies:

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Tomb Raider Ultra Quality. Some shots I have TressFX disabled, deciding if I like it or not, learning towards no...

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Project Cars 1080p Alpha stage of development.
Heat effects are on and very evident in the rear view picture.
No true AA on. Downsampling 9x instead.
No post effects (FXAA. SMAA. etc)

I hope you have lots of VRAM when this game comes out.
:)
 
Bioshock Infinite / Downsampled from 1440p / Ultra Details / Cropped Hud

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IMG]http://farm9.staticflickr.com/8087/8592017788_e309fa05b6_o.jpg[/IMG]

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Finally got around to repairing my Samsung 305T 30" LCD so now I can play at 2560 x 1600 goodness. :)

Details of screenshot:

Game: Far Cry 3

Video:

V-Sync: Off
GPU Max Buffered Frames: 5
Widescreen Letterbox: Off
DirectX: DirectX 11
MSAA Anti-Aliasing: 8
Alpha to Coverage: Enhanced
SSAO Method: SSAO
Field of View: 90.2

Video Quality:

Overall Quality: Ultra
Textures: High
Shadow: Ultra
Post FX: Ultra
Geometry: Ultra
Vegetation: Very High
Terrain: High
Water: Very High
Environment: High

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BIOSHOCK: INFINITE (2013)

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BORDERLANDS 2 (2012)

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TOMB RAIDER (2013)

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DEUS EX: HUMAN REVOLUTION (2011)

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DiRT 3 (2011)

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Just a couple of test shots of The Legend of Zelda: Twilight Princess for the Gamecube, running at 1080p on the Dolphin Wii/Gamecube emulator for the PC.

If you ask me THIS is the game they should have done an HD remake of instead of Wind Waker (although I dearly love BOTH games!). Just look at it.... it's like it was made for high definition!
 
Elder Scrolls V: Skyrim
2560 x 1600
Max Settings within Game
High Resolution Textures
RCRN
...and numerous other high resolution texture mods





 
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Let's throw a simulator in the mix

Lockheed Martins Prepar3D
Various Orbx scenery regions and airports
Active Sky textures

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The new version 2.0 of Lockheed Martins Prepar3D.. Fully DX11 now.. (This is the FSX engine in proper hands)

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