BioShock Infinite

I finished the game this morning and WOW I really enjoyed it. Thinking about the ending more and more, I personally rate this game up there with the half life series. They put a lot of effort into this game and it absolutely shows. If anyone is on the fence about buying the game, my opinion is to go for it. You won't regret it.
 
Ugh the save system is so broken! Lost about 40 minutes of progress. So retarded. I passed points that for sure should have been save points, but it never updated my save. I kept playing to see if it would update the last save game, but it never did so I just gave up.
 
Ugh the save system is so broken! Lost about 40 minutes of progress. So retarded. I passed points that for sure should have been save points, but it never updated my save. I kept playing to see if it would update the last save game, but it never did so I just gave up.

Yeah, you have to check when you go to quit, it'll tell you what time the last save was. It's annoying but at least you can see how much progress you stand to lose.
 
I finished the game this morning and WOW I really enjoyed it. Thinking about the ending more and more, I personally rate this game up there with the half life series. They put a lot of effort into this game and it absolutely shows. If anyone is on the fence about buying the game, my opinion is to go for it. You won't regret it.

I agree, it's pretty special. I wish some of that narrative had been tightened up just a wee bit more but overall there's no question this is on my GOTY shortlist.
 
Yeah, you have to check when you go to quit, it'll tell you what time the last save was. It's annoying but at least you can see how much progress you stand to lose.

I did check, thats why I knew it wasn't saving. I kept playing but it wouldn't save so I gave up and quit. Hopefully they will patch it and give us a better save system. I'll wait on playing it more until then.
 
I don't know what's wrong with you guys or maybe what's wrong with me, but I'm currently at the 22 hour mark on Hard Mode and still not done. I'm most definitely very very close to the ending based on the insanely difficult fight that I gave up on last night after 3 back to back deaths.
 
I'm loving the color palette the game uses...gives the game a nice visual punch...weapons are also pretty cool...I prefer using the Carbine and Machine Gun with a bit of switching out to Sniper Rifle or RPG as needed

 
I pretty much used a sniper rifle and hand cannon for most of the game. Before the hand cannon, I used the carbine, which is also quite good. The AI is horrible in many areas so long ranged/accurate weapons make things much easier.
 
On my second play through. 1999 mode is kinda hard. :D
I already foresee some areas are going to suck hard.
 
So far I'm finding Hard to be adequately difficult. I've died a few times and it never seems super easy, mainly because of how little ammo you can hold.
 
So far I'm finding Hard to be adequately difficult. I've died a few times and it never seems super easy, mainly because of how little ammo you can hold.

the problem with 'Hard' is that ammo is everywhere, your vigors are powerful and those 'tears' are all over the place meaning you can use Tesla coils, health stations etc whenever you want...I'm definitely dying a bit on 'Hard' but overall the challenge is not worthy of the 'Hard' name
 
the problem with 'Hard' is that ammo is everywhere, your vigors are powerful and those 'tears' are all over the place meaning you can use Tesla coils, health stations etc whenever you want...I'm definitely dying a bit on 'Hard' but overall the challenge is not worthy of the 'Hard' name

I thought the same thing until the part where I am at near the end....yeah, I can't imagine this is ANY kind of fun on 1999 mode.
 
I beat the game two days ago in 1999 mode. Overall I really enjoyed it and liked it much more than the first BioShock, with the story being the main draw. I'd give it a solid 9/10 overall.

If you're good at FPS games, then 1999 mode isn't too bad as you can dispatch a ton of enemies easily by quickscoping headshots with the sniper rifle, but there are like 3 points in the game which can get pretty difficult since you die in like 5 shots even with maxed out shields. Handymen are the worst though as they kill you in 2 hits (if you have full health, 1 if you're at less than 50%) and have a TON of HP.
 
I thought the same thing until the part where I am at near the end....yeah, I can't imagine this is ANY kind of fun on 1999 mode.

I actually just reached a point which presented the first real challenge of the game- the graveyard part...died more times there then all other points combined...kept running out of ammo and salts until I figured out a good strategy
 
yea that's when people realise difficulty balance is way worse than you thought it was. the problem here is all enemies need at least 2-4x the ammo to take down on hard+ even with the most efficient strategy, which should balance itself out from better aim and conservation, but if you ever go down it becomes completely irrelevant since you start off with only half salt and 1.5 mags. not sure why they chose this arbitrary amount, with no way to buff or upgrade it besides that one 'ammo cap' gear.

so it becomes a vendor campfest or just kill yourself when you run out of ammo, then you're pissing away money that should be going towards upgrades, which are way more important here than they are in easier modes. there needs to be gear that refills ammo on respawn just like health, and even then you would need luck to find it unless you're save scumming for those.

Dude, spoiler tags...

a) none of those choices are important to the story, that was the whole point of the post, and b) I don't entertain the idea that the entire internets is supposed to hide comments for those who haven't played the game for all time, this is just a common courtesy at release or for reviews and opinions. you avoid posts that are going to be talking about the story if you don't want it spoiled, not the other way around.
 
Just ran into a serious issue. Went into the Good Time Club, wasn't "show time" yet so I tried to go back out into the Plaza of Zeal, and the game just sits on the loading screen indefinitely. Has done this twice now...

EDIT: Figured it out. Turns out I had to revert that .ini setting about TextureStreaming back like BiH115 said. Guess it really does screw up the game for some reason. :(
 
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I don't entertain the idea that the entire internets is supposed to hide comments for those who haven't played the game for all time, this is just a common courtesy at release or for reviews and opinions. you avoid posts that are going to be talking about the story if you don't want it spoiled, not the other way around.

I'm pretty sure this thread isn't for discussing the story but the gameplay, performance etc. So use the spoiler tags or start a different thread with focus on the story/ending?
 
finished the game

enjoyed it very much. the FPS gameplay wasn't groundbreaking, but it was designed well enough. the story was worth the price of admission though.

is there an in-game graphics setting to turn off depth of field? I ended up disabling it via ini editing and the GAME LOOKED SO MUCH BETTER BECAUSE OF IT.
 
Just completed it on normal. Took ~15h. I probably did 95% of what there is to do, but I missed a few Infusions and Voxophones apparently.
 
finished the game

enjoyed it very much. the FPS gameplay wasn't groundbreaking, but it was designed well enough. the story was worth the price of admission though.

is there an in-game graphics setting to turn off depth of field? I ended up disabling it via ini editing and the GAME LOOKED SO MUCH BETTER BECAUSE OF IT.

What did you do to disable it?
 
10 hours in and I am at Big Daddy's aka comstock's place. Gonna get ready to infuse some bioshock in his system if he ends up being a boss.
 
Just completed it on normal. Took ~15h. I probably did 95% of what there is to do, but I missed a few Infusions and Voxophones apparently.

I'm amazed I missed any voxaphones but I did somehow. At least a dozen or so. I missed maybe 3 infusions.

Not bad for a first playthrough in 1999 mode. 17 hours.

Easily one of the best games I've played in a while.
 
I don't know what's wrong with you guys or maybe what's wrong with me, but I'm currently at the 22 hour mark on Hard Mode and still not done

I'm currently at 22 hours in and at the graveyard location...I think we are the very small minority that explore and try and take in everything the game has to offer...searching every garbage can, every secret room, every voxophone etc...I'm sure I will have missed some things and exploration obviously means different things to different people but I can't see how anyone could say that they explored everywhere and finished in 10 hours or so

I think the majority of gamers are not completionists...hell, most people do not even complete games and the ones that do are usually speed-gamers...it's takes a different sort of gamer mindset to want to finish every game (even the bad ones) and explore every single smallest detail
 
What did you do to disable it?

Documents\My Games\BioShock Infinite\XGame\Config

in file "XEngine.ini," change "DepthOfField=True" to False

might need to make the file read only

I honestly would have been fine with the New York bit being the ending. would have made my Bird choice have a lot more impact, but I can't imagine the rage people would have over the influence of an ending occurring so early in the game and just based off of necklace choice
 
Documents\My Games\BioShock Infinite\XGame\Config

in file "XEngine.ini," change "DepthOfField=True" to False

might need to make the file read only

I honestly would have been fine with the New York bit being the ending. would have made my Bird choice have a lot more impact, but I can't imagine the rage people would have over the influence of an ending occurring so early in the game and just based off of necklace choice

I don't understand what significance the necklace choice had?
 
I don't understand what significance the necklace choice had?

there was no significance

it was really only a practice by the Lutteces to observe if there was any variation like how they ask heads or tails for the coin flip
 
^^ Makes sense.

I do agree with some reviewers who say that the writing and narrative could have stood to have been tightened and streamlined a little bit more in parts.
 
I don't know, the story (and the narrative) really was well done. I look back at all the little details and just smirk. It didn't need anymore. It allows us to talk about the story and I believe that is intended. It's more fun, IMO.
 
since I've completed the game now, decided to visit /r/BioShock

there's some nice foreshadowing and placement of certain text that I did not notice during my play through

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some people might like this song from Infinite too. it's a spoiler, but not that much of one.

https://www.youtube.com/watch?v=qpr6W3lAeaQ
 
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I do have to say that the narrative tears were probably my favorite part of the story.

The tear where you're in Paris with the Revanche du Jedi literally floored me and I couldn't stop laughing. Rapture definitely gave me goosebumps and I loved how they tied the games together.

I think for me the problem with the mid-game was that it essentially developed into another story entirely. In the alter-universe, Fitzroy was an insane bitch and the developers basically had a carte blanche to change character motivations at will. It works but I found myself less connected to the Columbia itself and to the secondary tier of characters. At that point it sort of became Call of Duty on (Sky) rails for me.

I've also never been a big fan personally of Inception style endings but I did like the ending.
 
Yeah, but just wait till you get a bit farther after the graveyard bit... I didn't die there, but I sure as hell did after that lol.
 
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