Path of Exile

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My coworker is having a lot of fun in the level 28 PVP. He thinks level 28 would be the best pvp level because it has enough flexibility for passive points to get something decent and it's not too expensive to buy decent gear. He's been farming the cruel Ledge to get gear for his 28 lvl char.

I suggest you try pvp with lower level chars, so it doesn't cost you a fortune to try and get good gear.
 
I was getting into this game - the gameplay was everything D3 should have been - but once a dev came on and pretty much sideskirted any questions asking about their plans for PvP pretty much killed it for me. I'm not making the same mistake I did with D3.

What he did talk about was their plans for more acts and shit.. I mean come on, the story absolutely blows. The story is definitely not PoE's strongpoint, and yet they seem to want to focus on it.

Big 60 dollar mistake you made there on PoE.....

You guys need to try out some races, that shit is fun. 1-3 hour solo/party is the sweet spot. 4 hour solo/party is a bit long. For the dedicated there are 1 week races....
 
I will say that i'm a little upset with GGG over this, though:
-A set of vendor recipes related to handing in complete sets of rare gear have been changed. The rewards are now based on the item levels of the gear and can range from one Orb of Chance to three Regal Orbs under certain conditions.

I'd expect this sorta thing from blizzard, but not GGG. The currency is meant to be dropped through all the levels, because the currency is useful for all levels. But now it appears they're starting to nerf ways to farm at the detriment of their casual/regular playerbse, just like Blizz did with D3 and all the nerfs to the best gold-farming spots. Such a pity.

(According to General Chat, you have to have ilvl 60+ to even get a chaos)
 
I will say that i'm a little upset with GGG over this, though:
-A set of vendor recipes related to handing in complete sets of rare gear have been changed. The rewards are now based on the item levels of the gear and can range from one Orb of Chance to three Regal Orbs under certain conditions.

I'd expect this sorta thing from blizzard, but not GGG. The currency is meant to be dropped through all the levels, because the currency is useful for all levels. But now it appears they're starting to nerf ways to farm at the detriment of their casual/regular playerbse, just like Blizz did with D3 and all the nerfs to the best gold-farming spots. Such a pity.

(According to General Chat, you have to have ilvl 60+ to even get a chaos)

This was done because ways were found to farm vaal for 50 chaos an hour. If you think that nerfs the "casual" player then I don't know what to say, because the "casual" player won't be able to farm chaos for shit like the "hardcore" player, and the currency he does find will be vastly devalued because of insane inflation from vendor recipe abuse.
 
This was done because ways were found to farm vaal for 50 chaos an hour. If you think that nerfs the "casual" player then I don't know what to say, because the "casual" player won't be able to farm chaos for shit like the "hardcore" player, and the currency he does find will be vastly devalued because of insane inflation from vendor recipe abuse.

So like blizzard, they punish everyone?

I'd rather them just fix the exploit.

The reason i'm annoyed at this is because i like using the currency on my gear, as a crafting mechanism. When they're so rare that i feel like i'm wasting a chaos rerolling my rare item, it's less fun to do.
 
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So like blizzard, they punish everyone?

I'd rather them just fix the exploit.

The reason i'm annoyed at this is because i like using the currency on my gear, as a crafting mechanism. When they're so rare that i feel like i'm wasting a chaos rerolling my rare item, it's less fun to do.

Farming vaal is not an exploit, the vendor recipe was poor so it was changed.
 
You do not *need* a steady supply of chaos to get anywhere in the game. It is entirely possible (and easy really) to clear the entire game + do maps with self-found gear only. You simply can not say this about D3 (unless you exploited early on or used bugged skills) unless you're OK with farming dozens upon dozens of hours.

As far as farming for the Chaos or better recipes, it's really not very difficult, a few docks runs will get you a rare of each slot except the belt/rings/ammy, and those are *usually* above ilvl60 when they do drop (and can always be bought then chanced/alch'd). The more annoying thing is remembering which item types are ilvl60+, since there is no quick/stupid way to see their levels without picking it up and doing /itemlevel.
 
I'm fine with the crafting recipe change. There isn't a lot of use for Chaos orbs outside of being a currency item before level 60 anyway. I rolled a few on some nice ~ilevel 55 items prior to the patch, but it's hard to say no to gear with great sockets.
 
Farming vaal is not an exploit, the vendor recipe was poor so it was changed.

Being able to get 40 chaos in an hour off him though, is. (How was this even possible??)

And the recipe didn't seem poor to me. I've been saving for ONE turn-in of that recipe for... a month or so. Because i play the game like a normal person, not a farmer.
 
Being able to get 40 chaos in an hour off him though, is. (How was this even possible??)

And the recipe didn't seem poor to me. I've been saving for ONE turn-in of that recipe for... a month or so. Because i play the game like a normal person, not a farmer.

So you're complaining at missing out on one chaos orb per month now to avoid a disastrous inflation of the economy. Good one?

How does this change even effect you if you can't even pick up a chaos orb via the old recipe in the first place.
 
I really do laugh out loud when reading some of the posts you guys make.

You can't clear D3 with self found gear but you can clear PoE with self found gear? Riiiiiight.

You had to grind in D3 to get items but you don't have to grind in PoE to get items? Riiiiiight.

PoE is easier simply because it so easy to completely out level areas.

Act 1 - Ledge
Act 2 - Fellsrhine & Western Forest
Act 3 - City of Sarn & Docks

Those are the only zones you need to go into. You vastly over level the content and then go back and clear everything with ease. Both games are non-stop grinds where you trade to get gear. I would love to see that huge amount of currency you are using to craft which you were able to obtain while not grinding or trading. Please find me one person 80+ (in either game) who has not traded or done the grind. LOL at that request or the notion that it's possible. I don't even consider the opinions of people who aren't or haven't been lvl 70+. You can do 1-50 in a few hours. Getting 70 doesn't take much longer. The game before that doesn't even matter. It's not even comparable to the 70+ game.

People farmed full sets of low lvl unidentified rares which trade to the vendor for 2 chaos each. To make it even better, people multiboxed 6 accounts. They would do runs with a full party but collect all the loot for themselves.

I stopped playing but I can't help myself posting in this thread ;)
 
So you're complaining at missing out on one chaos orb per month now to avoid a disastrous inflation of the economy. Good one?

How does this change even effect you if you can't even pick up a chaos orb via the old recipe in the first place.

you really missed the point. The point was, for the average player, the recipe was just fine.

People farmed full sets of low lvl unidentified rares which trade to the vendor for 2 chaos each. To make it even better, people multiboxed 6 accounts. They would do runs with a full party but collect all the loot for themselves.

Well then nerf the ability to do that, don't nerf the recipe. This is the same thing as Blizz did with D3. Remember when chests were fun to open in D3? Remember when there was a reason to go into Whimsyshire?
 
you really missed the point. The point was, for the average player, the recipe was just fine.



Well then nerf the ability to do that, don't nerf the recipe. This is the same thing as Blizz did with D3. Remember when chests were fun to open in D3? Remember when there was a reason to go into Whimsyshire?

I don't even see the problem with it. There are actually currency sinks in this game and inflation is already massive.
 
For those wondering:
Get a group of people (or multiboxes), Player 1 Set up a port at the pyramid entrance at waterfall lvl 2, Player 2 enter that port, using quicksilver flasks rush to first set of stairs, which will be in one of the corners of the map.
Next floor the stairs will *always* be in the opposite corner of the last set of stairs (NE -> SW). Same for the next floor after. Then you're at Vaal. Pop a port, everyone zones in.
Then just kill vaal wearing as much rarity and quantity as humanly possible. BOOOM Loot.
Do this on the hardest difficulty you can safely handle.

You will get every rare imaginable (including the harder to find belts+ammy+rings) as well as occasional uniques / other goodies.
 
And the recipe didn't seem poor to me. I've been saving for ONE turn-in of that recipe for... a month or so. Because i play the game like a normal person, not a farmer.

I think I've used it once or twice, mainly when I remembered to keep junk rares in my stash, but I too play the game like a "normal person" just having fun. I also don't tend to find THAT many junk ammys and rings.

I'd be more inclined to agree with your outrage if I hadn't posted this just a page or two ago though:


Seeing as you can and do find Chaos Orbs in any place at any time (that one was from the first chest on the beach), the vendor recipe isn't that big of a deal IMO.
 
I think I've used it once or twice, mainly when I remembered to keep junk rares in my stash, but I too play the game like a "normal person" just having fun. I also don't tend to find THAT many junk ammys and rings.

I'd be more inclined to agree with your outrage if I hadn't posted this just a page or two ago though:


Seeing as you can and do find Chaos Orbs in any place at any time (that one was from the first chest on the beach), the vendor recipe isn't that big of a deal IMO.

Yea i'm sure i won't care as much once i level up higher. Simply though, anything that drops that is ilvl 60+, i'm going to identify it and probably use it/sell it. As i saw it, the purpose of that recipe was for a good way to get rid of of your low-level nonsense.

I think it's more upsetting as i'm lvl 65. If i were 80, i wouldn't care as much. I'm always about half-butthurt about their currency system anyway.

It's fun to use currency, but the top tiers just drop too infrequently.

Got my first exalted, and have 3 items i'd like to use it on. But those things are just too rare, i'd be stupid to actually use it on an item. That's not fun to me.
 
I really do laugh out loud when reading some of the posts you guys make.)

You need to grind to get to higher levels in PoE, yes. But you do not need to (excessively) grind to complete the game or to get TO that end-game content. I'm 77 currently and the only grinding I did was on Cruel in Fellshrine, maybe 1-2 hours total...whereas in D3 had I not traded/AH'd I would still be throwing myself at Act 1 Inferno hoping for that miracle trifecta gear. HUGE difference.

As far as getting items, i have both found and "crafted" great items. The upper-end does require grinding (for both xp and gear), but like I said, that is at the end-game point, so I don't know if it's fair to fault an ARPG for being an ARPG. Doing a dozen maps that have a variety of layouts along with a variety of mods along with a variety of monsters > Same map, same layout, with a "random" choice of 12 mods (which really 6 of them that matter).
 
Have any of you guys noticed that the POE helper chrome plugin doesn't match up 3 same-name rares for Alchemy orbs anymore?
 
Yea i'm sure i won't care as much once i level up higher. Simply though, anything that drops that is ilvl 60+, i'm going to identify it and probably use it/sell it. As i saw it, the purpose of that recipe was for a good way to get rid of of your low-level nonsense.

I think it's more upsetting as i'm lvl 65. If i were 80, i wouldn't care as much.

It would upset me more at higher level. It's going to cost a hell of a lot more currency to craft usable items.

Most people consider it a "moment of weakness" when they decide to craft. All the people I play with describe similar scenarios that involve them getting bored or pissed and "crafting" away mass amounts of currency with nothing to show for it. It IS a complete waste of your time and currency. You WILL regret it. Everyone regrets it. It's gambling and nothing more. Getting items involves massing a large amount of currency and then, gasp, trading it. And the trading system sucks. Sure, you might get lucky and craft something nice. But I'd be willing to bet you spent much more on crafting it than it would be worth if you sold it. 90% of the time you will regret it.
 
You need to grind to get to higher levels in PoE, yes. But you do not need to (excessively) grind to complete the game or to get TO that end-game content. I'm 77 currently and the only grinding I did was on Cruel in Fellshrine, maybe 1-2 hours total...whereas in D3 had I not traded/AH'd I would still be throwing myself at Act 1 Inferno hoping for that miracle trifecta gear. HUGE difference.

As far as getting items, i have both found and "crafted" great items. The upper-end does require grinding (for both xp and gear), but like I said, that is at the end-game point, so I don't know if it's fair to fault an ARPG for being an ARPG. Doing a dozen maps that have a variety of layouts along with a variety of mods along with a variety of monsters > Same map, same layout, with a "random" choice of 12 mods (which really 6 of them that matter).

I hate to be the one to tell you, but Inferno was originally intended to be the end game in D3. It was nerfed for people like you.

And you're 77 and you haven't done any grinding in merciless? You're completley full of shit. COMPLETELY. The highest level non-map zone is 63 (64?). You were doing some serious grinding somewhere. If you're mapping, you're grinding.
 
You need to grind to get to higher levels in PoE, yes. But you do not need to (excessively) grind to complete the game or to get TO that end-game content. I'm 77 currently and the only grinding I did was on Cruel in Fellshrine, maybe 1-2 hours total...whereas in D3 had I not traded/AH'd I would still be throwing myself at Act 1 Inferno hoping for that miracle trifecta gear. HUGE difference.

As far as getting items, i have both found and "crafted" great items. The upper-end does require grinding (for both xp and gear), but like I said, that is at the end-game point, so I don't know if it's fair to fault an ARPG for being an ARPG. Doing a dozen maps that have a variety of layouts along with a variety of mods along with a variety of monsters > Same map, same layout, with a "random" choice of 12 mods (which really 6 of them that matter).

Amen to that. Plus far more random map layouts in general aside from the occasional static map.
 
And fyi, maps don't have a variety of layouts. Each type of map is the same with only slight variation.
 
I hate to be the one to tell you, but Inferno was originally intended to be the end game in D3. It was nerfed for people like you.

And you're 77 and you haven't done any grinding in merciless? You're completley full of shit. COMPLETELY. The highest level non-map zone is 63 (64?). You were doing some serious grinding somewhere. If you're mapping, you're grinding.

I hate to be the one to tell you, but your reading comprehension is terrible; and you aren't the elitist you think you are.

I said that I am grinding at "end-game" (which is currently end of act 3 and maps), and that is kind of assumed for an ARPG.

As far as the end game of D3, it was "nerfed" because it was quite literally impossible for people "like me" as in, people that didn't exploit game bugged game mechanics at release / didn't use the ONE build that was viable past A1 inferno. I got to inferno within a week of release and the first bug in A2 shot a wasp barrage at me and I was 2 shot (in 0.5s). Had nothing been changed, I would have been farming A1 for a month to even be remotely close to surviving A2, IF i had been lucky enough to find several pieces of trifecta gear.

What I'm getting at is that the game wasn't "nerfed for noobs", it was slowly balanced from being completely unbalanced and untested. Just as the itemization of the game was untested (and unfinished). An Attack speed nerf within the first month? Are you telling me that just caught them by surprise? That people would stack IAS? CRAZY. Are you telling me that it caught them by surprise that the vast majority of skills for each class were useless? That some simply didn't work was a surprise?

All of it was untested. The "revamp" of legendaries wasn't a "revamp" it was bringing them to a "1.0" state. Anyone with a shred of common sense could see that the game was unfinished at release, whether purposely to encourage spikes of RMAH activity (that's what I believe) or that they simply didn't finish the game in time ( also possible). Inferno *could* have been the end game of D3, but instead it was the end of most people playing and turning to the AH instead, and then eventually to another game.

This game is "easy" at times, and annoyingly hard at others, but it's fun. D3 just was not.
 
rolz...

<3 the banter..

except for the butt-flosser's crap...

I dont plan on winning POE..its fun for today... Ill see how far I get ..then start another toon.. until Im fed up with poe..and find something else..

I will say with the new toon I started.. I listened to big_aug and lenin.. have put 1-2 only into dps nodes.. going straight STR/ Raw HP /Regen....
 
I hate to be the one to tell you, but your reading comprehension is terrible; and you aren't the elitist you think you are.

I said that I am grinding at "end-game" (which is currently end of act 3 and maps), and that is kind of assumed for an ARPG.

As far as the end game of D3, it was "nerfed" because it was quite literally impossible for people "like me" as in, people that didn't exploit game bugged game mechanics at release / didn't use the ONE build that was viable past A1 inferno. I got to inferno within a week of release and the first bug in A2 shot a wasp barrage at me and I was 2 shot (in 0.5s). Had nothing been changed, I would have been farming A1 for a month to even be remotely close to surviving A2, IF i had been lucky enough to find several pieces of trifecta gear.

What I'm getting at is that the game wasn't "nerfed for noobs", it was slowly balanced from being completely unbalanced and untested. Just as the itemization of the game was untested (and unfinished). An Attack speed nerf within the first month? Are you telling me that just caught them by surprise? That people would stack IAS? CRAZY. Are you telling me that it caught them by surprise that the vast majority of skills for each class were useless? That some simply didn't work was a surprise?

All of it was untested. The "revamp" of legendaries wasn't a "revamp" it was bringing them to a "1.0" state. Anyone with a shred of common sense could see that the game was unfinished at release, whether purposely to encourage spikes of RMAH activity (that's what I believe) or that they simply didn't finish the game in time ( also possible). Inferno *could* have been the end game of D3, but instead it was the end of most people playing and turning to the AH instead, and then eventually to another game.

This game is "easy" at times, and annoyingly hard at others, but it's fun. D3 just was not.

And D3 and PoE aren't as different as you like to think.

There is a reason that everyone uses Bear Traps. Nothing else comes close for single target burst. There is a reason everyone uses Lightning Arrow. The other skills don't come close. PoE gets to hide behind the "beta" tag and the fact that it's free to play. For me, the money doesn't factor in to my judgement at all. I consider the game to be released. Once they start selling stuff, it's not "just beta" anymore.

The RMAH crap is just that, crap. People were clearing the game in HC with no RMAH, so please don't even bother mentioning it. So you had to grind in D3 inferno Act 1 to move to Inferno Act 2. We can fault an ARPG for being an ARPG and requiring grinding in D3's case, but not PoE's case?

You all are so quick to give PoE a pass. I have no problem stating that D3 had massive problems just as PoE has massive problems. How did this even turn into a D3 vs PoE discussion again anyway?
 
I don't use Bear Trap or Lightning Arrow and I do just fine. I've seen every class right alongside me in maps not using them. In D3 if you didn't use X skill in your spec, you wouldn't progress, at all. Zero chance. None. Just as had I not used the AH I wouldn't have gotten past A1 inferno.

I fault D3 for being a bad game, with bad mechanics that all pointed towards the same thing, the AH. At no time has me not having an extra stash tab or a visual effect on my skill prevented me from progressing. They are different games with different issues that you seem dead-set on saying they are the same.

Saying that a 2 level grind in PoE is the same as a month long one in D3 (which ends when you get X million gold or get lucky with a drop) is stupid. It is a stupid argument to try to make, and now that I'm calling you out for it you are trying to generalize it to something different than what you originally said.

And I'll say once again those "people that were cleaing HC with no RMAH" exploited game mechanics/bug, ones that have later been fixed, so please don't bother mentioning it.
 
I don't use Bear Trap or Lightning Arrow and I do just fine. I've seen every class right alongside me in maps not using them. In D3 if you didn't use X skill in your spec, you wouldn't progress, at all. Zero chance. None. Just as had I not used the AH I wouldn't have gotten past A1 inferno.

I fault D3 for being a bad game, with bad mechanics that all pointed towards the same thing, the AH. At no time has me not having an extra stash tab or a visual effect on my skill prevented me from progressing. They are different games with different issues that you seem dead-set on saying they are the same.

Saying that a 2 level grind in PoE is the same as a month long one in D3 (which ends when you get X million gold or get lucky with a drop) is stupid. It is a stupid argument to try to make, and now that I'm calling you out for it you are trying to generalize it to something different than what you originally said.

And I'll say once again those "people that were cleaing HC with no RMAH" exploited game mechanics/bug, ones that have later been fixed, so please don't bother mentioning it.

Let me point out some more things for you:

1. Only a few mods on maps matter
2. Only a few mob types matter
3. Maps don't reward difficulty
4. Range vs Melee is not balanced at all.
5. Most passives are not worthwhile with some being completely useless
6. Many uniques are completely terrible

Most of the mods on maps don't make a bit of difference, so all those combinations people talk about are simply an illusion. The "hardest" mods don't even provide the most reward, so that's totally out of whack.

There are only a few type of monsters that even matter. Everything else is completley faceroll, regardless of the map mods. Goatmen? Easy mode. Bandits? Easy mode. Sea Witch? Easy Mode. Apes? Easy Mode. Melee Skeletons? Easy Mode.The only ones that matter are chaos mobs and those that do huge single hit damage. A few of the puncture mobs can be bad. 90% of the time in maps you hold down right click and don't have to pay attention to anything.

Good luck playing a melee class at higher levels in higher level maps and not dying. You simply can't build a character thats tanky enough without the most ridiculous gear. Even then, it's possible to get smoked pretty quick. Let's not forget the massive desync issues which are much worse for melee than range.

And that brings us back to the useless passive nodes. Stack HP, Stack HP, Stack HP, Stack HP. Passives that increase damage are almost completely irrelevant. They make little difference. Most of your damage is based completely on your gear. Stacking armor is a horrible idea. It's good to have a few, but anymore is a waste. You can't build a character with high mitigation and a lower HP pool. It's simply not possible. Endurance charges are completely OP versus other mitigation.

Many of the unique items suck. Most are completely worthless in HC.
 
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Bear trap is the go-to Boss killer since stuns were fixed. You can use several gems to plop down a bunch of them before a boss fight starts and just wait until they die. Nothing says you need to use that skill. But it is currently imbalanced.

Lightning Arrow can be used in such a way that packs disappear. You can round up a few packs and just melt through them. Also imbalanced.

Neither of these abilities are needed to progress to the end game. They both have pretty specific roles/purposes for the builds they are OP in. You can easily OP Freezing Pulse or even Fireball.
 
I consider the game to be released. Once they start selling stuff, it's not "just beta" anymore.

The RMAH crap is just that, crap. People were clearing the game in HC with no RMAH, so please don't even bother mentioning it. So you had to grind in D3 inferno Act 1 to move to Inferno Act 2. We can fault an ARPG for being an ARPG and requiring grinding in D3's case, but not PoE's case?

You all are so quick to give PoE a pass. I have no problem stating that D3 had massive problems just as PoE has massive problems. How did this even turn into a D3 vs PoE discussion again anyway?

This is why there is no use in arguing with you: you consider the game to be complete even though you know it isn't complete.

Have they finished adding the initial four Acts that they wanted to add? Finished adding skills? Finalized all voice work? Optimized their netcode? Added the offline/website trading interface they've talked about? Have they even added the boss that the NPCs talk about in Act 1 into the game? No.

Is it playable? Sure it is. Have they set up an endgame system that will allow players to continue playing after all the normal story/quest driven content is completed? Sure they have. Is there any reason to keep it from the public since it's going to be free anyway? Not really; let them give it a whirl and have some fun completely for free.
 
One truth to the recent discussion is that melee are underpowered compared to ranged. That's changing soon, but it's not an opinion. They are less effective in practice.
 
This is why there is no use in arguing with you: you consider the game to be complete even though you know it isn't complete.

Have they finished adding the initial four Acts that they wanted to add? Finished adding skills? Finalized all voice work? Optimized their netcode? Added the offline/website trading interface they've talked about? Have they even added the boss that the NPCs talk about in Act 1 into the game? No.

Is it playable? Sure it is. Have they set up an endgame system that will allow players to continue playing after all the normal story/quest driven content is completed? Sure they have. Is there any reason to keep it from the public since it's going to be free anyway? Not really; let them give it a whirl and have some fun completely for free.

Playable is a good way to describe the game.

Like I said before, if they want to hide behind "beta," then they should take donations only and not sell anything via microtransactions. The whole setup looks an awfully lot like other FTP games that have been released.
 
So who's rerolling this week to make a "Cycloner"?

Thinking about it, using 2x claws. I have 9 characters over level 60 and not one of them is a melee.
 
Playable is a good way to describe the game.

Like I said before, if they want to hide behind "beta," then they should take donations only and not sell anything via microtransactions. The whole setup looks an awfully lot like other FTP games that have been released.

I just don't see how they're 'hiding' behind anything.

It's just an argument over semantics. They call it beta and continue to release stuff. D3 called it done and continued to release stuff.
 
So who's rerolling this week to make a "Cycloner"?

Thinking about it, using 2x claws. I have 9 characters over level 60 and not one of them is a melee.

I'm leveling two chars right now for that very purpose. I often see a duelist named "Worstclassinthegame", which always makes me chuckle.

Duelist will probably be easiest for speccing it, but I'm hoping I can finagle a marauder into it (just need a few items/nodes with dex to get the reqs right?). I don't think it'll compare to my good old Whirlwind Lance Barb of long long ago though.
 
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