Tomb Raider reboot will make PC gamers "very, very happy"

Maximus said:
I've played all three PS3 Uncharted games and Tomb Raider is better. I'm not sure if they're exactly the same genre though. Uncharted had more involved climbing and puzzles. Tomb Raider made the climbing and puzzles easier so they don't take away from the cinematic experience.

I have to respectfully disagree. Uncharted 1 and 2 (I haven't played 3, yet) is overall a much better package than Tomb Raider.

Uncharted 1 and 2 blows Tomb Raider away, in combat. The A.I. is just way beyond Tomb Raider and Uncharted's gunplay controls are much tighter. Some extra options like shooting from the hip, shooting while hanging, grabbing while hanging; really opens up the gameplay. and again, the A.I. reacts to all of that quite well. There are just way more possibilities in the flow of combat. Not just from the player, but the A.I. can work you pretty hard sometimes (although I felt like Uncharted 2 was dialed back, slightly). So you actually need to utilize these play options, to succeed in the game. Tomb Raider's combat is pretty much shoot shoot shoot. or melee melee melee. There is really no penalty to melee and the QTE finishers grant you invincibility. In Uncharted, especially the first one, you can't even think about melee a lot of the time. You have to wait for/work for viable openings. And they can't be prolonged, otherwise your ass will get shot up the entire time you are exposed, until dead. A lot of the melee in the Uncharted games ends up being super quick. squeezed in, between cover spots, between bullets. The enemies don't stand around and watch you beat on their comrades. They work together to shoot you, flush your out, flank you----oh man the flanking in the Uncharted games is like the secret best part of the whole thing.

This next bit is more subjective than objective: I like that in Uncharted you have to press buttons for cover. It makes you feel like you are actually doing something. Its deliberate, it adds to the tension. You also then get access to more unique ways to take cover. I mean, Lara just crouches no matter what she's near and their's not connection to the cover. its so loose. Nathan presses against things and it could be crouched, standing, leaning, etc.

Tomb Raider definitely made some strides to try and make you feel like you weren't climbing by the numbers, which is a big flaw in the Uncharted games. In Tomb Raider you mostly have some choices with how and where you climb. I definitely think this is one of the core strengths of the game. It adds a lot to the exploratory feel. Also, the mult-tiered structure of everything really drives home the feeling of being in a mountainous area. If you thought the mountain region in Uncharted 2 was impressive---that was kid stuff. Tomb Raider still has a big problem with its climbing mechanics: Your jumps are assisted. all you really have to do is move a little and press the jump button. The game then carries you over the gap and makes sure you make it. Its halfway automated. It makes it feel very loose. Its still holding onto Uncharted's coat tails. I really like pressing buttons to re-enforce hand holds after a slip or a broken ledge or something. It would really be amazing if we actually had to make our jumps, like a semi-serious plat-former. Then we might be able to get some rhythm and flow into the jumping and climbing. Uncharted 2 did have some amazing set-pieces for the climbing sections, so the linearity wasn't highlighted quite as much.

Uncharted has way more identity and personality than Tomb Raider. Even the First Uncharted, from the gate, is way more sure of what its trying to accomplish with its story and characters. It sets up Nathan's motivations and initial investment in the plot right away and makes you clear on why you are where you are. and all of the characters have well developed personalities that are utilized to great effect in the plotting. It all may be pulply, but it makes no bones about it. On top of that, the gameplay is pretty sure of itself, overall. Uncharted knows its a smart, sleek shooter with light puzzles and climbing around scenic areas, sprinkled in for an almost ambient flavor. Tomb Raider is not a very cohesive experience. It borrows nearly all of its beats from everyone else and ends up with something competent, overall. but the specifics are mostly lacking.

In Tomb Raider, Initially, I barely caught why we (the player/lara/her group) were at this island. It apparently is some big undertaking/personal mission for Lara, for which she convinced these other people to invest in and follow along with. and then once things start going wrong, she becomes apologetic and regretful. and we are supposed to care at these particular moments. Instead, I was actively struggling to piece together this setup, while these otherwise important scenes were happening and therefore nearly being lost on me. It was almost like there's a preface somewhere that I missed or something. and then, nobody has any sort of identity/personality. The characters are simply there to deliver key lines here or there to validate Lara's current mood. The overall story is pretty decent, but scene to scene its pretty weak and struggles to connect each scene to the last. It also struggles initially, to connect Lara with the plot. It struggles to connect her and the other characters. I feel a lot of the blame should go to the forced in need for an "origin" story. Its the same problem with all these superhero movies. You spend a good chunk on the "origin", but you still have to fit in a full plot arc after that. Its misguided. We don't always need to see the the literal beginnings of a well known character. But if you are going to do it, you need to go all in. Tomb Raider cops out in a couple of areas during the Origin segment and it hurts the game.

Initially, it presents this game of survival and struggle. Yet, there aren't really any game systems to support this. You go shoot a deer in a convincing forest and watch Lara make a fire in a cutscene. The end. I thought I was going to be playing a game where I periodically had to harvest animals for subsistence. Instead they are just experience cows for the fake upgrade system. They play a little bit with the idea that Lara has never had to survive before or that she's never been in any real danger. but soon after you are shooting up the forest and the bad guys like a character that's 7 games deep. The whole first segment was trivial and a bit misleading. Tomb Raider seems like it really wants to be a shooter, but at the same time, I'm not sure it does! Or that it should be, at least.

I'm halfway through the game and there is no villain or source of opposition. Yeah, I've fought a fair number of guys. I don't know who the fuck they are or why they don't like me. and its pretty clear they aren't the same guys as the in-your-face cult caves that you happen across every now and then. There's also reveal at some point (i'm being vague here in interest of preserving the experience) with an enemy that is dropped in front of your with no hint or build up. Its just like, well ok...

There's a lot of cool scripted segments where you just move from Point A. to Point B. and a ton of stuff happens around you. It looks cool and is certainly exciting. But you specifically, didn't do much. I feel like these scenes are trying to pull you into something that you might see in an Indiana Jones movie or something similar. That's great, but I'd like to do more of it. Interact. Again, everything is so loose and halfway automated, I'm barely playing. There's no tension, there's no work for reward.

The best thing about Tomb Raider is the overall impression made by the climbing and jumping around. and the flow of the environments from one to another. I feel like a lot of information is communicated to the player through the environments, before its literally told to you. Which is brilliant. ;SPOILER; Before you actually know that you really are going to be dealing with a lot of Japanese stuff, you start coming across Japanese architecture and artifacts. (Yes I realize that you could know this if you read up on the game a lot, but I didn't. As presented in game, I didn't really know where Lara and crew where at or what they were getting into.) before you are told that there may be some legitimacy to the legends, you start getting into old temples and tombs communicating that possibility. You also get a sense of time and history from a lot of these places. The set dressing and environment design in this game are really top notch and all of it serves the plotting very well. I'd like to see them take it a couple of steps further and create puzzles that feed us the info to read and interpret some of the stuff found in the tombs. Instead of just a cutscene where Lara looks at some paintings and pulls some detailed info out her butt.:END SPOILER:


*I didn't dislike playing this game as much as it may seem. But it could stand to see a lot of improvements and more focus.
 
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Uncharted 1 and 2 blows Tomb Raider away, in combat. The A.I. is just way beyond Tomb Raider and Uncharted's gunplay controls are much tighter.

No they most certainly are not. Uncharted's controls in general are very very loose. Gun play is terrible in it. It's the worst in any game I've played that has guns. A lot of that does have to do with the fact that the PS3 controller's analog sticks and triggers are garbage though.
 
I have to respectfully disagree. Uncharted 1 and 2 (I haven't played 3, yet) is overall a much better package than Tomb Raider.

Uncharted 1 and 2 blows Tomb Raider away, in combat. The A.I. is just way beyond Tomb Raider and Uncharted's gunplay controls are much tighter.

Comparing console controls to a PC kb/mouse controls, is like comparing the graphics from an NES to a PS3.
 
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I really don't think it was necessary to quote that whole thing, lol.

I agree with that assessment, though, from what I have played so far. Especially about the other characters and the story...kinda hard to follow exactly what is going in and who everyone is at first.
 
I really don't think it was necessary to quote that whole thing, lol.

I agree with that assessment, though, from what I have played so far. Especially about the other characters and the story...kinda hard to follow exactly what is going in and who everyone is at first.

lol i fixed it
 

I have to disagree with your conclusions. I think that this new Tomb Raider is a MAJOR leap forward for the Tomb Raider franchise but it owes much of its overall design to Uncharted in a big way , this is true .. but that doesn't explain all the differences and improvements.

I decided to disable tesselation (so it wouldn't crash) and play the game and my impressions after 5 hours of gameplay are that while this is a really high quality adventure and easily Lara's most epic and polished one to date I felt the overall pacing of the Uncharted games plus the combat system was a bit more thoughtful in comparison. But Tomb Raider has a few tricks up its sleeve that despite pacing , gives it an edge.

In terms of characters I think Lara is a bit more interesting than Nathan Drake , I think Nathan Drake is a generic Harrison Ford under the best of circumstances and his sarcasm gets to me after a few hours. I enjoy Nathan's carefree attitude at times but Uncharted as a series lays it on too thick in the wrong places. Lara on the other hand makes you think she is in a real struggle under the worst circumstances in a place that doesn't invite you along and punishes you more the longer you stay. While in Uncharted you are frequently moving from one adventure to the next , but this is not to say its a disadvantage. In fact Uncharted's flow is what makes it such a great series. It never forces you into one place for long and it almost always makes you regret leaving.

I haven't played enough of the new Tomb Raider to conclusively say exactly how the pacing pans at to the end but the best thing it has going for it is that Lara really makes you feel her struggle. While Nathan keeps your attention , Lara makes you unnerved and she also makes your anxiety level rise simply because you don't see what's coming next for her. Tomb Raider manages one of the rarest things in gaming these days , it manages to actually make you a false prophet. While almost every game can have its pacing guessed by even the most trivial gamer in terms of events and stories , Tomb Raider keeps you out of the loop and more excited therefore.

So really in the end I think Tomb Raider has an edge over Uncharted. Even though Uncharted has had 3 full games to grow (not including the PS Vita version) Tomb Raider's reboot is off to a really powerful start. Without question there will be a sequel and if they can improve upon this (weak multiplayer would be one place to start) than they may overturn my favorite adventure video gaming series and make me a real fan.
 
No they most certainly are not. Uncharted's controls in general are very very loose. Gun play is terrible in it. It's the worst in any game I've played that has guns. A lot of that does have to do with the fact that the PS3 controller's analog sticks and triggers are garbage though.

Comparing console controls to a PC kb/mouse controls, is like comparing the graphics from an NES to a PS3.

guys I am playing it on my PC with a dualshock 3 so the comparison is direct and it is all relative to Dualshock 3 use. This has nothing to do with different controllers or anything like that. and to boot, I'm running the PC version at double the framerate of Uncharted. and it still feels fundamentally worse, in combat.
 
guys I am playing it on my PC with a dualshock 3 so the comparison is direct and it is all relative to Dualshock 3 use. This has nothing to do with different controllers or anything like that. and to boot, I'm running the PC version at double the framerate of Uncharted. and it still feels fundamentally worse, in combat.

You are using a controller. Your comparison should stop right there.
 
guys I am playing it on my PC with a dualshock 3 so the comparison is direct and it is all relative to Dualshock 3 use. This has nothing to do with different controllers or anything like that. and to boot, I'm running the PC version at double the framerate of Uncharted. and it still feels fundamentally worse, in combat.

I played Tomb Raider with a 360 controller on PC and, like I said, the amount of control in movement and combat was miles better than Uncharted with a DS3 controller.
 
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You are using a controller. Your comparison should stop right there.


I played Tomb Raider with a 360 controller on PC and, like I said, the amount of control in movement and combat was miles better than Uncharted with a DS3 controller.

ok guys, look:

this isn't about keyboard and mouse VS. dualshock 3


this isn't about DS3 VS. 360 controller


This is about Uncharted 1 and 2 with a DS3 VS. Tomb Raider with a DS3

and I am saying that Uncharted during combat, controls better, is tighter.

Outside of combat they are both about the same; "loose". The loose feel here comes from two key areas: movement animations and half automated jumping/climbing
 
ok guys, look:

this isn't about keyboard and mouse VS. dualshock 3


this isn't about DS3 VS. 360 controller


This is about Uncharted 1 and 2 with a DS3 VS. Tomb Raider with a DS3

and I am saying that Uncharted during combat, controls better, is tighter.

Outside of combat they are both about the same; "loose".

Again you are comparing a console combat controls with a controller, to combat on a PC game with a KB/Mouse.

Exactly how can you compare them? You are saying they are both loose....so are you saying PC mice are loose compared to a console controller?

See the dilema

P.S. Try playing a PC game with a kb/mouse and not a controller. When you use a controller, doesnt matter it will suck for combat. There is a reason why the REAL hardcore players for Street fighter on the PC, use a keyboard over a controller.
 
Tomb Raider played amazing. I beat all of the Uncharted games and I always hated the combat and felt it hindered the flow of the game. I played TR with a KB/M and combat was amazing and precision was accurate. That is the one caveat of Uncharted games -- I always wanted to be able to aim ACCURATELY with a mouse. Aiming at a bunch of terrible AI that stay behind a wall, that pop their heads up every 20 seconds seemed to ruin the pace. KB/M is a HUGE fucking draw of this game. It is essentially playing Uncharted on a PC and having the opportunity to aim with a mouse, therefore negating fumbe-itis and bacwards thinking.

Aiming with a thumbstick is the biggest immersion killer in gaming history. It's like to trying to cook a meal, using only your elbows, it's just stupid and wrong. " Hey how are those diced onions coming along?" "Fine, I will let you know tomorrow when I am done with this one onion".
 
Again you are comparing a console combat controls with a controller, to combat on a PC game with a KB/Mouse.

Exactly how can you compare them? You are saying they are both loose....so are you saying PC mice are loose compared to a console controller?

See the dilema

you need to read my post again

Tomb Raider played amazing. I beat all of the Uncharted games and I always hated the combat and felt it hindered the flow of the game. I played TR with a KB/M and combat was amazing and precision was accurate. That is the one caveat of Uncharted games -- I always wanted to be able to aim ACCURATELY with a mouse. Aiming at a bunch of terrible AI that stay behind a wall, that pop their heads up every 20 seconds seemed to ruin the pace. KB/M is a HUGE fucking draw of this game. It is essentially playing Uncharted on a PC and having the opportunity to aim with a mouse, therefore negating fumbe-itis and bacwards thinking.

Aiming with a thumbstick is the biggest immersion killer in gaming history. It's like to trying to cook a meal, using only your elbows, it's just stupid and wrong.

Well that's great, but my comparison is both games with DS3. So my comments are in the context of playing with a dualshock 3. I've been playstation gaming for years, so I am not at all new to the subtleties of the dual shock design. and I actually prefer the DS3 to other controllers (360, gamecube, dreamcast, sidewinder, etc).
 
you need to read my post again



Well that's great, but my comparison is both games with DS3. So my comments are in the context of playing with a dualshock 3.

I did read your post. You compared a console game with a controller to a PC game with a controller. Problem is the PC game was made for kb/mouse, and not a controller.

Tomb raider combat will suck on the PC with a controller. I agree it would suck. Try playing the game the way its was ment to be played. Kb/mouse.
 
you need to read my post again



Well that's great, but my comparison is both games with DS3. So my comments are in the context of playing with a dualshock 3. I've been playstation gaming for years, so I am not at all new to the subtleties of the dual shock design. and I actually prefer the DS3 to other controllers (360, gamecube, dreamcast, sidewinder, etc).

So you admit you like console gaming more then PC gaming based off what you said. Because if you played alot of games on the PC with a controller your combat will suck.

Coming into a PC forum for tomb raider saying the combat sucked on a controller, and you thought a console game combat was better because of the controller doesn't make sense, specially when you can have superior combat on the PC by using a KB/Mouse. You are gimping yourself on the PC if you use a controller.
 
I just booted this game up last night on the PS3. I am relatively new to the console and I have never play any Uncharted game. I am generally a PC gamer and almost always pick the PC version of a game when I have that option. This time though I chose the PS3. Dang thing was 60 bucks! lol.

First of all I am impressed with how this game looks on the console. I play on a Sony super fine pitch CRT, which is a wide screen HDTV. I am stunned by how gorgeous this game looks and how fast and smooth it runs. The last game I played on my PS3 was Dark Souls and this game looks even better, so yea I am impressed!

My next impression was the production. This is a genuine AAA game. I haven't gotten too far into it, I am taking my time, trying to savor the experience ( I wanna get my $60 worth-- what if it's a short game! ) but I can tell right off the bat that Tomb Raider has a lot of money and talent behind it.

The last time I found myself moving through the jungle like this was in Metal Gear 3, so not having played Uncharted that is my comparison, or what Tomb Raider most reminds me of early on.

This game is very cinematic and coming off Dark Souls feels very guided. The two gameplay elements that keeps it from being a totally led by the hand experience are the puzzles, which have been cool ( I hope there are more of them ) and the fact that you need to explore the environment for upgrades. The overall path you follow is predetermined and the jumping, climbing, log walking, are all pretty much done for you. Press X and you are good to go. I am having fun with the game, it is enjoyable and I don't want to come off like I am feeling disappointed with TR, just making observations about the game design.

Most of my time has been learning to handle this bow in a efficient manner. Swinging the bow around quickly and getting a bead on an enemy is not easy with a DS and thumb stick. Been practicing on wolves. I have the option to run past them but I am determined to kill them all! Besides I need to get better with this bow.
 
Best game in 3D ever. 11/10. Will play again once nVidia fixes driver performance and I can enable Tress FX. Simply stunning 3D graphics in this game. The new effects make it even more ridiculous. I love it.
 
I cant believe people are saying tomb raider is better than uncharted series. I am 60% in tomb raider and although I am loving it holds nothing to uncharted, on the other end, it copied tons of things from it, that and batman AA. Look, its a good game but uncharted is just better, at most things, not all but most. I dont even want to go there because this is a tomb raider thread and not a comparison with uncharted thread. At the end of the day this is still a really good game.
 
chameleoneel, I think you missed the developer's point when saying something to the effect of "an origin story should go all in on back story". The dev's philosophy was to reward exploration. If you go looking around, you uncover parts of the backstory piece by piece. If you dump it on the player all at the beginning then you lose the mystery element and you give the player less of a reason to go explore the wilderness and uncover more lore. Most people get tired of being frontloaded too much backstory before they can even play. Tomb raider is all about being thrown into situations and surviving through that. Doing what you said would clash worse with how the game flows. Look at Christopher Nolan's movies (Latest Batman movies, Memento, Inception, The Prestige). He loves making the viewer feel like rat in the maze. You don't see the next turn until it happens. That's how Tomb Raider runs more/less as well as Batman AA/AC.
 
The only thing I can say for sure is that Uncharted has better music.
 
the patch addition of sun rays, lens flare etc is really impressive...can't wait for a 2nd run through

 
we gonna have to agree to disagree because no way this is better than uncharted :D

I am really enjoying it, been exploring quite a bit so I am 65% with 15hours in. Gonna finish this today.
 
I'd put this one as a little better than Uncharted, a little under Uncharted 2, and way better than Uncharted 3.

Graphically I'd say TR blows them all out of the water. Uncharted does probably have a better narrative focus but seeing as TR is an origins story it's hard to fault them too much for that.
 
Just finished it. 76% overall, wow I cant believe I missed so much because I got tons of shit while going through he game. Cant be bothered to find the rest.
 
I did read your post. You compared a console game with a controller to a PC game with a controller. Problem is the PC game was made for kb/mouse, and not a controller.

Tomb raider combat will suck on the PC with a controller. I agree it would suck. Try playing the game the way its was ment to be played. Kb/mouse.

So, you think they left out the controller code from the console versions, for the PC version? And then made some other shitty controller code and put that in the game??? but left the 360 button symbols in their just because?

Its been extremely common for the past few years that multi-platform games on PC include controller code from the console versions. Tomb Raider is no different. Plug in a controller and you get the same control experience as the PS3 and 360 versions.

I don't care how well the game does or does not control with KBM. I am playing it with a dualshock 3. Tomb Raider played with DS3 does not feel as good as Uncharted.

So you admit you like console gaming more then PC gaming based off what you said. Because if you played alot of games on the PC with a controller your combat will suck.

Admit? Was I being put on trial? Am I less welcome because I played a game with a controller? The elitism around here is astounding.

I like to play videogames.

Coming into a PC forum for tomb raider saying the combat sucked on a controller, and you thought a console game combat was better because of the controller doesn't make sense,

It makes perfect sense, because Tomb Raider is a multi-platform game and the PC version includes the controller code from the console versions. Plug in a controller and you get the same control experience as the PS3 and 360 versions.
 
Just finished today. 100% complete, DAMN the game is good.

Ran it with the patch today with TressFX, Tesselation, FXAA, and 8x Aniso. Absolutely insane.

This is probably the best looking game on the market, with the qualifier that I don't have Crysis 3 and don't really intend to get it until the sales are on.

TressFX worked fine on my stock clocked MSI Lightning 680 but it does tend to chop things up a bit in heavy frequency scenes. IE wind moving objects all over the damn place including the hair.

Better than FarCry 3 as far as what I've played this year since they jumped the shark in that one towards the end and Tomb Raider manages to stay consistent the whole way through. A bit TOO much of Uncharted at times but I guess if you're going to take cues from anyone Naughty Dog is a pretty damn good standard to set.

Would like to see some more tomb exploration, more difficult puzzles in the next one. If you don't have the game, BUY IT ALREADY! :)

cool! i'm half way there! i'm finding a pleasure to hunt for all those relics/maps/secret tombs etc, pretty cool! nothing better than a hangover to glue me in front of the pc, i plan to spend the whole night playing it, night is better for gaming, fuck it! :D
 
chameleoneel, I think you missed the developer's point when saying something to the effect of "an origin story should go all in on back story". The dev's philosophy was to reward exploration. If you go looking around, you uncover parts of the backstory piece by piece. If you dump it on the player all at the beginning then you lose the mystery element and you give the player less of a reason to go explore the wilderness and uncover more lore. Most people get tired of being frontloaded too much backstory before they can even play. Tomb raider is all about being thrown into situations and surviving through that. Doing what you said would clash worse with how the game flows. Look at Christopher Nolan's movies (Latest Batman movies, Memento, Inception, The Prestige). He loves making the viewer feel like rat in the maze. You don't see the next turn until it happens. That's how Tomb Raider runs more/less as well as Batman AA/AC.

I wasn't really talking about the backstory. I was talking about the way the beginning of the game is presented. I admit my words were probably not very clear. My post is a mess, I know.

The beginning of the game sets up a certain feel and heavily hints at certain gameplay. I thought hunting and gathering would be a core part of the game and a core part of the player's experience with Lara. and that Lara's transitional arc would follow and reflect this not only in the story, but through the gameplay. that she would see more of a reluctant conversion.

Instead, they lightly tease at that sort of thing. But its not long before the gameplay jumps shark, back to typical 3rd person shooterville. And there is almost no acknowledgement from Lara's character. All of a sudden we are comfortably shooting everything. and those animals we thought we would be hunting for survival? Just something else to slaughter for tiny bits of XP. Eventually the story tries to pull back for a minute here or there, to express Lara's changes. and in those moments it can feel pretty good (notably, the radio tower scene). But then I remember oh yeah, I've been shooting everything for the past 4 hours and didn't otherwise care. Its very disjointed.


This is why I was saying that Uncharted is much more sure of itself and what it presents. and when Uncharted does change things up a bit, its more incremental. Tomb Raider's changes come in heavy handed lumps. It points to how forced and misguided a lot of "origin" ideas, are. or how misguided attempts to "explain" everything are. You have to really commit, if you want it to matter. Its clear they really just wanted to make an action game with an adventurous flair. Its a disservice to the experience that the beginning was presented so differently. This is acknowledged in interviews with the women who is said to be the main writer. She says flat out that it was decided the game shouldn't keep the player from shooterville for very long. "baby steps", she says. Which is a cop-out.
 
I was curious if I would want to spend $60 on this one so I watched some game footage on youtube (about the first 30ish mins).

To anyone that's played a lot of the game can you answer a few questions for me:
1) Are there lots of quicktime events through the game? The start looked like it as full of them, almost to the point it looked like you were watching a movie, not playing a game.
2) How are the puzzles (the part I liked best about tomb raider)? I'm looking to be tossed in a room and just being left to figure it out. Do they do this, or do they basically hand walk you through the game?
 
I was curious if I would want to spend $60 on this one so I watched some game footage on youtube (about the first 30ish mins).

To anyone that's played a lot of the game can you answer a few questions for me:
1) Are there lots of quicktime events through the game? The start looked like it as full of them, almost to the point it looked like you were watching a movie, not playing a game.
2) How are the puzzles (the part I liked best about tomb raider)? I'm looking to be tossed in a room and just being left to figure it out. Do they do this, or do they basically hand walk you through the game?

1) There are a lot of short quick time events, as in a single button press.
2) The puzzles are all very basic and easy. They don't require much thinking at all.
 
Dont know nor do I care what Uncharted is, this game is awesome!

While I am loving the new Tomb Raider, how can you not know what Uncharted is?

It has pretty much been the "tomb raider" of this generation of gaming, about as close to an Indiana Jones set in modern times as you can get, one of the PS3's Flagship exclusive franchises.
 
2) How are the puzzles (the part I liked best about tomb raider)? I'm looking to be tossed in a room and just being left to figure it out. Do they do this, or do they basically hand walk you through the game?

is not like tomb raider legend if thats what you thinking, is A LOT easier but is not boring, just quick and painless :p
 
Dont spend 60 on it, I mean its worth it (well its a bit too short and too easy to be worth 60 but $50 for sure).

Get it from the forum here or ebay for $30.
 
1) There are a lot of short quick time events, as in a single button press.
2) The puzzles are all very basic and easy. They don't require much thinking at all.

Thanks for the info.

is not like tomb raider legend if thats what you thinking, is A LOT easier but is not boring, just quick and painless :p

Darn, TR Legend style puzzles is exactly what I wanted more of. I *really* liked figuring out the sprocket timing with the room that had the "crate catapult" early on, etc.

/sadface

Guess I'll wait till it's $20-30 since it's really not what I'm looking for in a TR game.
 
Thanks for the info.



Darn, TR Legend style puzzles is exactly what I wanted more of. I *really* liked figuring out the sprocket timing with the room that had the "crate catapult" early on, etc.

/sadface

Guess I'll wait till it's $20-30 since it's really not what I'm looking for in a TR game.

yeah i *really* liked those too! this one is more action oriented but is not bad, just different, and is quite good :)
 
actually, is a far cry from those old tomb raider games, is a different approach. on this one Lara is some crazed gorehound teenager who enjoys murder. i mean, i blowed up some stuff on a facility and a guy was stuck defenseless beneath some debris and i pointed my gun and blowed his fucking brains out, and to my surprise, Lara said something nasty to him like "you had it coming, bro" or some shit like that, is pretty crazy actually :D
 
Can someone please check to see if you can fully customize the controls in this game?
 
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