Why Video Game Console Sales Are Plummeting

It amuses me how many people still argue the 360 and PS3 are current, there's no need to replace them anytime soon, there's still power to be milked out of them, etc. Yet they are older than the first iPhone. If you tell these same people would they use the first iPhone, they'll gasp you out of the room. :rolleyes:

It doesn't matter how fast the PC keeps rocketing past the consoles and as their price goes down, most of these consolers will keep saying their current-gen consoles are very much current and no need to replace them at all. But the instant they see some tech demos from recently announced new consoles, they'll be all "SHUT UP AND TAKE MY MONEY!" :rolleyes:

The 360 and PS3 ARE current devices because each console has new software coming out. The first iteration of the Xbox 360 can play Halo 4 just as well as the new Xbox 360 S, whereas the first iPhone cannot run iOS 6 and thus cannot run the most modern software. Mobile hardware from ~2007 to 2013 has made huge changes. I suspect that there will be less adoption of the latest new phone as time goes by. Once the UI is fast enough, the cameras are good enough to eliminate point and shoot devices, and where even a phone a couple years old can run the latest casual software, the need to upgrade will diminish. The only reason people will want to upgrade their phones then is because the battery might have gone flat in 2 years of use. Hmm, just in time for another contract renewal.

Of course people will want to buy the new generation of consoles, because once those units are out, their existing consoles will have less new content. People will go where there is content, especially new content.
 
5 reasons:

1) console are definitely too old
2) cheap games on iOS and Android
3) console games had been the same old sequels
4) nintendo is still making games for kids when parents would probably like to spend less money on their children by buying games on iOS or Android (See #2)
5) the gaming generation has grown older and has other obligations like family and career

speak for yourself...:rolleyes:
 
How many people actively trade games? How many people buy used games?

iOS, Steam, and Live Arcade/DLC purchases aren't transferable, but people keep buying items from all three services.

Only new games bring companies profit. Used games sales don't bring any profit in, especially if the console is sold at a loss. Why support unprofitable consumers?

Generally, used games are a good place to go to get a game that you're not sure you even want. I did that for Mass Effect 2, I bought it used, discovered I enjoyed it, and returned it to pay full price for it. Mostly, that's because it comes with the DLC codes you don't get when it's sold used. It's kinda like a legal method comparible to people that pirate PC games and buy them if they like them.

I also have no problems trading in games that suck. $60 might not be a huge amount by itself, but it adds up.
 
I'm telling you all. We need an XBOX LIVE Virtual Machine that can run on any windows PC that level sets the performance to the same as a console. Be it the 360 or whatever comes next. It's a guaranteed money maker. You could double XBL Gold memberships overnight.
 
I'm telling you all. We need an XBOX LIVE Virtual Machine that can run on any windows PC that level sets the performance to the same as a console. Be it the 360 or whatever comes next. It's a guaranteed money maker. You could double XBL Gold memberships overnight.

Yeah that's exactly what I want to do with my newly upgraded PC. Lower all my settings to the common denominator and pay MS monthly to play inferior games online. :confused:

Man I hope you forgot to add a sarcastic emote somewhere. LOL
 
console sales are declining because there's nothing worth playing on them.

Over the last 10 years, we've had a glut of shooter games. I'm sick and tired of them.
 
Consoles are so closed in and suppressed.

but.

PC's are a open market of freedom and hope for the better.

It's kind of like not watching TV any in exchange for what the internet can offer.
 
The Xbox and PS3 hardware was obsolete the day they were introduced. :rolleyes:

The PC has continued to evolve every year, as always, since it always represents the industry's pinnacle.... on a component by component basis. :eek:;)

The console was always McDonald's, while the adults were going to fine restaurants. :cool::p
 
Generally, used games are a good place to go to get a game that you're not sure you even want. I did that for Mass Effect 2, I bought it used, discovered I enjoyed it, and returned it to pay full price for it. Mostly, that's because it comes with the DLC codes you don't get when it's sold used. It's kinda like a legal method comparible to people that pirate PC games and buy them if they like them.

I also have no problems trading in games that suck. $60 might not be a huge amount by itself, but it adds up.

Your correlation would make sense if people who pirate games actually buy them. Interview 300 people that pirate games. I betcha most aren't going out there to buy the games.

The only way to stop piracy is to develop games that can't be played offline (diablo 3).

Its more than just gamestop. Gamefly would be completely destroyed.
 
The Xbox and PS3 hardware was obsolete the day they were introduced. :rolleyes:

The PC has continued to evolve every year, as always, since it always represents the industry's pinnacle.... on a component by component basis. :eek:;)

The console was always McDonald's, while the adults were going to fine restaurants. :cool::p

I eat at McDonalds and fine restaurants and I am an adult. The PC evolution represents a niche market that actually buys 400-500 dollar graphics cards.

Its like having a fine steakhouse whenever is going there for the salad instead.

The only thing to really support the argument recently was Farcry 3 which sold 1.1 million on the PC or around 20 percent of sales, (huge number) otherwise games like call of duty etc sell 10 to 1 on console.
 
Your correlation would make sense if people who pirate games actually buy them. Interview 300 people that pirate games. I betcha most aren't going out there to buy the games.
The only way to stop piracy is to develop games that can't be played offline (diablo 3).
Its more than just gamestop. Gamefly would be completely destroyed.

No, no, and no. Be more wrong.
 
No, no, and no. Be more wrong.

Be more wrong? Please present the evidence on how the majority of people pirating games are going out there and buying them, or please tell me about how gamefly, which is a model based around renting games would be in business if all games were tied to the user.
 
Sales of home PC's going up would not reflect the reality of the situation. Most people with consoles allready own a home computer. New Steam accounts, increased PC/Mac game sales, etc.. would be a more accurate way to determine things. The typical user doesn't need a powerful new rig to play the latest game on high settings. They are buying cheap and easy to run indie, or playing web-based games like farmville. A 15 year old machine can run farmville.

And as far as I was aware; PC game sales, and the popularity of Steam has been growing a shitload recently.

They're not playing the AAA games from consoles on the thing they bought for email and web browsing a couple years ago. Every personal computer I know in a home in my family couldn't run any decent game that has come out in the past year without dumping the graphics down to worse than console levels. Yes, they can play farmville ... but you can do that on your phone ... that's not the discussion at hand.

As for PC game sales ... we don't know. We guesstimate, but we really have no idea how many games Steam is selling compared to consoles. So, we hope it is going well, because we want continued support for PC games, but we don't know. Is it doing better or worse than console games? I think it is on par or people would be dropping support for it. Astronomically better? Probably not or it would be attracting far more attention. I think it is doing ok, I just don't think it is gutting console sales.

Console sales numbers dropped right before Christmas ... and I mean right before, as in days. Presumably because those people buying consoles for Christmas had already bought the things. Handheld sales dropped in lock step from what I can tell. Again, no shocker. People went through the typical yearly trend of surging before Christmas and slacking off in the months after when they have to pay the CC bill. This is a yearly trend that shouldn't shock anyone unless they're looking for an excuse to shit on consoles. With the exception of the boxing day sales, this trend applies to a whole lot of products.

And, this whole trend isn't helped by the Xbox/PS4 end of life issue. Kids are already probably talking about the next Xbox/PS4 so few kids are going to be begging mom and dad for a new console today because they know they won't get a new one in 6 months to a year when the new ones come out. If they don't have one by now they'll probably grin and bear it until the next generation.

I simply think the "PC is kicking consoles ass!" argument is relatively stupid. Your comment about a "powerful rig" applies equally to console hardware. We don't need a new console every year. The one we bought years ago still plays console games the same as a new one. The fact that they've been as strong as they have been for the last few years is a testament to more people playing games overall.
 
I simply think the "PC is kicking consoles ass!" argument is relatively stupid. Your comment about a "powerful rig" applies equally to console hardware. We don't need a new console every year. The one we bought years ago still plays console games the same as a new one. The fact that they've been as strong as they have been for the last few years is a testament to more people playing games overall.

To add to this there is no definition for a PC gamer. My wife runs WoW at low settings on her laptop. She could care less how good it looks, she would be classified as a PC gamer but will probably never be a consumer goes out there and buys a 400 dollar graphics card like myself.
 
Your correlation would make sense if people who pirate games actually buy them. Interview 300 people that pirate games. I betcha most aren't going out there to buy the games.

The only way to stop piracy is to develop games that can't be played offline (diablo 3).

Its more than just gamestop. Gamefly would be completely destroyed.

dont listen to lilbabycat, youre plenty wrong already. i pirated games all through high school and college. thats the time when i developed my love of video games, when i had tons of free time and no money. now, im 2.5 years out of school and have 250 games on steam. i have spent thousands there. i love gaming. i havent pirated a game in years. i never would have bought the vast majority of those if i had never developed an interest by trying out games for free. i have since bought all the games i pirated back then. not to mention, numerous studies have indicated that people who pirate music buy more music than those who dont. i dont think its much of a stretch to assume this applies to gaming too.

one thing to not is that i buy all these games for $2-20. i have never bought a game on steam for more than $30 i think, and only 1 or 2 in the last 2 years over $20. oh, and ive never bought any CoD or other shit games that are just rehashes and console ports and map packs. the problem with game sales IS NOT pirates. repeat, the problem with game sales IS NOT pirates. the problem with game sales is that games are unoriginal, overpriced, and too often rape the customer with DLC and DRM, etc. please dont parrot MPAA/RIAA talking points on this forum, as you will quickly piss off every true gamer and game lover on this forum.

oh, and i will never buy a game that requires an always-on connection for single player. i suggest you do the same if you dont want to keep getting your anus reamed by the big studios.

I eat at McDonalds and fine restaurants and I am an adult. The PC evolution represents a niche market that actually buys 400-500 dollar graphics cards.

Its like having a fine steakhouse whenever is going there for the salad instead.

The only thing to really support the argument recently was Farcry 3 which sold 1.1 million on the PC or around 20 percent of sales, (huge number) otherwise games like call of duty etc sell 10 to 1 on console.

problem is, you dont need a $400-500 gpu. you can get almost 360 performance from HD4000 integrated graphics, and way better than a 360 with a $100 gpu. people dont realize you can build a perfectly capable rig for gaming at 1080p (which is better than consoles can do) for around $400-500 total. then add an xbox controller and you can enjoy your cheap-ass games way better than you ever could on xbox, fow just a few hundred more. hopefully the steam box helps people realize that and gets them off consoles. the ONLY reason ive had any desire for a console in the last 7 years is for console-exclusive titles like ni no kuni. still havent gotten one though.
 
dont listen to lilbabycat, youre plenty wrong already. i pirated games all through high school and college. thats the time when i developed my love of video games, when i had tons of free time and no money. now, im 2.5 years out of school and have 250 games on steam. i have spent thousands there. i love gaming. i havent pirated a game in years. i never would have bought the vast majority of those if i had never developed an interest by trying out games for free. i have since bought all the games i pirated back then. not to mention, numerous studies have indicated that people who pirate music buy more music than those who dont. i dont think its much of a stretch to assume this applies to gaming too.

one thing to not is that i buy all these games for $2-20. i have never bought a game on steam for more than $30 i think, and only 1 or 2 in the last 2 years over $20. oh, and ive never bought any CoD or other shit games that are just rehashes and console ports and map packs. the problem with game sales IS NOT pirates. repeat, the problem with game sales IS NOT pirates. the problem with game sales is that games are unoriginal, overpriced, and too often rape the customer with DLC and DRM, etc. please dont parrot MPAA/RIAA talking points on this forum, as you will quickly piss off every true gamer and game lover on this forum.

Same here. Used to pirate games all the time, and still do in some cases simply because I cannot get them to work on VMs and the pirate community often has patches or workarounds that allow the games to work better than the developers designed them to. Got nearly 300 games on my Steam account, and for many of them I paid full price because I wanted them on release day.

Sounds like some posters swallow the garbage that the MPAA and RIAA keep shoveling about what inhuman monsters people are when they pirate something.
 
Market Saturations and the fact they have Milked the aging 32bit,dx9.0c titles... Time to pump out a PS4 and Xbox720 (64-bit,dx11) machines and see the sales exploded !!

The average consumer isn't going to know what that means, this is why Apple is so popular, they advertise AMAZINGNESS, and sell things a generation old.
 
dont listen to lilbabycat, youre plenty wrong already. i pirated games all through high school and college. thats the time when i developed my love of video games, when i had tons of free time and no money. now, im 2.5 years out of school and have 250 games on steam. i have spent thousands there. i love gaming. i havent pirated a game in years. i never would have bought the vast majority of those if i had never developed an interest by trying out games for free. i have since bought all the games i pirated back then. not to mention, numerous studies have indicated that people who pirate music buy more music than those who dont. i dont think its much of a stretch to assume this applies to gaming too.

one thing to not is that i buy all these games for $2-20. i have never bought a game on steam for more than $30 i think, and only 1 or 2 in the last 2 years over $20. oh, and ive never bought any CoD or other shit games that are just rehashes and console ports and map packs. the problem with game sales IS NOT pirates. repeat, the problem with game sales IS NOT pirates. the problem with game sales is that games are unoriginal, overpriced, and too often rape the customer with DLC and DRM, etc. please dont parrot MPAA/RIAA talking points on this forum, as you will quickly piss off every true gamer and game lover on this forum.

oh, and i will never buy a game that requires an always-on connection for single player. i suggest you do the same if you dont want to keep getting your anus reamed by the big studios.



problem is, you dont need a $400-500 gpu. you can get almost 360 performance from HD4000 integrated graphics, and way better than a 360 with a $100 gpu. people dont realize you can build a perfectly capable rig for gaming at 1080p (which is better than consoles can do) for around $400-500 total. then add an xbox controller and you can enjoy your cheap-ass games way better than you ever could on xbox, fow just a few hundred more. hopefully the steam box helps people realize that and gets them off consoles. the ONLY reason ive had any desire for a console in the last 7 years is for console-exclusive titles like ni no kuni. still havent gotten one though.

Jesus christ where to begin:

1. your average consumer isn't building their own computer, nor do they want a desktop in the first place.

2. It is hundreds more like you said. That is substantial.

3. The HD4000 you are referring to will not run all the games like you state, nor does it have the library of games that are available on consoles and vise versa with consoles, but games like Call of Duty, Halo 4 have very high sales or attachment rates to consoles.

4. It isn't MPAA garbage. Console piracy is harder to do than PC. A lot of the AAA publishers look at why something sells 10 units on one platform and only 1 on the others. Piracy always gets the blame.
 
The average consumer isn't going to know what that means, this is why Apple is so popular, they advertise AMAZINGNESS, and sell things a generation old.

Market saturation means the average consumer already has the product. Why would he buy another one?

As far as the PS4 720p all this technical specs.

Doesn't mean shit!

And you know why? Because technically the WiiU is on par or better than the console of today and sales are way below expectations?

Know why? Games suck and the ones that are multiplatform offer a worse experience.
 
Market saturation means the average consumer already has the product. Why would he buy another one?

As far as the PS4 720p all this technical specs.

Doesn't mean shit!

And you know why? Because technically the WiiU is on par or better than the console of today and sales are way below expectations?

Know why? Games suck and the ones that are multiplatform offer a worse experience.

WiiU is in a hard place. Doesnt right off the bat, show a greater experience then the 360/ps3 for almost double the price. Plus, they could have used better games to entice the hardcore gamers that normally buy new expensive consoles to begin with.
 
WiiU is in a hard place. Doesnt right off the bat, show a greater experience then the 360/ps3 for almost double the price. Plus, they could have used better games to entice the hardcore gamers that normally buy new expensive consoles to begin with.

I would argue that hardcore gamers are probably the first ones to buy a system and out of those people who owned a WiiU only 5 percent of total Call of Duty 2 sales were on a WiiU. Most of those gamers were probably buying it on other platforms and it is because the WiiU controller is shitty.
 
Jesus christ where to begin:

1. your average consumer isn't building their own computer, nor do they want a desktop in the first place.

you are absolutely right, but wtf does this have to do with the post i was replying to, claiming that game studios have to all implement always-on drm in order to stop piracy from destroying the industry?

2. It is hundreds more like you said. That is substantial.

hundreds more upfront for a computer. the games costing roughly half as much will make that up quickly. not to mention it's upgradeable and fixable, unlike a console that you have to keep buying as they die, and buy a whoe new console every generation. long term it is way cheaper unless you are only buying 2 or 3 games. again, what does this have to do with always-on drm?

3. The HD4000 you are referring to will not run all the games like you state, nor does it have the library of games that are available on consoles and vise versa with consoles, but games like Call of Duty, Halo 4 have very high sales or attachment rates to consoles.

no but it is close, and you can buy way more performance on pc than on consoles, which for people who care about games is important. again, how does this have anything to do with always-on drm?

4. It isn't MPAA garbage. Console piracy is harder to do than PC. A lot of the AAA publishers look at why something sells 10 units on one platform and only 1 on the others. Piracy always gets the blame.

absolutely right. piracy always gets the blame. problem is, piracy isnt the cause. there is just as strong evidence that piracy helps the gaming industry as hurts it. the problem is that most people dont want to build their own computer and prebuilts are way too expensive, people are lazy and would rather just buy a box and put in a cd than download programs, nistall updates, troubleshoot issues, etc. no one disagrees that console games far outsell pc games. the discrepancy isnt due to the games or the drm though, its due to the inherent issues with the platform. you should also realize that if pirates all stopped pirating today, hardly any of them would start going out and buying every game they pirate. most of them are like me and stiletto were, and would either stop playing games entirely or just switch to crappy ios games or something. a pirated game /= a lost sale.
 
I would argue that hardcore gamers are probably the first ones to buy a system and out of those people who owned a WiiU only 5 percent of total Call of Duty 2 sales were on a WiiU. Most of those gamers were probably buying it on other platforms and it is because the WiiU controller is shitty.

i dont know any hardcore gamers who bought a wii U already. not to say they wont, just that there arent any games worth investing in a console for yet. only people i know with wii Us are geeky types (love dr who, star trek, gaming, but dont know anything about hardware and cant even tell the difference between 720p and 1080p) and children.
 
a pirated game /= a lost sale. No

Pirates consume more content then they would ever have purchased. like the people carrying 1 million dollars worth of music on a ipod.

but when privacy is removed from the internet people start salivating at the mouth for all those so called "lost sales"
 
To add to this there is no definition for a PC gamer. My wife runs WoW at low settings on her laptop. She could care less how good it looks, she would be classified as a PC gamer but will probably never be a consumer goes out there and buys a 400 dollar graphics card like myself.

Well, some people also claim playing solitaire is "gaming" too so the definition gets rather loose when they want to make the statistics look good. People like your wife aren't driving any big sales or statistics. They're not pushing the industry forward.
 
i dont know any hardcore gamers who bought a wii U already. not to say they wont, just that there arent any games worth investing in a console for yet. only people i know with wii Us are geeky types (love dr who, star trek, gaming, but dont know anything about hardware and cant even tell the difference between 720p and 1080p) and children.

I guess I should have said early adopters or hardcore nintendo fanboys I guess? Still though we agree on the shitty games thing, however I am drawing out Patchers attachment to the call of duty 2 sales. I can get you a link later.

Good talk though. I think we agree on the games thing.
 
Well, some people also claim playing solitaire is "gaming" too so the definition gets rather loose when they want to make the statistics look good. People like your wife aren't driving any big sales or statistics. They're not pushing the industry forward.

They aren't in a graphics scene or hardware point of view, but they are from a PC gaming point of view.

WoW pushed the gaming industry forward.
 
a pirated game /= a lost sale. No

Pirates consume more content then they would ever have purchased. like the people carrying 1 million dollars worth of music on a ipod.

but when privacy is removed from the internet people start salivating at the mouth for all those so called "lost sales"

That is true and you are right.

There has been no strong studies to say that piracy helps and there has been a lot of data to say "someone downloaded this game illegally 5 million times".

Diving into the statistics becomes tedious.
 
I guess I should have said early adopters or hardcore nintendo fanboys I guess? Still though we agree on the shitty games thing, however I am drawing out Patchers attachment to the call of duty 2 sales. I can get you a link later.

Good talk though. I think we agree on the games thing.

at least we agree on something. :p any chance i can get you to agree that piracy isnt a huge killer of game sales? :D

im guessing the link youre talking about is showing that CoD sold way more on consoles than on PC? if so, i hope that youre not implying that it is because all the PC users are pirating it. the real reasons have more to do with the xbox live service being superior/easier, more people having consoles than gaming PCs, the ease of playing lounging on a couch than sitting up at a desk with m+kb, the lack of CoD price drops on steam, etc.
 
at least we agree on something. :p any chance i can get you to agree that piracy isnt a huge killer of game sales? :D

im guessing the link youre talking about is showing that CoD sold way more on consoles than on PC? if so, i hope that youre not implying that it is because all the PC users are pirating it. the real reasons have more to do with the xbox live service being superior/easier, more people having consoles than gaming PCs, the ease of playing lounging on a couch than sitting up at a desk with m+kb, the lack of CoD price drops on steam, etc.

No the link is to a gametrailers pach attack episode which stated that of all the early adopters who bought a WiiU only 5 percent of them bought Call of Duty. For being early adopters and the total number of sales it doesn't make sense that none of them played call of duty. They most likely didn't play it on the WiiU. Then he went on for the experience.

Its awful. I have the same complaint for a lot of games using the WiiU controller I feel like I am holding it up to the TV. It is fatiguing.
 
No the link is to a gametrailers pach attack episode which stated that of all the early adopters who bought a WiiU only 5 percent of them bought Call of Duty. For being early adopters and the total number of sales it doesn't make sense that none of them played call of duty. They most likely didn't play it on the WiiU. Then he went on for the experience.

Its awful. I have the same complaint for a lot of games using the WiiU controller I feel like I am holding it up to the TV. It is fatiguing.

yeah ive only played the pikmin and the ghost minigames on marioland or whatever its called. i thought it was really great fun. passing the main controller around after each round was about right. i cant see at all sitting there playing on that thing and looking at the tv for hours. ive seen a few people here on the forum talk about using it for gaming on its own screen while someone watches the tv, and that makes sense to me, but looking at the tv while using the big controller just seems stupid. i think the wii U is just a gimmick that will only be great for 1vmany games or where one person is a support role helping the others. i cant see it being that attractive for people to just play a single player game by themselves on the tv. btw, can you use a normal wii/gc controller for single player games, or does it force P1 to use the big controller?
 
at least we agree on something. :p any chance i can get you to agree that piracy isnt a huge killer of game sales? :D

im guessing the link youre talking about is showing that CoD sold way more on consoles than on PC? if so, i hope that youre not implying that it is because all the PC users are pirating it. the real reasons have more to do with the xbox live service being superior/easier, more people having consoles than gaming PCs, the ease of playing lounging on a couch than sitting up at a desk with m+kb, the lack of CoD price drops on steam, etc.

It would have to be a convincing argument. I used to be pretty pro piracy and even got shredded in college for a paper I wrote on it when I interviewed around 300 individuals on campus at my college on piracy. This was after the Napster phase, but during the Kazaa phase.

I tried to draw a relation to 2 questions on my survey but couldn't I said fuck it and still went with it anyways. My relation was trying to draw in people by asking them if they downloaded something illegally, surprisingly all said they did and then asked if they would pay for it ever. A majority in my survey said no they wouldn't pay for it ever.

The most common complaint at the time was the cost.

However I still got a 13 percent that said they would and I tried to argue that.
 
problem is, you dont need a $400-500 gpu. you can get almost 360 performance from HD4000 integrated graphics, and way better than a 360 with a $100 gpu. people dont realize you can build a perfectly capable rig for gaming at 1080p (which is better than consoles can do) for around $400-500 total. then add an xbox controller and you can enjoy your cheap-ass games way better than you ever could on xbox, fow just a few hundred more. hopefully the steam box helps people realize that and gets them off consoles. the ONLY reason ive had any desire for a console in the last 7 years is for console-exclusive titles like ni no kuni. still havent gotten one though.

This is the disconnect between the gaming public and people that hangout on these forums. Yes, you can build something ok for $500 but most people aren't building anything, they're buying pre-built, and those will run you quite a bit more for something decent. Unless you know what you're doing you're probably looking at buying something for $500 that can't run many games at all or you're paying $1000 or more to get something that can.

Yes, maybe steam-box can change that but I don't see it unless they're willing to take a loss on the hardware to sell more games. I suspect, as has been speculated, that Valve isn't going to be building anything, they're just going to license a "stamp of approval" for others. Most of the "gaming" level "Steam Approved" systems will be quite a bit more than $500. That's my guess right now, of course, simply because everyone selling "gaming" hardware right now is marking it up like crazy.
 
yeah ive only played the pikmin and the ghost minigames on marioland or whatever its called. i thought it was really great fun. passing the main controller around after each round was about right. i cant see at all sitting there playing on that thing and looking at the tv for hours. ive seen a few people here on the forum talk about using it for gaming on its own screen while someone watches the tv, and that makes sense to me, but looking at the tv while using the big controller just seems stupid. i think the wii U is just a gimmick that will only be great for 1vmany games or where one person is a support role helping the others. i cant see it being that attractive for people to just play a single player game by themselves on the tv. btw, can you use a normal wii/gc controller for single player games, or does it force P1 to use the big controller?

Look up the attachment rate of the Wii sales at launch to Zelda Twilight Princess. I think it was 80 percent of something. Why WiiU was launched without Zelda is beyond me.

I believe you can use a regular controller, but the experience or why you bought the system in the first place was the new features of the wii u controller.
 
This is the disconnect between the gaming public and people that hangout on these forums. Yes, you can build something ok for $500 but most people aren't building anything, they're buying pre-built, and those will run you quite a bit more for something decent. Unless you know what you're doing you're probably looking at buying something for $500 that can't run many games at all or you're paying $1000 or more to get something that can.

Yes, maybe steam-box can change that but I don't see it unless they're willing to take a loss on the hardware to sell more games. I suspect, as has been speculated, that Valve isn't going to be building anything, they're just going to license a "stamp of approval" for others. Most of the "gaming" level "Steam Approved" systems will be quite a bit more than $500. That's my guess right now, of course, simply because everyone selling "gaming" hardware right now is marking it up like crazy.

Bravo. I agree, however to add to this there are system sellers that move consoles like your Halos etc.
 
I know it shouldn't surprise me but the disconnect between reality and these so called market analysts is infuriating. A console life of 10-12 years? That hasn't fucking happened in my fucking life time and I'm 29. Where do they get these fucking stats and how do these fucking retards have jobs.

I'm way to fucking angry about this.

I think the PS2 lasted around 10 years, but even then it overlapped with the PS3. I agree that these analysts are mostly grifters though.
 
The current gen has been out 6-7 years now? I would think the plummeting console sales are due to anyone wanting a console already having one by now.
 
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