there is the way to disable 120fps cap
http://hardforum.com/showpost.php?p=1039470965&postcount=341
http://hardforum.com/showpost.php?p=1039470965&postcount=341
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I have the BenQ XL2411T, when lightboost is ON I have weird "scanlines" all over the screen, more noticeable on upper right when not moving, and everywhere when moving
It's a bit annoying :
http://dhainne.free.fr/weirdscanlines.jpg
Am I the only one ? is it doing this on other models ?
I think this is apparently a (normal) interference between backlight strobing & LCD inversion.I did see some very strange inversion behavior as strobing seems to interact with LCD inversion. LCD inversion is a little-known process of rapidly alternative positive voltage and negative voltage every other refresh, usually in a checkerboard pixel pattern, in order to prevent LCD image retention.i have them too at benq xl2411t with lightboost enabled. they do not bother me.
From: http://www.techmind.org/lcd/
Inversion
In liquid crystal pixel cells, it is only the magnitude of the applied voltage which determines the light transmission (the transmission vs. voltage function is symmetrical about 0V). To prevent polarisation (and rapid permanent damage) of the liquid crystal material, the polarity of the cell voltage is reversed on alternate video frames. Unfortunately it is very difficult to get exactly the same voltage on the cell in both polarities, so the pixel-cell brightness will tend to flicker to some extent at half the frame-rate. If the polarity of the whole screen were inverted at once then the flicker would be highly objectionable. Instead, it is usual to have the polarity of nearby pixels in anti-phase, thus cancelling out the flicker over areas of any significant size. In this way the flicker can be made imperceptible for most "natural" images.
You can settle for the 'perfect-looking' motion clarity in Source engine games, and still get playable Crysis etc. Doing 75-110fps in Crysis on a LightBoost monitor is not the end of the world; it's still quite playable (just not zeroed-out motion blur) and you can always upgrade your GPU later. Also, LightBoost works at 100Hz, so you can choose 100fps@100Hz, too.I was fairly happy getting 75 - 110 fps on some games on my non lightboost2 120hz TN but that won't cut it for the 1ms 94% crt-like clarity I'd be shooting for if I went all out on lightboost2 blur reduction someday.
I'm using Windows 8, and it works. I find that using the newer 310.90 drivers work so much better, there are no longer problems at the Login screen, which now works properly even with LightBoost enabled. The only thing -- PixPerAn still doesn't work properly under Windows 8 using these drivers (at least on my system).Anyone have any problems getting 2d Lightboost working on Windows 8?
From my research, the BENQ may already be running LightBoost-style strobe backlight behavior even out-of-the-box, when using certain AMA settings. Enabling LightBoost reduces motion blur even further, just not the night-and-day when comparing a non-strobed 120Hz monitor. Vega reported to me, when beta testing my motion test software, that he was already getting really low motion blur before enabling LightBoost.I have an XL2420T and I'm not seeing these "night and day" differences in-game. Granted, the XL2420T is pretty close to a CRT in motion blur out of the box, but I'm not sure if I have enabled this right.
I have the BenQ XL2411T, when lightboost is ON I have weird "scanlines" all over the screen, more noticeable on upper right when not moving, and everywhere when moving
It's a bit annoying :
http://dhainne.free.fr/weirdscanlines.jpg
Am I the only one ? is it doing this on other models ?
Maybe.Mark: "And it seems to show, that a BENQ non-LightBoost almost performs as well as ASUS LightBoost!"
I don't think that is possible. Without a true A/B comparison right next to each other which you are the only that I know who will have both to test we won't know for sure. In some of these tests the speed settings are so fast the margin for error is quite large IMO.
I believe this can happen with LCD inversion -- sometimes LCD inversion artifacts are asymmetric across the screen on a time-basis but are not noticeable until the backlight is strobed. I will do some research when I receive this monitor.They are occurring on the Benq2420T as well only in 3d mode [Lightboost on or off]. The scan lines are only prominent in the upper left hand corner of the screen and really no where else. It does not do it at all out of 3d mode. My thoughts is that this is a flaw with the DVI-D Dual Link cords sent with the monitors or the monitors themselves. BUT WHY ONLY IN THE UPPER RIGHT HAND CORNER?!?!!!
No, but I see some strange non-linear inversion artifacts in certain test patterns, that's stronger at the top or middle part of the screen, than the bottom part of the screen. Especially in a flicker test pattern (60Hz flicker at 120Hz)What should be checked on is, BenQ people definitely observe this in both models, but do Asus monitor people observe it too?
The only way for a monitor to do a really good, honest claim of 1ms is to use a strobe backlight...Iiyama G2773HS is supposedly 1ms but I can't find any info about it supporting Lightboost. Does anyone have this monitor?
Hopefully BenQ turns this into a gaming feature on their LCD's and just enable strobing for all refresh rates regardless of videocard driver/model/3d/2d.
With my oscilloscope and my high speed camera, I shall find out.Well like Mark wrote earlier, there's a good chance that they already do this to some degree. I'm looking forward to your results with the BenQ, Mark, thanks for your insight.
Unfortunately, the flicker is more dependant on refresh rate than on strobe length. Shorter strobes are more noticeable, but at low strobe rates, 60Hz flickers like a 60Hz CRT.Hey Mark, any idea if 3-4ms strobes would be enough to avoid obvious flickering at 60hz/70hz? I think my ideal would be to run games at 70hz with vsync on to balance graphics/input lag/motion clarity.
Now Lightboost works on only at 100hz, 110hz, 120hz.I have a question, how would lightboost work @ 60hz?
Now Lightboost works on only at 100hz, 110hz, 120hz.
Glad to hear another report of awesomeness. However a few things with your further thoughts struck me right off the bat.all I've got to say is .. fucking incredible.
First of all, PQ includes movement when in regard to gaming, so opting for a higher resolution and more accurate+uniform color trades off PQ *during* movement to a sloshy mess that obliterates all objects detail, texture detail, shaders, depth via bump mapping, text/namesplates, basically the entire scene. Personally I think jack of all trades isn't the way to go anyway, and prefer to dedicate at least one monitor to desktop and one to gaming. I've been doing it for years with different types.But of course these gaming monitors are not meant to have good PQ. They are meant for gamers who want low latency gaming and while the BenQ does an excellent job even at color reproduction all things considered , do not buy any of these monitors and expect it to become the Jack of all trades.
I really doubt that. For one thing, ips response time is much too high to reach crt clarity. It would have to speed up drastically to 2ms ~ 1ms (it's typically at 10ms+ now or thereabouts, regardless much too high by comparison). Also, no ips monitors have the 2ms (let alone 1ms that achieves 94% crt clarity) lightboost2 enabled backlight technology or any equivalent tech.I really hope someone gets this tech working with an IPS monitor sometime soon , that would be amazing.
In order to get the most out of a even a non-lightboost2 120hz monitor's motion tracking smoothness (not to be confused with blur reduction) and more recent action data shown per hz, you need to keep a very high fps. Best case higher than 120fps average vs scene complexity dips. Suggesting a 120hz or 120hz+ ips with a more demanding resolution of 2560 x 1440 as a way to achieve less demand on your gpu doesn't sound completely right to me. Yes you can get some motion tracking and blur reduction at over 70 fps (like 75 - 90 fps) though, but the resolution jump is also much more demanding so your argument sounds flawed .. - that maintaining 100fps+ on a 1ms lightboost2 monitor for crt clarity should be given up on and that you should instead opt for a 120hz ips with a much more demanding 2560x1440 resolution and worse than half the blur of a 60hz tn lcd, and run it sub 120fps for even less than its maximum motion tracking and blur improvement.If you can maintain a 100 fps rate , you can easily achieve CRT gaming with an LED-LCD and its truly amazing to see one of the worst things we all gave up switching to LCD's nearly eliminated entirely. The only downside is once your FPS drops below 100 , its pretty easy to see a tad motion blurring again and the overall effect is sidelined.
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having to run all my games at a rock solid 100+ fps is just a steep , steep requirement and with such a limited resolution my GPU's don't even get fully utilized. Until someone can get 85hz working I would hold off and go for those overclocked 120hz IPS monitors from Overload or from Overclockers.
MarkR has hypothesized that if someday someone developed a new scanning backlight or similar lightboost2 1ms strobe equivalent for ips, ips blur could be reduced to maybe 50 - 75%, but still nothing like full crt clarity. The response times would have to improved drastically to 1ms on ips combined with such a backlight in order to eliminate blur. So, if both those things were to happen, if ever, it sounds like it would be quite a wait (years?). Even if you had both criteria covered, you'd be back to maintaining 100fps (running over 100fps vs scene complexity dips) at 100hz , or 120fps+ at 120hz but now on a much more demanding 2560x1440 resolution (or higher QFHD/4k/retina type very high rez displays who knows). Perhaps stronger gpus would be out if it were years down the road, but then there are always more demanding games in any generation to hold the dev's somewhat arbitrary max/ultra graphics slider "carrot" in front of your nose.You really have to be more specific now. Echoing back to the 120hz TNs with "half-as-much-blur" (yet still a mess) FoV movement vs. a 60hz 10ms+ response time 2560 x 1440 ips with double that blur (or worse than compared to low response time 60hz TN) is not the current best available tech anymore. There are 120hz(and 120hz+) "overclocked"ips, which can show the better motion tracking at high fps and "slightly worse than half the blur" of a 60 hz lcd. There are also 1ms response time and 1ms lightboost2 backlught strobing TNs now, which have full motion clarity with if anything, a single solid afterimage "shadow ".
So, generically saying 120hz TN vs ips would seem to make a lot of people assume the "original" comparison, ignoring the essentially zero-blur 1ms ~ 94% "crt clarity" option. now available. With crt motion clarity available, the blurry TNs vs worse blurring ips argument is moot imo. Both types have 120hz models available now for better motion tracking and near half as much blur as 60hz, which is the best you can get on ips currently (for gaming) . TN's new best has 1ms LB2 models with essentially zero blur, just an afterimage shadow. IPS still provides higher ppi and resolution, and doesn't suffer TN shift/"shadow", but is stuck, at best(120hz/120hz+ oc models), at a "worse than half the blur" of a 60hz lcds until, if ever, ips response times are reduced drastically combined with a 1ms backlight strobe or equivalent.
I love ips and high rez for desktop usage, but for a dedicated gaming monitor alongside I would choose motion clarity.
May be limited by monitor's firmware or hardware. May be only by nvidia drivers. (lightboost is nvidia technology). I hope 144hz support or answer from nvidia will be in a few months.is there a reason for this, or just software limitation.