Steam Big Picture mode sale (Games with controller support)

No you were correct, it was $7.49 for the daily sale Nov 24-26th. $11.24 was the generic discount (basically the fake sale price) throughout the sale.

You can check steam price histories at http://www.steamprices.com btw.
 
correction 11.24 I'm gonna go jump off a building good day gentlemen (-__-)

I expect pics.

I didn't know GO was a controller enabled game, but who the fuck would??

In for Orcs, missed it during the Thanksgiving sale and really really regretted it.
 
Geometry Wars: Retro Evolved for $1. Worth it for a license.
 
Controller enabled games are like who would for just about all of them anyway. controller = worst possible input device the only reason it exists is because people in living rooms dont want to sit at a table or desk for a real joy stick or mouse and keyboard.

The other problem is that most games doe not support multiple mouse / keyboard inputs.
 
Controller enabled games are like who would for just about all of them anyway. controller = worst possible input device the only reason it exists is because people in living rooms dont want to sit at a table or desk for a real joy stick or mouse and keyboard.

The other problem is that most games doe not support multiple mouse / keyboard inputs.

as long as its not MP i dont really care. i dont usually play games on the hardest difficulty anyway since then its just grueling since you die and die and die and then get a checkpoint. id rather just play through in one go even if i dont get as much of a sense of accomplishment, and a controller is much more comfortable for this. i wouldnt dream of playing CS or TF2 with a controller though. :)

would get mark of the ninja, but im sure it will be down to $5-7.50 sometime in the next 2 monhts, and i probably wont get around to it for like half a year anyway.
 
Controller enabled games are like who would for just about all of them anyway. controller = worst possible input device the only reason it exists is because people in living rooms dont want to sit at a table or desk for a real joy stick or mouse and keyboard.

The other problem is that most games doe not support multiple mouse / keyboard inputs.

Or people want to play games other than FPS or simulation games.
 
All those games are still better played not on controllers. The controller is simply a bunch of really shitty membrane chiclet keys, and a couple of the shittiest joysticks ever made. All of that is just to get it into a small package so people can play it sitting on a couch and console makers can get a bunch of profit.

There are some games which really benifit from a continuous input device basically a joystick because you need to send steady rate information to the game, IE flying / driving games. Alot of people mistake that need as a need for a controller, but its not a joy stick / wheel or pedal would be way better.

Get a real joystick and it will be a ton more accurate than the controllers for any game you play. There is a reason that input devices are tightly controlled in pro gaming. And where ever they are not controlled no one is using controllers if there is significant competition. Look at fighting games where most of the good players are moved on to higher end fight sticks etc..
 
All those games are still better played not on controllers. The controller is simply a bunch of really shitty membrane chiclet keys, and a couple of the shittiest joysticks ever made. All of that is just to get it into a small package so people can play it sitting on a couch and console makers can get a bunch of profit.

There are some games which really benifit from a continuous input device basically a joystick because you need to send steady rate information to the game, IE flying / driving games. Alot of people mistake that need as a need for a controller, but its not a joy stick / wheel or pedal would be way better.

Get a real joystick and it will be a ton more accurate than the controllers for any game you play. There is a reason that input devices are tightly controlled in pro gaming. And where ever they are not controlled no one is using controllers if there is significant competition. Look at fighting games where most of the good players are moved on to higher end fight sticks etc..

Totally convinced me to drop my controller with this elitist scribe.
 
All those games are still better played not on controllers...

thats an interesting OPINION. i prefer playing most adventure games and platformers etc on a controller. also, controllers are used for gaming many many times more than mouse and keyboard (all consoles vs the small pc gaming market). obviously you cant just make a blanket statement that what you think is what everybody thinks. i would argue that many games are better played on a controller, in my OPINION.

if you are talking about purely precision and speed of controls, then yes m+kb beats everything else. there are many other factors in your choice of input than just those though. id like to see you try to play with m+kb on my bean bag chair in front of my 10' projector. :D
 
Valve should just make a one-handed analog controller to replace inferior keyboard. Mice's superiority mask the flaws of the bulky keyboard.
 
thats an interesting OPINION. i prefer playing most adventure games and platformers etc on a controller. also, controllers are used for gaming many many times more than mouse and keyboard (all consoles vs the small pc gaming market). obviously you cant just make a blanket statement that what you think is what everybody thinks. i would argue that many games are better played on a controller, in my OPINION.

if you are talking about purely precision and speed of controls, then yes m+kb beats everything else. there are many other factors in your choice of input than just those though. id like to see you try to play with m+kb on my bean bag chair in front of my 10' projector. :D

You mean you have selected games in which there is no one to compete against as ones you are willing to sacrifice performance on in exchange for convenience. That is fine I own 3 360 controllers for the support they provide for local multiplayer and I have done the same, but I can still admit that controllers are garbage input devices. I play with the keyboard on my lap and the mouse on the arm of the couch, it is even in that horrible setup still just insanely more accurate than a controller.

Anyhow it is clear people took my post out of context, the point was controllers exist for a specific situation, as I was replying to a person who was saying why would anyone want to use a controller in CSGO, I was just pointing out that it is true of all games, but still alot of people are willing to make the sacrifice for one of many reasons, maybe drivers support, maybe its cheaper than buying a joystick, maybe they are just ignorant to possible options, or maybe they have never given an alternate input device enough practice to realize its full potential. But the reason is never because the controller is a superior input device for effectively navigating a game.
 
I don't think anyone is disagreeing with you, they are just off putted by your elitist attitude.

It's a matter of convenience, who the fuck plays competitive games from a couch on a PC which is EXACTLY the point of both this thread and Big Picture. That's like saying you shop at kmart for all of your electronic needs or something.

Playing on an HTPC, chilling out on the couch with a bag of skittles on your lap drinking Mountain Dew or DrP.

If I want competitive play I'll go into the office dawn my Corsair 1500s and get to it.
 
I don't think anyone is disagreeing with you, they are just off putted by your elitist attitude.

I disagree completely, and I believe his original statement (illegible as it was) could be one of the most retarded things I've ever seen posted here at the [H]. The only thing more shocking is that such a blanket statement came from someone who's been here as long as he has.

The gamepad has it's place and there are lots of games (many in the Steam sale) that are better played with a gamepad versus any other input method.

I'll always be a PC gamer over any console, and as such even I just find that whole statement ridiculous.



Now, to stay on topic:

Has anyone played Sonic: Generations? Seems really cheap and has a high metascore... I think I might have to add it to the backlog. :D
 
Kids these days have it so good. When I was a kid games cost $50 and you had to walk (uphill both ways in waist deep snow) to the store or beg for a ride. Now games cost $5 and download right to your PC in an hour.
 
I don't think anyone is disagreeing with you, they are just off putted by your elitist attitude.

It's a matter of convenience, who the fuck plays competitive games from a couch on a PC which is EXACTLY the point of both this thread and Big Picture. That's like saying you shop at kmart for all of your electronic needs or something.

Playing on an HTPC, chilling out on the couch with a bag of skittles on your lap drinking Mountain Dew or DrP.

If I want competitive play I'll go into the office dawn my Corsair 1500s and get to it.

Yeah, I'm disagreeing with him too. At least the part about the controller being inherently inferior to a KBAM configuration all the time. (I agree that using a controller for CSGO would be handicapping yourself)

Modern dual analog stick + dual analog trigger (plus buttons) have earned a place next to the KBAM. I love my KBAM for 1st and 3rd person shooters. The one fault I have with it is lack of analog motion (not my mouse view, but my character's feet). And having to frequently dedicate two fingers to motion when I want to use those fingers for pressing keys. That's easily solved with one of those dedicated gaming devices with a thumb-stick for your left hand. That's right, I'm advocating adding "one of the shittiest joysticks ever made" to our beloved keyboard setups so that we won't be restricted to moving in 8 direction relative to our mouselook like we have since the birth of the fps (OK, it started out as 4 directions, but you get the idea).

I love my joystick, and am sad that flight/space sim type games have fallen so far from the forefront. Dedicated joysticks were fantastic input devices allowing for many inputs and multiple analog axes (pitch/yaw/roll/throttle) in combinations with many buttons and additional digital axes (thumb hat). They were incredibly control dense for one-handed devices and some even allowed for combinations of button presses to double or triple the functionality of the buttons; far more control dense than modern mice.

But there are 3D action games (3rd person isometric, for example) that call for an input device with two analog sticks (motion and aim) as well as possible linear analog triggers (charging shot distance/force/speed) in addition to other buttons. KBAM won't do this, dual joystick could do it in an awkward or uncomfortable manner... perhaps joystick+mouse, I'd not considered that before... Anyway. A modern controller does this very well and comfortably. It's not very input dense compared to a joystick or keyboard and that's a valid criticism. It doesn't provide as accurate analog control as a mouse or joystick (though I've seen people mod larger/longer thumbsticks and do things that surprise me) and I feel that's also a valid criticism. But for beam-em-ups and various fighting style games, there really isn't much better. Well. A tournament stick is better for 2-D fighting games...

I wouldn't dream of playing a good bullet-hell shooter without dual analog sticks. How about a platformer like Super Meat Boy? It only really requires one stick, but a controller is more conformable to use on the couch than the single stick keyboard things.

If you're tying to have a functional desk/coffee table not loaded down with 10 different input devices, a keyboard, mouse, and dual stick controller will get you 90% of the way there.
 
Yeah, I'm disagreeing with him too. At least the part about the controller being inherently inferior to a KBAM configuration all the time. (I agree that using a controller for CSGO would be handicapping yourself)

Modern dual analog stick + dual analog trigger (plus buttons) have earned a place next to the KBAM. I love my KBAM for 1st and 3rd person shooters. The one fault I have with it is lack of analog motion (not my mouse view, but my character's feet). And having to frequently dedicate two fingers to motion when I want to use those fingers for pressing keys. That's easily solved with one of those dedicated gaming devices with a thumb-stick for your left hand. That's right, I'm advocating adding "one of the shittiest joysticks ever made" to our beloved keyboard setups so that we won't be restricted to moving in 8 direction relative to our mouselook like we have since the birth of the fps (OK, it started out as 4 directions, but you get the idea).

I love my joystick, and am sad that flight/space sim type games have fallen so far from the forefront. Dedicated joysticks were fantastic input devices allowing for many inputs and multiple analog axes (pitch/yaw/roll/throttle) in combinations with many buttons and additional digital axes (thumb hat). They were incredibly control dense for one-handed devices and some even allowed for combinations of button presses to double or triple the functionality of the buttons; far more control dense than modern mice.

But there are 3D action games (3rd person isometric, for example) that call for an input device with two analog sticks (motion and aim) as well as possible linear analog triggers (charging shot distance/force/speed) in addition to other buttons. KBAM won't do this, dual joystick could do it in an awkward or uncomfortable manner... perhaps joystick+mouse, I'd not considered that before... Anyway. A modern controller does this very well and comfortably. It's not very input dense compared to a joystick or keyboard and that's a valid criticism. It doesn't provide as accurate analog control as a mouse or joystick (though I've seen people mod larger/longer thumbsticks and do things that surprise me) and I feel that's also a valid criticism. But for beam-em-ups and various fighting style games, there really isn't much better. Well. A tournament stick is better for 2-D fighting games...

I wouldn't dream of playing a good bullet-hell shooter without dual analog sticks. How about a platformer like Super Meat Boy? It only really requires one stick, but a controller is more conformable to use on the couch than the single stick keyboard things.

If you're tying to have a functional desk/coffee table not loaded down with 10 different input devices, a keyboard, mouse, and dual stick controller will get you 90% of the way there.
Pedal modulation. It's impossible to play any sort of serious racing game without analog throttle/brake controls, you just end up spinning/locking up the tires.
 
Left 4 Dead is a good one as well, thinking about grabbing a couple of those copies.

edit
I got at least one. Might use this one for my g/f to play.
 
Yeah, I'm disagreeing with him too. At least the part about the controller being inherently inferior to a KBAM configuration all the time. (I agree that using a controller for CSGO would be handicapping yourself)

Modern dual analog stick + dual analog trigger (plus buttons) have earned a place next to the KBAM. I love my KBAM for 1st and 3rd person shooters. The one fault I have with it is lack of analog motion (not my mouse view, but my character's feet). And having to frequently dedicate two fingers to motion when I want to use those fingers for pressing keys. That's easily solved with one of those dedicated gaming devices with a thumb-stick for your left hand. That's right, I'm advocating adding "one of the shittiest joysticks ever made" to our beloved keyboard setups so that we won't be restricted to moving in 8 direction relative to our mouselook like we have since the birth of the fps (OK, it started out as 4 directions, but you get the idea).

I love my joystick, and am sad that flight/space sim type games have fallen so far from the forefront. Dedicated joysticks were fantastic input devices allowing for many inputs and multiple analog axes (pitch/yaw/roll/throttle) in combinations with many buttons and additional digital axes (thumb hat). They were incredibly control dense for one-handed devices and some even allowed for combinations of button presses to double or triple the functionality of the buttons; far more control dense than modern mice.

But there are 3D action games (3rd person isometric, for example) that call for an input device with two analog sticks (motion and aim) as well as possible linear analog triggers (charging shot distance/force/speed) in addition to other buttons. KBAM won't do this, dual joystick could do it in an awkward or uncomfortable manner... perhaps joystick+mouse, I'd not considered that before... Anyway. A modern controller does this very well and comfortably. It's not very input dense compared to a joystick or keyboard and that's a valid criticism. It doesn't provide as accurate analog control as a mouse or joystick (though I've seen people mod larger/longer thumbsticks and do things that surprise me) and I feel that's also a valid criticism. But for beam-em-ups and various fighting style games, there really isn't much better. Well. A tournament stick is better for 2-D fighting games...

I wouldn't dream of playing a good bullet-hell shooter without dual analog sticks. How about a platformer like Super Meat Boy? It only really requires one stick, but a controller is more conformable to use on the couch than the single stick keyboard things.

If you're tying to have a functional desk/coffee table not loaded down with 10 different input devices, a keyboard, mouse, and dual stick controller will get you 90% of the way there.

I said it is the worst control scheme. You explained it yourself, a tournaments stick is used because it has a vastly non shitty joy stick. For any game that you would use dual joy sticks you could buy 2 joy sticks. The console controller is an excersize in compromises to just sort of scratch by with a single input device. Could someone proove me wrong and develop a controller with a high quality long joy stick and very nice resonsive buttons, maybe but I have yet to see it, could they figure out a way to allow you to press more than a small subset of buttons, maybe that too, also yet to happen.

Its not about being elitist, which is ironic that the conversation went this way because originally I was pointing out it was fine to use a controller as long as you accept its limitations through satire, people do it when they don't care about how well they perform. But for any game that I have ever played except once that are just really limited there are better input devices for performance.

You made the very mistake where you mistook a controller as the only option for dual joystick inputs. Back in 1998 I knew people who used double joy sticks to do what controllers do in FPS games now, and while the KBAM was better, they certainly were not as bad as people are with console controllers because they could fine tune their aim. If you dont believe it just look at the proliferation of joy stick extenders like kontrolfreak which exactly try to address the fact that console controllers do not have the length to even start to be accurate, that does not touch on their sub standard sensors.
 
Pedal modulation. It's impossible to play any sort of serious racing game without analog throttle/brake controls, you just end up spinning/locking up the tires.

Most gamepads these days have analogue shoulder buttons that are great for this purpose... ala the Xbox 360 controller which is my all time favorite. :)
 
Controller enabled games are like who would for just about all of them anyway. controller = worst possible input device the only reason it exists is because people in living rooms dont want to sit at a table or desk for a real joy stick or mouse and keyboard.

Apparently you have never played a racing game with a keyboard.

And if you argue that is superior, well you lose all credibility.

I play plenty of games on PC with an Xbox controller (all of them except competitive FPS and RTS). The limited controller support games used to have 10 years ago is what really hurt the PC market. Now there are tons of games that are not RTS and FPS games for PC because GOD DAMNIT, there is finally a standard controller to support for PC games.
 
All those games are still better played not on controllers. The controller is simply a bunch of really shitty membrane chiclet keys, and a couple of the shittiest joysticks ever made. All of that is just to get it into a small package so people can play it sitting on a couch and console makers can get a bunch of profit.

There are some games which really benifit from a continuous input device basically a joystick because you need to send steady rate information to the game, IE flying / driving games. Alot of people mistake that need as a need for a controller, but its not a joy stick / wheel or pedal would be way better.

Get a real joystick and it will be a ton more accurate than the controllers for any game you play. There is a reason that input devices are tightly controlled in pro gaming. And where ever they are not controlled no one is using controllers if there is significant competition. Look at fighting games where most of the good players are moved on to higher end fight sticks etc..


Bah. Try playing any 3rd person games with a joystick and not to have the other hand hovered over the keyboard. So why the heck do I want to use a joystick over a controller again?

Give it a break man, I use mouse + kb for FPS just like every self-respecting pc gamer. I got a freakin $100+ fighting stick from Hory for MvC too with usb connector, but I sure as heck won't use THAT or any joystick to play games that are much better suited with controller.

And most of us don't play competitively anyway. We got jobs that aren't professional gaming so that is moot.
 
So while we are on the controller subject, what is a good PC controller, wireless or wired, doesn't matter to me?
 
Most gamepads these days have analogue shoulder buttons that are great for this purpose... ala the Xbox 360 controller which is my all time favorite. :)

I was agreeing with the guy I quoted, some game types just don't work with KBM. Racing games won't work with KB/Mouse, gotta have minimum 3 analog inputs: Steering, throttle, brake.

So while we are on the controller subject, what is a good PC controller, wireless or wired, doesn't matter to me?

360 controller for Windows
http://www.newegg.com/Product/Product.aspx?Item=N82E16823109243
 
I said it is the worst control scheme. You explained it yourself, a tournaments stick is used because it has a vastly non shitty joy stick. For any game that you would use dual joy sticks you could buy 2 joy sticks. The console controller is an excersize in compromises to just sort of scratch by with a single input device. Could someone proove me wrong and develop a controller with a high quality long joy stick and very nice resonsive buttons, maybe but I have yet to see it, could they figure out a way to allow you to press more than a small subset of buttons, maybe that too, also yet to happen.

Its not about being elitist, which is ironic that the conversation went this way because originally I was pointing out it was fine to use a controller as long as you accept its limitations through satire, people do it when they don't care about how well they perform. But for any game that I have ever played except once that are just really limited there are better input devices for performance.

You made the very mistake where you mistook a controller as the only option for dual joystick inputs. Back in 1998 I knew people who used double joy sticks to do what controllers do in FPS games now, and while the KBAM was better, they certainly were not as bad as people are with console controllers because they could fine tune their aim. If you dont believe it just look at the proliferation of joy stick extenders like kontrolfreak which exactly try to address the fact that console controllers do not have the length to even start to be accurate, that does not touch on their sub standard sensors.

I was really disagreeing with the idea that controllers are the worst. They have plenty of limitations and faults, but succeed as decent general input devices. I concede that the modern controller is a compromise made for the sake of comfort and big screen gaming. But they're still developing. The dual analog triggers for racing games were just added in the recent controller generation so they're still improving (Though I'm a bit pessimistic due to the lack of good D-pads and the trend towards touch-screen controllers).

If you game in the living room and the office, a gaming controller is likely your best choice for a third input device unless you are looking for a very specific type of game to play (wheel and pedals, joystick and T-throttle, keypad with thumbstick and fancy mouse). A decade or two ago, I'd have recommended a joystick over a controller in a heartbeat. But the gaming ecosystem has grown up using controllers. The travesty is that most of them have such a poor D-pad making them barely usable for fighting games. What is up with that? And controllers are hard to beat for local co-op.

The Steam sale could have had a better selection of more controller friendly games though.

- Games like Batman AA/AC and Darksiders work very well with controllers, but the Transformers and Space Marine games have more shooting than the brawlers and so can be served well with a mouse/keyboard (I haven't tried Spiderman).
- A serious racing game that uses the analog triggers as mentioned by others would be a great addition. But there are a few passable arcade racers in there (PAM I know of). I would have liked to see Skydrift.
- I can't imagine a better argument for analog stick+trigger than Super Meat Boy, but I guess Sonic and Bit.Trip Runner will do as platformers.
- Magicka has controller support, and I even tried to use it, but it's far from ideal for that game (demonstrates the button shortage limitation of the controller). It's much better with a keyboard.
- I really enjoyed the Shank games using a controller. I'm sure you could use a keyboard, but a controller was more comfortable for long game sessions with quite a bit of button press repetition. I think Castle Crashers will also work well with a controller, most notably multiple controllers for local co-op.
- I can't believe Jamestown isn't there. Fantastic bullet hell shooter that makes some use of the dual sticks on at least one craft. There is Sine Mora as a bullet hell representative, but I don't really know anything about that game.
- CSGO and Portal 2 are there only there because they're Valve games, they're not really great games to play with a controller despite having controller support.
- Audiosurf is nice, but I like the dual stick action of Beat Hazard better for controllers.

Overall I think they're promoting living room gaming over just controller gaming as they haven't really selected the best controller enables games in the library for the sale. But I'm sure they'll all be on sale at some point over the holiday,
 
Try playing Burnout Paradise without a 360 controller on PC. Can't be done. True story.
 
I was agreeing with the guy I quoted, some game types just don't work with KBM. Racing games won't work with KB/Mouse, gotta have minimum 3 analog inputs: Steering, throttle, brake.



360 controller for Windows
http://www.newegg.com/Product/Product.aspx?Item=N82E16823109243



Ahh I understand now.

And I totally agree on the Xbox 360 controller, it's hands down the best PC gamepad I've ever used. The only thing that even comes close is the old Logitech Rumblepad and even that is a distant second. :D
 
The thing is almost all the reasons for gaming with controllers have absolutely nothing to do with the actual game itself, they are all accessory reasons. IE don't want to sit at a desk or have a surface to work with, not willing to buy separate gear for games that require separate styles of input. And the big one is software, sure console controllers are the most widely used game input devices, depending on what you label a game,because I think KBM beats it if you count all games including solitaire. But the software could be fixed if anyone gave a rats ass, IE programmers can detect separate keyboards and mice for multiplayer gaming, jamestown does it. But since MS is now in the console business they feel better about not bothering to standardize multiple input recognition to make it easy on developers.

So to answer the post about what is the best controller, well if you use windows then its the xbox 360 controller, reason is of course all accessory reasons, it is the one the most games support and recognize, if you use other controllers you might end up doing alot of customizing with programs and drivers to get it working, but since the whole point of controllers is all the accessory reasons and ease of use then why would you want to screw around with custom configs and drivers? you just want it to work right? However the Dpad sucks, and the very few fight game pros I have seen who do use controllers do not touch xbox 360 controllers. So hardware wise it might be the worse.

Also to the other poster speaking of the wide use and software, the problem with controllers is not software it is hardware, notice half the games out there recognize their controllers are so bad that they just work with auto aim. No amount of software is ever going to fix controllers until someone is willing to focus on the shitty hardware in all of them.
 
Apparently you have never played a racing game with a keyboard.

And if you argue that is superior, well you lose all credibility.

I play plenty of games on PC with an Xbox controller (all of them except competitive FPS and RTS). The limited controller support games used to have 10 years ago is what really hurt the PC market. Now there are tons of games that are not RTS and FPS games for PC because GOD DAMNIT, there is finally a standard controller to support for PC games.

I don't agree with this, there were plenty of controllers back in those days you could buy for a PC, if there was any fault it was on the controllers makers for not getting together and standardizing their input. Now days it is hardly different, only the xbox 360 controller has much widespread support from games, and even its support is flakey, MS keeps going back and fourth on how much it is willing to support it, they got rid of the wireless adapter for a while, then they brought it back, the drivers don't even work for things like the chatpad for navigating windows etc... In fact the controller to this day fails at its task, if you have a controller isnt the whole point that you only want to use that controller? Good luck, because I own and HTPC decked out with 3x silver xbox controllers, wireless mice, keyboards, wired as well and smart phones and the controllers do not work to navigate windows unless you make custom configs with a programs like joy2key. Now maybe something like a logitech controller will but then the multi controller support gets flaky. iIs not about having a standard controller, its about having a standard API that all controller makers can use. What you miss is that sooner or later everyone who used a controller gave up, because it only worked when you were not competing against other people, heck I know a guy who started PC gaming in the last couple years and was a hardcore xbox controller user, he tried to argue with me too, he resisted change but even he is breaking down as he has now moved to controller in one hand mouse in the other lol. All this made it seem like controllers were not supported on the PC, it wasnt that its just that there is hardly any incentive. The reason controllers flourish in the console world is only half because they are convienient for the living room, the other half is the fact that the console makers mostly try to force you to use them there for leveling the playing field.
 
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