PSA: Stay away from Hitman Absolution if you like the series.

I don't disagree with this for the most part.



Sure they do. You just don't agree with them. ;)




Such as it was.

I daresay Jesper would have still brought something considerably better to the table. On a smaller scale it's like John Williams missing from a Star Wars movie.





I have the Pro Edition although quite frankly that shouldn't be necessary to begin with.



Deal with this: Agent 47 (think about it) wouldn't have any contigencies or off the radar backup for himself. No hidden assets or stashes. This is someone who wouldn't trust ANYONE completely. I simply can't believe he wouldn't have secrets for himself in a "worse case scenario" which this game obviously is story wise.






Yes.





It's very inconsistent even at just Normal difficulty. To a point I can buy that people in the same outfits are you are going to be more sensitive but gee whiz.

Wanna a good laugh? Play this game at Purist level and watch how disguises are rendered completely useless.




How about non lethal subduing?

I finally just decided I didn't give a rats ass and I've had a great time after that but the excuses some folks make for some of this is laughable.

You can't do ANYTHING in this game without being penalized for it. Even silent non lethal takedowns penalize you.

Professionals don't do that? LOL, yeah right.

C'mon that's nonsense and you know it.




Agreed. I'm enjoying the game and at some point I'll look forward to replaying the story mode with lessons learned. I certainly think the PC Gamer 62/100 is considerably towards an extreme I don't agree with at all.

Contracts really has a crazy amount of potential for this game.
I've noticed a few people mention that the disguising mechanic doesn't work on "Purist"...are you not able to use "instinct" at all on "Purist"?...like when you use the gardener disguise on the first level on expert you have to hold the instinct button when you're close to gardeners or they'll spot you.
 
I've noticed a few people mention that the disguising mechanic doesn't work on "Purist"...are you not able to use "instinct" at all on "Purist"?...like when you use the gardener disguise on the first level on expert you have to hold the instinct button when you're close to gardeners or they'll spot you.

No, I'm pretty sure Purist has no anything in regards to helping you out.

Searching "hitman purist" yields this as one of the first results, lol.

http://www.reddit.com/r/Games/comments/13jfke/hitman_absolution_purist_difficulty_is_borderline/
 
Also, what's the deal with the Pro Edition weapons? I supposedly bought the Pro Edition but I have not seen the special weapons for use anywhere in the game thus far.
 
I loved Blood Money, but on a recent play thru it was REALLY evident how dated that game is....BM IS REALLY, REALLY DATED...but I am glad that I played it thru again because it has allowed me to appreciate Hitman Absolution even more.

My biggest problem with Absolution is that it's REALLY, REALLY MODERN. The game mechanics are just awful in absolution i can't stand playing it at all.
 
In regards to scoring, I agree, it's funky. Sometimes I've finished a mission having not killed or even subdued anyone but the target, no being "spotted", etc. Yet I still don't get the "Silent Assassin" rank because I didn't use the specific "signature" method of assassination the game wanted me to use. Which IMO is bullshit...whether you strangle a guy or make a chandelier fall on him, either way you should still get the highest rank. Sure, you can get BONUS points for doing the special kills, but it shouldn't lower your rank.

Also, there is a lot of cool things to find in some of the missions, and not all of it is obvious. However, it sometimes requires you to just run around shooting everyone so you can access all the areas of the map in order to scope it out to plan how you want to do the mission, and then restart. Some places you really can't get access to without taking out a few guys.

I don't even worry about it and do what needs to be done and I'm having a lot of fun.

The more I play this the happier I get with it for the most part. My quibbles are just that: Quibbles. Not wrist slicing end of the world things. ;)

This is a fairly lengthy campaign. I'm impressed. I've had a number of situations where I've pulled out some of my old tricks from the older games, too. :)




I've noticed a few people mention that the disguising mechanic doesn't work on "Purist"...are you not able to use "instinct" at all on "Purist"?...like when you use the gardener disguise on the first level on expert you have to hold the instinct button when you're close to gardeners or they'll spot you.

Pretty much. I'll re-try it soon to double check but instinct was all but nonfunctional when I tried that.



Also, what's the deal with the Pro Edition weapons? I supposedly bought the Pro Edition but I have not seen the special weapons for use anywhere in the game thus far.

Contracts mode. In the Safe House.
 
My biggest problem with Absolution is that it's REALLY, REALLY MODERN. The game mechanics are just awful in absolution i can't stand playing it at all.

Im not following you at all on this. In fact Im the opposite, I think the game mechanics were horrible in Blood Money when compared agains HA. HAs controls are excellent as long as you use a controller. I am using a ps3 controller with motion joy software that emulates a 360 game pad. Now before you go all high and mighty Keyboard & Mouse on me, 3rd person stealth / action games are better suited for joystick controls over KBM. KBM is the best for FPS and gamepads are the best for 3rd person & sports games.
 
Im not following you at all on this. In fact Im the opposite, I think the game mechanics were horrible in Blood Money when compared agains HA. HAs controls are excellent as long as you use a controller. I am using a ps3 controller with motion joy software that emulates a 360 game pad. Now before you go all high and mighty Keyboard & Mouse on me, 3rd person stealth / action games are better suited for joystick controls over KBM. KBM is the best for FPS and gamepads are the best for 3rd person & sports games.

Speaking for yourself.

I kick ass with KBM on pretty much all of those kinds of games except, of course, racing and sports.
 
Yes, but like max payne 3, HA is a console port that was designed for controllers. It has auto aim assist and everything which makes KB&M kinda suck, which is why you see some KB&M users complain about the gameplay mechanics. As a rule 3rd person games are mostly designed with Gamepads in mind (GTA IV, Saints Row the 3rd, MP3, Assassins Creed1,2&3...etc).

Back on topic, I am on the last mission now and gotta say this game has been excellent. Don't wanna spoil anything for anybody but smashing skulls in with a Judicial Mallet and hiding as a Samuri have been totally epic! This game covered the whole gammut of diverse locations & situations....yes there were several boards that I did not like, but there are several boards that I will play over and over and over again when I am bored ( just like I did with BM).
 
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I agree.. it was a lot different then any of the other hitman games.... Not in a good way!
 
Got to play more last night, I'm still enjoying it quite a bit. The disguise thing isn't too bad on Normal, but on Hard or higher it gets pretty useless.

It's kind of hard to balance what makes sense and what doesn't with the disguises. Obviously, the way it worked before (where you were basically invisible with a disguise) wasn't realistic at all, but I also don't think any enemy of a certain disguise type being able to figure you out in a matter of seconds is realistic, either. As if everyone in a given organization would know who everyone else is...
 
It's kind of hard to balance what makes sense and what doesn't with the disguises. Obviously, the way it worked before (where you were basically invisible with a disguise) wasn't realistic at all, but I also don't think any enemy of a certain disguise type being able to figure you out in a matter of seconds is realistic, either. As if everyone in a given organization would know who everyone else is...

no you weren't "basically invisible", every npc you got near in hitman:bm would be as likely to recognise you based on your notoriety, which increased more or less depending on how sloppy you were with each contract. either way you could never just stand there, since there was always a chance to be revealed.

what they did here was throw the baby out with the bathwater, and just reduce everything to a black and white/yes or no. if you're wearing the same disguise, you get caught. if you're wearing a different disguise from the npc who just saw you, NOW you're invisible. which also means when they spam the map with every character on every path, they become worthless. so then you're reduced to sneaking around all the time, or becoming some killing machine just to make your way to the mark.
 
I have to say if I boil all my quibbles down to just one thing that a 500-600Mb sized patch could easily fix it's this: The disguises are broken. It's that simple. Fix that and you have gold as far as I'm concerned.

It's not just "guys wearing the same clothes make you in three seconds" either which is oversensitive as well. Anyone that's played this game for a while knows what I mean.

Or sometimes being spotted through walls. Or hitting perfectly silenced headshot kills with no one around and you still raise alert sensitivity. Stuff like that. It's broken.

If they could just tweak and refine this it would go a long ways. It needs to happen.

http://www.rockpapershotgun.com/2012/11/23/hitman-absolution-verdict/

Pretty fair breakdown.
 
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Still pretty sure the disguise thing is working as intended. About disguises:

1. Mobs with a specific disguise can see you're an imposter if you wear that exact disguise. Fix: wear another disguise that isn't 47's suit. Fx if you find yourself in a level with chipmunks and scarecrows (you wont, sadly), wear the chipmunk disguise to mingle with the scarecrows and vice versa.
2. One specific disguise can be restricted to specific areas of a level. So you may need to change to proceed to other parts.

In any case its not a game-breaking thing if you cant disguise yourself from even anyone, since redirecting mobs attention by using the environment actions, throwing stuff or shooting with a silenced weapon should get you by to wherever you need to go if you do it right.

If you can't accept not being able to hang around hiding in plain sight at will, then ask yourself if a stealth game is for you?

My only complaint right now is that the contracts server is having a hard time.

Also, definitely recommend playing on normal. The game just works best on normal.
 
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Play stealth mode all the time??? Aint nobody got time fo dat!
http://www.youtube.com/watch?v=bFEoMO0pc7k

Is contracts any good? I haven't had a chance to try it out...I just finished the campaign with only 1204 kills which is pretty dang stealthy :)

Still pretty sure the disguise thing is working as intended. About disguises:

1. Mobs with a specific disguise can see you're an imposter if you wear that exact disguise. Fix: wear another disguise that isn't 47's suit. Fx if you find yourself in a level with chipmunks and scarecrows (you wont, sadly), wear the chipmunk disguise to mingle with the scarecrows and vice versa.
2. One specific disguise can be restricted to specific areas of a level. So you may need to change to proceed to other parts.

In any case its not a game-breaking thing if you cant disguise yourself from even anyone, since redirecting mobs attention by using the environment actions, throwing stuff or shooting with a silenced weapon should get you by to wherever you need to go if you do it right.

If you can't accept not being able to hang around hiding in plain sight at will, then ask yourself if a stealth game is for you?

My only complaint right now is that the contracts server is having a hard time.

Also, definitely recommend playing on normal. The game just works best on normal.
 
no you weren't "basically invisible", every npc you got near in hitman:bm would be as likely to recognise you based on your notoriety, which increased more or less depending on how sloppy you were with each contract. either way you could never just stand there, since there was always a chance to be revealed.

what they did here was throw the baby out with the bathwater, and just reduce everything to a black and white/yes or no. if you're wearing the same disguise, you get caught. if you're wearing a different disguise from the npc who just saw you, NOW you're invisible. which also means when they spam the map with every character on every path, they become worthless. so then you're reduced to sneaking around all the time, or becoming some killing machine just to make your way to the mark.

Fair enough. And yeah, I forgot about that mechanic in BM, I guess I was thinking of some of the previous games before that. That seems like it would be preferable over what we have now in Absolution.
 
Still pretty sure the disguise thing is working as intended. About disguises:

1. Mobs with a specific disguise can see you're an imposter if you wear that exact disguise. Fix: wear another disguise that isn't 47's suit. Fx if you find yourself in a level with chipmunks and scarecrows (you wont, sadly), wear the chipmunk disguise to mingle with the scarecrows and vice versa.
2. One specific disguise can be restricted to specific areas of a level. So you may need to change to proceed to other parts.

In any case its not a game-breaking thing if you cant disguise yourself from even anyone, since redirecting mobs attention by using the environment actions, throwing stuff or shooting with a silenced weapon should get you by to wherever you need to go if you do it right.

If you can't accept not being able to hang around hiding in plain sight at will, then ask yourself if a stealth game is for you?

My only complaint right now is that the contracts server is having a hard time.

Also, definitely recommend playing on normal. The game just works best on normal.

problem being hitman isn't a stealth game, it's a hitman game. this entire thread just went completely over your head if you still haven't figured that part out yet. and if you enjoy derping around on normal then congrats, you're the target casual market that they engineered this for. with about half the npcs and their lazy reaction times, it doesn't really matter what you do, you could simply stroll through the entire map spamming "instinct" whenever you're about to be discovered, then just go about your business as if nothing happened.

where's the challenge? it's not a hitman game you're playing anymore, just a dress-up fps and a poor one at that.
 
problem being hitman isn't a stealth game, it's a hitman game. this entire thread just went completely over your head if you still haven't figured that part out yet. and if you enjoy derping around on normal then congrats, you're the target casual market that they engineered this for. with about half the npcs and their lazy reaction times, it doesn't really matter what you do, you could simply stroll through the entire map spamming "instinct" whenever you're about to be discovered, then just go about your business as if nothing happened.

where's the challenge? it's not a hitman game you're playing anymore, just a dress-up fps and a poor one at that.

First of all you are not really clear on what you are actually dissatisfied with specifically here? You're too good for the label "normal"? If you're going for a good score then normal is not that easy. It seems appropiate. And instinct is great for getting to know the game and the levels. You are blowing things out of proportions. Human beings dont like change but seriously try to adjust a little bit before you write novels on your hurt feelings (this goes for everyone). Do yourself a favor and save yourself from unnecessary nerdrage when playing Purist before you understand the game sufficiently, finish the game on normal first, take notes, then try on Purist.
 
Or they can just fix the cops/cooks/other idiots spotting you through massive crowds thing.
 
I've only played one of the hitman games and it was a blast. When played out correctly the game is like watching a movie, however, the only way I was patient enough to be it was to grab the M16 on each level and create a bottleneck and blow everyone away until I got the correct people.
 
Or they can just fix the cops/cooks/other idiots spotting you through massive crowds thing.

While I dont agree with the way they did that, you are supposed to turn you back on them to reset the attention level. That is indeed pretty fucked up because it measn you have to circle around yourself like a moron in that train station level.
 
While I dont agree with the way they did that, you are supposed to turn you back on them to reset the attention level. That is indeed pretty fucked up because it measn you have to circle around yourself like a moron in that train station level.


Not directed at you but I've been amazed at some of the mental gymnastics and excuses I've seen some people make for this. It's broken. That simple.

I get the argument that it can't be exactly like it was in Blood Money because the level design is different. That's fine. It can still be refined and fixed to a point much better than it is now.

http://forums.eidosgames.com/showthread.php?t=130441
http://forums.eidosgames.com/showthread.php?t=130821

Skim those threads. IO has had people directly respond including in those threads so there's NO way they aren't aware of the overriding common denominator complaints at this point.

Did they test this game at all before releasing it? I wonder.

http://forums.eidosgames.com/showthread.php?t=131041

Some of the responses in this thread are telling. This post said it as good as any:

If the demo had been, The King Of Chinatown, then Yes. very much so.

If the demo had been a go from Point A to Point B with the disguise system going berserk, then I might not have.

If it had been the latter, I would NOT have bought the game at full price. I would have waited for news of a patch AT LEAST.



This would make me giddy: http://forums.eidosgames.com/showthread.php?t=130528
 
Not directed at you but I've been amazed at some of the mental gymnastics and excuses I've seen some people make for this. It's broken. That simple.

I get the argument that it can't be exactly like it was in Blood Money because the level design is different. That's fine. It can still be refined and fixed to a point much better than it is now.

http://forums.eidosgames.com/showthread.php?t=130441
http://forums.eidosgames.com/showthread.php?t=130821

Skim those threads. IO has had people directly respond including in those threads so there's NO way they aren't aware of the overriding common denominator complaints at this point.

Did they test this game at all before releasing it? I wonder.

http://forums.eidosgames.com/showthread.php?t=131041

Some of the responses in this thread are telling. This post said it as good as any:



If it had been the latter, I would NOT have bought the game at full price. I would have waited for news of a patch AT LEAST.



This would make me giddy: http://forums.eidosgames.com/showthread.php?t=130528

No seriously. You could rightfully say something like that the checkpoint save system sucks ass, and I would agree with you. But complaining because you dont have a lazy and easy solution to hide in plain sight whenever you want to in a stealth game? Come on. Lets be honest, the truth is the world has no shortage of obnoxious dumbass whinebags.

Anyway. Looking forward to the HD collection! Gonna be sweet!
 
But complaining because you dont have a lazy and easy solution to hide in plain sight whenever you want to in a stealth game? Come on. Lets be honest, the truth is the world has no shortage of obnoxious dumbass whinebags.

There's certainly some of that, too, but there's no question that the detection system/disguise setup is broken in this game as is.

Again, I cite Blood Money. Was that perfect? No. But that detection/disguise setup was world's better than the way this game's is. You couldn't be lazy and hide in plain sight forever in that game, either, but it worked a hell of a lot better than it does in Absolution.
 
There's certainly some of that, too, but there's no question that the detection system/disguise setup is broken in this game as is.

Again, I cite Blood Money. Was that perfect? No. But that detection/disguise setup was world's better than the way this game's is. You couldn't be lazy and hide in plain sight forever in that game, either, but it worked a hell of a lot better than it does in Absolution.

The detection system makes sense in relation to the level design. Would be too easy to escape the cops in the run away missions if you could subdue one guy take his clothes and more or less just walk past the rest of them. This takes root in the fact hey wanted absolution to be a story driven game rather than the usual systematic chain of missions. The detection system is however broken in some places on the harder difficulties where some mobs could see you through walls, yes. Ofcourse those occurences should be fixed. If only we had quicksave this wouldnt actually be such a big bother. In conclusion, whoever invented checkpoint saving is an asshole.
 
The detection system makes sense in relation to the level design.

The concept yes. The execution is broken.


Would be too easy to escape the cops in the run away missions if you could subdue one guy take his clothes and more or less just walk past the rest of them.

I agree.


This takes root in the fact hey wanted absolution to be a story driven game rather than the usual systematic chain of missions.

Which hindsight being 20-20...they shouldn't have done that.


The detection system is however broken in some places on the harder difficulties where some mobs could see you through walls, yes.

I'll say! Or I love being spotted and losing 1300 points when I hit a perfect silent shot with a pistol to the back of a guy's head and NO ONE else is around. Stuff like that. I've been seen through walls every so often as well.

I'm sure anyone that's played this game will be able to match notes with us on a number of situations where you just say "Damn this thing's broken."


Ofcourse those occurences should be fixed. If only we had quicksave this wouldnt actually be such a big bother. In conclusion, whoever invented checkpoint saving is an asshole.

Quicksaves would be nice but don't fix the problems which it looks like you and I essentially agree on.

I can't see myself replaying the story mode in this again in its present form. Normal arguably had the best balance, at least going by consensus. I saw a guy named Tetsuo posting in either this thread or the PC gamer area saying it was terrible but I never did see from him which mode he played with and how things fared with him in general.

By my own experience, going past Normal was utterly fruitless and pointless. If you haven't tried that yet, do so just so you can really take in how broken this setup is if you have any doubts.
 
I'll say! Or I love being spotted and losing 1300 points when I hit a perfect silent shot with a pistol to the back of a guy's head and NO ONE else is around. Stuff like that. I've been seen through walls every so often as well.

Yeah, even on Normal that is way broken. It makes it so I rarely, if ever use guns, which is sad because the game has quite a few cool ones. The only times I use them are when I fuck up and get pissed, going on a killing rampage. It's also a good way to learn the map, as well. ;)
 
Yeah, even on Normal that is way broken. It makes it so I rarely, if ever use guns, which is sad because the game has quite a few cool ones. The only times I use them are when I fuck up and get pissed, going on a killing rampage. It's also a good way to learn the map, as well. ;)

That's true.

Maybe I ought to try Easy and see if there's any refinement there at all.


I really did enjoy the game more once I got past the early parts where they give you the trust garrotte and some crap pistol that made enough noise to wake up the dead that no one would use.

It's beyond lame that you don't have a safe house and loadout choice even though yes, Agent 47 is AWOL and on the run. There's NO way someone like him wouldn't have a "holy shit worse case scenario" hidden stash of goodies located in one if not several places.

I just finally ignored the points and played. A lot of times, though...I don't know about you but I had to rack up a decent body count to get something done in some of those levels. ;)
 
The biggest examples are basically the open ones, with a lot of the same guys around, but still being able to spot you. That's really my biggest gripe. I understand if guys of a clique can spot you while you're next to them. But from 100 feet? I don't think so...
 
In the other Hitman games, you earned dollars; in this game, you earn points.

I could write more, but that pretty much sums up my feelings toward this game (and it's TRUE).

I'd advise most people to read the game's wikipedia article for the plot, and then DL sniper challenge (that one is actually pretty good).
 
I really did enjoy the game more once I got past the early parts where they give you the trust garrotte and some crap pistol that made enough noise to wake up the dead that no one would use.

It's beyond lame that you don't have a safe house and loadout choice even though yes, Agent 47 is AWOL and on the run. There's NO way someone like him wouldn't have a "holy shit worse case scenario" hidden stash of goodies located in one if not several places.

I just finally ignored the points and played. A lot of times, though...I don't know about you but I had to rack up a decent body count to get something done in some of those levels. ;)

So far I have been able to get through all missions without being spotted and only killing the targets. However, like I said, oftentimes that is not enough for Silent Assassin for some inexplicable reason. I generally have to subdue a person to get a disguise (I feel some of the missions are probably next to impossible without doing so, even on Normal...I can't even imagine Purist) but I always hide the bodies so it is a net point loss of zero.

I will admit, though, that I have gotten pretty frustrated with having to do some missions upwards of 20 times to get it "right". I know that is part of the Hitman experience, but the lack of any sort of manual save system coupled with the broken disguise/weapon silencer issues makes it that much more annoying. And again, this is all on Normal. I think I tried one or two missions on Hard or Expert and said fuck it. Mostly, the extra enemies (especially several who will NOT FUCKING MOVE AT ALL even if you throw an object to distract) and the broken disguise system made it unbearable.

So yeah, things that are broken:

-Point/rating system
-Disguises (to a degree)
-Enemy hearing distance for silenced weapons
 
So far I have been able to get through all missions without being spotted and only killing the targets. However, like I said, oftentimes that is not enough for Silent Assassin for some inexplicable reason. I generally have to subdue a person to get a disguise (I feel some of the missions are probably next to impossible without doing so, even on Normal...I can't even imagine Purist) but I always hide the bodies so it is a net point loss of zero.

Exactly.



I will admit, though, that I have gotten pretty frustrated with having to do some missions upwards of 20 times to get it "right". I know that is part of the Hitman experience, but the lack of any sort of manual save system coupled with the broken disguise/weapon silencer issues makes it that much more annoying.

Actually that isn't part of the Hitman experience. This is where I had to agree with Tom Francis' review from PC gamer.

In the previous Hitman games the only "getting it right" was the way YOU, the player, wanted to get it done.



And again, this is all on Normal. I think I tried one or two missions on Hard or Expert and said fuck it. Mostly, the extra enemies (especially several who will NOT FUCKING MOVE AT ALL even if you throw an object to distract) and the broken disguise system made it unbearable.

The game is unplayable above Normal as far as I'm concerned.



So yeah, things that are broken:

-Point/rating system
-Disguises (to a degree)
-Enemy hearing distance for silenced weapons

Spot on. They could patch all of these things with relatively little difficulty (for them) and it would go miles.
 
First of all you are not really clear on what you are actually dissatisfied with specifically here? You're too good for the label "normal"? If you're going for a good score then normal is not that easy. It seems appropiate. And instinct is great for getting to know the game and the levels. You are blowing things out of proportions. Human beings dont like change but seriously try to adjust a little bit before you write novels on your hurt feelings (this goes for everyone). Do yourself a favor and save yourself from unnecessary nerdrage when playing Purist before you understand the game sufficiently, finish the game on normal first, take notes, then try on Purist.

pretentious much? not sure why you feel the need to make a defense or what you're even doing here, since it seems like you have zero frame of reference to any other hitman games. there are other threads that would be much more "appropriate" for you to talk about how much you're enjoying this, that are not about gameplay in relation to previous titles. I knew exactly what I was getting into and what I was expecting, and got it anyway since it's called hitman, and made by the same devs that did the rest of the series. I saw more than enough gameplay to know that playing on purist would be a complete waste of time, not like this even has anything to do with what mode we're on. who's blowing things out of proportion now, if you have no real arguments to make then just accuse people of getting emotional over a forum post I guess :rolleyes: ...

it's not just about how they threw out previously effective mechanics to shoehorn a competitive scoring system into the game, but how broken this gameplay is to begin with. why would you need to derp around on normal, when you could more easily accomplish the same thing just by strolling through each level shooting everyone in the face? you're having fun because it's easy. not that there's anything wrong with this, unless you were to accuse other people of an elitist attitude just for pointing it out.
 
pretentious much? not sure why you feel the need to make a defense or what you're even doing here, since it seems like you have zero frame of reference to any other hitman games. there are other threads that would be much more "appropriate" for you to talk about how much you're enjoying this, that are not about gameplay in relation to previous titles. I knew exactly what I was getting into and what I was expecting, and got it anyway since it's called hitman, and made by the same devs that did the rest of the series. I saw more than enough gameplay to know that playing on purist would be a complete waste of time, not like this even has anything to do with what mode we're on. who's blowing things out of proportion now, if you have no real arguments to make then just accuse people of getting emotional over a forum post I guess :rolleyes: ...

it's not just about how they threw out previously effective mechanics to shoehorn a competitive scoring system into the game, but how broken this gameplay is to begin with. why would you need to derp around on normal, when you could more easily accomplish the same thing just by strolling through each level shooting everyone in the face? you're having fun because it's easy. not that there's anything wrong with this, unless you were to accuse other people of an elitist attitude just for pointing it out.

There's not one rational sentence or argument for your dissatisfied position in that bunch of rabble. What's the point of this whining? What is it exactly you don't like so much? And how come thats going to negate all the things the game does right?
 
I think I've read enough. You're putting this game up on a pedestal, and it's broken. I feel like I'm in some kind of twilight universe whenever I open this thread. I'll leave it at that, there's no point in reading this garbage for me anymore, since it's going absolutely nowhere, that's clear. I've agreed with you on a few points, and then you seemed to agree as well, but now it's just getting to the point where I'm grabbing my hair and laughing.

Enjoy your perfect Hitman game, while the rest of us hope that the developers actually fix what needs fixing.
 
I think I've read enough. You're putting this game up on a pedestal, and it's broken. I feel like I'm in some kind of twilight universe whenever I open this thread. I'll leave it at that, there's no point in reading this garbage for me anymore, since it's going absolutely nowhere, that's clear. I've agreed with you on a few points, and then you seemed to agree as well, but now it's just getting to the point where I'm grabbing my hair and laughing.

Enjoy your perfect Hitman game, while the rest of us hope that the developers actually fix what needs fixing.

Hold on, nowhere did I say this game is perfect. Read my first post in the hitman thread. But a curious number of people think the game is "broken" just because they dont agree with the tweaking to the detection system. It's not broken. Its not working well on the higher difficulties but if you get too frustrated you could turn it down. Saying the game is "broken" is rediculous if you actually tried the game. You don't throw an entire game under the bus (especially one that's promising in a number of other ways) because you disagree with the tweaking thats done to one aspect of the game compared to a precessor, right at release. Smells an awful lot like certain people just wants the game to fail.

Sidenote: The devs already said a while ago they are looking into tweaking the detection system. You can find that information on the official whineforum. lol
 
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Hold on, nowhere did I say this game is perfect. Read my first post in the hitman thread. But a curious number of people think the game is "broken" just because they dont agree with the tweaking to the detection system. It's not broken. Its not working well on the higher difficulties but if you get too frustrated you could turn it down. Saying the game is "broken" is rediculous if you actually tried the game. You don't throw an entire game under the bus (especially one that's promising in a number of other ways) because you disagree with the tweaking thats done to one aspect of the game compared to a precessor, right at release. Smells an awful lot like certain people just wants the game to fail.

Sidenote: The devs already said a while ago they are looking into tweaking the detection system. You can find that information on the official whineforum. lol

I've played ALL the hitman games religiously, I KNOW what they need to be. This isn't it. That said, I've stated numerously that this game has MASSIVE potential, I think Q can back me up here on that. I'm still playing the game, and it's 'fun', but it's not Hitman TO ME. That's JUST ME.

I had a discussion with Q last night about the developer process (having actually worked in the video game field as a programmer). Long story short, they fucked up, and now they'll hopefully reconcile everything. We can hope it'll be the 'patch' fix that we not only need, but want.
 
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