Rumored Xbox 720 and Xbox Surface specs?

JoeUser

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http://blog.gsmarena.com/xbox-surface-specs-leak-detail-a-7-inch-tablet-and-powerful/

Xbox 720:

- Two IBM POWER7 SCMs with six cores clocked at 3.1GHz each (12 core CPU)
- 5GB of system memory
- AMD-sourced GPU with 1.2GB RAM and full DirectX 11
- 250GB 2.5″ 10K RPM hard disk.

Xbox Surface

- 720p Screen (LED LCD)
- 288MB RAM
- Bluetooth, Wi-fi, Full size SD slot

Looks to be the Surface is going to be a Wii-U type device instead of an actual stand-alone gaming tablet.

The 720 specs seem to be legit, at least given the probable price point and currently available technology.

Thoughts?

Xbox-Surface-Specs_thumb.jpg
 
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Too much hardware on the 720, it would be way too loud with those two cpus and useless for a gaming platform.

10k rpm hdd at 250 gb would cut into an already horrible margin so I think it would still be a 7k.

The dedicated memory to the gpu is believable though.
 
Are they trying to do something similar to Wii U with Surface?

I don't see whats so interesting about Wii U controller but if other companies are copying them then perhaps I'm missing something
 
Sounds like console fanboy wishful thinking to me. By all accounts, the next gen of consoles isn't likely to be that impressive. The companies aren't up for spending massive amounts of money as consumers don't seem to be up for expensive hardware.

That list in particular was written by someone who knows dick about computer hardware. Some real giveaways:

1) SCSI drive. SCSI is dead, it is a legacy technology only at this point. You do not see it in new hardware, only as something used for older systems. It has been replaced with SAS. No way MS would use it as it would literally just cost more to get less. Also no reason to use SAS. The point of SAS over SATA (and generally the same for SCSI over IDE) is for multi-user loads where you have lots of simultaneous access and random reads and writes. There is no gain in something like a gaming system since it isn't just single user but single task.

2) 10k drive. No way in hell. They are expensive, hot, and useless for this. A 7200rpm drive is plenty fast for storing games, and if they decided to go more money for more speed, SSD would be what they'd choose for size, heat, and speed.

3) 22.2 sound. There's no such thing. NHK is playing around with such a spec, but it isn't anything on the market. No interface for it, etc. It is the kind of thing seen only in special setup demo systems and so on, no commercial finalization.

4) 1440p video output. For one, there's no such thing. While people informally use the term to talk about higher rez computer monitors, it isn't an ATSC spec or anything, it doesn't actually have any meaning. Also there's all kinds of no reason for a console to have it, TVs are not going to be made like that. The next step the industry seems to be interested in is 4k, 3840x2160 in particular.


There are other unlikely things, but those are just flat out "only form someone who doesn't know computers" specs.
 
3) 22.2 sound. There's no such thing. NHK is playing around with such a spec, but it isn't anything on the market. No interface for it, etc. It is the kind of thing seen only in special setup demo systems and so on, no commercial finalization.

Theres also 64bit audio... In studios you use 24bit mostly. Sometimes you use 32 or 32float, but there is next no hardware that isn't stupid expensive that actually has some kind of 32bit playback (most stuff will play 24/32bit but actually doesn't). The only company I know of that uses 64bit (experimentally I think, and this is just what someone in a studio told me, I don't know for a fact) is the BBC. Trying to buy a soundcard or software that would play 64bit audio is pretty impossible unless you have a pile of money. But even if it was remotely true, that would be totally useless for an entertainment device...

It's also weird that they don't have 1600p... which HDMI actually supports.
 
Theres also 64bit audio... In studios you use 24bit mostly. Sometimes you use 32 or 32float, but there is next no hardware that isn't stupid expensive that actually has some kind of 32bit playback (most stuff will play 24/32bit but actually doesn't). The only company I know of that uses 64bit (experimentally I think, and this is just what someone in a studio told me, I don't know for a fact) is the BBC. Trying to buy a soundcard or software that would play 64bit audio is pretty impossible unless you have a pile of money. But even if it was remotely true, that would be totally useless for an entertainment device...

It's also weird that they don't have 1600p... which HDMI actually supports.

Actually 64-bit audio processing isn't all that rare. You don't use it as an output format, but for processing internally. Cakewalk Sonar does 64-bit FP processing internally, as do many plugins.

The reason is the same that we do 32-bit FP processing per channel for graphics that will be output at 8-bits per channel: Rounding errors can add up to noticeable artifacts. You process in a higher depth than your target to avoid that.

So that they say 64-bit processing, means it would be in theory possible. You could choose to design a system to process audio internally at 64-bit FP as some pro audio systems do. As a practical matter I doubt they'd bother, 32-bit FP processing is good enough (that's what Windows 7 uses internally) for most things.

In terms of output, there is no such thing as a 64-bit audio DAC, nor would there ever be anything meaningful. We don't even have 24-bit converters that can really get 24-bits of dynamic range. The reason is that is 144dB, and you are talking signal levels so low that you are reaching physical limits, like the noise electrons make bouncing around in the transistors.
 
5gb ram would be weird. I'd honestly be shocked if ram is under 6gb myself. Would like at least 8 though.
 
Sounds like console fanboy wishful thinking to me. By all accounts, the next gen of consoles isn't likely to be that impressive. The companies aren't up for spending massive amounts of money as consumers don't seem to be up for expensive hardware.

That list in particular was written by someone who knows dick about computer hardware. Some real giveaways:

1) SCSI drive. SCSI is dead, it is a legacy technology only at this point. You do not see it in new hardware, only as something used for older systems. It has been replaced with SAS. No way MS would use it as it would literally just cost more to get less. Also no reason to use SAS. The point of SAS over SATA (and generally the same for SCSI over IDE) is for multi-user loads where you have lots of simultaneous access and random reads and writes. There is no gain in something like a gaming system since it isn't just single user but single task.

2) 10k drive. No way in hell. They are expensive, hot, and useless for this. A 7200rpm drive is plenty fast for storing games, and if they decided to go more money for more speed, SSD would be what they'd choose for size, heat, and speed.

3) 22.2 sound. There's no such thing. NHK is playing around with such a spec, but it isn't anything on the market. No interface for it, etc. It is the kind of thing seen only in special setup demo systems and so on, no commercial finalization.

4) 1440p video output. For one, there's no such thing. While people informally use the term to talk about higher rez computer monitors, it isn't an ATSC spec or anything, it doesn't actually have any meaning. Also there's all kinds of no reason for a console to have it, TVs are not going to be made like that. The next step the industry seems to be interested in is 4k, 3840x2160 in particular.


There are other unlikely things, but those are just flat out "only form someone who doesn't know computers" specs.


Haha didn't see the SCSI spec what a tard. Yeah 1440p was like wtf. Even if they were referring 2560x1440 it's not consumer grade anyway. I've never personally seen an LCD TV with that res if one exists at all. Microsoft would not target Hardcore LCD people with a fucking console.
 
Those specs are hilariously fake, no way will they use a dual-CPU solution, nor a 10K platter drive. An SSD would be more likely.
 
http://blog.gsmarena.com/xbox-surface-specs-leak-detail-a-7-inch-tablet-and-powerful/

Xbox 720:

- Two IBM POWER7 SCMs with six cores clocked at 3.1GHz each (12 core CPU)
- 5GB of system memory
- AMD-sourced GPU with 1.2GB RAM and full DirectX 11
- 250GB 2.5″ 10K RPM hard disk.

Xbox Surface

- 720p Screen (LED LCD)
- 288MB RAM
- Bluetooth, Wi-fi, Full size SD slot

Looks to be the Surface is going to be a Wii-U type device instead of an actual stand-alone gaming tablet.

The 720 specs seem to be legit, at least given the probable price point and currently available technology.

Thoughts?

Xbox-Surface-Specs_thumb.jpg

12 Core CPU -No
5GB RAM- that makes no sense.
1.2GB RAM Video Card- that makes no sense.
250GB 2.5" 10k RPM HDD- LOL so hard.

Xbox Surface
720p Screen- that's legit
288MB RAM- Its clear that the person who made this fakes is a troll, from these RAM numbers.
Bluetooth, ect- that's legit.

Such a fake spec sheet.
 
rumored sounds ridiculous, 10k rpm hard drives, really lol people really dream. Dont feed trolls and dont post what they post here at hard.
 
My prediction - the 720 will be well below even a modest gaming PC,and still no native KB/Mouse support.
 
rumored sounds ridiculous, 10k rpm hard drives, really lol people really dream. Dont feed trolls and dont post what they post here at hard.

Exactly. Rumored.

How does that make me a troll? I mean, really? If anything YOUR post is more trolling than mine. I post what I find...I didn't create it.

Sheesh...some peoples thought mentality really make me worry...
 
Because some rumors are too stupid to believe and this is one of them.
 
Because some rumors are too stupid to believe and this is one of them.

A lot of rumors have been "stupid" through out the ages. Doesn't mean they're all false.

Again, I found the article, I posted it in the GAMING section of a TECH oriented forum.

If you don't like it then post somewhere else instead of making assumptions about someone.
 
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