WarZ is the worst game I have ever played discussion thread

Sounds like a game designed to fail quick. Very much designed to cater to the gankers/grifers which means very quickly nobody else will play, and then the gankers will cry because there's nobody left for them to be mean to.

yes just like every one stopped playing dayz.
 
day z is cheaper, no pay to win, no insanely retarded death penalty, and you actually begin with usefull items.


Posted from Hardforum.com App for Android
 
day z is cheaper, no pay to win, no insanely retarded death penalty, and you actually begin with usefull items.


Posted from Hardforum.com App for Android

-the price is negligible
-there is no pay to win
-the death penalty is a game mechanic that is easy to overcome if you suck that bad(aka, press "delete character", then press "create character" for any of the 5 slots you have)
- DayZ in its alpha/beta stage has never changed what items you start with right?(hint: many times, which included guns)
 
Last edited:
yes just like every one stopped playing dayz.

I'm assuming this is sarcasm, so if it isn't you'll have to excuse me, but I'd just like to point out that much of the hype and excitement behind the game has seemingly dropped off a good deal. None of my friends who all played it for a while do anymore, and even the thread on here (and the other forums I frequent) lies dormant most of the time now. I've been meaning to give it a shot again, but the experiences with hackers leaves a really bad taste in my mouth, and there's been so many other games recently to play. Maybe that'll be something to do this weekend.
 
I've a few questions for those who've been playing:

- How's the general atmosphere?

- How are the environments? Interesting? Varied/detailed?

- How are the visuals?
Visuals can add/detract from the atmosphere of a game, so depending on the game, it's important to me.

How is the gameplay in general?

- Is it actually "pay to win"? Or is that histrionics?
I know that you can buy upgrades with in-game gold, and weapons if I remember right, or some such, but it was supposed to "absolutely not" be pay to win, so I'm confused as to those statements.

- Is the griefing actually that bad?
I used to play DayZ alone a lot, and while griefing could suck, it wasn't the biggest issue, the hacking was the biggest problem. I like to play alone, or with my wife or a friend, but if people are just whacking one another all over the place as badly as people are stating, that's just ridiculous.

- Is it possible to avoid players at all? Is there enough space in the environment?

- Do you start with any weapons what-so-ever?


I've actually been keeping up with TWZ, but a lot of what I'm hearing here is contradicting everything I've read, and there's no way I'm putting down the money on the game at this point from the current feedback.

The only way I see these problems being resolved is through the server renting feature there is supposed to be, where you can rent your own server and make it private. But, of course, that requires more money being put into the game... just not to be griefed to friggin' death.

I'm in a game like this for the PvE aspect more than the PvP, because that's more my thing for a zombie game... the atmosphere, having to find things to survive and fight off the undead, not worry about having to be Neo from the Matrix and dodging bullets every two friggin' seconds.

I do like the PvP aspect to some degree, but not to the degree of it being so prominent.

The death penalty feature - should not technically be what it is, FYI, so something is wrong.

The "wait an hour" to play "feature" was only supposed to be in hardcore mode, so it should not be implemented by default. Why are they implementing it in totality?

It was otherwise supposed to be that you just lost all your shit, but that was it, and the "wait an hour" was for hardcore mode.

- Would anyone even recommend buying the game in it's current state?

For those those who don't want to deal with the constant PvP griefing, that is...

I've been waiting a long time for TWZ and stopped dead in my tracks recently with the feedback I've seen, not just here either.

I just want a true, good survival horror zombie title, and DayZ was great in ways, but the bad, boring and glitchy (and hackers) outweighed the good, so I don't see myself going back to it at any point.
 
I've a few questions for those who've been playing:

- How's the general atmosphere?
pretty much the same as dayz, it feels lonely and creepy being in a city with nearly no one there other than a few zombies and the occasional other player.

- How are the environments? Interesting? Varied/detailed?
the portion of the colorado map that is unlocked is pretty nice, its wooded area with small little subdivisions/towns scattered about. Cant really say how varied it will be as we dont know what its like on the entire map. Seems good so far though, lots of houses/stores/buildings..etc

- How are the visuals?
They look pretty good. Definitely not close to the best available. The game is pretty poorly optimized right now though, not running all that well on machines that should have no problem running it.

How is the gameplay in general?
same as dayz, just feels faster/more arcade since its not on a mil sim engine. I think this aspect is being greatly exaggerated since all players are forced into a small section of the map.

- Is it actually "pay to win"? Or is that histrionics?
I know that you can buy upgrades with in-game gold, and weapons if I remember right, or some such, but it was supposed to "absolutely not" be pay to win, so I'm confused as to those statements.

You will not be able to buy weapons, ever. Ammo is/was being tested(for a ridiculous in game price), but even that is not likely to make it. You can buy some food and water, backpack, bandage, clothes, caps..etc and maybe gun attachments. You can also buy melee weapons right now, I guess that may be "pay to win" to some.

- Is the griefing actually that bad?
I used to play DayZ alone a lot, and while griefing could suck, it wasn't the biggest issue, the hacking was the biggest problem. I like to play alone, or with my wife or a friend, but if people are just whacking one another all over the place as badly as people are stating, that's just ridiculous.

Currently that is pretty much all to do after you have played a few days. None of the games features are available yet(such as vehicles ,barricades and bounty system..et). Then add the small playable area with all survivors...yeah.

- Is it possible to avoid players at all? Is there enough space in the environment?

- Do you start with any weapons what-so-ever?


There isnt much room to avoid players in a full server right now with the playable map area so small. sure you can play and "avoid" players if you are sneaky, but odds are great that you will be seeing a lot of players running about, just hope they don't see you. You start with a flashlight that can be used as a melee weapon. Bandages, food, drink..etc are all being tested



The death penalty feature - should not technically be what it is, FYI, so something is wrong.

The "wait an hour" to play "feature" was only supposed to be in hardcore mode, so it should not be implemented by default. Why are they implementing it in totality?

It was otherwise supposed to be that you just lost all your shit, but that was it, and the "wait an hour" was for hardcore mode.

Ive always read it was wait an hour on both modes, softcore being that you lose your backpack and wait an hour, hardcore being the same except you lose everything in your inventory.
And again to explain how this works to the many that don't seem to understand it. You have five character slots, if you die you have a 1 hour lockout of that character, you can still play on the other 4. If you somehow suck enough to be dying once every ~10 minutes or so, then you can just delete any character and make a new one. Takes 3 seconds.
Your character accumulates perks such as a 1% increase in stamina for being alive and running for a while(I don't know the actual times/values), so this is the reason why you are getting a 1 hour penalty befor playing on that character again. Its a small reason to make you want to stay alive on one character.


- Would anyone even recommend buying the game in it's current state?

not at all, its every bit of an alpha. Ask again when the map(s) are unlocked and the key features are implemented. I HOPE its gonna be a good game though.

three characters
 
three characters

It's down to three characters now from five?

Yeah, that was exactly what I always had in mind, as with most others, is that you just grab another one of your characters when you die.

Thanks for that in-depth response, btw...

I'm glad to hear it looks decent and the atmosphere is good. That's a plus at least.

Supposedly, the "incentive" to stay alive is to keep what ever perks you earn the longer you're alive. However, it makes no sense to have five characters and a "time out" mechanic, when, generally, you lose all your perks permanently if you're killed. You should just respawn with nothing, such as in any other game.

Supposedly in "normal", i.e. not hardcore mode, if you die you also keep all of your perks and that was the biggest loss. Though I don't know how much the perks will really add up to in the end. If they're not enough to really add to your character's abilities, I don't even see a point, again, in the "have five characters and a time out mode", as you'd not really be losing all that much anyway.

I'd rather be fighting zombies and for survival that way, rather than a ton of players who seem to have no interest in killing zombies at this point.

Aren't there enough zombies to "keep people busy" at this point? Heh. If not, maybe they ought to do something about that and give people more "fodder" to kill.

Would I even have a chance to kill a zombie and find some good weapons at this rate? Or is everyone just bullet-fodder, as opposed to a zombie meal at this point? Heh.

- How easy/hard is it to come across weapons, food etc?

I was hoping it wasn't just a total slaughter-fest between players, because I really wanted to get into this as an alternative to DayZ.

Does the potential seem there?
Do the devs seem to be making the right changes and going in the right direction at least?

If so, I might buy it, stick it out and see what happens... though with hearing it's not really worth buying at this point, eh...

Definitely sucks, since I'm dying for this very thing, true zombie survival horror, but until/unless they implement the renting of private servers, which I guess I could deal with things in the mean while until then, it's just a PvP-fest.

Damn frustrating. I've been waiting impatiently to get into this.
 
Last edited:
spawn points for guns are pretty rare, same with ammo. Dev team are listening, they just fixed big issue with the advantage people had on low end computers(or just turning the grass textures to low). The potential of the game seems to be there, im hoping its just a different and/or better version of dayz.
 
spawn points for guns are pretty rare, same with ammo. Dev team are listening, they just fixed big issue with the advantage people had on low end computers(or just turning the grass textures to low). The potential of the game seems to be there, im hoping its just a different and/or better version of dayz.

Yeah, I heard about the "grass trick" people were using to whack other people easier.

Shouldn't there be more firearms in the game?

I thought there was going to be more guns.

So what do you primarily find to use as weapons?

Melee at least, I'd hope... axes? Baseball bats? Wood planks? Crowbars?

Evil badgers you can hurl at zombies/players? lol

Or are you just weaponless most of the time?

Edit: just watched a few newer vids, and guys seem to be finding weapons etc. relatively quick/easy, though it could have just been luck...?
 
Last edited:
The one hour respawn in a test phase seems counter intuitive to me. Isn't the idea to get as much feed back as possible? I dono it just seems silly to me.
 
Three hours of gameplay, here's my feedback:

I bit the bullet on this after having followed it for a while, and despite a lot of the hating on the game, I have to say that I'm actually liking it a lot.

One thing I don't get it some of the really low-res textures. They could have pushed things more than that, but maybe in the future, maybe starting with the beta or something.

But, it's got excellent atmosphere, and things do at the same time look really good visually.

General level/environment design is excellent, feels very organic and natural the way things are laid out, the towns and streets, urban areas/city is very cool, and it just feels cool to be in the world.

It runs smooth and feels good, as well as just generally intuitive.

This is all without most of the main mechanics in the game yet, and only 20% of the map open.

I've only been playing for about the last three hours, and am actually finding it weirdly addictive. So, I've actually quite the opposite opinion of a lot of people in this thread, for what my feedback is worth.

I played the shit out of DayZ, and while it had it's fun moments, this is far, far better and more enjoyable.

Sometimes there's a lack of weapons and supplies, but it seems to vary a lot.

First time out, I got shot in the face in ten minutes by the one person who was in a small town near the spawn point. Bastard.

After that, hit the same town, and there was two shotguns, a 9mm, and some dude behind the counter in the diner who just let me be and didn't even take the weapons. So, I let him go, as well as another guy I ran into (literally) with a hammer and we just "scoped each other out" for a second, and went on our way, both being chased by zombies.

Haven't run into a massive griefing problem yet, but I'm going for lower pop servers. But, it's like DayZ... watch your ass and, if you're unsure, just whack someone before they whack you.

Frankly, I'm actually having a good time with it, in the environment, the zombies look fucking great, very "realistic", slow-moving, shambling, good detail and the environment is atmospheric and excellently designed all around.

It's a far more enjoyable "version" of DayZ, and it's just in alpha.

My wife is into the same games I am, FPS etc., and she sat and watched me play for about two hours, and we were both shocked and engrossed in it, so I'll going to snag it for her tomorrow.

Aside from all the griefing that might be happening on certain servers at times, the game itself... it's fucking good, IMO. I can only see it improving with time, but I actually WOULD recommend it, honestly, and it's only in alpha.

Jumping looks fucking goofy, ha ha. Strafing seems a little strange, but all the mechanics in place now are solid for a damn alpha.

I don't know, but I've been gaming for twenty years, all genres, and am rather picky. I know good design, and this really is a good game thus far.

The "wait an hour" thing after dying is no big shit at all, except that you lose your stuff. Advice: if you find good shit with one character, like two shotguns I have on me now, go to a safe zone and bank it, then you can take it with any character, from what I understand. If that's still the case, again, good mechanic.

Just play on normal and if you've built up a lot of XP on that character, they're worth saving, so just create another one, jump in the world, then grab your "originals" and keep earning the XP, if it really amounts to anything in the end.

Otherwise, it's like DayZ... die, you lose your shit. I see no difference. If the "wait an hour" thing wasn't there, people wouldn't be complaining, because you'd just die and lose your shit, no different than DayZ, and no one complains about that... so what's the difference?

There's actually perks here, because you gain XP etc., so there's more to be invested in your character.

Well, that's my two cents...

I'll be playing, definitely, as I can only see the game improving. Fingers crossed they don't massively fuck anything up.

I'd say it needs more zombies, though... not sure if they're generated based on the number of people on a server like Day Z or not, but there's not enough. Bastards hit hard though, heh.

If anyone wants to join me, my wife and possibly a couple of friends, we'd gladly get something going. I have my own Vent server and will probably actually be renting my own War Z server and making it private when the feature is available for when we don't want to deal with other people.
 
This game is a breath of fresh air. Finally a punishing hard game that makes you value your characters life versus the spawn kill die model most shooters are built around today.
My first guy lasted only 5 minutes before I was taken out trying to use my flashlight a t night to figure out what the hell I was doing.
2nd guy I crawled through the dark avoiding players and zombies and managed to get to a safe zone. 2 guys there with bats said hey do you have any weapons? Nope just my flashlight but they asked me to join them and spot the zombies with the flashlight for them. We made it a ways south and then one of them found a shot gun. The following is what transpired.
Guy #1: "Hey I found a sweet shotgun"
Guy #2: "Nice"
Guy#2: then proceeded to kill Guy #1 with his baseball bat to the head, then picks up new shotgun
Guy#2: "Follow me I am in charge now"
Me: "Wow that was some pretty cold shit there"
Guy#2 then proceeds to shoot me in the face.

In retrospect I wasn't too terribly pissed. I laughed it off, but what was striking to me is that given the scenario we were in and even telling my wife about it her response was " Isn't that what you would have done if it was for real?"

In a true apocalyptic environment you would trust no strangers. Whats mine is mine, and whats yours is mine if I think I can take it from you. Survival of the fittest. Game captures this very well, but not everyone has the same mindset and will not be able to survive in a game environment built upon these principals.

Just my .02

JestersHK
 
I think what you are saying sounds awesome Jester. I just think there should be something encouraging people to work together. Much like the shooting a gun prompts zombies to come to the sound. Or making it harder to survive on your own in some circumstances. This would deter people from just killing each other just for the hell of it and offer some more motivation to stay alive. People would still kill each other but not for no reason because it is a zombie survival more than a PVP game.
 
I fully agree Rusty. There needs to be agro of zombies once the shooting starts, and keep ammo at a premium to where you are forced to only really use it when you are at risk and out of other options, amongst other things.

Problem with this is that the closer you get to a survival simulator the less appeal the game will have because lets face it with most of our culture today people do not really appreciate or understand what it takes to survive in a scenario like this. Most wouldnt survive without electricity or running water much less zombies. They will find that 'surviving' just isn't that much 'fun'. There is a fine line here that I hope the devs can find and embrace to make this a great game.

JestersHK
 
I think what you are saying sounds awesome Jester. I just think there should be something encouraging people to work together. Much like the shooting a gun prompts zombies to come to the sound. Or making it harder to survive on your own in some circumstances. This would deter people from just killing each other just for the hell of it and offer some more motivation to stay alive. People would still kill each other but not for no reason because it is a zombie survival more than a PVP game.

Well, "technically" there is incentive... if you're a bandit, it will make it more difficult to survive in the world in numerous ways.

Once safe zone AI is implemented, they will shoot at bandits on-sight.

Bandits will have much fewer of their own safe zones, which I'm sure will also be far more unsafe due to everyone there being bandits and looking to kill everyone else.

Once the bounty system is in place, people will also be hunting bandits for rewards.

There are a lot of mechanics that, once implemented, I think really show just how much this game has going for it, in a lot of ways. I don't understand all the hating on the game.

The only real issues I have with it are some low-res textures (though the game still looks great), sometimes a little sparse on finding weapons and supplies, and it actually needs more zombies, both spread out around the map in general, and more together when in groups.

I wrote my impressions in my last post above.

It's got a lot going for it, and once vehicles are made available, things are tweaked, the rest of the map opens up, vehicles are available and everything else is in place, it's going to beat DayZ into a distant memory of monotonous environments, zig-zagging zombies and constant broken legs.

If the devs continue to do right with TWZ, it's got far, far more potential than what people are giving it credit for.

It would be nice if they released some sort of high-res pack for people though. It definitely looks good, environments, design and atmospheres are great, lighting is actually excellent for atmosphere.

But, though I know it's going to be a huge world, but with today's hardware there's just no excuse to not push the visuals.

Either way though, it's already got me hooked, it looks good enough and is a lot of fun. Menus, inventory and the global inventory (especially; it's a great mechanic) are great systems, intuitive and done well.

It could use some more dense forest and grass, however, for better cover.

So, once they get the rest of the mechanics in-place, tweak things like damage etc., it should be excellent.

I checked out the new city that was opened as of the 31st, and it was excellent. Highrise towers, excellent layout, realistic and half the streets were flooded but you could walk through them, wrecked cars, a chopper crash, and it was great even just walking through it. Again, needs more zombies, but it was definitely cool.

Trying to set the bar too high in my head, but fingers crossed it lives up to it's potential, because there's a huge amount definitely there.
 
Someone gave me an alpha key, so I downloaded the game.
When I hit 'play' nothing happens.
 
Any thought on a [H] group for this game in the future? I think having people you can count on and trust is crucial to a game like this.
 
Any thought on a [H] group for this game in the future? I think having people you can count on and trust is crucial to a game like this.

Just like DayZ, no difference, definitely would be helpful.

Though if they got the bandit penalty system in place there wouldn't be as much pk'ing, but that would require them to open the map more to put in the bandit safe zones, and I don't think they have done with the game nearly what they've claimed. I think their full of shit in that regard, a shame, considering the potential.

I bit and dropped the $25 for this... mixed feelings so far.

Definitely huge potential in a lot of ways, but it's almost like they're just dicking around and not getting this thing done. No real movement with getting some of the main mechanics implemented, a lot of back-and-forth with disconnection issues after they raised the player cap to 40 from 30 yesterday. Not even announced, I just noticed.

Environments definitely are beautiful and realistic, though I agree there are some unacceptable low res textures in places that are really bad, but as a whole it seems to come together and look nice. It's weird.

Gameplay feels pretty good, though gunplay is a little weird.

FOV seems weird and no way to adjust it.

Running the game on ultra, everything on high, there's still a ton of shimmering (AF issues) and jaggies around. It's rather annoying and unacceptable, but still looks good in design, atmosphere is great and somehow is tolerable because of that, like how it all "comes together" visually, but they've got to do something about all that.

While there's definitely a lot of potential and it is fun and does look good, being in such a realistic environment/setting, I feel that they shouldn't be taking people's money if they're going to be taking their time in this lazy fashion they are... just doesn't seem like they're actually doing anything, which is making it feel like I paid $25 to just play a beta.

There are so many things for them to implement, I've no idea how they're planning on doing it by the end of the year, which is when it was supposed to be released, but I don't see it happening with their current work ethic.

I think it would be a blast if they would actually open the damn map (which I don't think is actually done, honestly), start tweaking weapon spawns, gunplay, damage, add more foliage (too much bare ground, not a lot of cover in-game), adding vehicles and definitely adding zombies... what's with the lack of zombies? It's a zombie apocalypse, yes? A zombie MMO? Well, there's some weird shortage of zombies in the game and I don't really feel "threatened" at all. Zombies do look good though.

I don't know... could be great, if the devs weren't lazy assholes and actually got moving on the damn game.
 
Yeah sounds to me like they're not done with the map either, otherwise I don't see a good reason to not have it opened up more. I don't think they're going to have everything done by their projected date. Heck, I don't even beleive their claims about already being in progress for a while before DayZ got popular.
 
Yeah sounds to me like they're not done with the map either, otherwise I don't see a good reason to not have it opened up more. I don't think they're going to have everything done by their projected date. Heck, I don't even beleive their claims about already being in progress for a while before DayZ got popular.

They are full of shit on that for sure. "Oh we totally thought of it first, that's why our name is totally a copy of the other game!" The name really says a lot right there.
 
They are full of shit on that for sure. "Oh we totally thought of it first, that's why our name is totally a copy of the other game!" The name really says a lot right there.

i know why would they do that its so blatant.

although i guess it has gotten a lot of attention just because it is similar in name and style.



just shady
 
Simple solution. Reputation. Kill more people worse reputation you get bigger bounty on your head. Consequence for being a douche after being killed longer re spawn time for higher reputation.

I seriously doubt that remnants of human race would willy nilly kill each other in an apocalypse situation. Not when your races existence depends on it.
 
Simple solution. Reputation. Kill more people worse reputation you get bigger bounty on your head. Consequence for being a douche after being killed longer re spawn time for higher reputation.

I seriously doubt that remnants of human race would willy nilly kill each other in an apocalypse situation. Not when your races existence depends on it.

well i think you are being a little naive. there would definitely be violence and murder when it came down to it.. do i think there would be senseless murder and violence like in dayZ prolly not. thats unrealistic. however if somebody has a bunch of supplies and your starving.. yeah you might consider doing something in order to stay alive.
 
While there's definitely a lot of potential and it is fun and does look good, being in such a realistic environment/setting, I feel that they shouldn't be taking people's money if they're going to be taking their time in this lazy fashion they are... just doesn't seem like they're actually doing anything, which is making it feel like I paid $25 to just play a beta.
.

Lazy and not doing anything?

They have had patches on 11/2, 10/31, 10/30, 10/26, 10/25, 10/23, 10/22, 10/19, 10/18, and 10/17....thats a patch every day or other day pretty much...looks like they are working on it to me
 
i know why would they do that its so blatant.

although i guess it has gotten a lot of attention just because it is similar in name and style.



just shady

Or, maybe the name comes from the fact that this game is based on a game called "WAR INC."
 
Lazy and not doing anything?

They have had patches on 11/2, 10/31, 10/30, 10/26, 10/25, 10/23, 10/22, 10/19, 10/18, and 10/17....thats a patch every day or other day pretty much...looks like they are working on it to me

Honestly, it's a lot of "show over nothing", minor bug fixes... as nothing massive has changed in the game, nor have any key/core mechanics been added in since the beginning.

You're also putting faith in devs and a company who have both acted in shady ways, proven their laziness in many ways, and generally do not seem to give much of a fuck about really getting things done and done right.

I've seen devs issues tons of patches for the smallest of things, and it's just for show. 80% of the games core mechanics and major features aren't even implemented yet, and only 20% of the map open, because they're nowhere near as finished with things as they've claimed.

They're too busy working on giving away free PCs instead of getting the game they've already taken money for rolling with new/main features.:rolleyes:

Why do you think the beta has been pushed back? It's all bullshit.

I'm pulling for this game, hard, but am remaining extremely skeptical despite it's potential, due to the attitude, certain practices and apparent general work ethic of both the devs and Hammerpoint. The rest of this thread explains why, I don't need to.

I think the game has massive potential, and if they were competent, could create something extremely fun, very unique and high quality. I'm not sure that's going to happen coming from these guys. We'll see.
 
Edit: want more proof of a patch that does nothing?

Today's patch:


Map fixes (intentionally vague, could mean anything, I see no difference)
Updated minimap (yeah, they added four names of places on the map, one is an empty forest that doesn't even contain zombies, lol)
Fixed item spawns (intentionally vague, could mean anything, I see no difference)
Possible fix for "white screen" issue
Fixed "zombie" animation in main menu when equipped UZI (wow, amazing...)
Allow to "aim" when you have no weapon or running with empty hands (wow; any competent dev could have that done in five minutes)

That's a patch to you?

Vague, and if you're been paying very close attention in-game, which I have, you'll notice there is no differences and what little differences there are, which is ridiculous.

How about actually getting more zombies in your zombie MMO? - There are hardly any zombies in the game, if you can believe it.

How about getting enough servers up and running for all the people who paid to play the game? - For which they should not have taken money, because it's obvious it was not on the basis of, "Pay now to get beta access", and more "Pay now to test the beta of a game we'll work on when we feel like it".

How about (insert a huge list here) that are all actually important to a game and working towards actual release, which was suppose to be the end of this year, a beta that was supposed to be a week ago etc.

The "it's a beta, it takes time" argument, doesn't fly with this company. After seeing all in this thread, and digging around deeper my self, all I see is a developer and publisher eyeball-deep in bullshit and laziness, with potential gold sitting in their lap.

But, still, I'm keeping my fingers crossed.
 
after watching tons of youtube videos, this seems like a great game ruined by the community attitude of 'survivor must kill survivor'. it looks like a lot of fun aside from that.
 
Well, whenever you give gamers that kind of freedom, they're going to be dicks. They either need to implement a system to deal with it or the game is doomed to failure.
 
My current experience with the game:

I have 15 hours on one of my characters. I have an assault rifle, shotgun, pistol, cool gas mask, large backpack, binoculars and plenty of water. People generally come kind of close and say don't shoot me then run away. I've been close to death because of falling off a cliff and kind of stumbled around till I could find bandages without any real issue. I only use my weapons in a situation where I have no other option (ie running away)
I hear some people camp at the air field so I simply don't go there. Over all I haven't had any real issue with ganking or anything.

The hardest part is finding food and keeping yourself well fed. Which is to be expected I guess. I think the game has a lot of potential and the ganking problem seems to be pretty isolated.
 
So I have been interested in WarZ for a while now and finally got the time to purchase/play it.
WORST GAME I HAVE EVER PLAYED, PERIOD!

People in this game have zero concerns about killing/surviving from Zombies, they simply want to kill other people. In this game it takes 1 hit from a gun to kill another person. New players are defenseless and do not spawn with a weapon, so the people with weapons just run around the map and kill the other players, basically the game is players with weapons killing new defenseless players with a FEW zombies scattered around.

What makes it worse is that I played for 6+ hours and did not find a single weapon so I could defend myself from other players.

Even worse is when you die you lose ALL of your items that you have.

And, to finally top it all off, there is a 1 hour respawn time.

This is officially the first game that I have completely given up on in the first day. I will be requesting a chargeback on my debit card tomorrow. I would not play this game even if it was free, its garbage.

12862214489665350298110.jpg
 
shenanigans

No he's correct that War Inc is the game it is based on. It is a rather meh F2P FPS game. Its engine also has more than a few bugs, which doesn't bode that well for WarZ given it uses the same engine.

It is pretty clear what happened: They saw DayZ come out and do gangbusters and said "He we should have something like that!" They pulled a bunch of people from War Inc and got some more and then named their game something that combine the two.
 
Well, whenever you give gamers that kind of freedom, they're going to be dicks. They either need to implement a system to deal with it or the game is doomed to failure.

That's something that many devs, and many gamers, don't seem to understand: There are people out there who derive their fun from ruining it for others, from being dicks, from causing others grief. You have to deal with it in game implementation, or they'll rule the day and ruin your game.

You can't say "Well they players will sort it out," because they won't.

Shadowbane is the ultimate example of this. All player created everything, full PvP, so supposedly the players would just create factions, fight and so on. Instead one powerful group of griefers got the only city and would kill anyone who tried to build one. They controlled everything and that was that. Game fell apart rather quick.
 
I seriously doubt that remnants of human race would willy nilly kill each other in an apocalypse situation. Not when your races existence depends on it.


and where...exactly...will you be camping when SHTF?

/edit

sitting here thinking, I am not quite clear on this whole "griefer" concept. We are WARGAMING here people, I want my opponents to fucking mean it...and I mean, well, MEAN dammit.
 
Last edited:
I like the game. yes, getting attacked by 9 out of 10 people you come across kind of sucks. But keep at it. Find and transport easy-to-find loot back to your global inventory and you'll eventually build a cache of equipment that will help keep your starting characters alive.
 
That's something that many devs, and many gamers, don't seem to understand: There are people out there who derive their fun from ruining it for others, from being dicks, from causing others grief. You have to deal with it in game implementation, or they'll rule the day and ruin your game.

You can't say "Well they players will sort it out," because they won't.

...blah

Myself, and 4 others had no problem taking the store in Campos and defending it from a couple of hackers that were speed hacking and no-clipping. Not only could we defend ourselves from hackers, but we were successful against bandits 'causing grief' as well. I totally agree with the devs on this one.

This is part of the game. It promotes a sense of humanistic features, not many games do. There are asshats in the real world, they get what they deserve one way or another. Group up and take care of business :cool:

I can see perhaps an adjustment by creating certain zones. Make the major cities PvP & PvZ. Keep the surrounding areas and borders a few hundreds yards out from cities strictly PvE/Z.
 
Back
Top