WarZ is the worst game I have ever played discussion thread

People should look at the alpha of l4d. and compare it to now. Then do the same for WarZ when its released.
 
At some point it's still a game. There needs to be a mechanic in there that can allow the most people to enjoy it without others ruining it. When I pay for a game I want to enjoy it. I don't want my game experience fucked up by the douchebaggery of others that I can't control. There needs to be a balance achieved that can work for everyone.

And I'm not saying that all bad behavior should be eliminated, far from it. But I think that there needs to be incentives in the game not to do shit like that all the time. In real life murdering people and taking their shit works great until the cops catch you and lock you up forever. So there is incentive not to behave badly. The more freedom you have in a game the more the mechanics and situations presented in the game world need to reflect the cause and effect dynamic of real life. Thus causing it to be self-regulating and therefore balance to some degree. I'm not saying life is always fair, but this is a game. I pay for games in order to be entertained so that balance has to favor something that's closer to fairness than real life is. In this game it sounds like you have every incentive to be a douche and grief other players rather than worry about zombies.

That is not a good game mechanic.

The ideas I talked about earlier are more complex. But you could go another way and go as simple as a reputation bar above their heads that says to everyone playing "I'm a player killing fuck mouth and your better off shooting me in the face right now because if you don't I'll certainly do the same to you." But however it's implemented I think a multiplayer focused game needs to be fun for people with different play styles and skill levels. As it stands now the game sounds like a breeding ground for elitist assholes who will ruin the game for other players. If there isn't some way for you to get to a point where you aren't so easily victimized there will be little point in playing it.

What the OP described doesn't sound like it's any fun at all.

right, but i think you have missed the entire premise of the game. Its WarZ = DayZ lite, meaning that the entire point of the game is straight up survival at any cost. The thing that i have noticed with DayZ is this, people who want to just survive and have fun raping zombies tend to congregate, into groups. if they are in a group, it makes it easier to survive, and less attractive for people who lean towards banditry simply because bandits are mostly solo, or in small groups. I imagine that will trend out in WarZ at some point in its life or another.

Lastly, while the game that the OP describes does not sound like fun, it sounds like cookies and milk compared to DayZ and while you dont think it sounds like fun there are plenty of people that do. There is a market for games that force you to try survive from nothing, Dean Hall (the creator of day z) proved that with how popular, and how fast DayZ grew in player count (currently over a 1.1 million unique users if im correct) and how many copies of Arma II were sold simply to play a free mod.
 
So basically you want a pve server with pvp areas ( like big towns) and you don't want to lose your gear when you die. you want people who gank other players to be punished for their misdeeds, and make it easier for newbies.

you are the kind of people that ruined mmo's

EQ i don't want to have consequences when i
die, its to hard for new players.

SWG it takes too much time to become a jedi that's not fair to new players. Crafting is to complicated for new players to get into.

WOW im not in a big guild i can't do 40 man raids. BC came out, 25 and 10 man are too hard you should be able to pug them. Wrath came out, every thing takes to long make it easier to do heroics and raids. Cataclysm came out, it takes too long to travel places and i don't want to lvl it takes too long. and now they made a KUNG FU PANDA!! expansion. And got rid of talents because they were too confusing for the newbies that started at or around max lvl and had no idea what they are doing

now its warz. oh its to hard for new players it takes too much time to get things. You should be able to opt out of pvp. guns are too rare you should start with guns. you shouldn't loose any gear when you die.

if you don't like getting killed be more cautious. don't just go walking into a town circle around the town for 10 min look for movement listen for sounds. You have to think of every one as your enemy shoot first ask questions when your looting their bullet riddled corpse.

if you don't like the difficulty/ realism its probably not the game for you. The best part of mmo's like warz, dayz, and eve online are that its a huge pain in the ass to get stuff and if you screw up you can loose it all. it makes playing all that much more rewarding.
 
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Is it true that you can buy ammo in the cash shop? If so that removes any desire I have to play this game. Since guns and ammo are supposed to be rare having a pay 2 win model ruins the game imo.
 
LOL, whats worse is when you die they expect you to just wait until the hour is up. You cannot access the ingame menu, move your camera, leave the game, etc.

The only way to bypass it is to ALT-F4 (or CTRL-ALT-DEL), reload the game and make a new character.

This is not true, your game must be broken.


The problem is not just that you spawn defenseless. The spawns are very limited, its pretty easy to camp the area that people always spawn into. The second problem is that zombies detection is bugged. There was some dude shooting at me from a hill ~150 feet away with a semi-automatic sniper rifle. We could hear him from miles away. I ran into a building and shot a zombie with a crossbow. Every zombie in the town (30+) immediately sprinted to my location, while the person with the incredibly loud sniper rifle hasn't attracted a thing. This isn't an occasional bug, the hills surrounding towns are always covered in snipers (its BF3 all over again), because they all know they will never pick up a zombie. This isn't a zombie survival game, its an FPS where 90% of the server population spawns in with no weapons.

Edit: Johnked6 - you can only buy ammo for a few different weapons, and most of them require you to find cash in-game to purchase them. I think AK-47 ammo and crossbow bolts are the only two things you can buy with real money.
 
I do agree with the comments that a game like this should put a big focus on inventory management. This way you could still allow PK looting but you are not likely to lose everything because the other guy simple doesn't have room, they may even drop items they were holding on to make room. When you come back there could be things laying on the ground for you to pick up.
 
Is it true that you can buy ammo in the cash shop? If so that removes any desire I have to play this game. Since guns and ammo are supposed to be rare having a pay 2 win model ruins the game imo.

You can purchase ammo right now for an ASTRONOMICAL sum of money. As in the in game currency you find from killing certain zombies would take you 1000's of kills to buy anything.

I believe this mechanic will change with the upcoming patches making ammo an item found and not purchased. As it stands now, ammo was SUPER rare, I played 20+hrs and never found any. Now its more abundant in the world.
 
So basically the game suffers from the same problem(s) as DayZ, minus all the hackers.

Glad I didn't buy this one. The one hour respawn time seems ridiculous as well.

Basically they should just make it so if you kill X amount of unarmed players, your character is deleted. That might stop some of the deathmatching BS.
 
Thank you OP. As a zombie horror fan I was considering getting this but feedback like this saves me time, money and frustration. After paying full price for Dead Island my wallet does not allow currency transactions for games unless I've cleared it with you guys.
 
Furthermore after playing several alphas and betas over the years most times it's pretty close to final product minus tweaks and post release content.

One example I vividly remember was Tabula Rasa. I remember playing over the weekend close to release and sending feedback that this game was not ready and just terrible. They released it anyway and it crashed and burned.
 
right, but i think you have missed the entire premise of the game. Its WarZ = DayZ lite, meaning that the entire point of the game is straight up survival at any cost. The thing that i have noticed with DayZ is this, people who want to just survive and have fun raping zombies tend to congregate, into groups. if they are in a group, it makes it easier to survive, and less attractive for people who lean towards banditry simply because bandits are mostly solo, or in small groups. I imagine that will trend out in WarZ at some point in its life or another.

Lastly, while the game that the OP describes does not sound like fun, it sounds like cookies and milk compared to DayZ and while you dont think it sounds like fun there are plenty of people that do. There is a market for games that force you to try survive from nothing, Dean Hall (the creator of day z) proved that with how popular, and how fast DayZ grew in player count (currently over a 1.1 million unique users if im correct) and how many copies of Arma II were sold simply to play a free mod.

I think you've missed the point. First and foremost it is a game. Games are created for entertainment value. Nothing more. Who cares what it is supposed to be if it isn't fun? What the OP described doesn't sound like it would be fun for 5 minutes much less any longer than that. Games where players will be griefed into not playing will be raved about by the lucky few who get in and get what they need to really survive and hated by the rest of the playerbase that can't overcome the steep learning curve that such a scenario creates. From the sound of what the OP described, if you didn't get in as one of the first players you have little chance for success.

That's crap.

So basically you want a pve server with pvp areas ( like big towns) and you don't want to lose your gear when you die. you want people who gank other players to be punished for their misdeeds, and make it easier for newbies.

you are the kind of people that ruined mmo's

EQ i don't want to have consequences when i
die, its to hard for new players.

SWG it takes too much time to become a jedi that's not fair to new players. Crafting is to complicated for new players to get into.

WOW im not in a big guild i can't do 40 man raids. BC came out, 25 and 10 man are too hard you should be able to pug them. Wrath came out, every thing takes to long make it easier to do heroics and raids. Cataclysm came out, it takes too long to travel places and i don't want to lvl it takes too long. and now they made a KUNG FU PANDA!! expansion. And got rid of talents because they were too confusing for the newbies that started at or around max lvl and had no idea what they are doing

now its warz. oh its to hard for new players it takes too much time to get things. You should be able to opt out of pvp. guns are too rare you should start with guns. you shouldn't loose any gear when you die.

if you don't like getting killed be more cautious. don't just go walking into a town circle around the town for 10 min look for movement listen for sounds. You have to think of every one as your enemy shoot first ask questions when your looting their bullet riddled corpse.

if you don't like the difficulty/ realism its probably not the game for you. The best part of mmo's like warz, dayz, and eve online are that its a huge pain in the ass to get stuff and if you screw up you can loose it all. it makes playing all that much more rewarding.

This attitude basically creates the elitism I'm talking about. Only the hardcore and the dedicated can enjoy the game. MMOs tend to take making it fun for everyone too far. I believe their should be consequences for dying etc. but it sounds like the game takes it way too far.
 
Game has a lot of hate going on in these forums. I would say the first day of alpha I didnt like it. But a lot of issues(not all of course) have been resolved since then and playing with friends had made this game a fun experience. I like tough penalties for dying personally. It means to NOT run around in the open with your flashlight and learn to use stealth and track people.

I personally find this game fun and thrilling, the punishment of waiting for a hour remind me not to die.
 
Game has a lot of hate going on in these forums. I would say the first day of alpha I didnt like it. But a lot of issues(not all of course) have been resolved since then and playing with friends had made this game a fun experience. I like tough penalties for dying personally. It means to NOT run around in the open with your flashlight and learn to use stealth and track people.

I personally find this game fun and thrilling, the punishment of waiting for a hour remind me not to die.

An hour respawn time is fucking ridiculous. That's not any fun. Essentially if your having a bad day, you might be logged on for eight hours and play very little of it. Screw that.
 
An hour respawn time is fucking ridiculous. That's not any fun. Essentially if your having a bad day, you might be logged on for eight hours and play very little of it. Screw that.

I can understand that not everyone likes stiff penalties. I love them, you hate them. This is where the normal and hardcore people should have their own options and seperate servers/charaters like diablo3 lets say.
 
Alpha isn't for enjoyment, it's for testing. You aren't in an Alpha or even Beta just to game and have a good time, you're supposed to actively be trying to break the game.

1 hour respawn sounds like shit, though. The rest sounds like a pvp/pve roguelike, which is pretty cool.
 
Why the fuck would I pay for a game that limits the time I play on it? One hour respawns are insanely retarded. I'm all for death penalities, but fuck that.
 
You guys keep saying "Don't worry, it's alpha"...beta is due out in two days. You think it'll get majorly changed/fixed by then? I doubt it.

And yeah, I can see the idea behind the hour wait, but IMO that kind of BS would only fly in a F2P title. If I paid $30+ for a game and then couldn't play it for chunks of an hour at a time...let's just say that company would not be getting my money ever again.
 
You guys keep saying "Don't worry, it's alpha"...beta is due out in two days. You think it'll get majorly changed/fixed by then? I doubt it.

And yeah, I can see the idea behind the hour wait, but IMO that kind of BS would only fly in a F2P title. If I paid $30+ for a game and then couldn't play it for chunks of an hour at a time...let's just say that company would not be getting my money ever again.

Yeah, even by Alpha phase project planning is complete. They will tweak minor things but it is rare that software companies will implement any major changes before release by the Alpha stage. By Beta, a game has entered "feature complete" status, whereby the game is going to be prettymuch what you see. Again, they will fix bugs and may implement minor changes, but nothing major. The WarZ you are playing now, will likely be extremely similiar to Gold WarZ.
 
After all this reading it seems they are running a f2p model on a alpha version of a game you pay for.

I just don't see that going anywhere.
 
I can understand that not everyone likes stiff penalties. I love them, you hate them. This is where the normal and hardcore people should have their own options and seperate servers/charaters like diablo3 lets say.

And again this is the type of elitist attitude I can't stand. That's like saying: "Your not hardcore enough so you go over there. You aren't good enough to hang with us." And I don't hate penalties but I don't like penalties that take away from the fun of it. There are days where I'll game 8+ hours and that's all I'll do. I'll be as hardcore at that time as anyone else. On other days I might only have an hour or so to kill. I don't want one mistake (we all make them from time to time) to essnetially waste my whole hour waiting to respawn. That's a shitty game design.

To put it another way, I should be able to play the game I just paid money for. Not sit there and wait for respawning all the time. Some games, especially those with radically different game play mechanics often have a steep learning curve. And I'm not against that but I need to see something worth while early on in order to stick it out for more than a day. I need a reason to keep coming back for more. Getting ganked by assholes and sitting there for an hour at a respawn screen isn't a reason to do so. And having no chance at defending myself with at least a punch or a kick when you start out with no weapons at all is fucking retarded. That's not hardcore gaming fun, that's piss poor game design.
 
As was explained earlier....

The 1hr spawn timer can be annoying. But having 5 playable characters eliminates that concern. If you play 1 and they die, you switch to another, and another and another. Its wash, rinse, repeat. By the time your 5th Toon dies, your 1st is back up from the spawn timer....If you can loose all 5 toons in under 1 hour, then you don't understand the survival mechanic and you shouldn't be playing a game that is based on survival. Go back to COD.
 
And again this is the type of elitist attitude I can't stand. That's like saying: "Your not hardcore enough so you go over there. You aren't good enough to hang with us." And I don't hate penalties but I don't like penalties that take away from the fun of it. There are days where I'll game 8+ hours and that's all I'll do. I'll be as hardcore at that time as anyone else. On other days I might only have an hour or so to kill. I don't want one mistake (we all make them from time to time) to essnetially waste my whole hour waiting to respawn. That's a shitty game design.

To put it another way, I should be able to play the game I just paid money for. Not sit there and wait for respawning all the time. Some games, especially those with radically different game play mechanics often have a steep learning curve. And I'm not against that but I need to see something worth while early on in order to stick it out for more than a day. I need a reason to keep coming back for more. Getting ganked by assholes and sitting there for an hour at a respawn screen isn't a reason to do so. And having no chance at defending myself with at least a punch or a kick when you start out with no weapons at all is fucking retarded. That's not hardcore gaming fun, that's piss poor game design.
You know what I hate Dan, people like you that jump to conclusions. I not elite or hardcore. The game's ONLY goal is to survive. Thats it. If you cannot survive there should be a penalty. Dont like it then dont play it. I expected someone thats a editor for HARDOCP to not call me names based on my opinion as I am sure my response to you didnt do so. GET OFF YOUR FUCKING HIGH HORSE IM HERE TO HAVE A DISCUSSION!!!!!
 
-=WooDWorKeR420=- said:
As was explained earlier....

Quote:

The 1hr spawn timer can be annoying. But having 5 playable characters eliminates that concern. If you play 1 and they die, you switch to another, and another and another. Its wash, rinse, repeat. By the time your 5th Toon dies, your 1st is back up from the spawn timer....If you can loose all 5 toons in under 1 hour, then you don't understand the survival mechanic and you shouldn't be playing a game that is based on survival. Go back to COD.

and as was explained earlier, you're left at a severe disadvantage with no weapons when you restart. so from what I'm hearing, life expectancy is extremely short. which essentially means even after I have created my 5 characters, there's still a good possibility I won't be able to play a game I payed for.

fuck that



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Actually that's not accurate. Gunshot wounds are not immediately lethal unless they hit the heart, brain or the brainstem at around the third vertebrae or higher. Handgun shootings are rarely (statistically speaking) fatal without multiple hits and generally speaking fatalities in the grand scheme of things are rare. Shotguns loaded with higher powered loads (not birdshot) and rifle rounds have a greater chance of getting a kill shot but they have to damage the same structures. The likelyhood of this happening with an indirect hit is greater due to the cavitation and wound channels they create.

But statistically most gun shots regardless of location usually result in a kill because the victim bled to death.

A game like this needs to allow people to be douchebags and kill other players, but by it's design it needs to be better about how it handles things. Gunshots shouldn't kill so quickly. If the shooter doesn't hit the other player in the head or directly into the center mass resulting in what would be a hit to the heart, it shouldn't kill immediately. Players need a chance to defend themselves even if they've only got one or two seconds available to do it. Players who kill others may be less apt to do it if the risk to themselves goes up. The report of the shots should draw more zombies in. An increase to the spawn rate of zombies essentially. When combined with the limited resources, a player may choose to spare potential human victims in the interest of not making things harder on themselves.

A unarmed defense mechanic needs to be added to the game. Also blunt weapons and melee-capable objects need to be prevalent in the game and firearms more rare. I don't think you should necessarily lose all your items when you die. But a loss of ammunition would be reasonable. Or at least someone who kills you should only be able to get a percentage of your ammunition reserves. And even then, maybe it should only allow it if the looter has the same caliber weapon as the player corpse does. And again gun shots might draw more zombies to an area, perhaps in enough numbers that a person who just murdered another player may be denied their prize due to the risk of claiming it.You could do this by making the looting take some time. If zombies swarm an area leaving the player surrounded, forcing them to fight their way out you could create a situation where at least some of the time a player may choose not to risk their own resources as the risk / reward ratio isn't sound.

A game like this should allow the bad behavior but by it's design reward people who do not act that way and punish people for said behavior as I outlined above.

Another idea on losing guns could be to create encumberance for the player so that they can't carry more than two or three guns. If they want to jack someone else's gun, say taking a gun from the hand of a player corpse, then they may be forced to "trade" one they have for one the corpse has. In this instance I think ultra-realism (minus the part about their being zombies in the first place) in some aspects of the game's design would work out a lot of the problems I'm reading about. And respawn time needs to be cut down. It shouldn't be that long to begin with. But another idea would be to increase the respawn time of anyone who kills other players. With each player kill they make, their own respawn timer goes up. So if they get killed they'll suffer a penalty for their behavior.

Just some ideas but based on what I've read about here I wouldn't buy this game as it is.

This. I wholeheartedly agree with.
 
i like the idea of a 'survivor MMO' but it doesn't sound like much fun with this steep of a death penalty.
 
You know what I hate Dan, people like you that jump to conclusions. I not elite or hardcore. The game's ONLY goal is to survive. Thats it. If you cannot survive there should be a penalty. Dont like it then dont play it. I expected someone thats a editor for HARDOCP to not call me names based on my opinion as I am sure my response to you didnt do so. GET OFF YOUR FUCKING HIGH HORSE IM HERE TO HAVE A DISCUSSION!!!!!

I said your attitude was elitist. I didn't call you anything. It is a subtle distinction certainly, but an important one. And the game fails at it's stated goal if that's the only goal. Not being able to defend yourself without a weapon when you do not start with one is a lame design choice. That is a game breaking design flaw in my opinion.
 
You mean WarZ is worse then DayZ was? That was a big waste of money.

Edit: Oh, relapse808, you won't need to worry about anyone's high horse much longer if you keep speaking to a mod/editor of the website like that.
 
So, what's the incentive to kill some newb with a blunt flashlight when you are decked out with some serious hardware?

Are flashlights THAT in demand?
 
LOL, whats worse is when you die they expect you to just wait until the hour is up. You cannot access the ingame menu, move your camera, leave the game, etc.

The only way to bypass it is to ALT-F4 (or CTRL-ALT-DEL), reload the game and make a new character.


or just press escape which brings up the menu........like it has been since day 1 of the alpha............
An hour respawn time is fucking ridiculous. That's not any fun. Essentially if your having a bad day, you might be logged on for eight hours and play very little of it. Screw that.

its 1 hour per character, you have 5. You can delete any character and start over as many times as you want.

You may want to change your tactics if you are dieing 6+ times an hour. Otherwise, you have picked the wrong game. Battlefield and COD have their own threads that will welcome your playstyle :D
 
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It really just sounds like this guy doesn't understand the point of the game and has never played (or heard of) DayZ.


playing DayZ for a while and then playing WarZ, its kinda like a "arcade" style DayZ. Everything is pretty much as expected(start with nothing, avoiding players is smart, 1-2 shot kills, dying suddenly and without warning..etc..etc), but this could be to the very small map area that it playable at the time of alpha.
 
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So, what's the incentive to kill some newb with a blunt flashlight when you are decked out with some serious hardware?

Are flashlights THAT in demand?

I think feeling superior/control motives are the reason players do this sort of thing. Griefing is the gaming term that encompasses this.
 
or just press escape which brings up the menu........like it has been since day 1 of the alpha............


its 1 hour per character, you have 5. You can delete any character and start over as many times as you want.

You may want to change your tactics if you are dieing 6+ times an hour. Otherwise, you have picked the wrong game. Battlefield and COD have their own threads that will welcome your playstyle :D

I didn't know you could switch to another character. At that point it would be less annoying.
 
It really just sounds like this guy doesn't understand the point of the game and has never played (or heard of) DayZ.

So far, the point of the game sounds like.. kill people with flashlights. Am I wrong?

Explain how owning a flashlight is akin to owning the holy grail of some game item that must be taken?

I'll admit. I haven't played the game, but just reading how everyone is out to kill flashlight owners is pretty awful.
 
So far, the point of the game sounds like.. kill people with flashlights. Am I wrong?

Explain how owning a flashlight is akin to owning the holy grail of some game item that must be taken?

I'll admit. I haven't played the game, but just reading how everyone is out to kill flashlight owners is pretty awful.

Everyone starts with a flashlight, therefor most people that get killed only have a flashlight, not to mention that the flashlight is a giant HERE I AM at night, AND it means you dont have your gun out. There is no point to the game other then sandbox survival. You make your own points. The game is in alpha, there are hardly any of the key features in the game such as vehicles and gas and the parts needed to rebuild one, bounty system, barricades...etc...etc. Not to mention the other 3/4ths of the map that is still locked and forcing everyone into a small area where naturally there will be near constant player interaction.
 
Everyone starts with a flashlight, therefor most people that get killed only have a flashlight, not to mention that the flashlight is a giant HERE I AM at night, AND it means you dont have your gun out. There is no point to the game other then sandbox survival. You make your own points. The game is in alpha, there are hardly any of the key features in the game such as vehicles and gas and the parts needed to rebuild one, bounty system, barricades...etc...etc. Not to mention the other 3/4ths of the map that is still locked and forcing everyone into a small area where naturally there will be near constant player interaction.

So there is no point of the game other than to go around and kill other people weaker than yourself.

It's doesn't sound like a "survival" game at all then, unless by "survival" you mean to avoid other people at all costs who are out to steal your flashlight, until you somehow can access enough hardware to kill other people with flashlights.

They should just call the game "FlashlightZ".

When does it get fun? When you can succesfully kill other newbs easily (provided your character can live that long)?

I'm trying not to sound cynical, but seriously.. it's hard when descriptions of this game's obective is to kill weaker players as fast as possible so that they don't advance.
 
Sounds a lot like DayZ TBH. It doesn’t matter that dying causes you to lose your character, gear, and completely start over. People still approached it as a deathmatch game once it got popular enough. Adding in a 1 hour respawn timer for a particular character doesn’t solve it either, of course since you can just jump onto another character.
 
The 1hr spawn timer can be annoying. But having 5 playable characters eliminates that concern. If you play 1 and they die, you switch to another, and another and another. Its wash, rinse, repeat. By the time your 5th Toon dies, your 1st is back up from the spawn timer....If you can loose all 5 toons in under 1 hour, then you don't understand the survival mechanic and you shouldn't be playing a game that is based on survival. Go back to COD.

That is a terrible mechanic no mater which way you look at it.

Honestly, I was hoping for a survival game with a "safe area" where you can trade items and find groups.

As the game sounds now I will pass on it, and play DayZ with its terribly awkward controls.

Someone needs to develop a mechanic that prevents the game from turning into a deathmatch.
 
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