Dion
2[H]4U
- Joined
- Oct 2, 2004
- Messages
- 3,920
People should look at the alpha of l4d. and compare it to now. Then do the same for WarZ when its released.
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At some point it's still a game. There needs to be a mechanic in there that can allow the most people to enjoy it without others ruining it. When I pay for a game I want to enjoy it. I don't want my game experience fucked up by the douchebaggery of others that I can't control. There needs to be a balance achieved that can work for everyone.
And I'm not saying that all bad behavior should be eliminated, far from it. But I think that there needs to be incentives in the game not to do shit like that all the time. In real life murdering people and taking their shit works great until the cops catch you and lock you up forever. So there is incentive not to behave badly. The more freedom you have in a game the more the mechanics and situations presented in the game world need to reflect the cause and effect dynamic of real life. Thus causing it to be self-regulating and therefore balance to some degree. I'm not saying life is always fair, but this is a game. I pay for games in order to be entertained so that balance has to favor something that's closer to fairness than real life is. In this game it sounds like you have every incentive to be a douche and grief other players rather than worry about zombies.
That is not a good game mechanic.
The ideas I talked about earlier are more complex. But you could go another way and go as simple as a reputation bar above their heads that says to everyone playing "I'm a player killing fuck mouth and your better off shooting me in the face right now because if you don't I'll certainly do the same to you." But however it's implemented I think a multiplayer focused game needs to be fun for people with different play styles and skill levels. As it stands now the game sounds like a breeding ground for elitist assholes who will ruin the game for other players. If there isn't some way for you to get to a point where you aren't so easily victimized there will be little point in playing it.
What the OP described doesn't sound like it's any fun at all.
LOL, whats worse is when you die they expect you to just wait until the hour is up. You cannot access the ingame menu, move your camera, leave the game, etc.
The only way to bypass it is to ALT-F4 (or CTRL-ALT-DEL), reload the game and make a new character.
Is it true that you can buy ammo in the cash shop? If so that removes any desire I have to play this game. Since guns and ammo are supposed to be rare having a pay 2 win model ruins the game imo.
right, but i think you have missed the entire premise of the game. Its WarZ = DayZ lite, meaning that the entire point of the game is straight up survival at any cost. The thing that i have noticed with DayZ is this, people who want to just survive and have fun raping zombies tend to congregate, into groups. if they are in a group, it makes it easier to survive, and less attractive for people who lean towards banditry simply because bandits are mostly solo, or in small groups. I imagine that will trend out in WarZ at some point in its life or another.
Lastly, while the game that the OP describes does not sound like fun, it sounds like cookies and milk compared to DayZ and while you dont think it sounds like fun there are plenty of people that do. There is a market for games that force you to try survive from nothing, Dean Hall (the creator of day z) proved that with how popular, and how fast DayZ grew in player count (currently over a 1.1 million unique users if im correct) and how many copies of Arma II were sold simply to play a free mod.
So basically you want a pve server with pvp areas ( like big towns) and you don't want to lose your gear when you die. you want people who gank other players to be punished for their misdeeds, and make it easier for newbies.
you are the kind of people that ruined mmo's
EQ i don't want to have consequences when i
die, its to hard for new players.
SWG it takes too much time to become a jedi that's not fair to new players. Crafting is to complicated for new players to get into.
WOW im not in a big guild i can't do 40 man raids. BC came out, 25 and 10 man are too hard you should be able to pug them. Wrath came out, every thing takes to long make it easier to do heroics and raids. Cataclysm came out, it takes too long to travel places and i don't want to lvl it takes too long. and now they made a KUNG FU PANDA!! expansion. And got rid of talents because they were too confusing for the newbies that started at or around max lvl and had no idea what they are doing
now its warz. oh its to hard for new players it takes too much time to get things. You should be able to opt out of pvp. guns are too rare you should start with guns. you shouldn't loose any gear when you die.
if you don't like getting killed be more cautious. don't just go walking into a town circle around the town for 10 min look for movement listen for sounds. You have to think of every one as your enemy shoot first ask questions when your looting their bullet riddled corpse.
if you don't like the difficulty/ realism its probably not the game for you. The best part of mmo's like warz, dayz, and eve online are that its a huge pain in the ass to get stuff and if you screw up you can loose it all. it makes playing all that much more rewarding.
Game has a lot of hate going on in these forums. I would say the first day of alpha I didnt like it. But a lot of issues(not all of course) have been resolved since then and playing with friends had made this game a fun experience. I like tough penalties for dying personally. It means to NOT run around in the open with your flashlight and learn to use stealth and track people.
I personally find this game fun and thrilling, the punishment of waiting for a hour remind me not to die.
An hour respawn time is fucking ridiculous. That's not any fun. Essentially if your having a bad day, you might be logged on for eight hours and play very little of it. Screw that.
You guys keep saying "Don't worry, it's alpha"...beta is due out in two days. You think it'll get majorly changed/fixed by then? I doubt it.
And yeah, I can see the idea behind the hour wait, but IMO that kind of BS would only fly in a F2P title. If I paid $30+ for a game and then couldn't play it for chunks of an hour at a time...let's just say that company would not be getting my money ever again.
I can understand that not everyone likes stiff penalties. I love them, you hate them. This is where the normal and hardcore people should have their own options and seperate servers/charaters like diablo3 lets say.
The 1hr spawn timer can be annoying. But having 5 playable characters eliminates that concern. If you play 1 and they die, you switch to another, and another and another. Its wash, rinse, repeat. By the time your 5th Toon dies, your 1st is back up from the spawn timer....If you can loose all 5 toons in under 1 hour, then you don't understand the survival mechanic and you shouldn't be playing a game that is based on survival. Go back to COD.
You know what I hate Dan, people like you that jump to conclusions. I not elite or hardcore. The game's ONLY goal is to survive. Thats it. If you cannot survive there should be a penalty. Dont like it then dont play it. I expected someone thats a editor for HARDOCP to not call me names based on my opinion as I am sure my response to you didnt do so. GET OFF YOUR FUCKING HIGH HORSE IM HERE TO HAVE A DISCUSSION!!!!!And again this is the type of elitist attitude I can't stand. That's like saying: "Your not hardcore enough so you go over there. You aren't good enough to hang with us." And I don't hate penalties but I don't like penalties that take away from the fun of it. There are days where I'll game 8+ hours and that's all I'll do. I'll be as hardcore at that time as anyone else. On other days I might only have an hour or so to kill. I don't want one mistake (we all make them from time to time) to essnetially waste my whole hour waiting to respawn. That's a shitty game design.
To put it another way, I should be able to play the game I just paid money for. Not sit there and wait for respawning all the time. Some games, especially those with radically different game play mechanics often have a steep learning curve. And I'm not against that but I need to see something worth while early on in order to stick it out for more than a day. I need a reason to keep coming back for more. Getting ganked by assholes and sitting there for an hour at a respawn screen isn't a reason to do so. And having no chance at defending myself with at least a punch or a kick when you start out with no weapons at all is fucking retarded. That's not hardcore gaming fun, that's piss poor game design.
-=WooDWorKeR420=- said:As was explained earlier....
Quote:
The 1hr spawn timer can be annoying. But having 5 playable characters eliminates that concern. If you play 1 and they die, you switch to another, and another and another. Its wash, rinse, repeat. By the time your 5th Toon dies, your 1st is back up from the spawn timer....If you can loose all 5 toons in under 1 hour, then you don't understand the survival mechanic and you shouldn't be playing a game that is based on survival. Go back to COD.
Actually that's not accurate. Gunshot wounds are not immediately lethal unless they hit the heart, brain or the brainstem at around the third vertebrae or higher. Handgun shootings are rarely (statistically speaking) fatal without multiple hits and generally speaking fatalities in the grand scheme of things are rare. Shotguns loaded with higher powered loads (not birdshot) and rifle rounds have a greater chance of getting a kill shot but they have to damage the same structures. The likelyhood of this happening with an indirect hit is greater due to the cavitation and wound channels they create.
But statistically most gun shots regardless of location usually result in a kill because the victim bled to death.
A game like this needs to allow people to be douchebags and kill other players, but by it's design it needs to be better about how it handles things. Gunshots shouldn't kill so quickly. If the shooter doesn't hit the other player in the head or directly into the center mass resulting in what would be a hit to the heart, it shouldn't kill immediately. Players need a chance to defend themselves even if they've only got one or two seconds available to do it. Players who kill others may be less apt to do it if the risk to themselves goes up. The report of the shots should draw more zombies in. An increase to the spawn rate of zombies essentially. When combined with the limited resources, a player may choose to spare potential human victims in the interest of not making things harder on themselves.
A unarmed defense mechanic needs to be added to the game. Also blunt weapons and melee-capable objects need to be prevalent in the game and firearms more rare. I don't think you should necessarily lose all your items when you die. But a loss of ammunition would be reasonable. Or at least someone who kills you should only be able to get a percentage of your ammunition reserves. And even then, maybe it should only allow it if the looter has the same caliber weapon as the player corpse does. And again gun shots might draw more zombies to an area, perhaps in enough numbers that a person who just murdered another player may be denied their prize due to the risk of claiming it.You could do this by making the looting take some time. If zombies swarm an area leaving the player surrounded, forcing them to fight their way out you could create a situation where at least some of the time a player may choose not to risk their own resources as the risk / reward ratio isn't sound.
A game like this should allow the bad behavior but by it's design reward people who do not act that way and punish people for said behavior as I outlined above.
Another idea on losing guns could be to create encumberance for the player so that they can't carry more than two or three guns. If they want to jack someone else's gun, say taking a gun from the hand of a player corpse, then they may be forced to "trade" one they have for one the corpse has. In this instance I think ultra-realism (minus the part about their being zombies in the first place) in some aspects of the game's design would work out a lot of the problems I'm reading about. And respawn time needs to be cut down. It shouldn't be that long to begin with. But another idea would be to increase the respawn time of anyone who kills other players. With each player kill they make, their own respawn timer goes up. So if they get killed they'll suffer a penalty for their behavior.
Just some ideas but based on what I've read about here I wouldn't buy this game as it is.
You know what I hate Dan, people like you that jump to conclusions. I not elite or hardcore. The game's ONLY goal is to survive. Thats it. If you cannot survive there should be a penalty. Dont like it then dont play it. I expected someone thats a editor for HARDOCP to not call me names based on my opinion as I am sure my response to you didnt do so. GET OFF YOUR FUCKING HIGH HORSE IM HERE TO HAVE A DISCUSSION!!!!!
LOL, whats worse is when you die they expect you to just wait until the hour is up. You cannot access the ingame menu, move your camera, leave the game, etc.
The only way to bypass it is to ALT-F4 (or CTRL-ALT-DEL), reload the game and make a new character.
An hour respawn time is fucking ridiculous. That's not any fun. Essentially if your having a bad day, you might be logged on for eight hours and play very little of it. Screw that.
So, what's the incentive to kill some newb with a blunt flashlight when you are decked out with some serious hardware?
Are flashlights THAT in demand?
or just press escape which brings up the menu........like it has been since day 1 of the alpha............
its 1 hour per character, you have 5. You can delete any character and start over as many times as you want.
You may want to change your tactics if you are dieing 6+ times an hour. Otherwise, you have picked the wrong game. Battlefield and COD have their own threads that will welcome your playstyle
It really just sounds like this guy doesn't understand the point of the game and has never played (or heard of) DayZ.
So far, the point of the game sounds like.. kill people with flashlights. Am I wrong?
Explain how owning a flashlight is akin to owning the holy grail of some game item that must be taken?
I'll admit. I haven't played the game, but just reading how everyone is out to kill flashlight owners is pretty awful.
Everyone starts with a flashlight, therefor most people that get killed only have a flashlight, not to mention that the flashlight is a giant HERE I AM at night, AND it means you dont have your gun out. There is no point to the game other then sandbox survival. You make your own points. The game is in alpha, there are hardly any of the key features in the game such as vehicles and gas and the parts needed to rebuild one, bounty system, barricades...etc...etc. Not to mention the other 3/4ths of the map that is still locked and forcing everyone into a small area where naturally there will be near constant player interaction.
The 1hr spawn timer can be annoying. But having 5 playable characters eliminates that concern. If you play 1 and they die, you switch to another, and another and another. Its wash, rinse, repeat. By the time your 5th Toon dies, your 1st is back up from the spawn timer....If you can loose all 5 toons in under 1 hour, then you don't understand the survival mechanic and you shouldn't be playing a game that is based on survival. Go back to COD.