Yoshiyuki Blade
2[H]4U
- Joined
- Aug 17, 2005
- Messages
- 2,881
Still haven't had the chance to hop onto the PTR yet. It still disconnects me the moment I enter the character creation screen. Has anyone experienced something like this?
edit: I got in. Man MP10 is ridiculous lol. The #1 problem by far is survivability. It made me realize how much my Wiz build hung in the balance around being able to kill quickly for health globes and simply killing things before I take too much damage and die. The damage is enough to make the time in Diamond Skin short and the time outside DS very dangerous. The nerf to Storm Chaster becomes apparent in this situation (though its still no problem at MP1, which is definitely easier than 1.0.4 Inferno). It's a lot of problems compounding on top of another when health and damage ramps up. I already mentioned on the reliance of health globes, but health pots are included as well. Using a pot to get me out of 1 sticky situation per encounter is usually enough atm. But sticky situations come up sooner and more frequently per encounter at MP10, which easily exceeds the cooldown of pots.
Getting a feel of my comfort zone. MP7 may be the most efficient in terms of monster health per exp/mf/gf gained, but it's just outside my comfort zone. I might stick around MP 5 or 6 for exp farming. I think the lowest MPs may be the best for sheer loot farming, but I'm not sure. Damn, now I gained 1/2 a level that isn't going toward my real character lol.
edit: I got in. Man MP10 is ridiculous lol. The #1 problem by far is survivability. It made me realize how much my Wiz build hung in the balance around being able to kill quickly for health globes and simply killing things before I take too much damage and die. The damage is enough to make the time in Diamond Skin short and the time outside DS very dangerous. The nerf to Storm Chaster becomes apparent in this situation (though its still no problem at MP1, which is definitely easier than 1.0.4 Inferno). It's a lot of problems compounding on top of another when health and damage ramps up. I already mentioned on the reliance of health globes, but health pots are included as well. Using a pot to get me out of 1 sticky situation per encounter is usually enough atm. But sticky situations come up sooner and more frequently per encounter at MP10, which easily exceeds the cooldown of pots.
Getting a feel of my comfort zone. MP7 may be the most efficient in terms of monster health per exp/mf/gf gained, but it's just outside my comfort zone. I might stick around MP 5 or 6 for exp farming. I think the lowest MPs may be the best for sheer loot farming, but I'm not sure. Damn, now I gained 1/2 a level that isn't going toward my real character lol.
Last edited: