Diablo 3 Discussion Thread

so I had this listed for $250 for a couple of days. Didn't sell. Relisted for $150. Sold in ~3 hours. Just a heads up for you guys selling stuff. Looks like the market is a bit soft for the super high $ stuff at the moment. Still great money.

That's why you don't do a big price drop between listings. That's probably a $200 wep, $175 at least. Dropping $100 right away is way too much, I usually relist $25 down at a time.
 
That's why you don't do a big price drop between listings. That's probably a $200 wep, $175 at least. Dropping $100 right away is way too much, I usually relist $25 down at a time.
It's not a huge deal to me. I probably could have gotten more but I'm not gonna worry about it :) Next time I will cut in smaller increments, but I had the bid at $150 previously for 2 days and no one bit, so I wasn't sure.
 
Is this worth anything?

D3%2520Armor.jpg
 
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Nah not really bud, you really need a a chest piece with 3 sockets and high main stats.
 
I started selling 63 un-ids, money is flowing better now.

I'm up to 43k with force magic weapon and sparkflint (without glass cannon), Crit building is slow and steady, I found a 720 dps weapon with 80% crit for 20k, and dropped a 70% gem in it. 'm at 34% crit with like 310-ish crit damage.

Act 1 farming is crazy fast.


Edit, actually it was 80% crit, so that weapon is 720 dps, 150% crit (after dropping a star gem), and i got it for 20k :)
 
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Interestingly, my brother's HC monk died to a similar pack - also instantly. We think there might be something up with electricity affix on elites. Who knows.

Yeah I thought the same thing. I have a very tanky monk, but there is just something kind of unexplainable about the electricity affix. Same thing on my Barb, although he doesn't have the resists that my monk, just gets owned that much faster. I do wonder if something is screwed up there.

How would BOE items trivialize most dropped gear? You'd still be able to equip an item that was an upgrade for you, or sell it. You just couldn't do both, and items would eventually be removed from the economy because when you equipped an upgrade, you'd salvage the other item. Right now, items enter the game and never leave. Millions of them. Every day. The inevitable consequence of this is that "average" items will become less and less valuable as people gear up, and eventually even the best items in the game will become incredibly common and trivialize the difficulty of Inferno.

Making rares BOE would stabilize the economy, remove excess items from the game, and ensure that the game stays somewhat of a challenge for new players.

I think this could be a good idea, but somehow I think the gear saturation would still overcome this. And here's a couple of thoughts/observations. Please correct me where I'm wrong.

I don't think the only source of gear saturation is from finding items in game. I think that a lot of crafting happens. I may be wrong but I get the impression that most people think crafting is crap and not worth it. Well I think it is the opposite and very widespread. I've checked out several streams where these players just craft for people non stop it seems. And the people coming in usually get crazy orders. Like 10 chests, 20 gloves etc... I'm sure they look for the best one and sell the rest. The fastest selling stuff for me, are crafting mats, gems, and crafting plans (even the +4 properties). This proves crafting must be very viable and much alive to those that think otherwise.

Also I was shopping for some sage seekers this weekend. There were literally hundreds of them. You cannot convince me that hundreds of these set boots have been "found" in the game. So it's either because of botters, or crafting. Problem is, I feel like there is to many suppliers and not enough people actually playing and using the items. Everytime I get on, my list shows like one person actually playing and 30 people in menus. It truly is becoming an auction house game. I'm not complaing at all, since I actually still play the game, and quite a bit too, the oversupply and less demand should be good for me.

And one last thought, I was comparing some items on both of the auction houses and time and time again the better item with same search parameters is ALWAYS on the GAH. But yet everytime I see people posting in forums, they're always like "check out this drop, what do you think I can get on the RMAH?" The RMAH always has shit items, the only thing that seemed "better" was people socketing the items with better gems. Maybe this has been my experience but I've heard streamers say the same thing.
 
There are certain crafted items that are hot commodities (gloves for example since gloves are sort of a DPS hot spot for affixes).

One way to gauge how popular crafting is is to look at the prices of the mats. I think crafting can saturate local markets (i.e. your example of sage seekers), but I don't think it'd dent the overall economy too much. Good gloves are still worth a ton despite all the crafting going on.

One issue with the itemization in D3 is the sheer astronomical statistics involved to get a godly piece of gear. For one, you'd have to get the right roll on the ilvl. Then you have to get the right roll on affixes. But the most difficult part is the range of affixes.

For example, +damage on weapons are a double roll. It first rolls the min damage and then rolls the max damage. So to get a high overall +damage roll, the probability is compounded.

Another issue is that ilvl 63 gear isn't guaranteed to have ilvl 63 affixes.

So while there's certainly a huge volume of gear out there, only a tiny percentage of that stuff are even remotely close to "best in slot". Now, of course you don't need that kind of gear to beat inferno obviously. If your goal is to just beat inferno, the game becomes rather trivial now. If you want to get the best stuff... then that's almost an impossibility at this point.

Good luck getting this stuff: http://athenelive.com/trophyroom/

This endless hunt for the godliest gear really discourages players like me. I don't really plan on investing that much time in a game only to be mediocre because of the RNG system. I'd say at its base, this is actually quite a departure from D2. While gear was king in D2, it was never like this.
 
There are certain crafted items that are hot commodities (gloves for example since gloves are sort of a DPS hot spot for affixes).

One way to gauge how popular crafting is is to look at the prices of the mats. I think crafting can saturate local markets (i.e. your example of sage seekers), but I don't think it'd dent the overall economy too much. Good gloves are still worth a ton despite all the crafting going on.

One issue with the itemization in D3 is the sheer astronomical statistics involved to get a godly piece of gear. For one, you'd have to get the right roll on the ilvl. Then you have to get the right roll on affixes. But the most difficult part is the range of affixes.

For example, +damage on weapons are a double roll. It first rolls the min damage and then rolls the max damage. So to get a high overall +damage roll, the probability is compounded.

Another issue is that ilvl 63 gear isn't guaranteed to have ilvl 63 affixes.

So while there's certainly a huge volume of gear out there, only a tiny percentage of that stuff are even remotely close to "best in slot". Now, of course you don't need that kind of gear to beat inferno obviously. If your goal is to just beat inferno, the game becomes rather trivial now. If you want to get the best stuff... then that's almost an impossibility at this point.

Good luck getting this stuff: http://athenelive.com/trophyroom/

This endless hunt for the godliest gear really discourages players like me. I don't really plan on investing that much time in a game only to be mediocre because of the RNG system. I'd say at its base, this is actually quite a departure from D2. While gear was king in D2, it was never like this.


I'm a lot like you then, I want to believe that I can get the godly gear, but it does seem like a hopeless chase. Average to better than average is attainable and can be used to beat inferno, but that is not my end game. Unfortunately I couldn't view the link, but I'm well aware of who he is and I'm sure its really good gear. Was it pre IAS nerf gear? I'm still not that impressed with DH's, even if they are doing over a hundred K in DPS, they are always squishy, just a product of the class I guess.
 
I'm a lot like you then, I want to believe that I can get the godly gear, but it does seem like a hopeless chase. Average to better than average is attainable and can be used to beat inferno, but that is not my end game. Unfortunately I couldn't view the link, but I'm well aware of who he is and I'm sure its really good gear. Was it pre IAS nerf gear? I'm still not that impressed with DH's, even if they are doing over a hundred K in DPS, they are always squishy, just a product of the class I guess.

It's post 1.03. He's sitting at 420k with SS and over 200k without it.

There's also a barb with 169k unbuffed. He hits over 700k with buffs and super saiyan.
 
I'm a lot like you then, I want to believe that I can get the godly gear, but it does seem like a hopeless chase. Average to better than average is attainable and can be used to beat inferno, but that is not my end game. Unfortunately I couldn't view the link, but I'm well aware of who he is and I'm sure its really good gear. Was it pre IAS nerf gear? I'm still not that impressed with DH's, even if they are doing over a hundred K in DPS, they are always squishy, just a product of the class I guess.
No it's post IAS nerf and he has 410k DPS. lol.

edit: Beaten
 
Knowing how much that gear would sell for, I don't think there is a way I could hold onto a character like that.

Edit: Although I'm sure he one-shots most mobs in Inferno, so maybe it would be worth it to use that char to farm more items.
 
It's post 1.03. He's sitting at 420k with SS and over 200k without it.

There's also a barb with 169k unbuffed. He hits over 700k with buffs and super saiyan.

Like this?

http://img687.imageshack.us/img687/1647/glassitems0707.jpg

Look at his crit chance and damage :eek:

This was before 1.03 I believe

http://img846.imageshack.us/img846/2258/kongordmg.png

Just since were on this topic, just my opinion but if I had to choose between a 200K DPS DH and a 100K Barb, I would take the barb in a heartbeat. Just something so satisfying about leaping into a pack and handing out a smashmouth style brawl rather than being all squishy and shooting from afar.

EDIT: Just saw you beat me to it. That was pre IAS nerf though, and hence why they nerfed it. It just stacked to yield unreasonably high damage.
 
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An increasing difficulty per wave, unlimited timer Jar of Souls event? Yes please.

this is a fucking brilliant idea and I love it.






I rerolled a barb and hit 60 last night hahahha

they DEFINITELY ramped up the difficulty in NM and Hell... I mean big time; Way more damage being done and the packs can be crazy hard.



My barb is insanely awesome already after 10 minutes of being 60 I spent a total of 8$ and 200k gold and I have 700 res all.. 20k dmg 28k with frenzy and i look sick as fuck :p

cant wait to try inferno.. although im sure act 1 will be pretty easy
 
Knowing how much that gear would sell for, I don't think there is a way I could hold onto a character like that.

Edit: Although I'm sure he one-shots most mobs in Inferno, so maybe it would be worth it to use that char to farm more items.

I've watched his stream for a little bit, and believe it or not he does die sometimes. Mainly because he is being careless or impatient and not waiting for his CDs.
 
this is a fucking brilliant idea and I love it.






I rerolled a barb and hit 60 last night hahahha

they DEFINITELY ramped up the difficulty in NM and Hell... I mean big time; Way more damage being done and the packs can be crazy hard.



My barb is insanely awesome already after 10 minutes of being 60 I spent a total of 8$ and 200k gold and I have 700 res all.. 20k dmg 28k with frenzy and i look sick as fuck :p

cant wait to try inferno.. although im sure act 1 will be pretty easy

Yeah I rerolled a barb too. Been at 60 for awhile though and it is by far my favorite class to play. I'm not as tanky as you, only about 400-500 res but I have like 40K damage. I like being on the glassy side of things. It makes it more interesting when you can actually die, but also kill shit super fast (act 1) not quite there for act 2&3 yet. I'd like to be 60-70K damage I'm guessing.

I have a monk that can pretty much tank anything in all of inferno, over 1200 res, 1500 LoH, almost 2 attacks per second so almost 3K life per second, but it takes forever to kill stuff = super boring playstyle zzzzzz.....
 
Yeah I rerolled a barb too. Been at 60 for awhile though and it is by far my favorite class to play. I'm not as tanky as you, only about 400-500 res but I have like 40K damage. I like being on the glassy side of things. It makes it more interesting when you can actually die, but also kill shit super fast (act 1) not quite there for act 2&3 yet. I'd like to be 60-70K damage I'm guessing.

I have a monk that can pretty much tank anything in all of inferno, over 1200 res, 1500 LoH, almost 2 attacks per second so almost 3K life per second, but it takes forever to kill stuff = super boring playstyle zzzzzz.....

yeah barb is so sick.... well you should check out this whirlwind build I found it is hilarious, but awesome.

ive kind of made it my own by dropping sprint but its amazing. he basically just stacks a fuck ton of crit... goes super saiyan with the rune that extends the duration for fury gained... and he just stays super saiyan and whirlwinds for the entire act 4 its awesome. he has like 55% crit though so you cant really do it right off the bat.. so i made adjustments to his build see the skill calc if youre interested.. its pretty fun to use

http://us.battle.net/d3/en/calculator/barbarian#WhkiPX!dZY!cYcYca
 
yeah barb is so sick.... well you should check out this whirlwind build I found it is hilarious, but awesome.

ive kind of made it my own by dropping sprint but its amazing. he basically just stacks a fuck ton of crit... goes super saiyan with the rune that extends the duration for fury gained... and he just stays super saiyan and whirlwinds for the entire act 4 its awesome. he has like 55% crit though so you cant really do it right off the bat.. so i made adjustments to his build see the skill calc if youre interested.. its pretty fun to use

http://us.battle.net/d3/en/calculator/barbarian#WhkiPX!dZY!cYcYca

Yeah I've been seeing this pop up more and more. So I gave it a shot over the weekend and didn't do so well. But I'll have to check this out and give it another go.

This is the one I tried (couldn't look at your's b/c of work)

kongorwwspec.png
 
Yeah I've been seeing this pop up more and more. So I gave it a shot over the weekend and didn't do so well. But I'll have to check this out and give it another go.

This is the one I tried (couldn't look at your's b/c of work)

kongorwwspec.png

thats not far off from mine; although i have warcry and frenzy
 
I've watched his stream for a little bit, and believe it or not he does die sometimes. Mainly because he is being careless or impatient and not waiting for his CDs.

I watched him die over and over in a group and he never raged. He's a cool cucumber.
 
thats not far off from mine; although i have warcry and frenzy

Yeah I usually run with those too, but I believe the purpose of bash is it generates the most fury I believe. So if you run out and can't tornado anymore, goal being is to get fury back up as fast as possible. I could be wrong. And I think battle rage is used for more offense (since ww is mainly used as an aoe skill) instead of warcry which is defensive.
 
I watched him die over and over in a group and he never raged. He's a cool cucumber.

I can't tell if you're bing sarcastic or not. I've seen him rage plenty. Yesterday he tried to do a 30min Act 3 challenge. Needless to say he gave it a valiant attempt, but failed (did it in rought 35min) and I thought he was going to throw his montiors or something. He did apologize for his raging but it was pretty lols.
 
How do people get that upset over a game, especially one like D3 where there is no PVP and you are solely responsible for yourself? I mean he's not even playing Hardcore. I used to get pretty pissed during WoW raids at the terrible people, but that's because they were fucking up at an easy game (and it still was stupid of me back then).

I also raged a bit during the rank 14 grind in WoW. Fuck that.
 
How do people get that upset over a game, especially one like D3 where there is no PVP and you are solely responsible for yourself? I mean he's not even playing Hardcore. I used to get pretty pissed during WoW raids at the terrible people, but that's because they were fucking up at an easy game (and it still was stupid of me back then).

I also raged a bit during the rank 14 grind in WoW. Fuck that.


hahaha i remember WOW PVP rankings...

I used nerd rage all the time.. not so much any more haha. Diablo 3 is one i just cant get mad at; its hilarious dying in inferno .. my friends usually rage quit. the only thing that makes me mad in diablo 3 are invulnerable packs
 
How do people get that upset over a game, especially one like D3 where there is no PVP and you are solely responsible for yourself? I mean he's not even playing Hardcore. I used to get pretty pissed during WoW raids at the terrible people, but that's because they were fucking up at an easy game (and it still was stupid of me back then).

I also raged a bit during the rank 14 grind in WoW. Fuck that.

He doesn't actually rage. I was only stating that he did this one time because he was trying to complete a challenge. I believe a viewer bet him that he couldn't do Act 3 in 30min or less. I'm not sure what was at stake. But he just got kind of pissed because he didn't succeed. You could call that a competitve spirit really.
 
How do people get that upset over a game, especially one like D3 where there is no PVP and you are solely responsible for yourself? I mean he's not even playing Hardcore. I used to get pretty pissed during WoW raids at the terrible people, but that's because they were fucking up at an easy game (and it still was stupid of me back then).

I also raged a bit during the rank 14 grind in WoW. Fuck that.

I like to keep cool but D3 definitely pushes me to the edge due to some of the design choices that are intended to be "challenging" but are actually lazy developer choices. For example, I have no problem dying wiping on trash mobs and bosses but all too many times some of the elite/champion packs have crazy nasty affixes that comes off as cheap. I will literally stand up, go get a drink (or refill) when I run into an elite pack with waller, molten and other garbage affixes. Its just guaranteed you are going to die especially in cramped maps.
 
I like to keep cool but D3 definitely pushes me to the edge due to some of the design choices that are intended to be "challenging" but are actually lazy developer choices. For example, I have no problem dying wiping on trash mobs and bosses but all too many times some of the elite/champion packs have crazy nasty affixes that comes off as cheap. I will literally stand up, go get a drink (or refill) when I run into an elite pack with waller, molten and other garbage affixes. Its just guaranteed you are going to die especially in cramped maps.

i agree that certain combinations should fucking be banned forever... unfortunately everybody is going to hate certain packs more then others.. like on my wizard i couldnt give a shit less about molten and waller cause i have teleport and im ranged :p but shit like hulk phase beasts that can teleport and phase teleport plus fast and vortex... shit like that should be banned for life.
 
i agree that certain combinations should fucking be banned forever... unfortunately everybody is going to hate certain packs more then others.. like on my wizard i couldnt give a shit less about molten and waller cause i have teleport and im ranged :p but shit like hulk phase beasts that can teleport and phase teleport plus fast and vortex... shit like that should be banned for life.

As you kind of already implied, that's kind of the point. Certain affixes are going to be a pain for some and not others. The game would really blow if there were no elites that gave you trouble. What would be the fun if you could just steamroll every elite pack? It sucks at the time, but also more fun and enjoyable when you do beat them.
 
How do people get that upset over a game

I also raged a bit during the rank 14 grind in WoW. Fuck that.

Pretty funny, though I do get your point.

I get upset when I die from Rubber Banding or Lag...but not near nerd rage levels.
 
I think it's funny all the people "omg!! Barbz r teh shit", when barbs were the worst class at launch. Just wait, they're getting nerfed, just like DH. Don't get too attached to them.
 
I think it's funny all the people "omg!! Barbz r teh shit", when barbs were the worst class at launch. Just wait, they're getting nerfed, just like DH. Don't get too attached to them.

Why does it always have to be like that? Why can't people just like certain classes for their playstyle. Go troll somewhere else!!
 
Posted this on another sandbox, thought I would throw it here too.

The problems with this game are two fold.

First, people are looking back at Diablo 2 with rose colored glasses. The drop rates in that game were also horrendus. If you played and farmed legit items you would NEVER find all of the gear that you need to outfit your (for example) Hammerdin with the right gear to dominate hell mode (yes you could pass it but that was never the point of Diablo). We are talking about trying to get items to drop that you had a better chance of winning the lottery MULTIPLE TIMES. The only way to do things was by using the economy, which was also run by botters. There was also the blackmarket on d2jsp as well. To say that you legimatly farmed all this gear back in D2 is to mean that you are full of ****.

People also like to talk about replayability in D2, which was all artificial to say the least. If you were just playing the game and making decisions based on the moment your hero was probably screwed when you got to hell... and you had to start over. If you wanted to try a different skill set, you had to start over. If they patched the game and changed something to make your toon unvaiable... you had to start over. If you were playing legit this started to be the point were people moved on. If you were still playing I am sure you had figured out the concept of rushing and then following a bot around to power level the toon back up. Then you merely distribute the just enough stat points to where the gear you needed. Again this was artificial replay value due to game design, not because it was so much fun. Customization of your hero with stats and skill trees only mattered in normal and nightmare dificulty, in hell it had to be perfectly done in a cookie cutter build to be viable.

Second, my thoughts on how to "fix" D3.

Diablo has always been about the items and PVP... PVP is not here yet but it will be.

1. Fix the legendary/Set item drop rates and stat rolls. When one drops you should know it will be at least a great item, but could be godly if you get a good roll. I feel they should do something like guarantee a legendary/set item from an act boss on inferno with 5 stacks of neph value. Start there and work on balancing that... just a thought.

2. Blizzard needs to step in and act as the federal reserve on the economy. They need to artificially alter pricing to keep it in check. My idea would be to remove the RMAH and replace with a real money gold exchange. Using this to keep the dollar/gold price in check. Then you need to set a max buyout price on the gold auction house, which is essentially setting an price ceiling. Allow players to buy and sell gold (taking your percentage of the real money) and a player who wants to earn everything in game can do so as well.

3. You need to take gold out of the economy at a higher rate. Up the aution house fee to %25, figure other ways for players to spend gold in game i.e. work on crafting/cosmetic upgrades to heros. For example allow players to change the image of an item... ie "the stats are neat but why does my wizard have to wear a gay looking crown".

4. Get PVP and an endless dungeon out ASAP.

These are just my thoughts on how to take D3 which is dripping with potential and turn it into a the long term ARPG that Diablo 2 was.
 
I think the gold issue is starting to work its way out. We are already seeing prices on both the RMAH and the GAH start to drop pretty quickly, even on really decent gear.
 
You didn't need a cookie cutter build to be viable in D2 Hell. You needed a cookie cutter build for PVP, that's it. Drop rates were also better in D2, that's not an opinion.

Sometimes, I wonder...
 
You didn't need a cookie cutter build to be viable in D2 Hell. You needed a cookie cutter build for PVP, that's it. Drop rates were also better in D2, that's not an opinion.

Sometimes, I wonder...

Revisionist history. You eek yourway through hell, yes. But to farm all these items no you needed a cookie cutter build. period. The drop rates on rare runes was terrible, it was just over shaddowed by botting and trading.

Walking chaos runs to farm your enigma would have taken YEARS!
 
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