Diablo 3 Discussion Thread

how that work out for ya

I found resist build useless when I tried it awhile back was alot lower lvl though

Act I Inferno, so far, has gone easy. Bumped up the resists to 563 buffed. I haven't had to avoid any elite/champ packs, and kept the deaths to about 3 today.
 
Damn, you really have around 550 resists in everything?

I'm only around 200 resists. Maybe thats why elites rape me... :p
 
The latest patch completely killed any motivation for me to play this game :( It's just no fun killing Act 3 mobs anymore when the best thing you'll see is one or two ilvl 63 gear in an entire run of 10-15 elites.
 
The latest patch completely killed any motivation for me to play this game :( It's just no fun killing Act 3 mobs anymore when the best thing you'll see is one or two ilvl 63 gear in an entire run of 10-15 elites.

Was I the only person who rarely got ilvl 63 gear before this patch? If memory serves me right, I killed Diablo three weeks ago and was solidly farming Act 4 / Whimsy with almost nothing to show for it.
 
I think they said they are going to fix that at some point Moo
Ya, I'm just waiting for the patch, but I don't believe the patch coming out this week will do anything for me. Oh well.

Was I the only person who rarely got ilvl 63 gear before this patch? If memory serves me right, I killed Diablo three weeks ago and was solidly farming Act 4 / Whimsy with almost nothing to show for it.

I have well over 300 hours on my character and 0 pieces of gear my character is using right now I've found. It's just the way it is. Kinda sad, but that's how drops are.

Why did you end up farming Act 4 BTW? Seems somewhat hard to do seeing as there's only 1 boss you can kill with full NV and Diablo can be somewhat fickle depending on which shadow you random.
 
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Does anyone else's character keep moving forward when you try to stand and cast? It fucks me up all the time. I move to a spot, hold my force stand still key, and my character will still move forward (wherever mouse is pointed obv)

This is something I noticed since 1.03. Before the patch, if I tried to cast Blizzard with my right mouse button and was out of mana, I would get an error message. Now my character lunges forward if I'm out of mana. Very annoying. One thing you can do to avoid this is to always use shift key, even for casts. Pinky gets sore though.


I have well over 300 hours on my character and 0 pieces of gear my character is using right now I've found. It's just the way it is. Kinda sad, but that's how drops are.

The latest patch completely killed any motivation for me to play this game :( It's just no fun killing Act 3 mobs anymore when the best thing you'll see is one or two ilvl 63 gear in an entire run of 10-15 elites.

That sounds about right. Key is to do this as fast as possble. Though the mini bosses were recently nerfed on drops, I still think starting at siegebreaker is the quickest way to 5-stack.
Almost 300 here and my only gear not off the AH is my weapon. When it first dropped with low 700 dps, I thought it was decent. When I saw VIT & INT were in the 200's I got more excited. The icing on the cake was the socket. ;)
 
The latest patch completely killed any motivation for me to play this game :( It's just no fun killing Act 3 mobs anymore when the best thing you'll see is one or two ilvl 63 gear in an entire run of 10-15 elites.

Yeah I remember reading somewhere that Act 3 was broken, not sure how but maybe this is what you mean.

http://diablo3blog.blogspot.com/2012/06/blizzard-answers-13-questions.html

At the bottom, low loot drop chance is brought up and all he says is that they agree and are looking into it. :rolleyes:
 
Nice, they fixed the durabilty loss from fighting and a bug causing uniques not to drop enough loot. At least that was a pretty fast fix. Patch 1.03a
 
*sigh* I hate that they've chosen Tuesday mornings as their patch day. I have Tuesdays off and I start playing late Monday night hawaii time - usually about midnight. So 2 am on the one night I can play really late it always goes down.
 
*sigh* I hate that they've chosen Tuesday mornings as their patch day. I have Tuesdays off and I start playing late Monday night hawaii time - usually about midnight. So 2 am on the one night I can play really late it always goes down.

That does suck for you, but tbh, it is scheduled and I'm sure they affect a lot less people on Tues morn than if they did it on a weekend for example. No matter when they did this stuff, when 6million plus people own the game, who knows how many actually play it is bound to affect someone's playing time.
 
That does suck for you, but tbh, it is scheduled and I'm sure they affect a lot less people on Tues morn than if they did it on a weekend for example. No matter when they did this stuff, when 6million plus people own the game, who knows how many actually play it is bound to affect someone's playing time.

considering its out till 10AM in the real world (EST) thats a stupid time. midnight PST is the only reasonable time to do things then its back by time the east coast wakes up.
 
I know the zombie bear bug was scheduled to be fixed with 1.0.3a, I just really hope it is fixed so that I can continue my inferno push on my WD. I had entirely stopped playing, as a WD, and progressed my barbarian to Hell because of the last patch.

/begin rant

A thought on the repair cost increase.

I have seen people say that they did this to prevent people from gradually whittling down an enemies HP by kiting to the spawn point and just grinding away. I have a hard time believing this to be true ... as if they really wanted to prevent this they would have made enemies regen to full health when you die ... however you can still kite kill ... it just costs more now. I believe the repair issue was to suck gold out of the economy, as it was mismanaged by Blizzard and manipulated by gold farmers .... once again the average player has to suffer because of this.
 
@Draax, as a WD, could you help me here? I can't figure out how the VisionQuest passive works. It SAYS that your mana regen is boosted to 300% WHENEVER you have 4 or more skills on cooldown. However, it doesn't always seem to pop. IN fact, it seems to rarely pop like it should. I'll drop spirit walk and siphon, followed by fetish army and big bad voodoo, thinking I should be able to spam zombie bears, but my mana just drops away and doesn't climb like it should if it was at 300% regen. This usually happens after recently doing the same and 2/4 skills haven't come back up yet.
Do I have to wait for all of the skills to recycle before VisionQuest will pop again? Am I limited to one mana regen buff at a time (big bad voodoo rune is Rain Dance)?

(P.S., sorry fellow GenMayers for the cross post)
 
i wasn't having any loot luck all day... was about to just give up until

d8KFi.png

Dang, that's nice. Awesome weapon for a monk. Throw a star amethyst in there and all else you would need LoH on is an amulet. Or a star emerald and jack up your crit damage.

If you're not planning to use it yourself, you'll get many many millions for that sucker in the AH. Or some good cash in the RMAH.

Damn, you really have around 550 resists in everything?

I'm only around 200 resists. Maybe thats why elites rape me... :p

550 is easy for a monk. 700+ is really the goal in Inferno. The One With Everything passive makes all of a monk's resistances equal to his highest resistance. So you just stack a single resist and resist all and jack resistances way up.

But really, for any character, unless you're intentionally a glass cannon build, you really need more than 200 resists to survive Inferno.
 
@Draax, as a WD, could you help me here? I can't figure out how the VisionQuest passive works. It SAYS that your mana regen is boosted to 300% WHENEVER you have 4 or more skills on cooldown. However, it doesn't always seem to pop. IN fact, it seems to rarely pop like it should. I'll drop spirit walk and siphon, followed by fetish army and big bad voodoo, thinking I should be able to spam zombie bears, but my mana just drops away and doesn't climb like it should if it was at 300% regen. This usually happens after recently doing the same and 2/4 skills haven't come back up yet.
Do I have to wait for all of the skills to recycle before VisionQuest will pop again? Am I limited to one mana regen buff at a time (big bad voodoo rune is Rain Dance)?

(P.S., sorry fellow GenMayers for the cross post)

I have yet to try VQ. Typically I just drop a mana fetish totem and then spam zombie bears.
 
@Draax, as a WD, could you help me here? I can't figure out how the VisionQuest passive works. It SAYS that your mana regen is boosted to 300% WHENEVER you have 4 or more skills on cooldown. However, it doesn't always seem to pop. IN fact, it seems to rarely pop like it should. I'll drop spirit walk and siphon, followed by fetish army and big bad voodoo, thinking I should be able to spam zombie bears, but my mana just drops away and doesn't climb like it should if it was at 300% regen. This usually happens after recently doing the same and 2/4 skills haven't come back up yet.
Do I have to wait for all of the skills to recycle before VisionQuest will pop again? Am I limited to one mana regen buff at a time (big bad voodoo rune is Rain Dance)?

(P.S., sorry fellow GenMayers for the cross post)


It has always worked fine for me. Open the Detail tab in the inventory and check your mana regen rate before and after using 4 cooldown abilities. I get around 150 mana/s with it active and still can't spam high mana skills (zombies, or acid rain), I almost can, but I still have to give my mana a little time to regen. Also, check your attack rate, if you are at 2 attacks/sec, or something like that, you'll probably never have a high enough regen rate to spam high mana skills.

You don't have to wait for all your skills to recycle; I've used it many times with skills from 8 sec to 120 sec cooldowns, and it always works as it should. I'm not sure about using it in conjunction with other mana regen buffs though, just try out different combinations with your Details tab open and check your regen rate.
 
Has anyone found a listing of dmg per monster for each Act in Inferno?
This would let people calculate, via eHP, the thresholds of armor/vit/resall to be able to take 1,2,3 shots. (or 10-20 if you're melee hahah)
 
I'm loving Spectral Blade for farming act 1, so much so that I bought an off hand skull with:

90-368 DAMAGE
80 INT
12% Spectral Blade Damage.

Does anyone know when that 12% is applied? Does it just change it from 135% of weapon damage to 147% of weapon damage or does it add it to the end 10,000k per slash to 11,200k per slash or does it add it to the weapon Damage 480-900 to 537 - 1008?

Also I have Tal Rasha set which adds 3% cold Damage and 3% Fire Damage. When is that damage applied and how does it work with cold blooded and the Fire Passive?
 
I'm loving Spectral Blade for farming act 1, so much so that I bought an off hand skull with:

90-368 DAMAGE
80 INT
12% Spectral Blade Damage.

Does anyone know when that 12% is applied? Does it just change it from 135% of weapon damage to 147% of weapon damage or does it add it to the end 10,000k per slash to 11,200k per slash or does it add it to the weapon Damage 480-900 to 537 - 1008?

Also I have Tal Rasha set which adds 3% cold Damage and 3% Fire Damage. When is that damage applied and how does it work with cold blooded and the Fire Passive?

What's your spectral blade build? It always looked cool, but I've never used it, even while leveling.
 
What's your spectral blade build? It always looked cool, but I've never used it, even while leveling.

So far its.

Blade

Build might not work for everyone but I'm geared fairly well. In Multi player games I replace Arcane Orb with meteor, but single player Arcane orb does the trick.

30k DPS
16k life with 2000 life per second
850 all res

But if I can ever get a good explanation of how Cold Blooded and Conflagration works I might go Glass cannon, Cold Blooded and Conflagration. Because I have 8% fire and 3% cold in my attack from Tal Rasha. If the effect works just for the extra 3% it wont be worth it but if because I have Ice and fire damage I get the 20% and 10% to the entire overall damage that would make for some pretty harsh cutting. 135% + 12% + 10% + 20%.....but I doubt it will work that way. Probably 135% + 12% + (3% x 20%)Ice + (8% x 10%)Fire which is super small gains and Ice and fire weapons are hard to come by.
 
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So far its.

Blade

Build might not work for everyone but I'm geared fairly well. In Multi player games I replace Arcane Orb with meteor, but single player Arcane orb does the trick.

30k DPS
16k life with 2000 life per second
850 all res
I've been considering trying a tank build if I can get decent crit. Spectral Blades w/ the Healing Rune, Diamond Shield w/ Crystal Shell, and the Critical Mass passive. It looks fun. I only have 17.5% crit right now though.
 
I've been considering trying a tank build if I can get decent crit. Spectral Blades w/ the Healing Rune, Diamond Shield w/ Crystal Shell, and the Critical Mass passive. It looks fun. I only have 17.5% crit right now though.

I was reading the healing rune is garbage and its all about the deep wounds.. totally gonna play with a melee wizard tho
 
I was reading the healing rune is garbage and its all about the deep wounds.. totally gonna play with a melee wizard tho

I played quite a bit with the one that makes the blades reach further and that actually helps for the big mobs because of how you can frequently kill before they are within reach of you and hitting MORE targets at a time on those larger mobos but obviously for boss kills and single target the range is worthless.

I'm up to about 14% crit chance and ditched it because of repair costs. Now that targets hitting me wont break the gear so fast I might go back to it. It got rather expensive for me when the repair costs went up.

I'll have to keep trying things because with the swords no matter what I did I died fairly often but after ditching them I was surviving better. If I had more LOH swords likely will work better but I think I'm around 450 right now.
 
I'll have to keep trying things because with the swords no matter what I did I died fairly often but after ditching them I was surviving better. If I had more LOH swords likely will work better but I think I'm around 450 right now.

you just game me a pretty good idea for life over kill. I already have 2000 life per second...If I can add a sword with high Life per hit....I'd be unstoppable....until I get frozen or play act IV.

I only have 16000 life so if I get 500 life on hit and who knows how many times that sword hits but lets just say 5 that's 2500 + 2000 life per second = 4500 life per second aboot which is 1/4 my life total in 1 second.
 
you just game me a pretty good idea for life over kill. I already have 2000 life per second...If I can add a sword with high Life per hit....I'd be unstoppable....until I get frozen or play act IV.

I only have 16000 life so if I get 500 life on hit and who knows how many times that sword hits but lets just say 5 that's 2500 + 2000 life per second = 4500 life per second aboot which is 1/4 my life total in 1 second.

It doesn't hit as often as I would expect. My current wand or dagger whichever I'm currently using is like 450 area LOH and I frequently see heals under 300 and sometimes like 800+ just from hitting targets. I've seen plenty of weapons give 700+ LOH. I was thinking about dropping some DPS from my amulet or a ring and just getting 200+ LOH, life regen and vit all together and pass on DPS stats on 1 piece of jewelery.

I've found I kill things fine with 15k DPS on a wizard. In my current setup I'm at around 23k DPS so for at least goblins and A1 butcher runs I could certainly drop some DPS in favor of survival.
 
It doesn't hit as often as I would expect. My current wand or dagger whichever I'm currently using is like 450 area LOH and I frequently see heals under 300 and sometimes like 800+ just from hitting targets. I've seen plenty of weapons give 700+ LOH. I was thinking about dropping some DPS from my amulet or a ring and just getting 200+ LOH, life regen and vit all together and pass on DPS stats on 1 piece of jewelery.

I've found I kill things fine with 15k DPS on a wizard. In my current setup I'm at around 23k DPS so for at least goblins and A1 butcher runs I could certainly drop some DPS in favor of survival.

act one 15-20k dps is perfectly viable. personally im sitting at a healthy 30 and ive noticed an insane increase in clear speed and money farmin.. got a barb with 800 resists who just tanks them in my venom hydras and blizzards ;D
 
I'm a wiz and at 46K dps and I can't see how less than 20K works for elites/butcher in act 1 inferno. Without massive kiting it was very difficult to kill them. At 45K plus I can generally pop archon and burn them down fast in Act 1 inferno.
 
I'm a wiz and at 46K dps and I can't see how less than 20K works for elites/butcher in act 1 inferno. Without massive kiting it was very difficult to kill them. At 45K plus I can generally pop archon and burn them down fast in Act 1 inferno.


people often sac dps for resistance and do perfectly fine. they kill slower but probably die way less
 
I'm a wiz and at 46K dps and I can't see how less than 20K works for elites/butcher in act 1 inferno. Without massive kiting it was very difficult to kill them. At 45K plus I can generally pop archon and burn them down fast in Act 1 inferno.

Taking off glass cannon and putting on blur I can tank act 1 without a death and only 24K damage. Only weakness is Ice balls.

Pop on my 1300 Defense 90 int 75 all res 200Life per Second shield and my all Res is between 900 and 1000 and Damage at 16K. Like this I can tank act 2 and some of act 3...all but the last part.
 
My res are all 900+ I still get smacked down a good bit.
You do 46k dps, have 900 resists and get smacked down in Act 1? Bullshit. I do 27k dps, have 600 resists and almost never die in Act 1 unless I am being careless or the mobs are something like teleport/fast/frozen/etc.
 
right now my build is primarily focusing on MF gear and farming A1 because its pretty easy. I'm going to wait to either find the upgrades I need for later or make enough to buy them. Right now though I put all my best stuff on the RMAH highest I've put in my pocket was $16 after fees so far but my character has been getting better pretty much every time I play for a few hours. I'm not really finding upgrades right now but I'm at least finding stuff that sells for more than the 50k or so I was stuck selling at. I've had 1 so far sell for a couple million. I'm sure the $16 item would have gotten me millions but it also buys the kids some movie tickets to go see brave with what my items have sold for so far. If I dont think I can get $10+ in the RMAH I simply go sell it for gold and save up for an item that CAN sell in the RMAH.
 
Unless I'm missing something, Act I with 14k dps and 553 RA as a Monk is perfectly fine. I didn't quite get to the Butcher before getting tired, but only died a couple times.
 
My res are all 900+ I still get smacked down a good bit.

So unless you have almost no armor rating or well under 20k life, you would almost have to try to die with stats like that in A1.

Unless I'm missing something, Act I with 14k dps and 553 RA as a Monk is perfectly fine. I didn't quite get to the Butcher before getting tired, but only died a couple times.

You've less resist than me but more DPS (unbuffed, right?), so I would think that should work. With a decent amount of LoH and a good attack speed, you should be fine.

What's your weapon setup? Dual wield?
 
Everyone here is pretty much overgeared for Act 1. We cleared it the first week with like 15k DPS (on our DH's) and about 8k dps on our monk with pretty much no resist all. Game was so new we didn't even know about nether tentacles (that it hit targets multiple times) and it wasn't until Act 3 that we figured out SS granted you invulnerability. Our monk didn't even use one with everything until Act 2 beat the snot out of him.

The stuff I paid 1.25 mill for at the time is worth maybe 10k now. No one should have issues in Act 1. It takes nothing to have the proper gear to clear it now. 46k dps with 900 all resist and still dying in Act 1? That's about as troll as it gets.
 
Unless I'm missing something, Act I with 14k dps and 553 RA as a Monk is perfectly fine. I didn't quite get to the Butcher before getting tired, but only died a couple times.

yeah agreed butcher wouldve been no problem.

maybe i just dont play solo as much as you guys cause some of what your saying is crazy to me.. i have like 200 resist all 40k hp and 30k dps and act 1 is a joke. the lack of resistance gets me killed every now and then but not really. even when my hp was more like 25k and dps below 20k it still wasnt insane or anything
 
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