Diablo 3 Has No AMD Eyefinity / NVIDIA Surround Support

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Skip over at WideScreenGamingForum isn't too thrilled with the fact that Diablo III has no Eyefinity / NV Surround support. The paragraph below sums up his thoughts on the subject:

Diablo 3 will undoubtedly be a success for Blizzard, both critically and financially. However, in their willful choice to not support AMD Eyefinity and NVIDIA Surround, Blizzard has chosen to ignore the desires of their most fervent userbase - those PC gamers who invest in cutting edge rigs and push PC gaming to its limits. Blizzard did add multi-monitor support through "fullscreen windowed" mode. Windowed mode in PC games introduces performance hits for users, and prohibits the use of CrossFire or SLI (something multi-monitor users will most likely need, and probably have). Blizzard could have gone the way of Torchlight II developer Runic Games and offer native multi-monitor support with a HUD (particularly the automap) built special for Eyefinity and Surround.
 
I think at this point Blizzard cares way more about money than they do PC gaming technology.
 
I think at this point Blizzard cares way more about money than they do PC gaming technology.


Amen... The more I read about the technical issues with Diablo 3, the more I realise the developers just phoned in, the game code and let the bulk of the development budget get eaten up with hype and marketing.

The game is a prime example of money over motivation to release a quality product. :mad:
 
Blizzard has chosen to ignore the desires of their most fervent userbase - those PC gamers who invest in cutting edge rigs and push PC gaming to its limits.

Since when has this been Blizzards "most fervent userbase"? They have not produced a game that pushes high end systems in 10 years. While Eyefinity would be nice, and on Blizzards budget should be included, it's laughable to think that power users make up the bulk of Blizzard consumers.
 
Since when has this been Blizzards "most fervent userbase"? They have not produced a game that pushes high end systems in 10 years. While Eyefinity would be nice, and on Blizzards budget should be included, it's laughable to think that power users make up the bulk of Blizzard consumers.

This.

99.99999% of their userbase is the average joe who likely has a shitty PC that can barely play the games they make (more specifically wow).

Do you really think the majority of their 11M subscribers have high end systems?...... sigh
 
This is why I haven't bought anything from Blizzard after I stopped playing World of Warcraft (three years ago). I would love to play Starcraft II and Diablo III, but if I can't use the computer I've put together and play the way I want to (with Eyefinity), then I'm just not interested.

It's sad too, because prior to leaving WoW, I was a hardcore Blizzard fanboy, and I would still really like to be playing their games. Oh well.
 
graphics aside...
the server issues really killed the game for me.
If i dont get a reply in 2 days, this is the last time im dealing money with Blizzard.
 
This.

99.99999% of their userbase is the average joe who likely has a shitty PC that can barely play the games they make (more specifically wow).

Do you really think the majority of their 11M subscribers have high end systems?...... sigh

Right.

Not only that, but they stated this long ago in a blue post on the forums, in the summer time. Stating it was the same reason it wasn't supported in SCII, it would be an unfair advantage in pvp/multiplayer games.
 
When has Blizzard every pushed technology? Maybe TCP networking with Diablo 1, but that was it that I can think of. I had a POS machine when WC1 came out and it ran fine. Diablo 1 I ran on a (very) low end laptop.

Still, not supporting multiscreen is lame since we aren't talking a huge amount of resources like a full DX11 engine and high res textures. All that needs to be done is to move some UI elements around.
 
Right.

Not only that, but they stated this long ago in a blue post on the forums, in the summer time. Stating it was the same reason it wasn't supported in SCII, it would be an unfair advantage in pvp/multiplayer games.

In SC2 I can see that but, Diablo 3? The only think you can center on is your own guy...
 
I didn't buy the game after the disappointment I had after playing Starcraft 2. I mean, seriously, after 10'ish years, you do little more than a minor graphics upgrade and a small campaign?

I used to think I could count on two studios to really push out great game experiences, Blizzard and Bioware, but in the last year or two both have gone to crap IMO. I'm done with Blizzard and Bioware games.

Thankfully, there's a great indie game movement at least doing some original stuff out there.
 
Stating it was the same reason it wasn't supported in SCII, it would be an unfair advantage in pvp/multiplayer games.

So much for my comment of

In before someone states it would given an unfair advantage which kept Diablo 2 at 800x600 resolution...

While, yeah I can see the point... who f'ing cares if it does. Here's a fix, play multiplayer, not everyone has registered multi-monitor support, no one gets multimonitor support. If I'm playing by myself, why the hell not?
 
I'd be surprised if Diablo 3 on three screens really required SLI or Crossfire. I ran it on three, but didn't check if it was using crossfire.

I turned it off in the end though. You go into your inventory a lot, and having to go wayyyyyyyyyyyyyyyy right to do it was a pain.
 
Not to mention to shitty support for eyefinity, D3 forces you to play the game 3x over to "beat" it.
Repetitive much?
 
So much for my comment of

In before someone states it would given an unfair advantage which kept Diablo 2 at 800x600 resolution...

While, yeah I can see the point... who f'ing cares if it does. Here's a fix, play multiplayer, not everyone has registered multi-monitor support, no one gets multimonitor support. If I'm playing by myself, why the hell not?

Too bad Diablo 3 has no "single player" mode as you would traditionally think of it. Which is one of many failures by Blizzard IMO.
 
There's probably a cfg file somewhere you can manually edit and set the resolution manually.

Since the game doesn't have built-in support, this might result in off-center hud items.

It really is a bit ridiculous that it doesn't have this support in this day and age. And it isn't like it would have taken some huge amount of work to add it in either.
 
I'm not buying the game principally because I'm not interested in Blizzard selling me half of the game while keeping the other half of it locked down on their servers. I've tried to laugh about this--to put it into perspective--but I can't find one for D3! If I'm wrong about this then please, someone get me straight! But as I understand it, D3 is...among other things...

--A single-player game that cannot actually be played without the active participation of the Blizzard D3 servers?

I mean, this isn't just "activation"--or even a matter of ticking a "no offline play" box that can simply be unticked later on--the very game itself seems, even in single-player mode, to *require* the presence of Blizzard's servers in order to play. IE, I'd be buying a game which installs locally but which cannot be played locally. No thanks. I'll pass. Next thing is that a programmer through some means will enable off-line single play for the people who bought their games, and Blizzard will sue the user-friendly coders into oblivion--if they can catch them, that is.

There are just too many great games being made and already in existence that have some respect for the $$$$ I've spent on hardware (for the last 27 years) and aren't so afraid that I won't buy their game--that I'll likely pirate it--that they deliberately cripple offline, single-player mode. I'll *buy* those games instead--cheerfully. Single-player, local play happens to be the only reason I buy computer games in the first place. You just lost a sale, Blizzard.

You know what? In my dotage it seems like Apple is poisoning everything with its "pay more and get less" mantra--I cannot understand people buying games like this.
 
I'm not buying the game principally because I'm not interested in Blizzard selling me half of the game while keeping the other half of it locked down on their servers. I've tried to laugh about this--to put it into perspective--but I can't find one for D3! If I'm wrong about this then please, someone get me straight! But as I understand it, D3 is...among other things...

--A single-player game that cannot actually be played without the active participation of the Blizzard D3 servers?

Nope, that's exactly how it is. Everything is stored server-side and, apparently, even a lot of the hit detection/loot tables/mob AI is server-side as well, meaning you can get network lag playing by yourself. :rolleyes:
 
Blizzard actively discourages eyefinity in WoW. The dev team claims it gives an unfair advantage. This may also be the case from blizzard on diablo 3. To a a point they are right. If you can see the rogue flanking you, you have an advantage. However, theres nothing stopping that rogue from also having eyefinity. So I do think blizzard does favor the mainstream.
 
I'm not buying the game principally because I'm not interested in Blizzard selling me half of the game while keeping the other half of it locked down on their servers. I've tried to laugh about this--to put it into perspective--but I can't find one for D3! If I'm wrong about this then please, someone get me straight! But as I understand it, D3 is...among other things...

--A single-player game that cannot actually be played without the active participation of the Blizzard D3 servers?

I mean, this isn't just "activation"--or even a matter of ticking a "no offline play" box that can simply be unticked later on--the very game itself seems, even in single-player mode, to *require* the presence of Blizzard's servers in order to play. IE, I'd be buying a game which installs locally but which cannot be played locally. No thanks. I'll pass. Next thing is that a programmer through some means will enable off-line single play for the people who bought their games, and Blizzard will sue the user-friendly coders into oblivion--if they can catch them, that is.

There are just too many great games being made and already in existence that have some respect for the $$$$ I've spent on hardware (for the last 27 years) and aren't so afraid that I won't buy their game--that I'll likely pirate it--that they deliberately cripple offline, single-player mode. I'll *buy* those games instead--cheerfully. Single-player, local play happens to be the only reason I buy computer games in the first place. You just lost a sale, Blizzard.

You know what? In my dotage it seems like Apple is poisoning everything with its "pay more and get less" mantra--I cannot understand people buying games like this.

Age of Empires Online also require you to play Single Player mode while online - the reason being is if a level is too hard for you, you can recruit the help of someone else. Is Diablo III co-op'able too?
 
Too bad Diablo 3 has no "single player" mode as you would traditionally think of it. Which is one of many failures by Blizzard IMO.

Yeah I know, that's besides the point. Having a server lag, when you're not even playing with anyone must be loads of fun!
 
Simple answer people: Stop giving money to Blizzard. I have. They really aren't very quality any more. Sad, but it happens and all you can do is move on. Plenty of other good games out there. Blizzard just kinda rehashes their old stuff and hasn't been doing well at it as of late (just look at WoW to see that).
 
Blizzard actively discourages eyefinity in WoW. The dev team claims it gives an unfair advantage. This may also be the case from blizzard on diablo 3. To a a point they are right. If you can see the rogue flanking you, you have an advantage. However, theres nothing stopping that rogue from also having eyefinity. So I do think blizzard does favor the mainstream.
By that logic, they should force 4:3 or 5:4 aspect ratio. I know widescreen helped a bit in raids, but it wasn't exactly an unfair advantage. It just allowed more situational awareness.
 
Wouldn't surprise me that at point down the road they support it. Even so good game :)

Um. If multi-monitor isn't in the retail release, odds are it never will be. Most games once released never add official support for Eyefinity/surround.
 
Nope, that's exactly how it is. Everything is stored server-side and, apparently, even a lot of the hit detection/loot tables/mob AI is server-side as well, meaning you can get network lag playing by yourself. :rolleyes:
It makes sense to have everything server-side since there is a marketplace where items are sold for real money; if they were client-side, then a way could be found to dupe them.

Basically, blame all of this on the auction house.
 
So, the muddy textures persist throughout the game, huh? Damn. I got some custom injector thing that sorta helped, but I felt very underwhelmed with the graphics and the game play itself felt very repetitive. Ah well.
 
It makes sense to have everything server-side since there is a marketplace where items are sold for real money; if they were client-side, then a way could be found to dupe them.

Basically, blame all of this on the auction house.

There was a simple solution: Have two sets of characters, one for SP and one for MP. The MP ones would reside solely on the Blizzard servers and you could not modify them in any way.

A lot of games do this so it can't be that difficult.
 
D3 works in Eyefinity, but it isn't designed to. The logon screen shows up on the center monitor, with the background cut out on the side monitors as if the BG was not drawn out that far.

Inside the game, Eyefinity works, but it's really not that beneficial to use cuz of how the camera is angled. Your primary view is still just the center monitor, with hardly any on the sides.
 
Nope, that's exactly how it is. Everything is stored server-side and, apparently, even a lot of the hit detection/loot tables/mob AI is server-side as well, meaning you can get network lag playing by yourself. :rolleyes:

Thanks for the confirmation. It's certainly something I'm not remotely interested in. In their bid to try and prevent the minority from pirating their games, developers will undoubtedly alienate the majority who would otherwise *buy* their software eagerly. Blizzard couldn't say it more loudly than if every D3 player was required to wear a T-shirt in-game that read: "I cannot be trusted."
 
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