Tribes Ascend now live

Actually its Unreal Engine 3. There has to be something going on with ATI cards/drivers and this game though. It seems the only people who are complaining about bad framerate are ATI owners. My machine isn't the latest but this game runs 100% smooth rock solid 60fps (Q9300, 8gb ram, 560gtx) but I'm using a nvidia card.

So for those of you who have bought gold what did you end up spending it on? I went ahead and put down $10 so I could have the VIP bonus but I don't know what to spend the 800 gold on. I don't know if I'd get more bang for the buck out of one 100k weapon or 2 lower cost unlocks.

I thought the crossbow on pathfinder for 240 gold or 42000 XP was a pretty good value considering it's one of the higher XP costs compared to the gold cost.

I do it based on XP cost versus gold cost...because you're always going to get XP so might as well maximize the gold to reduce the amount of XP you'll need to spend unlocking things.
 
Well I'm having fun, but just got into my first 'stacked' game...

Everybody was under 10, except for three guys on one team - 18/23/25 - and they were obviously just absolutely RAPING the team with nobody to carry them. Using items that we don't have access to, etc.

How is this even allowed? When they structure a game with matchmaking around ranks, how do they allow higher ranked players in to beat up newbies?

Meh...
 
Match making isn't perfect but I tend to find a lot of vets don't like stacked games and it usually gets fixed within a game or two. If not, just leave and try another server. The best games are when it's back forth and tied up at 4-4 in overtime with both teams scrambling to cap/save their flags.

The equipment is far from the deciding factor though. Aside from the thrust pack the default classes are pretty effective. Pathfinder for flag capping/chasing, with nitron nades you can boost yourself. Light spinfuser is still good. Soldier has AR ( I guess you have to unlock the spinfuser for soldier now ) and Thumper, good all around class, Juggernaut with mortar/spinfuser. I've been playing soldier a lot again and spinfuser / thumper and being effective at flag chasing / defending. Only takes maybe 10 matches before you can get enough XP to unlock new classes too. I haven't spent any money yet on boosters but i saw my friend playing and he was getting 2000-3000 xp a game and he wasn't doing too great. I usually get ~1000-1500 without boosters.
 
Also, on gold purchases look at the bundles under store, for 800 you can get 3 of the infiltrator weapons....which seems pretty good if you like infil.
 
I honestly find that in most games when playing this, if my entire team would just go stand on our flag and leave the rest to me, I could win every single time. There is something satisfying about 350+ flag grabbing. Just a streak as I fly by thanking them for the flag.

The games usually hinge off two players on a team, a good defender and a good capper. If you have BOTH of those, you will more than likely win.

If you have only one of them you will either lose or turtle.
 
It's funny though, the guys who keep saying they could win if no one else tried to get the flag...also complain the most about enemy base defense and people not helping them clear the stand. There are so many mixed messages people give new players, it's hard to even begin to be helpful with what classes or things you may have unlocked.

So people end up doing what gets them the most XP, which is gen defending and repairing stuff or gen attacking and camping.....the gen attackers usually end up with enormous scores and it's insanely gratifying to be clearly rewarded like that with all the accolades and what not.

Assisting flag grabbers and flag defenders end up with crap score and very few accolades to boost XP...that gets old real fast. Especially when people bitch at you no matter how helpful you...because your score is low...you obviously aren't doing anything. Despite having 5-6 people in the enemy base just blowing stuff up doesn't really keep your flag from being capped, but those guys have huge scores more often than not.
 
It's funny though, the guys who keep saying they could win if no one else tried to get the flag...also complain the most about enemy base defense and people not helping them clear the stand. There are so many mixed messages people give new players, it's hard to even begin to be helpful with what classes or things you may have unlocked.

So people end up doing what gets them the most XP, which is gen defending and repairing stuff or gen attacking and camping.....the gen attackers usually end up with enormous scores and it's insanely gratifying to be clearly rewarded like that with all the accolades and what not.

Assisting flag grabbers and flag defenders end up with crap score and very few accolades to boost XP...that gets old real fast. Especially when people bitch at you no matter how helpful you...because your score is low...you obviously aren't doing anything. Despite having 5-6 people in the enemy base just blowing stuff up doesn't really keep your flag from being capped, but those guys have huge scores more often than not.

I can clear their defenses, come up with a way around it, all kinds of excitement. It's not hard, just requires careful planning and approach. All defenses have a hole.

Yea, I hate people defending the generator. Its retarded, defend the flag, not the generator. Generator repairs itself and doesnt even do anything useful sadly :( I really wish they woulda done something about it. Waiting for the spawn in non heavy armor private server stuff. That's where shit will get real.
 
Well certain maps the gen helps a lot, is almost required for a good flag defense. Sunstar has that giant shield and without the gen it becomes much easier for flag cappers to run routes. Same with Raindance, if you lose the gen you lose the DMB shields that restrict the routes a lot. Granted the shields are easy to snipe without the gens you have nothing.

Other maps the gens really don't do you much good like Drydock where everyone kills sensors/turrets from across the map. I'm glad the inventory station drop doesn't require gen power otherwise it would be useless.
 
Alright... so... I haven't enjoyed a game this much in a decade. This game is so awesome and so bad for me. I lost ~7 hours today, thinking I'd only played for a couple hours. I'm generally in the top two or three, and a few times I've gotten all 5 caps for my team. :D (I expect it to even out as I level up)

It's so much fun. I really enjoy the Technician, but I realize that the turrets will probably be less effective as I level up and get matched with more experienced players. The battles to protect my gen (or take theirs) is a lot of fun.

I used to play Starsiege: Tribes, so I'm a decent skiier. Capping as Pathfinder is fun. I love picking up the flag by flying over the flag base @ 180km/hr+ and never touching the ground.

I'm enjoying the other classes too, but none of them have captured me as much as tech/pathfinder.


Edit: As a side note, I met a few of the Tribes devs @ PAX East while I was playing Smite (their upcoming third person MOBA), including one of the original Starsiege developers. Very nice guys.
 
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My big complaints about the game are the matchmaking and some of the vocal community.

Matchmaking, I think are thrown to the sharks too fast being matched up against level 30+ players. And the system is kind of broken, it will often start matches half full or smaller when the round before you had a full team. It's like it swaps people to a different server to fill it up instead of keeping yours full....because the people who were playing one round, missing the next, often return the round after. And it needs a randomizer built into team selection to prevent stacking round after round. It's getting better with people trying to even them out, but the attempt to stack by others can make team selection last until after the round has started due to the teams continually blocking joining. So you just click one team over and over until you get onto one so you're there and ready when it begins....and it sometimes leads to screw up team matches.


Vocal community, it's not fun having to type out /mute <playername> because people insult endlessly or voice command spam. And mute doesn't seem to last sometimes due to how weird the matchmaking is. I haven't had a chance to try blocking other players, I don't know if it prevents me from joining games with them or if it just permanently mutes them across all matches...if it prevents matches against them I'd never notice if it's working.
 
My big complaints about the game are the matchmaking and some of the vocal community.

Matchmaking, I think are thrown to the sharks too fast being matched up against level 30+ players. And the system is kind of broken, it will often start matches half full or smaller when the round before you had a full team. It's like it swaps people to a different server to fill it up instead of keeping yours full....because the people who were playing one round, missing the next, often return the round after. And it needs a randomizer built into team selection to prevent stacking round after round. It's getting better with people trying to even them out, but the attempt to stack by others can make team selection last until after the round has started due to the teams continually blocking joining. So you just click one team over and over until you get onto one so you're there and ready when it begins....and it sometimes leads to screw up team matches.


Vocal community, it's not fun having to type out /mute <playername> because people insult endlessly or voice command spam. And mute doesn't seem to last sometimes due to how weird the matchmaking is. I haven't had a chance to try blocking other players, I don't know if it prevents me from joining games with them or if it just permanently mutes them across all matches...if it prevents matches against them I'd never notice if it's working.

you can mute by pressing tab and clicking the mute button I believe. There is no alternate server people get passed to.
 
you can mute by pressing tab and clicking the mute button I believe. There is no alternate server people get passed to.

There are other game servers which is what I was saying. You'll notice when your server dies out or has like 5 people total on it, next round you'll be in a full game and the map rotation will be different.

But in beta they had regions for server queueing, so there may in fact be different queue servers still.

When I press tab, all I get is a score board. The only time the mute button comes up for me is at the end of the round when the final scores are there. I've left this in their forum as a bug or at least highly annoying to have to type out these weird names in the middle of the match because all you can hear is them spamming.
 
I'm incredibly close on pulling the trigger and just building a gaming PC more or less just for this game (maybe a couple more but like 90% just for this game).

Do you think this game will last? I'm a little worried about the F2P concept here. Every single F2P that I know of aside from LoL was pretty much DOA because no one wants to pay for the F2P scheme. Do you believe it will stay popular?
 
You don't really know how their support of the game will turn out. Like I suspect they will continue to add packs and guns to the classes.. Like Brute seems kinda unfinished and doombringer is kinda meh. I suspect they will be adding more things. What they add is going to change your opinion on the game.

Like TF2, if you hate non-pure gameplay..then tribes ascend might only be fun if you can play on custom servers. I think there's options there for you, but ............if you are going to shell out a lot of money over it. I'd wait at least a month or two...the game has only been out a week or so.
 
I don't think we can ever know if the game will have staying power. But to me building a rig is not that expensive now, and this is a great time to buy with the 2500K being a long lasting CPU IMO. I think it will have staying power the game really is the only thing like it now with the near death of all the other DM games.
 
Do you think this game will last? I'm a little worried about the F2P concept here. Every single F2P that I know of aside from LoL was pretty much DOA because no one wants to pay for the F2P scheme. Do you believe it will stay popular?

What Tribes is doing right is everything bought with gold can be earned in-game. And you can't upgrade your gear with gold, ONLY unlock it.

The only gold-only items are vanity items, skins like in LoL.

The gameplay is a lot of fun. I expect it'll be fairly popular.
 
New update coming for raider...new primary, secondary and grenade + skins...just like infiltrator. Grenade and primary look really good.
 
OK just bought PC parts and waiting delivery, cannot wait to play this game!!

Does anyone have an extra code for the spinfuser they don't need? They ran out on the website :(
 
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OK just bought PC parts and waiting delivery, cannot wait to play this game!!

Does anyone have an extra code for the spinfuser they don't need? They ran out on the website :(

http://www.destructoid.com/here-s-1...&utm_campaign=Feed:+Destructoid+(Destructoid)

Try that page for a code...they posted 5 days ago that they have 10k codes. So I suspect they didn't empty out that quick since it took MMORPG a week to unload 5k.


Also want to reiterate, if you buy gold. 800 gold will buy the update packs weapons. They seem to have removed the infiltrator weapons packs for 800 gold. But each weapon under the pack is anywhere from 480 gold to 780 gold or thereabouts...so you're basically getting 2 weapons for free at 800.

Saw a guy unlock the plasma gun for 780 in a video I cringed when I knew he could have spent 20 more gold and got all 3 weapons heh.
 
Played a little yesterday and today. Man this game is fun. I haven't had this much fun playing a multiplayer game probably since I don't know maybe UT2K3.
 
It's more fun when you first start out than it is later on...because up until like level 8 or 10 you stay in a lower bracket...so you're not put up against rank 50 guys beating your whole team single handedly. The high rank guys all know each other and they tend to join the same teams and lay waste to you.

I'm hoping they do something to either divide up the ranks a little so people have more of a chance to not get dominated or carried 75% of the time due to these players.

Supposedly they are doing ranked servers or something and that's supposed to draw away all the guys who troll on us poor mortal players, but......I've noticed a definite drop off of people...I almost always get stuck in a game with a good quarter of the people being high rank golds or higher. Some of them will actually try to even it out, but normally they just tell you that you suck and keep stacking up teams so they get maximum XP from the win bonus while they trash talk you.
 
http://www.destructoid.com/here-s-1...&utm_campaign=Feed:+Destructoid+(Destructoid)

Try that page for a code...they posted 5 days ago that they have 10k codes. So I suspect they didn't empty out that quick since it took MMORPG a week to unload 5k.


Also want to reiterate, if you buy gold. 800 gold will buy the update packs weapons. They seem to have removed the infiltrator weapons packs for 800 gold. But each weapon under the pack is anywhere from 480 gold to 780 gold or thereabouts...so you're basically getting 2 weapons for free at 800.

Saw a guy unlock the plasma gun for 780 in a video I cringed when I knew he could have spent 20 more gold and got all 3 weapons heh.
Thank you very much, got one :) And thanks for the gold tip
 
Been playing for a few hours. Way better than the beta a few months ago.

I was a big fan of Tribes and Tribes 2. I thought Vengeance was fine too but a lot of people hated it and the fact that the team was layed off before they could even get a single patch out (one that would fix a major bug) didn't help any.

I still don't like that to unlock everything in this game, it would cost several hundred dollars. But I do like now that unlocking some weapons and upgrades don't take 500 hours of gameplay (that was just ridiculous).

I think base turrets are way too easy to destroy and I really can't even see much of a reason to upgrade them. I am pretty sure on Tribes, the spinfusor did zero damage to turrets and I'd like to see that come back and be the case.
 
I think base turrets are way too easy to destroy and I really can't even see much of a reason to upgrade them. I am pretty sure on Tribes, the spinfusor did zero damage to turrets and I'd like to see that come back and be the case.

Might have an idea there, make upgrading the turrets give them immunity to lighter explosives. Like pathfinder spinfusor, soldier spinfusor, thumpers, etc at various stages. And leave it so only jugs and BRTS, tanks, Raiders, can hurt them at various stages and make the damage mitigation higher.

So, say BRTs heavy spinfusor does 2000 damage to them at level 1, each level could take away 300 damage. So at level 4, you'd only be doing 800 damage. And a pathfinder spinfusor does like 900-1300 max to turrets...so it'd be doing 0-100 damage to after mitigation kicks in. With the Raider you could give the turret a damage window, so they can throw 3 arx on it, first one opens up the window and takes 600 off the mitigation, second gets rid of rest of mitigation and third does 600 damage.

That'd keep all the light classes from just sitting out in the distance shelling your base like heavies and give heavies a reason to cross the map.
 
Been playing for a few hours. Way better than the beta a few months ago.

I was a big fan of Tribes and Tribes 2. I thought Vengeance was fine too but a lot of people hated it and the fact that the team was layed off before they could even get a single patch out (one that would fix a major bug) didn't help any.

I still don't like that to unlock everything in this game, it would cost several hundred dollars. But I do like now that unlocking some weapons and upgrades don't take 500 hours of gameplay (that was just ridiculous).

I think base turrets are way too easy to destroy and I really can't even see much of a reason to upgrade them. I am pretty sure on Tribes, the spinfusor did zero damage to turrets and I'd like to see that come back and be the case.

Doesn't cost hundreds of dollars, I'm pretty sure their $50 pack unlocks everything, or close to it. You may end up paying more for the game than you would for a standard $50-60 AAA game, but they have incentive to keep supporting it and releasing new content. If they stop releasing content they don't make any more money. And it has the advantage of being free for people who don't want to spend money.

Either way, I've gotten to rank ~20 and unlocked everything but classes I won't play and gotten most of the decent weapons in about 40 hours of play. It's not that bad, it was way worse in Beta and people actually paid for stuff in beta. I'll be attempting to unlock everything without spending any money, it might take a year or so :p I also don't play that much.
 
Actually been wondering how much it'd cost to buy everything in the game instead of using XP...so I had an old account sitting around that doesn't have much unlocked on it. I'll have to look up the rest.

Sentinel - 160 Gold or 7200 XP
Infiltrator - 240 Gold or 14000 XP
Technician - 160 Gold or 7200 XP
Raider - 280 Gold or 18000 XP
Doombringer - 240 Gold or 14000 XP
Brute - 280 Gold or 18000 XP

General Perks:

Primary Perks - 9 of them, 160 Gold or 18000 XP each
Secondary Perks - 9 of them, 160 Gold or 18000 XP each.

Pathfinder Stuff:

Bolt Launcher - 240 Gold or 42000 XP
Light Assault Rifle - 780 Gold or 100k XP
Explosive Nitron - 240 Gold or 42k XP
Thrust Pack - 240 Gold or 42k XP

Soldier Stuff:

Spinfusor - 240 Gold or 42K XP
Eagle Pistol - 240 Gold or 42kXP
Proximity Grenade - 420 Gold or 75k XP
AP Grenade - 240 Gold or 42K XP
Utility Pack - 240 Gold or 42K XP

Technician Stuff:

Thumper - 780 Gold or 100k XP
Shotgun - 240 Gold or 100k XP
Sparrow - 420 Gold or 75k XP
Motion Sensor - 420 Gold or 75K XP

Juggernaut Stuff:

Mirv Launcher - 780 Gold or 100k XP
X1 LMG - 780 Gold or 100k XP
Spinfusor Disc - 240 Gold or 42k XP

And since you can't see the cost of stuff under locked classes have to go to my primary account and look up the rest....

Sentinel Stuff:

Phase Rifle - 780 gold or 100k XP
Falcon - 780 Gold or 100k XP
T5 Grenade - 240 Gold or 42k XP
Energy Recharge Pack - 240 Gold or 42K XP

Infiltrator Stuff:

Stealth Spinfusor - 780 Gold or 100k XP
Jackal - 780 Gold or 100k XP
Throwing Knives - 420 Gold or 75K XP
Prism Mine - 420 Gold or 75K XP
Smoke Grenade - 240 Gold or 42K XP

Raider Stuff:

Grenade Launcher - 240 Gold or 42K XP
Plasma Gun - 780 Gold or 100k XP
NJ5B SMG - 420 Gold or 75k XP
Whiteout Grenade - 240 Gold or 42K XP
Cluster Grenade - 240 Gold or 42K XP
Jammer Pack - 240 Gold or 42K XP

Doombringer Stuff:

Heavy Bolt Launcher - 780 Gold or 100k XP
Mines - 420 Gold or 75k XP

Brute Stuff:

Nova colt - 420 Gold or 75k XP
Light Sticky Grenade - 240 Gold or 42K XP
Heavy Shield Pack - 420 Gold or 75k XP


So, assuming I didn't miss any numbers or screw up on my spreadsheet:

Total gold cost = 19900
Total XP cost = 2849400 Just to unlock classes and weapons, not upgrades. So probably around 3 million XP for all the upgrades.

For weapons only, not counting skins.

50 dollar pack gets you 5500 Gold.

So 19900/5500 = 3.618. Need almost 4 50 dollar packs to buy everything as it stands right now...weapons and perks only. So probably 100-150 bucks if you unlock stuff with gold and then use all the boosted XP you're getting from playing.

Didn't take into account bundle packs, etc.....but you get the idea. It'll cost you if you go the gold route on things, and XP route will be A LOT of playing if you don't get VIP boost or any other boosters. I think it's kinda steep considering they can just keep pumping out content. Kind of depressing realizing how much it'll cost to get things or how much you'll have to play and maximize XP per round to not have it take ages.
 
I'm just gonna grab the $10 800gold thing for VIP and the 3 new Raider weapons. I hate the grind but the game is great.
 
I think base turrets are way too easy to destroy and I really can't even see much of a reason to upgrade them. I am pretty sure on Tribes, the spinfusor did zero damage to turrets and I'd like to see that come back and be the case.

Agreed, its actually annoying that someone can spam them from the other side of the map, actually defeats the point of them. Same thing with the deployable turrets, pretty much diminishes the strategic utility of them. It probably wouldn't be so bad if the repair tool wasn't so damn slow, but as it is it becomes really tedious having to constantly repair the turrets.

The other annoying game mechanic I abhor is the cloaking, its so god damn over powered and annoying. They should either make it dependent on energy thus resulting in a tradeoff to maneuverability or give turrets the ability to detect cloaked enemies.
 
The other annoying game mechanic I abhor is the cloaking, its so god damn over powered and annoying. They should either make it dependent on energy thus resulting in a tradeoff to maneuverability or give turrets the ability to detect cloaked enemies.

Stealth takes energy to maintain, your typical Infiltrator will have between 20-25 seconds of stealth before they uncloak.
 
Cloak relies on energy, however I think smoke grenades gives them some non-energy using cloak time and gives them cloak while being hit (they won't turn white out figurine when hit).

If you keep your radar up or some motion sensors in good spots, you'll see them standing in corners regenerating their energy. I agree though, it's really irritating and more so when the sentinels don't try to use their packs to help upset their wiley ways. Although when the packs are being used, it's REALLY funny to watch how weak they are without it.
 
Stealth takes energy to maintain, your typical Infiltrator will have between 20-25 seconds of stealth before they uncloak.

Cloak relies on energy, however I think smoke grenades gives them some non-energy using cloak time and gives them cloak while being hit (they won't turn white out figurine when hit).

If you keep your radar up or some motion sensors in good spots, you'll see them standing in corners regenerating their energy. I agree though, it's really irritating and more so when the sentinels don't try to use their packs to help upset their wiley ways. Although when the packs are being used, it's REALLY funny to watch how weak they are without it.

Fair enough, but its still incredibly irritating having your generator constantly raped by cloakers. It would be one thing if there was only one entry into a base, but more often than not there are three, making it impossible to defend against cloakers constantly sneaking through.

Motion sensors are helpful but they are so damn expensive that barely anyone has them apart from those who are paying for gold. So far the only time I have seen a team effectively defend against them is during one match today when myself, 2 other technicians and a heavy unit played generator defense the entire match and constantly deployed turrets and motion sensors.

Personally I think the game would be much better and fun without cloaking.
 
The game would have been better without the pay-to-win model period. Every new pak they release like the Plasma Pak is overpowered, and in my opinion, its done on purpose to push sales. (Which makes sense) "Yeah we are gonna nerf it soon! " After they make a killing from all the Visa GC noobs.

There is such thing as too much in a game and this is perfect example. Tribes 1 was simpler, and more fun.
Welcome to pay-to-win, greed has taken over the industry now. (or will soon because of TA success)
 
Its not pay to win, but you need patience to play. They will nerf items. Also no one has said anything about the many weapons they released that were not OP. Soldier utility pack and proximity mine come to mind. Kinda funny how people forget about all the times things went fine and only remember when things go wrong. The infiltrator update included 2 skins, and 3 weapons and only 1 was OP. The jury is still out on raider but only the plasma cannon seemed to be OP.

If you hate infiltrators it might be cheaper to go with raider, and jammer pack then to try and afford the tech, sensors, and thumper. Of course that will depend on how well you do with the raiders primary weapons.
 
It really isn't... it's pay to get some weapons faster. This is only their second weapons pack. But unless they open up a second set of servers for "Beta" testers to try out new weapons, they'll just have to wing it.

I do pretty well with just the standard Soldier w/ Spinfuser and Thumper. If you're decent at dueling and landing direct shots you can take out a light with 1 hit, medium with 2, heavy with 3. Your standard grenade does nearly 2000 damage to vehicles, 1100 to infantry w/ a decent blast radius. I'll sneak up on juggernauts spamming, toss a nade, then land a direct shot. That'll do 2010 damage, from there it's a quick thumper/spinfuser near their feet and they're dead. You can 1 shot Grav-cycles, 2 shot shrikes with the spinfuser (Easy when they try to run you over ). Although I have mine fully upgraded, forgot what the extras were, more ammo and maybe more damage to armor. I'll even flag-chase with it, with decent skiiing and spinfuser launches you can take another route and cut off the flag carrier, if he's a pathfinder just 1 direct-hit and you return your flag. Killing base defense is easy too, fully upgraded spinfuser takes 4 disks on plain turrets, 2 on radar. Once they're upgraded they take quite a few more shots but it's not that bad. Annoying as hell when you're a tech to deal with, but I like a light defense when I go harassing the flag stand (never taking unless an E-Grab). I'll hunt Beowulfs as a soldier because your spinfuser, thumper dx, and frag nades (which get stuck in the tanks model half the time, guaranteeing 1980 damage) do so much damage and tanks move slower than people in Tribes. They're just so easy to kill =/ Also frags will insta-gub a Shrike. I felt bad for this one guy, I think I made him rage-quit. I joined a game that was about to end and the enemy team had 2 shrikes working together harassing people. They flew near our base, one guy crashed trying to stop our flag carrier, and the second guy I killed with a single spinfuser (must have been damaged). He came back around like 30 seconds later following the same route and I tossed a frag grenade where he was flying, exploded mid-air killing him instantly.

Infils are annoying but they stick to base harassment, Sentinels are also annoying but the stupid ones stand still and you can spinfuser snipe them (zoom in, hover until red cursor, shoot, they'll be dead in a single shot). I caught this one guy 3 times in a row, he spawned, tried to snipe me, so I did a quick disk expecting him to dodge it (halfway across Sunstar). He didn't, spawned and tried it again, I did the same exact shot and killed him a second time. Repeat once more until he got the idea.
I went into training mode to test weapons. The brute's heavy spinfuser was only 70 more damage on a direct hit compared to the soldier's. The heavy bolt launcher did 1050 on direct hit, and I heard they upped the heavy spinfuser to match. Also found out the Tech's thumper does no more damage than the Soldier spinfuser, and the Soldier's thumper dx is right behind that (770 on direct vs 910 on the spinfuser/thumper regular). Eagle-pistol is hitscan and does 100dmg per shot before drop-off which is decent but I actually have gotten so used to projectile weapons in T:A I can't hit shit with Hitscan. I tried Sentinel out for about 5 minutes before going back to something that I was effective with.

Practice mid-airs for duelling. Noobs will try to wait for you to hit the ground before they will shoot, in the right situation you can kill them out of the air before they realize what happened. I love dueling lights who don't expect to die in a single shot. I guess you can upgrade the armor on some of them or something and get over 900 health and survive a direct hit, but most die fast.

Either way, I tried Tech and Doombringer for a bit, but I keep finding myself going back to Soldier, you just have so much damage output and can fill lots of different roles. Hell you can flag cap if you want, you'll be going slower (~200kph) than most path's but you can also survive longer with almost twice the health (upgraded w/ utility pack I have 1400). Only thing that'll getcha are nitrons. Most of the time they'll damage themselves to get up to speed to chase you, so one near spinfuser hit will do 650 damage and kill them most of the time.

I'm just rambling on a bit I guess, but you don't need to spend much money to be effective in this game and have fun. Most of the standard weapons are the best ones, you can find gift-codes for the Soldier's spinfuser or unlock it pretty quick. There are a bunch of achievements that net you big chunks of XP, and the "first win of the day" gives 1200. Boosters are nice because they give you a bonus of double your base XP. So if you got 100 XP in the game, with booster you'll get a net of 300. I "bought" a 1 day booster with that 250 Facebook gold. I only played about 5-6 hours but I got a ridiculous amount of XP from it. Depending on the game I was getting a few thousand xp per match.
 
It is not pay to win. I still only play soldier with rifle/thumper and consistently place first in every game i play, with flag defence and flag returns out the yin yang.
 
It really isn't... it's pay to get some weapons faster. This is only their second weapons pack. But unless they open up a second set of servers for "Beta" testers to try out new weapons, they'll just have to wing it.

I do pretty well with just the standard Soldier w/ Spinfuser and Thumper. If you're decent at dueling and landing direct shots you can take out a light with 1 hit, medium with 2, heavy with 3. Your standard grenade does nearly 2000 damage to vehicles, 1100 to infantry w/ a decent blast radius. I'll sneak up on juggernauts spamming, toss a nade, then land a direct shot. That'll do 2010 damage, from there it's a quick thumper/spinfuser near their feet and they're dead. You can 1 shot Grav-cycles, 2 shot shrikes with the spinfuser (Easy when they try to run you over ). Although I have mine fully upgraded, forgot what the extras were, more ammo and maybe more damage to armor. I'll even flag-chase with it, with decent skiiing and spinfuser launches you can take another route and cut off the flag carrier, if he's a pathfinder just 1 direct-hit and you return your flag. Killing base defense is easy too, fully upgraded spinfuser takes 4 disks on plain turrets, 2 on radar. Once they're upgraded they take quite a few more shots but it's not that bad. Annoying as hell when you're a tech to deal with, but I like a light defense when I go harassing the flag stand (never taking unless an E-Grab). I'll hunt Beowulfs as a soldier because your spinfuser, thumper dx, and frag nades (which get stuck in the tanks model half the time, guaranteeing 1980 damage) do so much damage and tanks move slower than people in Tribes. They're just so easy to kill =/ Also frags will insta-gub a Shrike. I felt bad for this one guy, I think I made him rage-quit. I joined a game that was about to end and the enemy team had 2 shrikes working together harassing people. They flew near our base, one guy crashed trying to stop our flag carrier, and the second guy I killed with a single spinfuser (must have been damaged). He came back around like 30 seconds later following the same route and I tossed a frag grenade where he was flying, exploded mid-air killing him instantly.

Infils are annoying but they stick to base harassment, Sentinels are also annoying but the stupid ones stand still and you can spinfuser snipe them (zoom in, hover until red cursor, shoot, they'll be dead in a single shot). I caught this one guy 3 times in a row, he spawned, tried to snipe me, so I did a quick disk expecting him to dodge it (halfway across Sunstar). He didn't, spawned and tried it again, I did the same exact shot and killed him a second time. Repeat once more until he got the idea.
I went into training mode to test weapons. The brute's heavy spinfuser was only 70 more damage on a direct hit compared to the soldier's. The heavy bolt launcher did 1050 on direct hit, and I heard they upped the heavy spinfuser to match. Also found out the Tech's thumper does no more damage than the Soldier spinfuser, and the Soldier's thumper dx is right behind that (770 on direct vs 910 on the spinfuser/thumper regular). Eagle-pistol is hitscan and does 100dmg per shot before drop-off which is decent but I actually have gotten so used to projectile weapons in T:A I can't hit shit with Hitscan. I tried Sentinel out for about 5 minutes before going back to something that I was effective with.

Practice mid-airs for duelling. Noobs will try to wait for you to hit the ground before they will shoot, in the right situation you can kill them out of the air before they realize what happened. I love dueling lights who don't expect to die in a single shot. I guess you can upgrade the armor on some of them or something and get over 900 health and survive a direct hit, but most die fast.

Either way, I tried Tech and Doombringer for a bit, but I keep finding myself going back to Soldier, you just have so much damage output and can fill lots of different roles. Hell you can flag cap if you want, you'll be going slower (~200kph) than most path's but you can also survive longer with almost twice the health (upgraded w/ utility pack I have 1400). Only thing that'll getcha are nitrons. Most of the time they'll damage themselves to get up to speed to chase you, so one near spinfuser hit will do 650 damage and kill them most of the time.

I'm just rambling on a bit I guess, but you don't need to spend much money to be effective in this game and have fun. Most of the standard weapons are the best ones, you can find gift-codes for the Soldier's spinfuser or unlock it pretty quick. There are a bunch of achievements that net you big chunks of XP, and the "first win of the day" gives 1200. Boosters are nice because they give you a bonus of double your base XP. So if you got 100 XP in the game, with booster you'll get a net of 300. I "bought" a 1 day booster with that 250 Facebook gold. I only played about 5-6 hours but I got a ridiculous amount of XP from it. Depending on the game I was getting a few thousand xp per match.

You use thumper AND spin? Why?
 
So much killing to be done, And it's nice to be versatile. Sometimes It's easier to kill someone with the thumper than it is the spinfuser. And unless they changed it, they have a timed explosion so you can be chasing a flag carrier, and if your thumper nade explodes near them in the air, they take damage. Thumper means you can drop shots over shallow hills too. I'll run out of ammo a good 50% of the time running around, picking up ammo helps alleviate it. I tend to go for sprees and use Bounty Hunter which nets me a ridiculous amount of credits. Some games I'll end up with twice as many credits as the guy below me with similar kill counts. This lets me upgrade our bases / call in Orbital strikes for the cappers. In particularly nasty defenses you can coordinate with a capper, drop an oribtal, they swoop in to an empty stand and get a decent head-start.

I'll occasionally equip AR, but that's pretty rare lately. I prefer having lots of damage output potential. AR Is definitely nice with flag chasing, but I've gotten pretty good lately at blue-plating flag carriers when we're both moving at 200+ kph. Or even hitting them with the thumper. Bit harder to predict but the arch is nice to ensure it hits the ground or explodes in mid-air near them, instead of flying off and being useless like spinfuser disks. So if they're skiiing along some valley you can catch them off guard with the thumper.

Another hilarious thing to do when I'm defending the stand alone as a soldier is just time my frag grenades so they go off as soon as they grab it. It's funny as hell seeing that 1100 pop up and the pathfinder explode into gibs the moment he grabbed the flag (sometimes I get them before the flag grab). Insta-gibbing seems like an effective way to stop flag capping :D. Just gotta be good at timing.
 
You use thumper AND spin? Why?
I pretty much exclusively use disc weapons for kills or destroying enemy defenses. I use soldier with thumper and spin for attacking and defending with path for capturing and chasing... personally i have absolutely no use for any of the other classes as they are more specialized rolls and not very effective (to me at least). I often will score near or Direct hits with the spin because of its much more predictable path. The soldier's spinfusor is almost always a instant kill on anything but heavies in the midst of battle and thumper is just good for speed boosts. I cant stand the pew pew weapons... they make the game boring, i never use them.
 
I think you both are gimping yourself by using both. I laugh whenever I see soldiers running around with spin + thump, as I slowly tear them down with the AR.

The utility of AR + thump is vastly superior to spinfuse + thump. I get slayer almost every game. Often Im pushing 40 kills or above. I just dont understand why anyone would use thumper and fuser, it makes no sense to me.
 
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