Diablo III Open Beta Weekend

The one weekend that I can't spend even 5 minutes on anything other than research...is the weekend that D3 is in open beta. Dammit.
 
I can't wait until May 15th, for the sole purpose that you people will shut the fuck up.


Seriously, people ALWAYS cry about Blizzard titles until they're released, then they end up buying them anyways.


"OMG IT LOOKS LIKE WoW!!!oneone"

No, it doesn't; Cry less and stop being so sensationalist when it comes to Diablo.
 
ugh what i'm sick of is all this gamertag BS. why can't my friends just find me by my email or account name?

so i make a battle tag, and now it has to have additional numbers after for me to remember? will this be like sc2 where i can't /w people?
 
Graphics of Diablo III are like Touchlight? LOL WHAT? :D:rolleyes:

Can't tell if serious, or dumb. It's Torchlight.

I just stopped playing the open beta, haven't beaten it yet. The feel of Diablo is there. So that's awesome. But skills page is horrid, skill system is bad imo. I think I've said it on here before, or maybe another forum, but the one they first announced was awesome. What they changed it to, leaves ALOT to be desired.
 
Can't tell if serious, or dumb. It's Torchlight.

I just stopped playing the open beta, haven't beaten it yet. The feel of Diablo is there. So that's awesome. But skills page is horrid, skill system is bad imo. I think I've said it on here before, or maybe another forum, but the one they first announced was awesome. What they changed it to, leaves ALOT to be desired.

How so? D2's skill system was nothing but FotM builds. Sure, you could build whatever you wanted, were they viable? Fuck no, they weren't.


Also, people tend to forget how Diablo II was pre 1.10.. :rolleyes:
 
I can't wait until May 15th, for the sole purpose that you people will shut the fuck up.

People still don't shut the fuck up about Diablo 2 stat system being useless, blah blah blah.

So no, it won't stop.
 
People still don't shut the fuck up about Diablo 2 stat system being useless, blah blah blah.

So no, it won't stop.

Sure, but people fail to realize that the D2 stat system consisted of pumping Vitality once you had enough hard DEX for max block and relying on the STR bug from items/charms.


The people crying about D3's stat system didn't play HC Diablo 2.
 
How so? D2's skill system was nothing but FotM builds. Sure, you could build whatever you wanted, were they viable? Fuck no, they weren't.


Also, people tend to forget how Diablo II was pre 1.10.. :rolleyes:

I'll never forget it, because I pretty much stopped playing after 1.10 came out because I hated it.

I actually like how you get all the skills now, I sure as hell don't think it's perfect. But I've come around to it, and it can definitely work. However, I despise the way they've turned the rune system in the skill system. It is downright terrible.

The page for it is incredibly badly designed.
 
Sure, but people fail to realize that the D2 stat system consisted of pumping Vitality once you had enough hard DEX for max block and relying on the STR bug from items/charms.


The people crying about D3's stat system didn't play HC Diablo 2.

I definitely didn't do that, but I'm fine with "stats" being out too. But I did not like the auto stats thing it's using. It's worst.
 
Can't tell if serious, or dumb. It's Torchlight.

I just stopped playing the open beta, haven't beaten it yet. The feel of Diablo is there. So that's awesome. But skills page is horrid, skill system is bad imo. I think I've said it on here before, or maybe another forum, but the one they first announced was awesome. What they changed it to, leaves ALOT to be desired.

I wish people would explain why they feel the skill system sucks, or at least suggest alternatives. How was the original system announced better than the current one? With the old one, you had to manage a huge inventory of runes because they locked to a certain skill when used, and you didn't know what bonus you got until after you used the rune. So if you wanted to try a different skill, you'd have to find a rune, and it was hard to compare skills unless you had equal (high) level runes for both. It was an inventory management clusterfuck, kinda like how gems and runes were in D2. And it severely limited your ability to try different skill combinations, because it would take too much inventory space to have each of the 5 runes for each skill.

And yes the skill UI is less than optimal for elective mode, but you must understand that for the sake of development time, they created a UI that worked for both elective and guided modes. They also were limited in space because other languages take up more space than English. Drag and drop would be nice, but it would not work for guided mode. We can all hope it gets added to the game at some point. However, an extra click or two when you want to change skills is hardly deal breaking. Although a lot of skill experimentation goes on, the time spent changing skills is still less than 1% of the time you're playing.
 
ugh what i'm sick of is all this gamertag BS. why can't my friends just find me by my email or account name?

so i make a battle tag, and now it has to have additional numbers after for me to remember? will this be like sc2 where i can't /w people?

Your account name is your email address, and your friends can find you by it. You can add people either by battletag or by email address. The email address is called RealID, and will show your full name rather than your battletag. This has been a feature of WoW and SC2 for over a year now.
 
First two diablo games had gritty gothic art styles. D3 has the same water color looking shit that WoW does with similar aesthetics.

Also this isn't a beta, this is a demo. The game is done.

Was it actually gritty, or just pixelated?

As for gothic, I think D3 is very gothic looking. I implore people to head over to diablo3.com and take a look at the screenshots section. There's no bright color to be found anywhere. It's all dark and dreary color palettes, lots of bones and crumbling catacombs, gravestones, dead trees, and the like.

As for being like WoW or a little kid's game: I have never been able to cleave a group of mobs in WoW and see body parts and splatters of blood flying all over the place. Will kids play D3? Of course. Do they play WoW? Yes. But did they play D1 and D2? Absolutely. In fact most of us on this forums were probably kids for one or the other game.

And as refraxion suggested, try using sharpen and darken filters on your graphics card.
 
Here's my initial thoughts when I booted the game for the first time:
http://hardforum.com/showpost.php?p=1038634248&postcount=38


Alright, I've been playing it a little more, and have a few more opinions. The Witch Doctor and Wizard are terrible and uninspiring in this beta. The Wizard reminds me of a Harry Potter film, really shooting stuff from your wand? Looks so silly. Also, why are the spells based on Weapon Damage? All this means is that early on you're better off ditching your wand and using an axe/shield. I found it far more effective this way. And playing the Witch Doctor made me want to quit and play the Necromancer in D2 again. The synergy between Golem, Skeletons and Necromancer were much better than this "Plague Hound" and "Throw Jar of Spiders" synergy for the Witch Doctor. Also, the jar of spiders have their model and animation recycled from World of Warcraft. All of the playable characters themselves are kind of bland, from their avatar, to their textures, to their animations. Hell, if you look at the Witch Doctor avatar, he looks EXACTLY like Dhalsim from Street Fighter. Now let's go to multiplayer. The multiplayer system is terrible, you can't even select which game you want to join, only by a broad "by quest" system that's sort of funky. Overall I can see how people are getting bored fast. I will probably buy it, but it's a step back from Diablo 2. I hope my opinion changes when I experience the entire game.
 
Looking at the media screenshots, and while I do get the impression that some of the animations and character spells are WoW-like the environments seem to strike a balance between D1 and WoW. The almost-isometric view does seem a bit strange -- I don't care for the adjustment. I liked D1/D2's isometric viewpoint though I never did play a whole lot of D2.

The characters seem off. The witch doctor looks like it belongs in WoW, the sorcerer doesn't have the same "Gandalf" like wizard appearance, and what the funk is up with the monk's stance in some of the images I've seen on Wiki and D3's website? The demon hunter and barb both seem to be just about right though.
 
Here's my initial thoughts when I booted the game for the first time:
http://hardforum.com/showpost.php?p=1038634248&postcount=38


Alright, I've been playing it a little more, and have a few more opinions. The Witch Doctor and Wizard are terrible and uninspiring in this beta. The Wizard reminds me of a Harry Potter film, really shooting stuff from your wand? Looks so silly. Also, why are the spells based on Weapon Damage? All this means is that early on you're better off ditching your wand and using an axe/shield. I found it far more effective this way. And playing the Witch Doctor made me want to quit and play the Necromancer in D2 again. The synergy between Golem, Skeletons and Necromancer were much better than this "Plague Hound" and "Throw Jar of Spiders" synergy for the Witch Doctor. Also, the jar of spiders have their model and animation recycled from World of Warcraft. All of the playable characters themselves are kind of bland, from their avatar, to their textures, to their animations. Hell, if you look at the Witch Doctor avatar, he looks EXACTLY like Dhalsim from Street Fighter. Now let's go to multiplayer. The multiplayer system is terrible, you can't even select which game you want to join, only by a broad "by quest" system that's sort of funky. Overall I can see how people are getting bored fast. I will probably buy it, but it's a step back from Diablo 2. I hope my opinion changes when I experience the entire game.

Yeah the new battle.net is something I really don't care for. Why would I want to join a game by quest? Why couldn't they just make it like the old battle.net?
 
Are the textures going to remain this low resolution or is it just because its a beta? They aren't stylistic... just low resolution and lack detail. Kind of expect more out a billion dollar company that produces so few games.
 
i enjoyed it, but im really not liking the skill and stat system. and i really hope this beta wasnt act 1 in its entirety. my friend and i blew through it in about 30 mins. oh, and the other thing is the game is easy as hell. even andy in normal could kick my ass, where as here, king leoric was damn joke.
 
Yeah the new battle.net is something I really don't care for. Why would I want to join a game by quest? Why couldn't they just make it like the old battle.net?

Why wouldn't you want to join a game by quest? Although you can run around by yourself in beta since it's the beginning of Normal, you can't do that in later difficulties because of how they scale in difficulty with players. And what other reason is there to join a multiplayer game? AH is far more efficient than a four player trading game. There's no world PvP.
 
i enjoyed it, but im really not liking the skill and stat system. and i really hope this beta wasnt act 1 in its entirety. my friend and i blew through it in about 30 mins. oh, and the other thing is the game is easy as hell. even andy in normal could kick my ass, where as here, king leoric was damn joke.

It's just a small part of act 1. Andariel was usually only a problem in normal when people skipped parts of act 1 and were underleveled. Duriel was the first real challenge imo.
 
Are the textures going to remain this low resolution or is it just because its a beta? They aren't stylistic... just low resolution and lack detail. Kind of expect more out a billion dollar company that produces so few games.

I think the environments are actually very stylistic and dark feeling, but I agree the character models and equipment look like low res crap. I know they want to keep the system requirements low so people don't have to drop $1000 on a new rig, but some ultra options would be appreciated. I think Starcraft 2 looks really good on ultra settings compared to D3, and that does make me a bit sad. However, I think D3 graphics are going to age a hell of a lot better than D2's graphics. Also Blizzard has been improving graphics for SC2 and WoW after release, so I expect the same with D3, though probably not until the expansion. Also with high res textures, it can massively increase the download size of games (look at Skyrim and Rage), and that's still an issue for a majority of Americans. DSL is starting to feel like Dialup :(
 
wtf is the point of selecting a skill when you level up even if its the only one you have a choice of ffs just give me the skill then, its a glorified loot hunt with a conveniently placed auction house that uses real money.

booooo!!
 
Does anyone know if there will be selling Collector's Editions down the road? Or is it a limited availability kind of deal.
 
How so? D2's skill system was nothing but FotM builds. Sure, you could build whatever you wanted, were they viable? Fuck no, they weren't.


Also, people tend to forget how Diablo II was pre 1.10.. :rolleyes:

Lol, really? I don't think you ever played Diablo 2 before 1.10. People were making enchant sorcs(lol low damage), wirtadins(wirts legs through hell), curse necromancers(only using curses), bowbarians, and many, many others. Clearly they weren't viable if they could make it through Hell.:rolleyes:
 
I wish people would explain why they feel the skill system sucks, or at least suggest alternatives. How was the original system announced better than the current one? With the old one, you had to manage a huge inventory of runes because they locked to a certain skill when used, and you didn't know what bonus you got until after you used the rune. So if you wanted to try a different skill, you'd have to find a rune, and it was hard to compare skills unless you had equal (high) level runes for both. It was an inventory management clusterfuck, kinda like how gems and runes were in D2. And it severely limited your ability to try different skill combinations, because it would take too much inventory space to have each of the 5 runes for each skill. .

The reason I really hate the skill system is the rune system they replaced it with. I was REALLY REALLY excited for D3 when the initial proposed rune system was announced. The idea/vids of it was just awesome to me. The system now just basically consists of lvling up. No real customization of it, as far as I can see except the initial, lets change runes.

If inventory space was an issue, they could have easily done what Torchlight did. Separate inventory for fish/scrolls or runes, in this case. Or not even do that, and let the players decide to pick and choose to keep things instead of hoarding it all. Having no space severely limits skill try outs..? as opposed to having a set rune on each skill? I have to disagree there. Unless the runes themselves can level up or something, I haven't played that much to tell or if it is there in the final and not in the beta, I do not know... but from what I've seen in the beta, I do not think it the case.

And yes the skill UI is less than optimal for elective mode, but you must understand that for the sake of development time, they created a UI that worked for both elective and guided modes. They also were limited in space because other languages take up more space than English. Drag and drop would be nice, but it would not work for guided mode. We can all hope it gets added to the game at some point. However, an extra click or two when you want to change skills is hardly deal breaking. Although a lot of skill experimentation goes on, the time spent changing skills is still less than 1% of the time you're playing.

Okay, if this, especially the bolded part is true, then that makes it even worst. I am one of thsoe people that ratehr prefer a good game that is released later rather than one that is rushed and released fast.

It is true that I loved Skyrim, but did you see the reel of things they played around with? Not to mention all the bugs that were in there upon release? The game could've easily been 5 times better if they put all of that in and released later.

I do want a fast release, but not at the cost of bad decision or design and quality. I do think that is the case of D3. It won't flop, and I will probably buy it down the road, but it could've been better if they kept their originally announced ideas intact.
 
I'm not sure how people can continue to argue that it doesn't look like WoW or that it's not cartoonish in feel, or worse, that it's true to the Diablo look and feel.

Magic titty sprinkles from D3

diablo3_10a.jpg


Skyrim

TES-Skyrim.jpg


Some more D3 magic titty sprinkles

246843750_orig2.jpg


Skyrim

the-elder-scrolls-v-skyrim-20110330052317887-000.jpg


Here's Torchlight

torchlightscreenshot-1_530x326.jpg


D3

diablo-3-monk.jpg


I can understand cartoony WoW. Hell, I remember playing UO/EQ back in the day and getting into the WoW beta after disliking the graphics and then being won over by the gameplay and the graphics both. It just works for that franchise. It was fun and somewhat senseless and silly. Diablo has been none of those. It's a lot like Skyrim in that dark and gloomy. The graphics and art should represent that. Instead we're getting WoW characters, WoW tier sets and WoW-like graphics. The main reason WoW is dipping in subscriptions is because people are tired of the same old shit and they're even more pissed off by the rehashing of content under a new color and name. Diablo 3, instead of being its own game like the previous Diablos, just looks, feels and plays like WoW with a strange camera angle. It's like Blizz designed this game when WoW was in its heyday and they just assumed people would buy anything that that had the Blizz name on it, no matter how unoriginal.

Fuck me. I want my Diablo back.
 
finally people are starting to realize this is the biggest piece of shit ever

People who dog amazing games are funny.

I love the looks like wow argument. Because they used some color, it looks just like wow. Ok Laughing Out Loud. Game looks nothing like wow. Btw, swords, axes, knives, daggers, rings, helmets, gloves, belts, boots, pants, chests, bows, maces, wands... Yea, they were here before wow idiots. They look like the 1600s I think people need to start saying.
 
Oh and comparing D2 graphics. Please tell me you realize they were sprite based. You really want a game released in 2012 to be sprite based? Then people would complain "it looks like a game from the 90's". So sad the general population of gaming around here.
 
I think the argument is that the game doesn't look modern enough. For a 2012 title, it looks like a 2008 title at best. The game relies very heavily on lighting/particle effects, and they just feel "reused" to me...
 
in response to pelo:
Those images of D3 you posted only have bright colors for skill effects and blood only. Nothing else is brightly colored. Also you put up comparison games from games that are not Diablo 1 or 2, and then claim at the end you want your Diablo back. Go play them again. Start using some spells. Take a screenshot while the spells are going off. You'll notice a lot of them use bright colors. You'll also notice that a screenshot of an animation that lasts less than second also emphasizes the bright color when in game it's just a flash on the screen. The spells look even brighter in D1 and D2 because 2/3 of the screen was black in most indoor areas. Go back and play D1 and D2 right now and then try to tell me honestly that they never used bright colors at all. I've played both this week.


in response to lilbabycat:
I looked through the tier sets in the youtube video again. DH tier 15 reminds me much more of Tyrael than any WoW armor sets. There's gold angelic wings and a white hood with runes on it. Throw in the CE angel wings and you very much have Tyrael. You're right that some of them do look similar to WoW armor sets, but the majority don't. I would imagine making 80 or so armor tier sets for D3, you're going to see some overlap in designs. Hell, look at WoW tier sets; they're already running out of good ideas, and that's why everyone transmogs the BC tiers. At least you can dye the armors in D3 to darker more gothic colors.
 
I think the argument is that the game doesn't look modern enough. For a 2012 title, it looks like a 2008 title at best. The game relies very heavily on lighting/particle effects, and they just feel "reused" to me...

I agree. But no blizzard game has ever had fantastic high-end graphics. So it should not be a surprise to anyone. They go the wrote of artistic style over high-end graphics, because they want the system reqs to be relatively low. I played through the beta again last night after some of my posts, and I have to say again, the environments are dark and dreary and completely fit a Diablo game. My major gripe is with the character models and textures being low quality and resolution.
 
Does anyone know if there will be selling Collector's Editions down the road? Or is it a limited availability kind of deal.

keep in mind it's a CE, not a limited edition run of any sort. with that being said I would imagine that you should be able to find a CE 2-3 weeks after launch.
 
finally people are starting to realize this is the biggest piece of shit ever

biggest POS ever, that's a reach....there are games that are far more worthy of that title.

your either a troll, haven't played the beta extensively or just plain stupid
 
Since when have games from blizzard ever had cutting edge graphics at launch?

Oh wait, never.

Why is it that people are complaining about the environments in D3 not all being dimly lit hallways?

Oh, because they're conveniently forgetting the bright green lush jungle from D2, the bright and sunny desert from D2, the snowy mountain peaks from the D2 expansion, and then complain about colors on the screen in screenshots with abilities being cast all over the place. Maybe some gamers actually want to see what's happening on screen? Wear your sunglasses if visibility in a game is such a problem for you.

Why are people complaining about the higher end tiers of armor looking crazy and outlandish?

Oh, that must be because no other game ever has made the higher end gear look crazy and outlandish. Obviously the gear you get 15 hours into the game should appear just like the stuff you start with.

I have gripes about Diablo 3. I'm not particularly fond of the skill system(but anyone who thinks the FotM builds from D2 were good must be kidding themselves or have selective memory issues. Some people also haven't realized that the skill system has changed since the earlier betas). I don't like that PVP isn't included at launch(that one left me scratching my head, wtf). But people complaining about D3 being a loot hunt? LOL, did you even play Diablo 1 or 2?

I'd say that some people appear to be viewing the past through rose colored glasses, but some people seem to have never actually played Diablo 2 despite their claims.
 
Absolutely agree, Merc1138

As I said, Nostalgia is a powerful bias. I'm sure these people played Diablo 1 or 2 back in the day, but it has been years. They forgot about all the bright skills like chain lightning, meteor, nova, lightning fury, poison nova, firestorm, armageddon, phoenix strike, lightning trap, torch procs, insight aura from their mercenary (blue sparkles and a white cloud), charged bolt procs from lightning enchanted uniques, the list goes on. Diablo 1 had chain lightning, nova, firewall, fireballs, etc, as well. Also there are those hiddens that ooze yellow when they die. They also forget about the lush green fields of act 1 (where many of us killed cows for an eternity), the bright sands and arcane sanctuary of act 2, the fiery lava and colored oblivion knight bolts from act 4, and the ice fields of act 5 (and of course everyone skipped act 3, the only act without any colorful environments). Plus the desert in D3 is considerably darker in palette than the desert in D2.
 
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