Mass Effect 3 SPOILERS THREAD

Rumor
EA: DLC will not change ending; Shepard's story is done

I'd hate it if Shepard's story is done, but it's forgivable to an extent. It may be weird to play as someone else in the Mass Effect universe. Hopefully they can salvage what's left of the universe.

I don't know. I really liked being a star ship captain and having a squad. I hope the new character, whoever it is, can also have these things.

Edit: The more I think about it, the more i think this guy doesn't actually say anything we didn't already know. He's just repeating stuff BioWare said in the past.

It reads like old PR but I really almost dare them to be this stupid.

We're going to NEED the DLC to clean up this mess. Regardless of theories, there's so many obvious logic holes and loose ends and such here that simply have to be reckoned with.
 
It reads like old PR but I really almost dare them to be this stupid.

We're going to NEED the DLC to clean up this mess. Regardless of theories, there's so many obvious logic holes and loose ends and such here that simply have to be reckoned with.

With all the lies we've heard from BioWare and EA lately, I wouldn't put any stock in anything they say right now.
 
With all the lies we've heard from BioWare and EA lately, I wouldn't put any stock in anything they say right now.

Oh believe me, I'm not.

I'm not going to believe anything shy of me actually playing it.
 
The fan reaction will be interesting after BioWare announces its Aria t'loak DLC. Actually, I wonder if BioWare wont just add additional DLC to the middle of the game and leave the ending as is. Likely, we'll have to purchase all the additional DLC so the ending makes sense.

This would also mean additional games would be prequels or games set far in the future. I don't really understand why BioWare would go to this much trouble though.
 
The fan reaction will be interesting after BioWare announces its Aria t'loak DLC. Actually, I wonder if BioWare wont just add additional DLC to the middle of the game and leave the ending as is. Likely, we'll have to purchase all the additional DLC so the ending makes sense.

This would also mean additional games would be prequels or games set far in the future. I don't really understand why BioWare would go to this much trouble though.

Screwing up the universe so that all you can really do are prequels really blows for a few reasons. For one thing you have to work within the confines of existing and established stories. This limits what a prequel can do story wise. In this case a prequel in the Mass Effect universe leaves them with extremely limited time as first contact with the Turians was only some 30 years ago at most by the end of the third game. Part of the role of the Spectre's in the story is to allow the player to do things that would logically get Shepard thrown in jail or worse. This is what allows you almost unlimited free reign in the game story wise.

There were no human Spectre's prior to Shepard. So story wise it may seem a little goofy to try and give a character in a prequel Shepard's free reign to do as he/she wills.

Going too far off into the future yields problems as well. It causes a lot of additional work because you have to fill such a large historical gap. This means all new codex entries. If you look codex entries were basically made for the first game, and there are a ton of them. Each game updated certain entires as more information was known, but also many more were added with each installment. You don't need to throw out all the existing codex entries, but you might need decades and in this case likely centuries worth of information to fill in those gaps to tell us how the galaxy continued in between games. There would be a huge lack of the things that we knew and loved in the first three installments like the Mass Relays (which arguably could be rebuilt between Prothean and Asari information) and the Citadel. So it would most likely look and feel very different from the Mass Effect universe that we know. It's hard to advance time in a story so far and still keep the fiction grounded in what was good about it before. It's rarely pulled off. Star Trek did it well going forward, but fell on it's face with continuity errors going backwards.

All the weapon designs and virtually every asset from existing games has to get tossed out the airlock in a manner of speaking. Of course unless it takes place within 1,000 years of the current time frame there will be no recurring characters. As it stands, 1,000 years of advancement gives you the potential to see Grunt and Liara, no one else. It just seems illogical to paint themselves into such a creative corner. Even characters like Anderson and Aria have limitations placed on them by having to have everything take place in a prequel sort of time frame.

And if they leave this shit as is, then many of us will be somewhat gun shy about going into another trilogy wondering whether or not we'll get screwed over in the end. We need to know that there is a pay off in the end or there is no point.
 
And if they leave this shit as is, then many of us will be somewhat gun shy about going into another trilogy wondering whether or not we'll get screwed over in the end. We need to know that there is a pay off in the end or there is no point.

This. If they leave the ending 100% as-is, I don't know if I can play another ME game. If it's a prequel...well we know that everything we're doing is pretty much pointless. If it's a sequel far into the future...again, with such a terrible ending of the last trilogy do I really want to invest so much my time and, let's be honest here, emotion, into a new installment?

Although I have to admit, the poster who brought up Aria t'Loak...something based around Omega and her would be interesting. I always liked her character and thought it was too bad they didn't do more with her.
 
This. If they leave the ending 100% as-is, I don't know if I can play another ME game. If it's a prequel...well we know that everything we're doing is pretty much pointless. If it's a sequel far into the future...again, with such a terrible ending of the last trilogy do I really want to invest so much my time and, let's be honest here, emotion, into a new installment?

Although I have to admit, the poster who brought up Aria t'Loak...something based around Omega and her would be interesting. I always liked her character and thought it was too bad they didn't do more with her.

She is featured much more prominently in the Invasion series comics. So I think more about here is coming in some form. Whether or not she'll be in an actual game DLC is something else entirely.

And yes, I agree. I don't think I'd want to invest the time and money into another series that won't even have the courtesy to give me a reach around at the conclusion to the story. Hell the way it ends now, it's like the chick your banging leaves and says, "thanks for the cash" without even letting you finish or being decent enough to toss a towel your way for cleanup.
 
That's interesting.

A prequel would be garbage-ass boring in all likelihood, unless they're thinking of something like KOTOR but with Protheans. A game set far in the future would be impractical, like Dan says. A game set immediately after ME3 is going to be awkward if there aren't Mass Relays and if most everyone is dying/dead.

I do believe EA and BioWare when they say that they want to make more games in the Mass Effect world. However, it almost seems like they need to keep Shepard alive to make the series work. The future of the franchise needs the indoctrination theory/dream theory/fill-in-the-blank theory to be true.

So looking at it this way makes you think the EA corporate talk is actually a bit of a contradiction.
 
That's interesting.

A prequel would be garbage-ass boring in all likelihood, unless they're thinking of something like KOTOR but with Protheans. A game set far in the future would be impractical, like Dan says. A game set immediately after ME3 is going to be awkward if there aren't Mass Relays and if most everyone is dying/dead.

I do believe EA and BioWare when they say that they want to make more games in the Mass Effect world. However, it almost seems like they need to keep Shepard alive to make the series work. The future of the franchise needs the indoctrination theory/dream theory/fill-in-the-blank theory to be true.

So looking at it this way makes you think the EA corporate talk is actually a bit of a contradiction.

The problem with making a prequel based around the Protheans is that you can't have a customizable human character. While this is not a problem for some people, without additional humanoid races that look pretty close to human, I don't think it will grab people like the current series does. Who wants to romance a Prothean or Rachni? We've had this argument in another thread before, but it seems clear that people identify most easily with human characters or similarly human characters. That's not a blanket catch all statement. Some people are happy playing games where you are a dolphin or a bear or whatever. I can't identify with a character I don't understand and I think my tastes on this are fairly close to the masses.

Something like an Asari would be close enough most likely, but again they'll need to create a whole mess of subserviant races for the Prothean empire based on what Javik said in order to make it work. Also what he said about things being similar in his cycle also tells you that it would be a similar type of scenario as games 1-3 were. Additionally such a tale wouldn't be worth telling because not only has Javik already told us how things were, but we know the game can't have a happy ending because all the Protheans save for Javik were killed. Either they died in failing stasis pods or they died fighting the Reapers. In fact, even with Javik being central to such a story, which is possible there is still no point because we already know he's basically the Commander Shepard of his time. We know the fate of his crew as well. They were indoctrinated and turned against him. All their throats were slit and he watched them all bleed out to be sure they died.

I'm not remotely interested in playing a game with a story that has an ending which is a known quantity up front. It has far less impact and I doubt I'd really care about any of the characters. You know their fate in advance. There is no point. At that point you are just playing a Prothean themed shooting game with a lot of talking in it.
 
That's interesting.

A prequel would be garbage-ass boring in all likelihood, unless they're thinking of something like KOTOR but with Protheans. A game set far in the future would be impractical, like Dan says. A game set immediately after ME3 is going to be awkward if there aren't Mass Relays and if most everyone is dying/dead.

I always thought this universe was well suited to a prequel. There is a huge amount of back story in these games and plenty of room to tell those stories or come up with something that was never referred to before. Sure it would be difficult to tell another galaxy-ending, truly epic story, but not everything has to be so dramatic.

I also think a game set before humans arrived on the scene could be interesting. One of the more impressive things about these games is how much they make you care about the non-human characters. In most cases it's the human characters who are the boring, and generic ones. So I don't think a humanless Mass Effect game is out of the question.

But I agree that a direct sequel, even a Shepard-less one would not work well given what we've seen so far. Even if they change the ending a direct sequel seems lazy; it would be as if they couldn't think of anything different to do so they just pick up where ME3 left off.
 
What if they just pull out a big "F-U" and break out Mass Effect 4 or Mass Effect: Dark Days, and you're playing as one of your squad mates? Shepard died at the beam, the Reapers are still raping Earth, and now you've got to do...something.
 
yup. Going too far in either direction -- prequel or sequel -- would be impractical. They might as well create a new IP.

So we're left with shortly before or shortly after. Shortly before the events in ME1-3 would be boring. Everyone agrees with that. Shortly after the events in ME1-3 wouldn't really be indicative of the Mass Effect franchise. The other option would be to create a new character who's alive at the same time as Shepard, but we'd get the same result as ME3 only with a different perspective. No go on all three it seems.

This has convinced me BioWare isn't quite done with Shepard yet, despite what they say.
 
yup. Going too far in either direction -- prequel or sequel -- would be impractical. They might as well create a new IP.

So we're left with shortly before or shortly after. Shortly before the events in ME1-3 would be boring. Everyone agrees with that. Shortly after the events in ME1-3 wouldn't really be indicative of the Mass Effect franchise. The other option would be to create a new character who's alive at the same time as Shepard, but we'd get the same result as ME3 only with a different perspective. No go on all three it seems.

This has convinced me BioWare isn't quite done with Shepard yet, despite what they say.

Right, not only has the current ending to ME3 enraged the fan base, but it seems to have painted them into a corner as to making any more money off of an amazing franchise. They created this entire universe, rich in lore, people and places...and then done their damndest to make sure they can't use it anymore.
 
yup. Going too far in either direction -- prequel or sequel -- would be impractical. They might as well create a new IP.

So we're left with shortly before or shortly after. Shortly before the events in ME1-3 would be boring. Everyone agrees with that. Shortly after the events in ME1-3 wouldn't really be indicative of the Mass Effect franchise. The other option would be to create a new character who's alive at the same time as Shepard, but we'd get the same result as ME3 only with a different perspective. No go on all three it seems.

This has convinced me BioWare isn't quite done with Shepard yet, despite what they say.

Yeah, that's what I think. The buy DLC dialog box at the end is also telling of this. It talks about building on Shepard's legend with more DLC. In a vague way. I admit it's open to interpretation, but that's how I read it.
 
yup. Going too far in either direction -- prequel or sequel -- would be impractical. They might as well create a new IP.

So we're left with shortly before or shortly after. Shortly before the events in ME1-3 would be boring. Everyone agrees with that. Shortly after the events in ME1-3 wouldn't really be indicative of the Mass Effect franchise. The other option would be to create a new character who's alive at the same time as Shepard, but we'd get the same result as ME3 only with a different perspective. No go on all three it seems.

This has convinced me BioWare isn't quite done with Shepard yet, despite what they say.

This doesn't make sense to me. There are quite a few relatively recent examples of how prequels, both near and far-term can work very well.

I never got into Deus Ex HR, but it seems to me that people in general praise it as a both a good game and a good example of how to make an interesting prequel.

And as for a more distant prequel look no further than the Mass Effect developers, some of the same people responsible for Knight of the Old Republic. Sure the idea is not without issues (there seems to be remarkably little technological development in the Star Wars universe), but it's not unreasonable to think that a good story could be told in the Mass Effect universe without making it directly related to what we've already seen.

I do agree though, that a game about the same time period but from a different perspective would not be good idea. Something like Half Life Blue Shift, or that new Resident Evil game that everyone seems to hate. Has there ever been a good game like this?

I'm not remotely interested in playing a game with a story that has an ending which is a known quantity up front. It has far less impact and I doubt I'd really care about any of the characters. You know their fate in advance. There is no point. At that point you are just playing a Prothean themed shooting game with a lot of talking in it.

I know that it's harder to create an interesting story within a framework that is already in place. And the more details known beforehand, the worse the experience will be (a Javik centered story would probably suck because we know exactly where he ended up and a lot about how he got there). But it's not impossible to create a story worth telling (and worth playing) within a set framework. I mean, you already know everyone's fate, they're all going to die. And probably sooner rather than later given how much everyone gets shot at in these games.
 
This doesn't make sense to me. There are quite a few relatively recent examples of how prequels, both near and far-term can work very well.

I never got into Deus Ex HR, but it seems to me that people in general praise it as a both a good game and a good example of how to make an interesting prequel.

And as for a more distant prequel look no further than the Mass Effect developers, some of the same people responsible for Knight of the Old Republic. Sure the idea is not without issues (there seems to be remarkably little technological development in the Star Wars universe), but it's not unreasonable to think that a good story could be told in the Mass Effect universe without making it directly related to what we've already seen.

I do agree though, that a game about the same time period but from a different perspective would not be good idea. Something like Half Life Blue Shift, or that new Resident Evil game that everyone seems to hate. Has there ever been a good game like this?



I know that it's harder to create an interesting story within a framework that is already in place. And the more details known beforehand, the worse the experience will be (a Javik centered story would probably suck because we know exactly where he ended up and a lot about how he got there). But it's not impossible to create a story worth telling (and worth playing) within a set framework. I mean, you already know everyone's fate, they're all going to die. And probably sooner rather than later given how much everyone gets shot at in these games.

I'm not saying a prequel can't be interesting or even fantastic. But the likelyhood of that being the case is remote. The story to Mass Effect isn't really all that original but it's presentation is what sets it apart from similar science fiction. (Up until the end of ME3 anyway.) It's character driven and again that one sticking point is knowing that any characters you like in a prequel series will most likely die. I won't be nearly as interested or vested in what happens to them knowing that.
 
The only reason Mass Effect would have an issue with prequel-sequel is the story they created. The Reapers have always been. So if you go back the outcome is always the same, organics lose. If you go forward the next story really depends on what happens at the end of ME3. With the Reapers gone you would need a new threat. But what?
 
The only reason Mass Effect would have an issue with prequel-sequel is the story they created. The Reapers have always been. So if you go back the outcome is always the same, organics lose. If you go forward the next story really depends on what happens at the end of ME3. With the Reapers gone you would need a new threat. But what?

Borg-cube.jpg


If you're going to do it, do it right. ;)
 
The only reason Mass Effect would have an issue with prequel-sequel is the story they created. The Reapers have always been. So if you go back the outcome is always the same, organics lose. If you go forward the next story really depends on what happens at the end of ME3. With the Reapers gone you would need a new threat. But what?

Well the Reapers were gone as of 50,000 years ago with only Sovereign remaining as a vanguard. There is a derelict Reaper, but it's even older than that. 37 million years old if I remember Shepard's conversation with the Illusive Man right. And that one was disabled by a long forgotten race. So you'd probably have to go back to the Collector's as your bad guy and thus, Sovereign or Harbinger as the one controlling them. Assuming the story touched on that at all. And again going back more than 30 years isn't possible with humans as first contact hadn't been made with the Turians until 30 years ago. You could of course just stick with an all human story which predates that, but that would suck.
 
Don't want any more prequelitis.

No, I don't either. They pulled that shit with Battlestar Galactica. Wrote a shitty ending that screwed over and possibility of moving into the future? Simple fix is to write a prequel!

Yeah, fuck that.
 
I'd hate a prequel shortly before the events in ME1. I'm sure they could make an interesting story about something -- humans in space, Asari, Krogan, Garrus as a C-Sec agent (I actually think this is a good idea -- props to whomever thought of it) -- but the scope of the game would be completely changed. They could probably squeeze out one additional game; they wont be able to make an epic 3 part series.

A "prequel" set far in the past could be interesting. But I suspect it may be easier to just create a whole new franchise.

I would honestly buy a direct sequel to ME3. Even if it's Mass Effect: Dark Ages. Again, though, I don't see how they could squeeze out more than one game. I guess they could say that a rift is created between the survivors: Some want to live pure, natural lives while others want to reclaim the technology of the old days. However, this isn't really what the Mass Effect franchise is about and it also seems really dumbed down.
 
I dunno about this Prequel talk... Playing as Saren until the first mission of ME1 would be interesting, or a newb Sheppard as he/she is just entering the N7 program.

But at the same time, I wouldn't want to spend money for that, since I already know the outcome (unless DLC changes it).
 
I dunno about this Prequel talk... Playing as Saren until the first mission of ME1 would be interesting, or a newb Sheppard as he/she is just entering the N7 program.

But at the same time, I wouldn't want to spend money for that, since I already know the outcome (unless DLC changes it).

Prequel DLC or another game type like an FPS set in the Mass Effect universe could be cool, but I wouldn't want to see an entire 3 part series as a prequel.
 
Prequel DLC or another game type like an FPS set in the Mass Effect universe could be cool, but I wouldn't want to see an entire 3 part series as a prequel.
Agreed. I could definitely get behind a single game or big expansion based on the First Contact War or the Krogan Rebellions or any numbers of extremely interesting past events in that universe. It could have worked for Star Wars if George Lucas hadn't become Satan incarnate over the last couple of decades. :D The issue of people being able to relate to a weird alien is always present, but I could see something like that working on a smaller scale than a whole new trilogy.

They could always use the standard sci fi solution to painting themselves into a plot corner: travel through time and start an alternate timeline! amirite? :D
 
Agreed. I could definitely get behind a single game or big expansion based on the First Contact War or the Krogan Rebellions or any numbers of extremely interesting past events in that universe. It could have worked for Star Wars if George Lucas hadn't become Satan incarnate over the last couple of decades. :D The issue of people being able to relate to a weird alien is always present, but I could see something like that working on a smaller scale than a whole new trilogy.

They could always use the standard sci fi solution to painting themselves into a plot corner: travel through time and start an alternate timeline! amirite? :D

FUCK NO.

I see time travel in Mass Effect, I'll punch the eject button and NEVER buy, see, rent, use, look at, or do anything involving the franchise again.
 
Playing alongside Anderson during his time with Saren would be interesting... of course there are books that already cover that :/
 
I would like to play as another race (Asari, Salarians, Turians, Elcor). You could in Dragon Age after all so I think BioWare could work it into the ME universe.
 
LOL at wanting to be an Elcor. I always thought it was weird that you can't control your squadmates in ME. Most BioWare games have that feature, anyway.

In the MP you can play several different races. Who knows what BioWare has in mind? Maybe they'll make a Mass Effect MMO. That would be so ROFL stupid.
 
LOL at wanting to be an Elcor. I always thought it was weird that you can't control your squadmates in ME. Most BioWare games have that feature, anyway.

In the MP you can play several different races. Who knows what BioWare has in mind? Maybe they'll make a Mass Effect MMO. That would be so ROFL stupid.

I don't really have a desire to control the squad mates directly. I don't think it's needed. Being able to control their powers, targets and weapon's selection is enough. I also think that it diminishes the characters somewhat all around to be able to do so. That's hard to explain, but I prefer them to act independently without anything but orders coming from me (or in this case Shepard or whatever the main character is in the game.) Now I wouldn't mind more choices in creation for the next hero they base the next game around, but aside from that I like it the way it is.
 
Actually, a Mass Effect MMO would transition perfectly with the current ending, if the indoctrination theory is true. Shepard died at the beam, the reapers are still alive...

So now we need YOU to join in the battle against the Reapers!
 
I don't really have a desire to control the squad mates directly. I don't think it's needed. Being able to control their powers, targets and weapon's selection is enough. I also think that it diminishes the characters somewhat all around to be able to do so. That's hard to explain, but I prefer them to act independently without anything but orders coming from me (or in this case Shepard or whatever the main character is in the game.) Now I wouldn't mind more choices in creation for the next hero they base the next game around, but aside from that I like it the way it is.

I know what you mean, but it would be a nice feature for when Shepard goes down. You always have a chance as long as at least one squadmate is living.

Actually, a Mass Effect MMO would transition perfectly with the current ending, if the indoctrination theory is true. Shepard died at the beam, the reapers are still alive...

So now we need YOU to join in the battle against the Reapers!

That would be terrible. They already ruined KOTOR. Every great game world gets turned into a MMO.
 
I hope they dont try to continue Mass Effect especially in some MMO. After watching all 3 endings now, I gotta say they nailed Shep's end. Watching him sacrifice himself with the sad music in the background and shots of Anderson and the gang in between and then watching him just disintegrate in front of me is just gut wrenching and very poignant. Now everything after that definitely needs some work or at least some explanations but with those 3 scenes of Shepards death being really really good, I would hate for them to come out and say "ah yeah that never happened".
 
I know what you mean, but it would be a nice feature for when Shepard goes down. You always have a chance as long as at least one squadmate is living.

Not needed. The game isn't exactly difficult. The only difficulty level that's really challenging is Insanity, even then many of the missions aren't much harder than they are on hardcore.

That would be terrible. They already ruined KOTOR. Every great game world gets turned into a MMO.

I completely agree. While SWTOR isn't horrible, it does pretty much ruin the story for Revan, ending it in an unsatisfying way. The game plays a lot like a genericized KOTOR 3 anyway. I'd rather have seen BioWare apply their craft at making single player RPG's like Mass Effect, to the KOTOR universe instead basically doing a KOTOR 3 and adding MMO features to it. Again not that the game is horrible, I've played it and enjoyed it, but I'd liked a real KOTOR 3 better I think.
 
what really scares me is the situation they presented with vega towards the end, about how n7 was still actively recruiting on the day of the invasion, and presumably after since they were still waiting for his reply. didn't really make sense to me at the time what with the whole galaxy wide apocalypse theme they were pushing here, but now it really looks like a deliberate segue into future games, where they're just going to choose another unknown human of a different name to act as a shepard type agent, and pick up right where they left off.

a possible future could be immediately after this where they operate completely without mass relays, and continue tracking prothean technology just to rebuild them. the flow of the game or at least the premise would thus have to be entirely different without this kind of fast travel, or they could just skip it and simply say they magically advanced and rebuilt tech from the conduit prototypes.
 
I personally do not want to see any other game taking place in the ME universe. Nothing can possibly come close to the epic scale of saving the entire galaxy from a race of sentient machine gods. In other words, yeah, there are other interesting aspects that could be examined in more detail in the ME universe, but when you have the existing trilogy looming over that game, it would pale in comparison.
 
I just finished my first game and watched the ending and Im definitely convinced now that this was the intended ending. Anderson's gunshot wound that transfers over to Shepard isnt actually that. Shepard had been holding his gut since he got hit with Harbingers laser. To me that just looked like he looked down to see that he was bleeding out.

So it looks like BioWare just blundered the ending. They got the Shepard "death scene" dead on but botched the rest. It was too short, had nowhere near enough information and left everybody going WTF?! I totally see now why everybody was pissed. No matter which option you choose, the only difference is the color of the explosion. Why couldnt they have just extended the ending? For a series that takes about 100 hours to play and gets the player so in depth, why on earth would they think a 2 minute cut scene would cut it as the ending?!

But I will still go on record despite the let down of the ending and say that Mass Effect is the greatest game of all time IMO. Now Im off to start ME1 over again with a renegade fem-Shep.
 
I just finished my first game and watched the ending and Im definitely convinced now that this was the intended ending. Anderson's gunshot wound that transfers over to Shepard isnt actually that. Shepard had been holding his gut since he got hit with Harbingers laser. To me that just looked like he looked down to see that he was bleeding out.

So it looks like BioWare just blundered the ending. They got the Shepard "death scene" dead on but botched the rest. It was too short, had nowhere near enough information and left everybody going WTF?! I totally see now why everybody was pissed. No matter which option you choose, the only difference is the color of the explosion. Why couldnt they have just extended the ending? For a series that takes about 100 hours to play and gets the player so in depth, why on earth would they think a 2 minute cut scene would cut it as the ending?!

But I will still go on record despite the let down of the ending and say that Mass Effect is the greatest game of all time IMO. Now Im off to start ME1 over again with a renegade fem-Shep.

Except that he doesn't hold his gut the whole time. And the blood that was on his hands in the one sequence is magically gone after that. And even if the wound were there the whole time, it doesn't explain all the other problems with the ending. Given that Shepard has the same eyes as the Illusive Man in two of the three endings, and wakes up in the third in a pile of rubble on Earth all tell you (among other clues) that the endings are not to be taken at face value.

This was their intended ending for sure, but the meaning of it isn't clear yet.
 
well will find out in a few days if we all got trolled or if Bioware has been swallowed up by EA
 
FUCK NO.

I see time travel in Mass Effect, I'll punch the eject button and NEVER buy, see, rent, use, look at, or do anything involving the franchise again.

Your categorical rejection of time travel plots never ceases to amuse me. They can be cleverly done. See: "...Different Destinations" from Farscape. Or most of Doctor Who.
 
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