Diablo 3 to Consoles

I'm looking forward to being able to use this with Kinect/Motion Plus/Move.

I hope they make it cross-platform, too. It would be fun to adventure with someone using their Mii in-game, adding a nice individual touch to interactions.

Cross-platform voice communication would be good PC players need to experience the camaraderie, maturity, and teamwork that console players bring to the table.
 
I'm looking forward to being able to use this with Kinect/Motion Plus/Move.

I hope they make it cross-platform, too. It would be fun to adventure with someone using their Mii in-game, adding a nice individual touch to interactions.

Cross-platform voice communication would be good PC players need to experience the camaraderie, maturity, and teamwork that console players bring to the table.

Gamers making fun of gamers, on a gaming forum. :rolleyes:
 
I'm looking forward to being able to use this with Kinect/Motion Plus/Move.

I hope they make it cross-platform, too. It would be fun to adventure with someone using their Mii in-game, adding a nice individual touch to interactions.

Cross-platform voice communication would be good PC players need to experience the camaraderie, maturity, and teamwork that console players bring to the table.

To be fair, anything with voicechat will be full of immature people taunting each other. I tried a match of Day of Defeat just to get the steam christmas achievement and 30 seconds into my first match someone was calling me a nerdderp because he didn't like how I was playing.

Not as many pc games have readily available voicechat, so you don't always get to hear the jackasses you're playing with.
 
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I'm looking forward to being able to use this with Kinect/Motion Plus/Move.

I hope they make it cross-platform, too. It would be fun to adventure with someone using their Mii in-game, adding a nice individual touch to interactions.

Cross-platform voice communication would be good PC players need to experience the camaraderie, maturity, and teamwork that console players bring to the table.

*sarcasm meter explodes*
 
I'm looking forward to being able to use this with Kinect/Motion Plus/Move.

I hope they make it cross-platform, too. It would be fun to adventure with someone using their Mii in-game, adding a nice individual touch to interactions.

Cross-platform voice communication would be good PC players need to experience the camaraderie, maturity, and teamwork that console players bring to the table.

Lol, sarcasm is so hard to pull off on the interwebs.

As far as porting it to consoles goes, that probably explains why D3 is such a dumbed down piece of shit. <- Not sarcasm.
 
Great. Hopefully the gamepad support is decent. I play a lot of PC ports with a 360 controller.
 
cool, I remember playing diablo on the playstation and from what I remember it was great. really enjoyed the co-op with my brother too.
 
Lol, sarcasm is so hard to pull off on the interwebs.

As far as porting it to consoles goes, that probably explains why D3 is such a dumbed down piece of shit. <- Not sarcasm.

you may be on to something, but I think the dumbing down of the game was probably more due to them wanting it simpler for novice gamers / the Masses. I mean WOW brought in a TON of women gamers where Diablo 2 didn't quite have that same effect. Blizzard is likely thinking along these lines because as we all Know 1 female gamer is significantly more important than 1 male gamer.
 
you may be on to something, but I think the dumbing down of the game was probably more due to them wanting it simpler for novice gamers / the Masses. I mean WOW brought in a TON of women gamers where Diablo 2 didn't quite have that same effect. Blizzard is likely thinking along these lines because as we all Know 1 female gamer is significantly more important than 1 male gamer.

My GF played WoW simply because it wasn't as obviously violent and dark as Diablo.
Both Diablo games are Mature while all Warcraft games max out at a Teen rating.

If Diablo 3 still holds onto a mature rating, I doubt many females will jump over to it quickly. I guess the idea of exploding hell demons into bloody chunks isn't quite as appealing to them :p
 
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This going to consoles seemed inevitable - at least this way we know gamepad support will be good. Possibly another reason for me to hook up my rig to my TV!
 
gonna take them another 8 years to port this to the console? hehe
 
Diablo II only had about 5 or 6 keys to play your chr so the console controller should work.
As long as they don't decide that since they only have 4 main controls lets redo the chrs and give them 2 skills and lots of explosions. I think thats all that any console game requires these days.

well until they remove the always on requirement for single player I won't worry one way or the other.
 
I'm a pc gamer through and through but honestly this is the kind of click fest (or button) game that would work well on consoles I think so it only makes sense...

no it wouldn't.. how can you accurately move your pointer to a enemy to kill it, say in a swarm of 50 demons and you want to single out the toughest one?

So unless they put in some major aim assistance or would you have to do Right+L 49 times for it to select the next demon...
 
no it wouldn't.. how can you accurately move your pointer to a enemy to kill it, say in a swarm of 50 demons and you want to single out the toughest one?

So unless they put in some major aim assistance or would you have to do Right+L 49 times for it to select the next demon...

I have a feeling because of this, they'll design all the moves so that you just need a direction of a thumbstick + the move button pressed.
 
My GF played WoW simply because it wasn't as obviously violent and dark as Diablo.
Both Diablo games are Mature while all Warcraft games max out at a Teen rating.

If Diablo 3 still holds onto a mature rating, I doubt many females will jump over to it quickly. I guess the idea of exploding hell demons into bloody chunks isn't quite as appealing to them :p

Your likely quite right. I never thought about it that way as gore, violence, language has never phased or impacted me so I never really think about its effects on others. Wouldn't surprise me if it was toned down a bit though they likely wont tone it down too much as it is called Diablo.
 
I doubt they would change it from a Mature rating...though they are porting it so who knows, kinda lame better not find out that this caused the pc release to lag or i'll be pissed!
 
As far as porting it to consoles goes, that probably explains why D3 is such a dumbed down piece of shit. <- Not sarcasm.

good point and sad but true.

Look at the way wow is going they have to be making a console version to make up for the millions who have quit.
and they will only get like 6 skills in their 90 tree now so lame as hell but it will be dumbed down for the consoles even more before it comes out.


Just like the consoles of bf3 and others.
since the nubs can't aim it aims for them...can you say aimbot to help the lame
I knew you could.
 
One of the developers actually said Diablo III feels better with a gamepad. It makes sense since Diablo III looks like it has far more in common with God of War than Diablo II.


I'm looking forward to being able to use this with Kinect/Motion Plus/Move.

I hope they make it cross-platform, too. It would be fun to adventure with someone using their Mii in-game, adding a nice individual touch to interactions.

Cross-platform voice communication would be good PC players need to experience the camaraderie, maturity, and teamwork that console players bring to the table.

This is almost as great of an idea as your idea to give STALKER to Activision or EA! Pure genius right here folks. :D
 
I'm looking forward to being able to use this with Kinect/Motion Plus/Move.

I hope they make it cross-platform, too. It would be fun to adventure with someone using their Mii in-game, adding a nice individual touch to interactions.

Cross-platform voice communication would be good PC players need to experience the camaraderie, maturity, and teamwork that console players bring to the table.

am I reading this correctly? or this is a sarcasm?
 
Ugh I was hoping to use this game to get some more of my friends into PC gaming but it looks like it will be like Borderlands. I'm going to have to buy the PC and Xbox version.
 
Yet one more game derided as trash before it even comes out. :rolleyes: I expect a duplicate of the BF3 thread; dozens of people posting and enjoying the game, with a few haters who, even months after it is released, are posting the same crap they posted months before release, all while never having played the game.
 
Yet one more game derided as trash before it even comes out. :rolleyes: I expect a duplicate of the BF3 thread; dozens of people posting and enjoying the game, with a few haters who, even months after it is released, are posting the same crap they posted months before release, all while never having played the game.

You do realize that the game has been in closed beta for a few months now right? I'm in the beta and I've played every class all the way through except Warrior. It's pretty simplistic relative to D2 or Titanquest. Not to say that it can't be fun, but the whole concept of doing builds is totally gone, which for some (including me) was a large part of the draw of this kind of game. They still have a bunch of stuff to put into the game and a lot of power tweaking to do (IMO) but I'd imagine that the basic mechanics are pretty set at this point. I can't imagine they are going to move from power lists and slots to skill trees for example.

Graphics are poor by modern standards, looks like a 2003-2004 game. The flip side of this is that I bet it will run on a laptop with integrated graphics (which I think was the intent). It's just sad it doesn't scale up.

The game feels a lot closer to Fate than it does D2 (which again I think is intentional). I suspect most of the enjoyment will come from playing multiplayer (which I've yet to do) with friends (which I can't do as nobody else I know is in the beta).

Regarding consoles, I'm not sure how they would do the 5 hotkeys or how targeting would work. I think both would suck on a controller but I'm heavily biased to mouse/kb. (Don't use consoles at all.)
 
I'm not too concerned if Diablo 3 turns out bad there is always Torchlight 2 which looks promising.
 
Regarding consoles, I'm not sure how they would do the 5 hotkeys or how targeting would work. I think both would suck on a controller but I'm heavily biased to mouse/kb. (Don't use consoles at all.)

You've have at least looked at a modern console controller right? :eek: They have 4 face buttons, 4 shoulder buttons, and two analog sticks. If you can't figure out how they could make that work for an isometric action game I don't know what to tell you...

Hint: One stick moves and the other stick aims. Then you still have 8 buttons to assigning abilities.
 
You do realize that the game has been in closed beta for a few months now right? I'm in the beta and I've played every class all the way through except Warrior. It's pretty simplistic relative to D2 or Titanquest. Not to say that it can't be fun, but the whole concept of doing builds is totally gone, which for some (including me) was a large part of the draw of this kind of game. They still have a bunch of stuff to put into the game and a lot of power tweaking to do (IMO) but I'd imagine that the basic mechanics are pretty set at this point. I can't imagine they are going to move from power lists and slots to skill trees for example.

I'm in the beta too and, relatively speaking, its much more involved than D2 from the get-go (replay D2 all the way through Act I Normal, there really isn't anything interesting to do). They've also said that they will try to make unorthodox builds viable at Blizzcon (ex. petless Witch Doctor, melee Wizard, etc.) so there will be some level of flexibility with experimental builds. The only thing I'm worried about is that it will compromise difficulty. If a half-assed build can be viable, then what does that say about super fine-tuned builds?
 
You do realize that the game has been in closed beta for a few months now right? I'm in the beta and I've played every class all the way through except Warrior. It's pretty simplistic relative to D2 or Titanquest. Not to say that it can't be fun, but the whole concept of doing builds is totally gone, which for some (including me) was a large part of the draw of this kind of game. They still have a bunch of stuff to put into the game and a lot of power tweaking to do (IMO) but I'd imagine that the basic mechanics are pretty set at this point. I can't imagine they are going to move from power lists and slots to skill trees for example.

Graphics are poor by modern standards, looks like a 2003-2004 game. The flip side of this is that I bet it will run on a laptop with integrated graphics (which I think was the intent). It's just sad it doesn't scale up.

The game feels a lot closer to Fate than it does D2 (which again I think is intentional). I suspect most of the enjoyment will come from playing multiplayer (which I've yet to do) with friends (which I can't do as nobody else I know is in the beta).

Regarding consoles, I'm not sure how they would do the 5 hotkeys or how targeting would work. I think both would suck on a controller but I'm heavily biased to mouse/kb. (Don't use consoles at all.)

I'm in the beta too and, relatively speaking, its much more involved than D2 from the get-go (replay D2 all the way through Act I Normal, there really isn't anything interesting to do). They've also said that they will try to make unorthodox builds viable at Blizzcon (ex. petless Witch Doctor, melee Wizard, etc.) so there will be some level of flexibility with experimental builds. The only thing I'm worried about is that it will compromise difficulty. If a half-assed build can be viable, then what does that say about super fine-tuned builds?

You guys both said you're in the beta - how are you liking it? My worry is that it will be too much like WoW. Do you feel the environment and atmosphere are on par with previous Diablo games in the past?
 
You guys both said you're in the beta - how are you liking it? My worry is that it will be too much like WoW. Do you feel the environment and atmosphere are on par with previous Diablo games in the past?

It doesn't have the same atmospheric feel as its predecessors. It's certainly not like WoW, but the textures are "hand-painted" which gives it a similar vibe. Nowhere near as colorful, but gameplay-oriented color codes are pretty obvious (like entrances to buildings). I don't mind it, but it can make or break it for others. Overall, I'm treating it as an entirely different game in my head and I'm definitely looking forward to the end game.
 
...It's pretty simplistic relative to D2 or Titanquest. Not to say that it can't be fun, but the whole concept of doing builds is totally gone, which for some (including me) was a large part of the draw of this kind of game. ..
Graphics are poor by modern standards, looks like a 2003-2004 game. The flip side of this is that I bet it will run on a laptop with integrated graphics (which I think was the intent). It's just sad it doesn't scale up.

The game feels a lot closer to Fate than it does D2 (which again I think is intentional). I suspect most of the enjoyment will come from playing multiplayer (which I've yet to do) with friends (which I can't do as nobody else I know is in the beta).

Wow. Your post is disappointing. I've been anxious for D3 for years and absolutely loved D2.
No fun in character builds? ugh.

I don't care if it will run on integrated graphics. That's pathetic. It screams to me "stay away"!

I guess I will cancel my pre-order for 2 copies and maybe just get one copy.

Hopefully Grim Dawn, Path of Exile and Torchlight 2 are much better.

I'm really looking forward to those games, hopefully they'll deliver.
 
I don't care if it will run on integrated graphics. That's pathetic. It screams to me "stay away"!

Why? Torchlight ran decently on integrated graphics, but it also had good scaling so that it used dynamic lighting and other nice features on cards that supported them. There's nothing wrong with the game running on low-end hardware, as long as it appropriately scales up to look good on high-end hardware. In fact, I think developers should be commended when they make games that look and play well across wide ranges of hardware. It's definitely a reason why Valve's Source engine has such staying power.
 
Why? Torchlight ran decently on integrated graphics, but it also had good scaling so that it used dynamic lighting and other nice features on cards that supported them. There's nothing wrong with the game running on low-end hardware, as long as it appropriately scales up to look good on high-end hardware. In fact, I think developers should be commended when they make games that look and play well across wide ranges of hardware. It's definitely a reason why Valve's Source engine has such staying power.

People in the beta have said that they don't scale up well though, so therein lies the problem.

Also for reference, Skyrim Runs on Intel HD3000...

I'm going to play this either way--the only thing i really fear is that they'll add too much of the WoW grind into it with the professions and stuff. From what i've read of them, they're going to be one hell of a major grind-fest, and there are going to be TONS of similar Gold-Sinks where you're farming out gold and then dumping it on something that is not helping the economy (like another player like you would in the Eve universe) but instead it just gets 'deleted' just like wow with their 1000g/5000g epic mounts.
 
When it comes down to it, grinding is what it's all about. Get more power, kill more stuff. This will involve grinding for items directly and/or playing the AH (with real money or gold) to get what you want. Outside of PvP, that's about as much depth as its predecessors had.
 
When it comes down to it, grinding is what it's all about. Get more power, kill more stuff. This will involve grinding for items directly and/or playing the AH (with real money or gold) to get what you want. Outside of PvP, that's about as much depth as its predecessors had.

Yes yes, but from what i've read, they're making the grind take even longer (and also have more grinds to do--see professions) than D2, which i thought was already WAAAAY too much of a grind.
 
You do realize that the game has been in closed beta for a few months now right? I'm in the beta and I've played every class all the way through except Warrior. It's pretty simplistic relative to D2 or Titanquest. Not to say that it can't be fun, but the whole concept of doing builds is totally gone, which for some (including me) was a large part of the draw of this kind of game. They still have a bunch of stuff to put into the game and a lot of power tweaking to do (IMO) but I'd imagine that the basic mechanics are pretty set at this point. I can't imagine they are going to move from power lists and slots to skill trees for example.

Graphics are poor by modern standards, looks like a 2003-2004 game. The flip side of this is that I bet it will run on a laptop with integrated graphics (which I think was the intent). It's just sad it doesn't scale up.

The game feels a lot closer to Fate than it does D2 (which again I think is intentional). I suspect most of the enjoyment will come from playing multiplayer (which I've yet to do) with friends (which I can't do as nobody else I know is in the beta).


Wow, are we playing the same beta? I've found the opposite with everything you've said. The game looks incredible. I'm not talking BF3 realistic stuff, more like moving/fluid art. And builds are still very prevalent. My only complaint was that the beta is level capped at 13.
 
The hype of this game far exceeds what the game will be itself....

Most everything I have herd about this game is negative. Though that doesn't necessarily stop the hype train it does slow it down a bit. If Blizzard said nothing about the game and didn't open it up for beta my excitement level for this game would be way higher than it currently is.

I might actually find a way to play it before just buying it that's how much the hype has been killed for me.
 
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