NoEcho
2[H]4U
- Joined
- Aug 14, 2001
- Messages
- 3,250
SW/TOR has some great hype going. I love the SF genre (still play AO) so I've been interested in SW/TOR. But there's been a trend of dummification in online games over the past couple years, the Hero On A Rail syndrome (HOAR hereinafter): with the HOAR system you are the lone hero, or massively important to the game despite the fact that you just showed up and are leveling up by trapping butterflies or killing rats or fedexing menus to random map points. In the HOAR system you may have beautiful vistas all around but you can't really progress, and often can't even move, unless you go in the one direction the developers intended... you're on a rail. There is no real diversity, variability, open endedness, credible randomness or exciting alternative worldliness... there are scripted events {quests!} that you must complete to progress, your peers must complete for their progress and a short bus seven year old can beat you at because he has more time (home schooling and all). The reviews I've read seem to indicate the game suffers from HOAR design.
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