Official [H] Star Wars:The Old Republic Thread

Thanks for the input guys.

You will enjoy the game if you like characters that have a story. You can play it single player, with friends, or the occasional grouping with strangers, and have a good time. I have a Jedi Sentinel that I only play with a couple of friends (all leveling together), and I have a smuggler and a bounty hunter that I'm playing semi-solo. I'm enjoying both types of play mainly because the stories are so different for each of the characters. The game is really eight different class stories in one setting. There is a lot or replay value IMO.
 
Just decided to buy it yesterday.

after beta testing for months I didn't think it'd be worth $15 a month, but since then, I've not found anything that peaked my interest nearly as much....so It'll be worth it for a little while at least. (plus I got it for basically free after some xmas gift cards)
 
I'm thinking they overnerfed slicing a tad, the potential to lose money is now more frequent.

I agree it was a boon for a bit, and needed to be handled, but you should at least break even on moderate always, and never lose on rich or abundant.

Maybe they'll swing it back the other way a bit

I think they may have just done something to the top tier missions. I was running those and loosing credits. I switched to lower tiers and in the last dozen runs I have only gained. Could just be luck.
 
I played World of Warcraft at launch and I absolutely loved it. I ended up losing interest somewhere around the time of Wrath of the Lich King. I broke down however, and played Cataclysm for about a month, hoping to get that feeling of nostalgia again, that never transpired. Didn't even hit 85.

I'm starting to think I am getting too old for games, if there is such a thing?

For example, in SWTOR, I am currently playing a Bounty Hunter. I find the dialogue to be extremely corny and geared towards younger kids. Which is the complete opposite of how I felt when I played through Mass Effect 2. The tough guy dialogue just doesn't work on any level. The entire game feels like it's rated G. I sort of saw this coming though, after watching the intro to the game, where taking a light saber to the stomach didn't even produce a wound. :rolleyes: I don't have a penchant for blood or anything, but a little bit of blood splatter would have gone a long ways in offsetting the cartoony graphics.

More over, I find little to no emotional attachment to any of the characters. One prime example is in the Bounty Hunter story line. When first starting out, you do two or three quests given to you by your "team." Shortly thereafter, two members of your initial team are murdered. I suppose Bioware wanted the user to feel some sort of emotional attachment to these characters, but when they have just been introduced to you, you can't help but not care when they die twenty minutes after just starting the main story. Even worse, is the fact that they are constantly brought up as you progress through the first part of the plot, almost as if their deaths were consequential.

Then we get to the actual game world. I can't put my finger on it, but it just feels empty, bland and cut off. I think this is where playing World of Warcraft has really spoiled my mindset. The ability to travel anywhere in WOW made it feel like one cohesive world. I understand the limitations about different planets and all, whereas World of Warcraft was more like a continent, but Bioware missed an opportunity here to allow a player to jump in a space craft, fly out of the planet, then travel from one planet to the next. At least this would have allowed a ship aspect to the game, maybe even some PVP, and made it feel much more immersible.

Even more perplexing, is the lack of ambient noise as you travel throughout the level. I'll hear an occasional sound from an animal, but nothing more. It really detracts from the game world.

All and all, I think I am going to try and stick with it for the month, but I've already become quite bored. For those of you who are on the fence, I'd say wait about a month for more level headed feedback before picking up this title.
 
Bioware missed an opportunity here to allow a player to jump in a space craft, fly out of the planet, then travel from one planet to the next. At least this would have allowed a ship aspect to the game, maybe even some PVP, and made it feel much more immersible.

Star Wars Galaxies had this with the Jump to Lightspeed expansion. It was actually kind of a video game dream come true for me, since not only could you fly around in iconic Star Wars craft, but you could actually walk around inside the larger ships while doing all this. I really wish there could be a game created around this.

Anyway, I played some beta of ToR, and it just seemed really boring. Okay, sure, you could say it's got good single player aspects, but dedicated Bioware single player games do it better. And as an MMO, it just seems a bit generic. Honestly I just don't think I'm an MMO type of guy--the "grinding" and "raiding" playstyles are repulsive to me.
 
but Bioware missed an opportunity here to allow a player to jump in a space craft, fly out of the planet, then travel from one planet to the next. At least this would have allowed a ship aspect to the game, maybe even some PVP, and made it feel much more immersible.

Are you serious? :confused: You do exactly that in TOR.
 
Are you serious? :confused: You do exactly that in TOR.

Perhaps I am missing a large portion of the game? I have yet to hit 50.

Are you saying you can purchase a ship, upgrade said ship, pilot it out of the planet (think flying mount in WOW), enter space, fight enemy players in space outside said planet, and also use it to transverse from one planet to the other?

I understand the game has a bare bones system where it loosely uses a ship for travel and some space combat. Is this what you are referring to?
 
Perhaps I am missing a large portion of the game? I have yet to hit 50.

Are you saying you can purchase a ship, upgrade said ship, pilot it out of the planet (think flying mount in WOW), enter space, fight enemy players in space outside said planet, and also use it to transverse from one planet to the other?

I understand the game has a bare bones system where it loosely uses a ship for travel and some space combat. Is this what you are referring to?

The game you're describing would be the largest and most complex video game ever created. I would love to see it some day, and I think we will, but we aren't at that point yet.
 
Star Wars Galaxies.

Did Galaxies have a seamless, no loading screen transition from planet to outerspace? The way RealityCrunch described it, it would all be seamless, transition-free gameplay with just running into your ship and actually flying up through the atmosphere, into space seamlessly, entering space combat missions, then flying across space (literally flying, not click "transport to planet X") and flying back through the atmosphere and landing, then getting out and exploring (again, no loading screen/transition). Galaxies did not have that, and as I said, no game has come close to that scale of gameplay.
 
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The game you're describing would be the largest and most complex video game ever created. I would love to see it some day, and I think we will, but we aren't at that point yet.

I disagree, with the technology available today, this should have been incorporated. World of Warcraft allows you to travel a great distance via a flying mount seamlessly before you hit a loading screen. That game is ten years old! I think Bioware could have allowed you to at least leave the planet on a ship, and allowed for space combat outside the planet. It is no bigger of an area then flying from one end of World of Warcraft to another.

I get what you are saying about traveling from planet to planet though, and fast travel "light speed" once outside the planet would have been acceptable.

As far as outer planet ship combat, an easy way to incorporate it would have been to copy how WoW limits how far a player can stray without breaking immersion. For example, when a player tries to swim out in WoW, after a certain distance, the breathing meter pops up. SWTOR could have done the same thing once outside the planet, keeping players confined to a certain extent, by using an oxygen bar if a player strayed too far from the planet. This is definitely plausible as fighters are not meant to travel long distances and thus wouldn't have a large supply of oxygen.

That said, I would have even taken a loading screen once exiting the planets atmosphere. This would at least allow them to load up a new area made specifically for ship PVP / fast travel.
 
Keep in mind, Galaxies Jump to Lightspeed was a paid expansion that came later in the games lifespan, when the devs had time to dedicate to that. TOR was JUST released and they are working on the core gameplay.

Also one of the developers stated in a recent interview that they have big plans for space combat but they weren't going to go into details yet.
 
Keep in mind, Galaxies Jump to Lightspeed was a paid expansion that came later in the games lifespan, when the devs had time to dedicate to that. TOR was JUST released and they are working on the core gameplay.

Also one of the developers stated in a recent interview that they have big plans for space combat but they weren't going to go into details yet.

I think the space combat just needs some more conventional controls. Tweak the missions a bit and they could really have something with it.
 
Star Wars Galaxies.

Except that Galaxies sucked ass. It was terrible in almost every way. Conceptually the way the economy worked, player cities etc. were good ideas but the game wasn't fun. People lauded the crafted system which I found to be too complex to keep my attention.
 
Perhaps I am missing a large portion of the game? I have yet to hit 50.

Are you saying you can purchase a ship, upgrade said ship, pilot it out of the planet (think flying mount in WOW), enter space, fight enemy players in space outside said planet, and also use it to transverse from one planet to the other?

I understand the game has a bare bones system where it loosely uses a ship for travel and some space combat. Is this what you are referring to?

You don't manually fly out of the atmosphere but rather board your ship and it will fly into orbit. You look at the galaxy map to find your destination and go there or pickup space combat missions. You get your ship around level 17. Yes, you can customize it via credits or with fleet commendations you earn via space combat. You can even get yourself your own suit of pilot gear.
 
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I played World of Warcraft at launch and I absolutely loved it. I ended up losing interest somewhere around the time of Wrath of the Lich King. I broke down however, and played Cataclysm for about a month, hoping to get that feeling of nostalgia again, that never transpired. Didn't even hit 85.

I'm starting to think I am getting too old for games, if there is such a thing?

For example, in SWTOR, I am currently playing a Bounty Hunter. I find the dialogue to be extremely corny and geared towards younger kids. Which is the complete opposite of how I felt when I played through Mass Effect 2. The tough guy dialogue just doesn't work on any level. The entire game feels like it's rated G. I sort of saw this coming though, after watching the intro to the game, where taking a light saber to the stomach didn't even produce a wound. :rolleyes: I don't have a penchant for blood or anything, but a little bit of blood splatter would have gone a long ways in offsetting the cartoony graphics.

More over, I find little to no emotional attachment to any of the characters. One prime example is in the Bounty Hunter story line. When first starting out, you do two or three quests given to you by your "team." Shortly thereafter, two members of your initial team are murdered. I suppose Bioware wanted the user to feel some sort of emotional attachment to these characters, but when they have just been introduced to you, you can't help but not care when they die twenty minutes after just starting the main story. Even worse, is the fact that they are constantly brought up as you progress through the first part of the plot, almost as if their deaths were consequential.

Then we get to the actual game world. I can't put my finger on it, but it just feels empty, bland and cut off. I think this is where playing World of Warcraft has really spoiled my mindset. The ability to travel anywhere in WOW made it feel like one cohesive world. I understand the limitations about different planets and all, whereas World of Warcraft was more like a continent, but Bioware missed an opportunity here to allow a player to jump in a space craft, fly out of the planet, then travel from one planet to the next. At least this would have allowed a ship aspect to the game, maybe even some PVP, and made it feel much more immersible.

Even more perplexing, is the lack of ambient noise as you travel throughout the level. I'll hear an occasional sound from an animal, but nothing more. It really detracts from the game world.

All and all, I think I am going to try and stick with it for the month, but I've already become quite bored. For those of you who are on the fence, I'd say wait about a month for more level headed feedback before picking up this title.

I have to wonder if we are playing the same game. I love the dialogue and it never felt cheesy to me. And I do have an emotional attachment to my companions. I care enough about the story and my characters that I sometimes have a hard time picking a conversation choice.
I also do hear ambient noise. Make sure you have the slider up. And I primarily hear it through the headphones.

I played WoW at launch, actually back in the original beta, I wasn't crazy about it but bought it anyways. And I did get Cata and leveled 4 characters to 85. I enjoyed leveling just not the community when it came to raiding/heroics. But i'm enjoying SWTOR far more.
I think perhaps you just need to get higher levels and get into crafting and customizing your companions, ship and yourself. Get into some PvP.
I get quite a bit of XP from my daily space combat and flashpoints to the point where I don't have to do every class on a planet and can usually just do my class quest line if I so choose. I have a lot of different gameplay options to advance my character which I love.

And you could just be getting tired of gaming as you said. Nothing wrong with that.
 
The space missions are pretty fun and give you something else to do when you're all quest'd out. They are worth a fair amount of xp as well.

On a side note, i switched my Sith Assassin from Deception (Rouge like DPS) to Darkness (Tank) and leveling seems much easier and i'm enjoying it again.
 
I'm not going to complain about space yet, until I actually start to run out of things to do...which I have probably done about 10% of...lol...and I am lvl 41 on one character and lvl 11 on my alt...I feel like I have just scratched the surface.
 
Galaxies did not have that, and as I said, no game has come close to that scale of gameplay.

20 years ago there were a few SP games which achieved that sort of scope (e.g. Frontier: Elite II, developed by one man), albeit without the extra-vehicular part. It doesn't seem like it should be so hard to do an MMO version today.
 
For example...I sort of saw this coming though, after watching the intro to the game, where taking a light saber to the stomach didn't even produce a wound. :rolleyes: I don't have a penchant for blood or anything, but a little bit of blood splatter would have gone a long ways in offsetting the cartoony graphics.
You are aware that getting poked, cut, shot or anything with a high density laser would cauterize said wound and no blood would be evident right? The graphics are cartoony? We're playing a different game because these are anything but cartoony. Not trying to make the game more than it is but.your definition of cartoony must be vastly different than the real definition. Are they realistic? No they aren't, but with everything on high and better and with AA the game looks pretty damn good, personally I think it looks better than Rage and it is much much better than WoW but not better than LoTRO or AoC so ya maybe the third or 4th best looking MMO right now.
 
Except that Galaxies sucked ass. It was terrible in almost every way. Conceptually the way the economy worked, player cities etc. were good ideas but the game wasn't fun. People lauded the crafted system which I found to be too complex to keep my attention.

This, Galxies sucked ass. The only thing it gets any laud for is the crafting, player cities, and open worlds. But no one mentions the lack of travel, the horrible broken combat, the atrocious jedi scheme, and the vast amounts of nothingness early on. The game almost died faster than Conan the first 6 months. The only thing that saved it was the name and the vast amount of resources thrown at fixing it which was a constsnt battle. If Galaxies was released today in the same state it was back then it would.be dead within months, true story.
 
20 years ago there were a few SP games which achieved that sort of scope (e.g. Frontier: Elite II, developed by one man), albeit without the extra-vehicular part. It doesn't seem like it should be so hard to do an MMO version today.

Wow, logic fail here...
 
You don't manually fly out of the atmosphere but rather board your ship and it will fly into orbit. You look at the galaxy map to find your destination and go there or pickup space combat missions. You get your ship around level 17. Yes, you can customize it via credits or with fleet commendations you earn via space combat. You can even get yourself your own suit of pilot gear.

I didn't know about the pilot gear.
 
For those wanting an honest opinion...

The game has a ton of flaws. The graphics aren't that great, but they aren't bad. I'm running it maxed out. I don't have AA on because I haven't bothered to look up how to do it with an nVidia card. I get some texture popping or something with grass and landscape in some of the more open/field type areas. I rarely notice it becasue the worlds are really closed in. It doesn't feel very open.

The combat isn't anything new or special, but it's not bad.

PvP is a joke. There is no open world PvP. I've seen a total of 3 republic players through my 42 levels. As far as I can tell, there is ZERO difference between PvP and PvE servers. Republic and Empire players apparently do not quest or level in any of the same areas. Furthermore, there are NO rewards for open world PvP. Some people make the argument that the ability to kill other players is the reward, but that's complete and utter bullshit.

I'm fairly certain crafting is a complete afterthought. Only a few crew skills offer things that would be useful. There is no reason to bother getting crafted gear when you get TONS of commendations on each planet that you can use to buy new gear and upgrade your old gear. I've gotten over 40 commendations on several planets and never less than 20-30. I have yet to come across any quest or flashpoint that I couldn't complete. I haven't had a group fail to get through a flashpoint and give up. We've died a few times to unexpected mechanics that we didn't know about, but it's been rare.

I have so much money that it doesn't even matter. No, I never had slicing. I've probably spent over a million credits on gear, crew skills, and training and I've still got 350k right now. I sell everything to vendors because there is no point in putting anything on the GTN. You level so fast and it's so easy that you can get by in crap gear until you find upgrades or get them from quests/commendations. I've actually never had any crap gear because good items are so easily attainable. There is no reason to actually spend any money on anything but training.

There is no penalty for dieing. Quests are never challenging because if you die, you can just get revived right where you died. You can kill a few mobs per life until they are all dead if necessary. I have yet to come across a quest that required me to go gain another level or two or go get better gear. This doesn't bother me, but some people might have a problem with it.

All that being said, I enjoy the game and I'm having fun with it. Will I play it for a while? Yes. Will I level a few characters? Yes. Will I do other crew skills? Probably.

It feels more like a single-player game with a little multiplayer functionality, but I don't mind that. Will it maintain a lot of subscribers? I highly doubt it.

I find the game fun. However, to deny that it has SERIOUS problems that will undermine the long term health of the game is being dishonest.
 
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I played World of Warcraft at launch and I absolutely loved it. I ended up losing interest somewhere around the time of Wrath of the Lich King. I broke down however, and played Cataclysm for about a month, hoping to get that feeling of nostalgia again, that never transpired. Didn't even hit 85.

I'm starting to think I am getting too old for games, if there is such a thing?

For example, in SWTOR, I am currently playing a Bounty Hunter. I find the dialogue to be extremely corny and geared towards younger kids. Which is the complete opposite of how I felt when I played through Mass Effect 2. The tough guy dialogue just doesn't work on any level. The entire game feels like it's rated G. I sort of saw this coming though, after watching the intro to the game, where taking a light saber to the stomach didn't even produce a wound. :rolleyes: I don't have a penchant for blood or anything, but a little bit of blood splatter would have gone a long ways in offsetting the cartoony graphics.

More over, I find little to no emotional attachment to any of the characters. One prime example is in the Bounty Hunter story line. When first starting out, you do two or three quests given to you by your "team." Shortly thereafter, two members of your initial team are murdered. I suppose Bioware wanted the user to feel some sort of emotional attachment to these characters, but when they have just been introduced to you, you can't help but not care when they die twenty minutes after just starting the main story. Even worse, is the fact that they are constantly brought up as you progress through the first part of the plot, almost as if their deaths were consequential.

Then we get to the actual game world. I can't put my finger on it, but it just feels empty, bland and cut off. I think this is where playing World of Warcraft has really spoiled my mindset. The ability to travel anywhere in WOW made it feel like one cohesive world. I understand the limitations about different planets and all, whereas World of Warcraft was more like a continent, but Bioware missed an opportunity here to allow a player to jump in a space craft, fly out of the planet, then travel from one planet to the next. At least this would have allowed a ship aspect to the game, maybe even some PVP, and made it feel much more immersible.

Even more perplexing, is the lack of ambient noise as you travel throughout the level. I'll hear an occasional sound from an animal, but nothing more. It really detracts from the game world.

All and all, I think I am going to try and stick with it for the month, but I've already become quite bored. For those of you who are on the fence, I'd say wait about a month for more level headed feedback before picking up this title.

You must still be on Hutta. Have you got you first companion, or your ship? You get your companion around level 8-10 and your ship around 17-20. I'm playing a bounty hunter as one of my several characters and I really like him. I think the dialog is very appropriate and I find the story is engaging. You are correct that you only meet your “team” for a brief time, and you are right to assume no attachment to them. But, I think you missed that it's Mako who has an attachment to them, not you, and you should try exploring her story.

As for ship travel to other worlds, yes you can do that. Get your ship and go to any of the 14 odd worlds there are. You are judging this game as if you never left the Citadel in Mass Effect. You know you can even have your friends board you ship and fly them to other worlds? Also, you ship has 8 or so upgrade slots for various equipment and weapons.

On lightsabers and blood – lasers cauterize wounds.

I too thought the world sounded empty at first. Then I started to notice more ambient noise as I went along. There is plenty of ambient noise around, from animal life, NPCs talking, and machinery. It's just not as numerous and loud as you are used to.

Finally, on the graphics, I don't find them cartoony at all. They are actually stylized and it was done that way intentionally (there was a dev interview about). Myself, I would prefer a more realistic look, but I don't mind the stylized look as it will probably age better in the long run. Also, have you noticed the architecture and detail elements in the world? Try looking up while in the lower-levels of Coruscant.
 
You are aware that getting poked, cut, shot or anything with a high density laser would cauterize said wound and no blood would be evident right? The graphics are cartoony? We're playing a different game because these are anything but cartoony. Not trying to make the game more than it is but.your definition of cartoony must be vastly different than the real definition. Are they realistic? No they aren't, but with everything on high and better and with AA the game looks pretty damn good, personally I think it looks better than Rage and it is much much better than WoW but not better than LoTRO or AoC so ya maybe the third or 4th best looking MMO right now.

I think hes mixing cartoony with PG-Graphics, because they are PG, there are no parts flying, theres no burns, no active battle markings either (other then scars). Actually I think its more like PG-13 with our current grading (or TV-13?). For sure not cartoony like the warcraft universe is.

I find the game fun. However, to deny that it has SERIOUS problems that will undermine the long term health of the game is being dishonest.

There are some problems but I don't think not having an economy is one of them. Honestly why does the health of a good economy matter in a game like this? In game money can only get you so much considering the only thing you can use it on is what ever the vendors has to offer.

Wow superseded its economy in WOTLK and it didn't hurt the game at all. You eventually hit the part where having a ton of gold/credits doesn't advance you or give you any type of advantage in the game.

I like it in SWTOR. You spend money on your trade skill stuff (not mandatory), repairs and character skills. Trade skill stuff right now offers huge advantages to those who are going to be getting into pvp later or raiding later as well.
 
You must still be on Hutta. Have you got you first companion, or your ship? You get your companion around level 8-10 and your ship around 17-20. I'm playing a bounty hunter as one of my several characters and I really like him. I think the dialog is very appropriate and I find the story is engaging. You are correct that you only meet your “team” for a brief time, and you are right to assume no attachment to them. But, I think you missed that it's Mako who has an attachment to them, not you, and you should try exploring her story.

As for ship travel to other worlds, yes you can do that. Get your ship and go to any of the 14 odd worlds there are. You are judging this game as if you never left the Citadel in Mass Effect. You know you can even have your friends board you ship and fly them to other worlds? Also, you ship has 8 or so upgrade slots for various equipment and weapons.

On lightsabers and blood – lasers cauterize wounds.

I too thought the world sounded empty at first. Then I started to notice more ambient noise as I went along. There is plenty of ambient noise around, from animal life, NPCs talking, and machinery. It's just not as numerous and loud as you are used to.

Finally, on the graphics, I don't find them cartoony at all. They are actually stylized and it was done that way intentionally (there was a dev interview about). Myself, I would prefer a more realistic look, but I don't mind the stylized look as it will probably age better in the long run. Also, have you noticed the architecture and detail elements in the world? Try looking up while in the lower-levels of Coruscant.

More than likely, a lightsaber would have to be beam of high energy plasma. This would be what's required at a minimum to cut like they do. In any case, blood wouldn't usually be an issue for the reasons mentioned. You not only see this in the movies, but in the games where the lightsabers can actually dismember opponents. Jedi Knight II Jedi Outcast and The Force Unleashed 2 are great examples of this.
 
For those wanting an honest opinion...

The game has a ton of flaws. The graphics aren't that great, but they aren't bad. I'm running it maxed out. I don't have AA on because I haven't bothered to look up how to do it with an nVidia card. I get some texture popping or something with grass and landscape in some of the more open/field type areas. I rarely notice it becasue the worlds are really closed in. It doesn't feel very open.

The combat isn't anything new or special, but it's not bad.

PvP is a joke. There is no open world PvP. I've seen a total of 3 republic players through my 42 levels. As far as I can tell, there is ZERO difference between PvP and PvE servers. Republic and Empire players apparently do not quest or level in any of the same areas. Furthermore, there are NO rewards for open world PvP. Some people make the argument that the ability to kill other players is the reward, but that's complete and utter bullshit.

I'm fairly certain crafting is a complete afterthought. Only a few crew skills offer things that would be useful. There is no reason to bother getting crafted gear when you get TONS of commendations on each planet that you can use to buy new gear and upgrade your old gear. I've gotten over 40 commendations on several planets and never less than 20-30. I have yet to come across any quest or flashpoint that I couldn't complete. I haven't had a group fail to get through a flashpoint and give up. We've died a few times to unexpected mechanics that we didn't know about, but it's been rare.

I have so much money that it doesn't even matter. No, I never had slicing. I've probably spent over a million credits on gear, crew skills, and training and I've still got 350k right now. I sell everything to vendors because there is no point in putting anything on the GTN. You level so fast and it's so easy that you can get by in crap gear until you find upgrades or get them from quests/commendations. I've actually never had any crap gear because good items are so easily attainable. There is no reason to actually spend any money on anything but training.

There is no penalty for dieing. Quests are never challenging because if you die, you can just get revived right where you died. You can kill a few mobs per life until they are all dead if necessary. I have yet to come across a quest that required me to go gain another level or two or go get better gear. This doesn't bother me, but some people might have a problem with it.

All that being said, I enjoy the game and I'm having fun with it. Will I play it for a while? Yes. Will I level a few characters? Yes. Will I do other crew skills? Probably.

It feels more like a single-player game with a little multiplayer functionality, but I don't mind that. Will it maintain a lot of subscribers? I highly doubt it.

I find the game fun. However, to deny that it has SERIOUS problems that will undermine the long term health of the game is being dishonest.

Some planets are empire only, some are republic only. Some are neutral and both sides can go there. And there is one planet devoted entirely to open world PvP at 50(Ilum). But really, on any PvP server in any MMO you really just kill people as you see them and that's the whole PvP part of those servers.

Yes, you can get tons of commendations and get gear that way. But if you craft exceptional items you get moddable slots on them. I've gotten a few while crafting. And it makes those items unique and more powerful. There are also powerful items that are crafting only. Some of the most powerful in the game.

And they have also rolled those gathering professions into things you can use in the real world such as unlocking certain areas in flashpoints.

Also while you can get a lot of commendations, that is only if you do every quest on a planet. I don't. There are so many gameplay options that I only do my class quest line and some other side quests and then move on to another planet.
I love the fact that I have other options for XP and am not forced to do any one thing. Personally I don't like grinding out every quest on every planet. And I don't have to!

There are many reasons to spend money on things. Speeder upgrades and bank slots are enough for me to blow a ton of money. Personally i'm broke right now. Spent all day yesterday doing nothing but skilling up my crew skills and working the auction house. They will add some more money sinks for you. And as the population hits 50 the market for craftable goods will iron itself out and you may see some nice ridiculous prices.
The auction house interface could use some work.

That said, i've never spent money on anything other than training while leveling in any MMO. But here i've been spending a ton on crafting. Some on ship upgrades and bank slots. I'm sure they will add in additional money sinks over time. And it does take a while for a new MMO to really establish and economy. Very very few people are 50 yet.

Really I think what you are describing is the leveling portion of the game. And your complaints would be valid for any MMO during that phase. Things are different when you hit the endgame.
I don't think the game has serious problems at all. I think people forget the difference between a long established MMO and a new one starting out. They expect the new one to be exactly like the established one and things don't work that way.

They have a new raid, flashpoint and planet coming next month. They have their recurring voice actors on contract and are creating scripts and voice content at least 6 months ahead of when it's needed. They didn't lay off a single person after launch and are aggressively working on new content. I think it has a very bright future.
Sure, there are bugs and some things could use some more polish, but I wouldn't really call any of it serious.
 
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Hello guys - i am still deciding if i should buy this game or not and I am not sure yet. Is it worth it or should i wait for guild wars 2?

Question - is the story completely different for every class? How many unique worlds are there? And how many areas are there on each world? From which level can you do PVP warzones?
 
Hello guys - i am still deciding if i should buy this game or not and I am not sure yet. Is it worth it or should i wait for guild wars 2?

It's a good game. However guild wars 2 isn't out yet and no one knows if it will be good or not. I have high hopes for it.


Question - is the story completely different for every class?
Yes

How many unique worlds are there?
I think there's 17

And how many areas are there on each world?
They don't really have areas like zones. They are all zone less except for story based areas specific to your class. The planets are generally quite large.

From which level can you do PVP warzones?
10
 
Archer75: Thank you for answering my questions. I appreciate it. It is good to hear the stories are completely unique for each class.

One more question - how many raids are there? I guess you can only do them as level 50?
 
Archer75: Thank you for answering my questions. I appreciate it. It is good to hear the stories are completely unique for each class.

One more question - how many raids are there? I guess you can only do them as level 50?

Currently 2 raids. Another one coming next month. There are flashpoints which are your typical dungeons. I want to say there are 9 of those. Another coming next month. There are also hard modes.

Flashpoints are 4 mans. Raids are 8 and 16 man.
 
I'll be picking up this game later today. After watching some of the storyline videos on YouTube, I decided I might as well give it a shot. I know it won't be the eye candy I wish it was, or have a lot of the choices I'd like to make (game needs more character creation choices from what I've seen), but I expect to get a least a couple months enjoyment out of it.
 
For those wanting an honest opinion...

The game has a ton of flaws. The graphics aren't that great, but they aren't bad. I'm running it maxed out. I don't have AA on because I haven't bothered to look up how to do it with an nVidia card. I get some texture popping or something with grass and landscape in some of the more open/field type areas. I rarely notice it becasue the worlds are really closed in. It doesn't feel very open.

The combat isn't anything new or special, but it's not bad.

PvP is a joke. There is no open world PvP. I've seen a total of 3 republic players through my 42 levels. As far as I can tell, there is ZERO difference between PvP and PvE servers. Republic and Empire players apparently do not quest or level in any of the same areas. Furthermore, there are NO rewards for open world PvP. Some people make the argument that the ability to kill other players is the reward, but that's complete and utter bullshit.

I'm fairly certain crafting is a complete afterthought. Only a few crew skills offer things that would be useful. There is no reason to bother getting crafted gear when you get TONS of commendations on each planet that you can use to buy new gear and upgrade your old gear. I've gotten over 40 commendations on several planets and never less than 20-30. I have yet to come across any quest or flashpoint that I couldn't complete. I haven't had a group fail to get through a flashpoint and give up. We've died a few times to unexpected mechanics that we didn't know about, but it's been rare.

I have so much money that it doesn't even matter. No, I never had slicing. I've probably spent over a million credits on gear, crew skills, and training and I've still got 350k right now. I sell everything to vendors because there is no point in putting anything on the GTN. You level so fast and it's so easy that you can get by in crap gear until you find upgrades or get them from quests/commendations. I've actually never had any crap gear because good items are so easily attainable. There is no reason to actually spend any money on anything but training.

There is no penalty for dieing. Quests are never challenging because if you die, you can just get revived right where you died. You can kill a few mobs per life until they are all dead if necessary. I have yet to come across a quest that required me to go gain another level or two or go get better gear. This doesn't bother me, but some people might have a problem with it.

All that being said, I enjoy the game and I'm having fun with it. Will I play it for a while? Yes. Will I level a few characters? Yes. Will I do other crew skills? Probably.

It feels more like a single-player game with a little multiplayer functionality, but I don't mind that. Will it maintain a lot of subscribers? I highly doubt it.

I find the game fun. However, to deny that it has SERIOUS problems that will undermine the long term health of the game is being dishonest.

Here are some counter points :

1. The graphics are actually pretty good , compare them to WoW the biggest MMO on the block and they are actually damn good. They are also better than many other MMO's I can think of (short of Aion). There should be more options to tweak and AA should be one of them , I agree there but that will come I'm almost 100 percent sure in time.

2. World PVP in nearly almost all MMO's has always been about "killing other players" as the reward , not sure what MMO you sank all your time into but the vast majority rely on this mechanics as the incentive. While it could be better , I agree there the game just came out and its really not fair to judge an MMO until about a year after release to see where its direction is heading.

3. Crafting is actually a big part of the end game and that's where it really shines. The fact that you can have your companions doing this for you is a no hassle , smart way to approach what is often a boring and tedious process in many MMO's. SWTOR gets it right by allowing you more ways to level it fast and get the items you need from it without having to constantly hit up other players for needed ingredients.

4. The AH is weak , I agree. It needs tweaking , the interface to actually search for something is messy and should be simplified. I'm sure this is something that will get addressed as the forum has plenty of topics on this issue.

5. Money should be easily accessible in MMO's. Making it incredibly hard to generate cash through trade , crafting or questing just stunts the fun factor in a big way (it also helps gold farmers). Would you rather be struggling to buy items for each character ? Or would you rather have an excess of money that allows you a comfort zone in choices? Would you rather have commendation vendors that have excellent quality gear that allows you to enjoy questing and solo'in high level NPCs and starter level PVP gear? Or would you rather have sub level gear and only have the option of obtaining high level gear through high end crafting that costs a fortune to obtain and often requires paying more to other players for usage of there professions that your companions simply don't have?


6. There is a penalty for dieing its called credits. Die often enough and that penalty can get quite high. Try doing a Flash Point with bad players and tell me that your repair bill doesn't hurt you in some way. The penalty is exactly as it should be , it shouldn't be doing corpse runs (aka EQ) and it shouldn't be experience loss (aka many MMO's) , it should be a penalty in the form of credit loss. I don't understand people who want some kind of dreaded punishment for dieing , are you secret masochists or something? :p


7. "It feels more like a single-player game with a little multiplayer functionality, but I don't mind that. Will it maintain a lot of subscribers? I highly doubt it." Not sure how its "little multiplayer functionality" comes into the picture .. its a MMO and you play with however many people that can fit into that instance , you can do world PVP , you can raid together. Seems like any other MMO in that sense , that I've played. The story focus in SWTOR is one of the best features , so many other MMO's have such a poor main focus on story and instead expect you to simply enjoy whatever is offered through quests now and again. SWTOR breaks that mold and makes you the star of your own tale and that's amazing.


I'm not trying to insult you by the way , just offering some thoughts on your conclusions. I'm glad your enjoying the game but just try to remember that MMO's are a work in progress. Give the game a year and you might be very surprised what you get. I have a good feeling this game will only get better over time. I haven't had that kind positive feedback to add on an MMO since WoW first came out.
 
Very good counter points GM. I'd like.to add that besides the crap tastic UI and poor AH functionality i have zero complaints about the game and that is very very rare. DAoC is probably the only MMO i can say that about.
 
To do the license justice, this game really needs to be WoW + EVE combined. I hope a year down the line that's what it becomes with some compelling space exploration and combat.
 
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