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Nope -- from RPS:
So it looks like it was a combination of things. I wonder how much they were spending on STALKER 2. If I remember correctly they wanted it to be multiplatform from the get go. So I wonder if they put a lot of money into making it work across three platforms and when they couldn't get publisher support it kind of all went to hell and they simply couldn't afford to make it PC exclusive.
$2 million for an advanced game is chump change these days.
dam consoles trashing the gaming industry. FU!
Correction, 2 million dollars on the development of Stalker 2, that included the two console versions
When console publishers refused to back the game because it wasn't console kiddie friendly, GSC CEO pulled the plug because he was mad he spent money developing the console versions he wouldn't see back
So actual PC development was probably slightly over a million dollars at this point, and another million for the two console versions, but he figured he would just cut his losses
Pc gamers just don't support their hobby. If it isn't a generic mulit-player game it just doesn't do as well on the pc.
This. If it isn't delivered from heaven from baby jesus on a bed of virgins, it's bitched about endlessly. And even if it was, people would bitch about the $60 price and wait until it was on a STEAM sale.
Great, another poster bitching about bitching...your posts are about as relevant as the bitchers.
So it looks like it was a combination of things. I wonder how much they were spending on STALKER 2. If I remember correctly they wanted it to be multiplatform from the get go. So I wonder if they put a lot of money into making it work across three platforms and when they couldn't get publisher support it kind of all went to hell and they simply couldn't afford to make it PC exclusive.
This. If it isn't delivered from heaven from baby jesus on a bed of virgins, it's bitched about endlessly. And even if it was, people would bitch about the $60 price and wait until it was on a STEAM sale.
Hm, coming off the news post that Skyrim is more widely played than MW3, I think that might be reaching. All three STALKER games sold very well considering the small dev team, budget, and coming from the Ukraine. The Minecraft creator is earning $100,000 every day. The Witcher 2 nearly sold 2 million copies, and we are calling that a failed launch For a niche RPG, this is a success.
Console gamers probably would have hated a STALKER game, who would be to blame for poor sales then?
I'm taking this news like I would the loss of a family member.
Sad, but hoping to harvest some organs.
The Witcher 2 has sold a million copies, not 2 million.
It was over a million in the beginning of October.
The last time they spoke about sales numbers, which was the end of November, they said over a million. So either way saying a million is still likely a lot closer than saying nearly two million.
What kind of jackhole dumps 1 million bones onto developing a console version of a game that he has no backing from console publishers? You would think that he would have secured some kind of deal or at least shopped the idea around before spending all that cash.
You have to have something to show to publishers. You can't just go to a publisher with a piece of paper explaining your game and ask for money.
The last time they spoke about sales numbers, which was the end of November, they said over a million. So either way saying a million is still likely a lot closer than saying nearly two million.
You have to have something to show to publishers. You can't just go to a publisher with a piece of paper explaining your game and ask for money.
You have to have something to show to publishers. You can't just go to a publisher with a piece of paper explaining your game and ask for money.
You're right, but I dunno though, they have a history of games they've made with success. Could even possibly just say "lets port STALKER" then secure a publisher.
Founder of the legendary Ukrainian studio GSC Game World Sergey Grigorovich has earned the game Cossacks and «STALKER» approximately $ 300 million. 100 on the Cossacks and 200 Stalker.
Of the total earned by the family and life, according to Grigorovich, leaving a small portion, about $ 1 million per year.
300-500 thousand a year on expensive purchases: the car, improving housing and repairs. And the same just the cost, - said the creator of« STALKER
Sergiy Grygorovych, General Manager of «GSC Game World», was declared as the winner of «Entrepreneur of the 2010 Year» awards in Ukraine.
I don't think we will see the assents be acquired by an American company, or anyone else.