S.T.A.L.K.E.R. 2 Developer Closing?

pure suckage! I truly LOVED the STALKER series, even the music was ominous and amazing.
 
Nope -- from RPS:

So it looks like it was a combination of things. I wonder how much they were spending on STALKER 2. If I remember correctly they wanted it to be multiplatform from the get go. So I wonder if they put a lot of money into making it work across three platforms and when they couldn't get publisher support it kind of all went to hell and they simply couldn't afford to make it PC exclusive.
 
So it looks like it was a combination of things. I wonder how much they were spending on STALKER 2. If I remember correctly they wanted it to be multiplatform from the get go. So I wonder if they put a lot of money into making it work across three platforms and when they couldn't get publisher support it kind of all went to hell and they simply couldn't afford to make it PC exclusive.

The CEO spent SLIGHTLY over 2 million dollars on the PC version of stalker 2 so far, and wanted to make it multiplat to rake in the dosh, but when console publishers told him no way cause the game wasn't "Console material" he pulled the plug
 
$2 million for an advanced game is chump change these days.

Correction, 2 million dollars on the development of Stalker 2, that included the two console versions

When console publishers refused to back the game because it wasn't console kiddie friendly, GSC CEO pulled the plug because he was mad he spent money developing the console versions he wouldn't see back

So actual PC development was probably slightly over a million dollars at this point, and another million for the two console versions, but he figured he would just cut his losses
 
dam consoles trashing the gaming industry. FU!

Its not just consoles. There are 60,000 people playing COD8 on steam right now while I can't even find Serious Sam 3 in the top 100 most played games on steam. The witcher 2 just sold a million copies and its not like it was competing with very many pc exclusives. Cdproject claims that there were the hell of a lot more people that actually played TW2 though something outrageous like ten per one copy sold. I even saw another pc dev making similar claims recently, Bohemia interactive. That subject aside how many of those million sales were russian cd keys that people needed to buy? How many were a bargain bin purchase?

Pc gamers just don't support their hobby. If it isn't a generic mulit-player game it just doesn't do as well on the pc.
 
Correction, 2 million dollars on the development of Stalker 2, that included the two console versions

When console publishers refused to back the game because it wasn't console kiddie friendly, GSC CEO pulled the plug because he was mad he spent money developing the console versions he wouldn't see back

So actual PC development was probably slightly over a million dollars at this point, and another million for the two console versions, but he figured he would just cut his losses

Console games/publishers keep finding new ways to fuck over us pc gamers...if a 6 year old can't play it then they don't want it.
 
Pc gamers just don't support their hobby. If it isn't a generic mulit-player game it just doesn't do as well on the pc.

This. If it isn't delivered from heaven from baby jesus on a bed of virgins, it's bitched about endlessly. And even if it was, people would bitch about the $60 price and wait until it was on a STEAM sale.
 
This. If it isn't delivered from heaven from baby jesus on a bed of virgins, it's bitched about endlessly. And even if it was, people would bitch about the $60 price and wait until it was on a STEAM sale.

Great, another poster bitching about bitching...your posts are about as relevant as the bitchers.
 
So it looks like it was a combination of things. I wonder how much they were spending on STALKER 2. If I remember correctly they wanted it to be multiplatform from the get go. So I wonder if they put a lot of money into making it work across three platforms and when they couldn't get publisher support it kind of all went to hell and they simply couldn't afford to make it PC exclusive.

Let it go. He's dead Jim :(
 
This. If it isn't delivered from heaven from baby jesus on a bed of virgins, it's bitched about endlessly. And even if it was, people would bitch about the $60 price and wait until it was on a STEAM sale.

Hm, coming off the news post that Skyrim is more widely played than MW3, I think that might be reaching. All three STALKER games sold very well considering the small dev team, budget, and coming from the Ukraine. The Minecraft creator is earning $100,000 every day. The Witcher 2 nearly sold 2 million copies, and we are calling that a failed launch :confused: For a niche RPG, this is a success.

Console gamers probably would have hated a STALKER game, who would be to blame for poor sales then?
 
Hm, coming off the news post that Skyrim is more widely played than MW3, I think that might be reaching. All three STALKER games sold very well considering the small dev team, budget, and coming from the Ukraine. The Minecraft creator is earning $100,000 every day. The Witcher 2 nearly sold 2 million copies, and we are calling that a failed launch :confused: For a niche RPG, this is a success.

Console gamers probably would have hated a STALKER game, who would be to blame for poor sales then?

The Witcher 2 has sold a million copies, not 2 million.
 
It was over a million in the beginning of October.

The last time they spoke about sales numbers, which was the end of November, they said over a million. So either way saying a million is still likely a lot closer than saying nearly two million.
 
The last time they spoke about sales numbers, which was the end of November, they said over a million. So either way saying a million is still likely a lot closer than saying nearly two million.

They said over a million in October as well. I assume, with the holidays coming up, sales would be picking back up. Wasn't the official cost to develop the game, including making a new engine, ~$10 million? It was a critical and commercial success.

The idea that if a game doesn't sell 5 million copies in the first week = failure might have more to do with the decline than "pirates" or bitchy gamers.

STALKER is no more because the publisher and dev couldn't agree, not because we don't support buying good games.
 
What kind of jackhole dumps 1 million bones onto developing a console version of a game that he has no backing from console publishers? You would think that he would have secured some kind of deal or at least shopped the idea around before spending all that cash.
 
What kind of jackhole dumps 1 million bones onto developing a console version of a game that he has no backing from console publishers? You would think that he would have secured some kind of deal or at least shopped the idea around before spending all that cash.

You have to have something to show to publishers. You can't just go to a publisher with a piece of paper explaining your game and ask for money.
 
You have to have something to show to publishers. You can't just go to a publisher with a piece of paper explaining your game and ask for money.

I agree but you should have some sort of commitment or handshake deal before you commit that many programming hours to a project. Console makers already know the storyline your going to pitch.
 
The last time they spoke about sales numbers, which was the end of November, they said over a million. So either way saying a million is still likely a lot closer than saying nearly two million.

Also to add to this, lets just say they did sell 2 million copies. A game has a target number they need to sell in order to break even. After that, all profits start being divided into the development of the next game.

Simplified:

So say a game costs $1 million to make.
Needs to sell 50,000 at $20 a unit to break even
It sells 60,000 units at $20 making 200,000 profits. Profit really needs to be higher in order to function as a business. Not too much wiggle room.
Building costs, employees, marketing, bigger and better game, etc need more cash. Also while building the game, shit happens! It sucks and unforseen, but that's why it's easier to pump out a sequal with the same engine. Any time you have a critical bug, money money money. You pretty much have to make a game in the same amount of time or your profits are eatten up really quickly.

Now say you game only sold 40,000 and makes $800,000. Well crap, now your at a loss. Have a sale, game at $10 you snag another 40,000 people. You just made the same as selling it for $20 a pop. So your back at scenero one. And that' sassuming that the sale price is what customers where hoping for to bite the bullet and purchase it. Maybe they are just not interested at all anyway!

But, one has to factor how much your team has for budget and making sure your risk is low. Maybe multiplatform wasn't a good idea? Maybe polish the current engine? As someone new to this making a game, it does freak me out :p but units sold doesn't always mean huge profits.
 
You have to have something to show to publishers. You can't just go to a publisher with a piece of paper explaining your game and ask for money.

They have a history if making great games for the PC. He could have used that success to see if the console publishers were at least interested in a STALKER game (which it turns out of course that they were not). Guy just pissed away a whole bunch of money due to not seeing if a market for his games even existed on the consoles. It's too bad, because STALKER was one of the few jewels in a ever shrinking PC game market.
 
You have to have something to show to publishers. You can't just go to a publisher with a piece of paper explaining your game and ask for money.

You're right, but I dunno though, they have a history of games they've made with success. Could even possibly just say "lets port STALKER" then secure a publisher.
 
I remember when they first started talking about the Stalker:SOC. I waited YEARS for that game. I'd check their website at least twice a year in anticipation. Then it finally released and my mind was blown...the ambiance and the story were just fucking great. I was a bit disappointed as I thought it was going to be one large persistent map, but I still spent many many many many hours playing that game. Clear Sky was another fun one. A bit peeved they messed with the inventory and controls, but still had fun. Playing on highest difficulty actually made me rage quit the game :p.
Stalker Call of Pripyat was/is my favorite game from the last 2yrs. Fucking epic...I loved every second of it. When I actually finished I got the same feeling I get when a beloved TV show airs its final episode, elated and saddened at the same time.
It appears that will be the last memory I'll ever have of the Stalker series....pity.

We'll always have the memories I guess.
 
I'm gonna cry myself to sleep tonight. :(

I've been waiting patiently for many years to see a true S.T.A.L.K.E.R. sequel; my absolutely favorite game has been Shadow of Chernobyl since 2008, which came with my 8800 GT. Everything up until now has hinted that the demand and development for the sequel were excellent: a revered, kick-ass company making a terrific product that almost all of us (S.T.A.L.K.E.R. fans) would pay dearly to obtain, many years after the original product release.

I am beside myself in disbelief right now.... I'm not even angry. Just sad and disappointed, for everyone. I can only hope that the devs will stick together in their own way, and possibly come back together in the future. Who knows? In time, we may be pleasantly surprised...but I'm not going to hold my breath until then. I'll settle for melancholy despondency right now.
 
STALKER was awesome... It was the most immersive apocalyptic FPS for me, followed by Fallout. I hope this isn't true, but a watered down version for the console is probably worse.
 
You're right, but I dunno though, they have a history of games they've made with success. Could even possibly just say "lets port STALKER" then secure a publisher.

Well we're assuming they just went a head with development without courting publishers. I'm sure they were trying to get publishers all along and just had the team continue to work because you can't just have them sit around twiddling their thumbs doing nothing. I think they just got a little too ambitious and bit off more than they could chew. STALKER is not the type of game I could see doing well on consoles and I can't blame publishers for saying no if they didn't believe it would sell well enough to make a profit.
 
well, if you are russian you will be fine as there are always new mods. for everyone else, gotta wait for the translations
 
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Grigorovich was rich since the launch of Cossaks in 2001 with a cost of $100.000

5.5 millons sales the complete serie …. $200 millons gross income in some interviews

Or $100 in other

http://www.my-b.ru/mb/m050207.htm

Or $100 millons with and $300 with STALKER – exageration to me

http://nogaems.ru/posts/43223/grigo...akakhc2bb-i-c2abstalkerec2bb-300-mln-dol.aspx

“Founder of the legendary Ukrainian studio GSC Game World Sergey Grigorovich has earned the game “Cossacks” and «STALKER» approximately $ 300 million. 100 on the “Cossacks” and 200 “Stalker.”

Of the total earned by the family and life, according to Grigorovich, leaving a small portion, about $ 1 million per year.

“300-500 thousand a year on expensive purchases: the car, improving housing and repairs. And the same – just the cost, “- said the creator of« STALKER ”

A young millionaire and entrepreneur of year in 2010 in Ukranie

http://www.vidigroup.com/en/press/releases/29210/

“Sergiy Grygorovych, General Manager of «GSC Game World», was declared as the winner of «Entrepreneur of the 2010 Year» awards in Ukraine. ”

http://focus.ua/dossier/112161

Participant rating of the 200 richest people of Ukraine in 2010

Place in the ranking: 150

“Age: 31 years

Occupation: owner of GSC Game World

Net Worth: $ 32.8 million

Marital status: Married, two sons

Detail: the cult owns a racing car Ferrari F430 Spider”

The “famous” Ferrari of Grigorovich

http://markevych-studio.com/reportage/17

http://www.businessclass.kiev.ua/magazine/217.html
 
I'm not seeing why this wouldn't work on consoles. Trust me, those people will buy anything (COD).

I don't understand, did they complete the damn thing, they just needed to stamp discs, and quit at that point? Or are they 50% there and looking for more funding?
 
Fuck... I've always loved STALKER series... RIP. Hopefully a good company can buy the rights... CD Projeckt?
 
I don't think we will see the assents be acquired by an American company, or anyone else.
 
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