Battlefield 3 General Discussion Thread

Now if someone can regularly take me down, I can view them as a good player rather than some douche staring through his IRNV wall hack all day. Looking forward to playing tonight.

100% agree, Cant count how many times i have been shot by enemies that the only possible reason they saw me before i saw them was because of their hack.. i mean IRNV.
 
100% agree, Cant count how many times i have been shot by enemies that the only possible reason they saw me before i saw them was because of their hack.. i mean IRNV.

trying not to been seen is an issue when your camping.

hopefully dice doesn't just start changing things for the vocal minority on their forums or this game will die quick...
 
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Did they fix the silenced weapons showing up on minimap?

they are saying so

Anybody have any comments on the following ?

Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.

and

Slightly increased the recoil on the M416


I really liked the 416, so I dunno. I hadnt used the M16 lately to compare.

it makes sense. burst should be better anything other than up close
 
Yeah, the only problem with that somone inside the building wih suppressor can easyly kill people below and there is no way you can find who is killing you if killcam is disabled.

I don't really have an issue with that, since it seems pretty realistic - if you are running around in the street a guy hidden in an upstairs window is pretty much going to have the drop on you, and if he's using a suppressed weapon you aren't going to know where you took fire from - just like in real life. I know you want a balance between realism and fun, but if you aren't going to make things somewhat realistic we might as well be playing Quake.

the problem I describe is when you are at second a third floor and you want go down the stair, everything is black

I have seen that when playing during the day in a bright room - but since I normally play at night it hasn't a big deal for me. It would suck if you can't close the curtains or something, though.
 
Does the M16A4 show up on battlelog somewhere seperate from the A3? I only use the A4, not quite sure what the ingame difference is, but oddly enough I only see the A3 when looking at stats.
 
Yeah, the only problem with that somone inside the building wih suppressor can easyly kill people below and there is no way you can find who is killing you if killcam is disabled. Even if enemy aktivelly run inside the building you will not see that - it will all be black for you.

Spawn as an engineer, and shoot a rocket or 6 up there :p
 
trying not to been is an issue when your camping.

Im guessing you were trying to say, Trying not to be seen, is an issue when your camping.

Not true at all..... I don't play Objective oriented games like i play Death match games, trying not to be seen while moving towards an objective usually means you actually make it, instead of RUN Die Respawn infinitely.

And when the enemy is using a sight that allows him to see you when you are working from cover to cover makes playing smart useless.

I hope Dice doesn't leave unfair advantages in the game for people that suck at FPS games... or the game will die quick :)
 
Does the M16A4 show up on battlelog somewhere seperate from the A3? I only use the A4, not quite sure what the ingame difference is, but oddly enough I only see the A3 when looking at stats.

I think the A4 has burst fire and no full auto. You can see the difference in game. Look at their fire modes.
 
I don't really have an issue with that, since it seems pretty realistic - if you are running around in the street a guy hidden in an upstairs window is pretty much going to have the drop on you, and if he's using a suppressed weapon you aren't going to know where you took fire from - just like in real life. I know you want a balance between realism and fun, but if you aren't going to make things somewhat realistic we might as well be playing Quake.



I have seen that when playing during the day in a bright room - but since I normally play at night it hasn't a big deal for me. It would suck if you can't close the curtains or something, though.

yeah - thats what the mortar or grenade launchers supposed to be for. I dont like how they nerf so much damage from grenade launchers sometimes - i dont care if noobs like to spam it, it should be allowed to do its job - clear rooms/area
 
Im guessing you were trying to say, Trying not to be seen, is an issue when your camping.

Not true at all..... I don't play Objective oriented games like i play Death match games, trying not to be seen while moving towards an objective usually means you actually make it, instead of RUN Die Respawn infinitely.

And when the enemy is using a sight that allows him to see you when you are working from cover to cover makes playing smart useless.

I hope Dice doesn't leave unfair advantages in the game for people that suck at FPS games... or the game will die quick :)

yeah edited my post lol

the scope didnt see through walls and objects that can be used to advance. im assuming your talking about things like boxes. if your visible with the irnv scope, then your visable without it.youll get killed doing the same things you were doing before. the scope helps show people trying to hide in a dark corner or behind in leaves. those arent cover,just camping spots. some of the changes i guess were needed. i did abuse the fact the scope would make the sun effects non existent. im still playing just as well with the other scopes so w.e i guess

i do wish they would make changing gun load outs easier. its takes a while to scroll through everything and click through menus..
 
Yah changing the loadout menus would be nice, they just seem alot clunkier and slower than they need to be.
 
yeah edited my post lol

the scope didnt see through walls and objects that can be used to advance. im assuming your talking about things like boxes. if your visible with the irnv scope, then your visable without it.youll get killed doing the same things you were doing before. the scope helps show people trying to hide in a dark corner or behind in leaves. those arent cover,just camping spots. some of the changes i guess were needed. i did abuse the fact the scope would make the sun effects non existent. im still playing just as well with the other scopes so w.e i guess

i do wish they would make changing gun load outs easier. its takes a while to scroll through everything and click through menus..

for me using IRNV was more about counter IRNV'ing than anything
 
yeah edited my post lol

if your visible with the irnv scope, then your visable without it.youll get killed doing the same things you were doing before. the scope helps show people trying to hide in a dark corner or behind in leaves. those arent cover,just camping spots. some of the changes i guess were needed. i did abuse the fact the scope would make the sun effects non existent. im still playing just as well with the other scopes so w.e i guess

It also blatently spotted people mid-long range in partial cover or prone that you may have difficulty seeing even if they are technically visible. Now the noobs will actually have to put effort into their spotting and shooting. Saying you could see enemies in these types of scenarios at the same advantage or say the RDS or Holographic sight is just plain incorrect.
 
trying not to been seen is an issue when your camping.

hopefully dice doesn't just start changing things for the vocal minority on their forums or this game will die quick...

I don't think the people who wanted the IRNV nerfed were the minority. lol @ defending that noob shit though. I predict my K:D will soon be going through the roof with this nerf.
 
if your visible with the irnv scope, then your visable without it.

No always. If I'm outside the building on one of the town maps I will not be able to see the enemy that is inside the building with dark rooms. It will see a dark window with bullets flying out of it :) Thats all.
 
No always. If I'm outside the building on one of the town maps I will not be able to see the enemy that is inside the building with dark rooms. It will see a dark window with bullets flying out of it :) Thats all.

it was more or less a speed thing. way easier seeing the glow than a moving object or figuring otu the color difference of a figure and the background. Can't wait to get home from work and experience what the changes are
 
trying not to been seen is an issue when your camping.

hopefully dice doesn't just start changing things for the vocal minority on their forums or this game will die quick...

No, it's an issue when you come under fire and try to hop behind a bush or go prone in the tall grass, only to be shot anyway because they can see you right through concealment.

Haven't tried the new IRNV yet, just got the patch installed today.
 
So is it an nVidia thing, not being able to see anyone in stairwells or windows? I definitely don't have an issue there with my 6970s. It is dark, yes, but not nearly enough so to make it difficult to see people.
 
Okay, just played a round with the new patch. A few things I noticed:

- I was getting locked on by a Javelin in a helicopter and there was no "beep beep beep" sound for when the missile was fired anymore...what the fuck? First off, the Javelin is not AA. Second, how the fuck are you supposed to avoid missiles now if you can't see them half the time and there's no more audible warning? Something seems fucked up. Also, it killed me in one hit from full health. Seems OP...I know they increased the damage a bit again, but this seems more powerful than it ever was.

-Not a lot of people using IRNV anymore, which is nice. I didn't try it myself but I'm guessing they nerfed it into the ground, so that's good.

-Loading times seem longer...getting to the point of absurdity (like 1-2 minutes to get in a match).

-Helo rockets seem more effective against infantry, which is nice. I think it's more that they increased the splash size rather than increased damage. Before it was almost impossible to hit infantry with them but now it seems good.

-Jet guns are a LOT more effective against helos now, which I guess is a good thing. I got downed by a jet in like 3 seconds on a strafe run. I would be annoyed by it except I've used jets myself and considering the speed you are going at it's really hard to get more than a few seconds of targeting time on a heli that is generally just hovering there, so I think that's fine.

Overall, a good patch. Not quite all the way there yet with balance but a good step forward.

Also, another issue I noticed is that you can view everyone else's ping but not your own? What's the point of having it, then?
 
Okay, just played a round with the new patch. A few things I noticed:

- I was getting locked on by a Javelin in a helicopter and there was no "beep beep beep" sound for when the missile was fired anymore...what the fuck? First off, the Javelin is not AA. Second, how the fuck are you supposed to avoid missiles now if you can't see them half the time and there's no more audible warning? Something seems fucked up. Also, it killed me in one hit from full health. Seems OP...I know they increased the damage a bit again, but this seems more powerful than it ever was.

If an air target is laser designated, the Javelin can be used against it. Should have gotten a tone from the laser designation though, if not from the Javelin itself?
 
Okay, just played a round with the new patch. A few things I noticed:

- I was getting locked on by a Javelin in a helicopter and there was no "beep beep beep" sound for when the missile was fired anymore...what the fuck? First off, the Javelin is not AA. Second, how the fuck are you supposed to avoid missiles now if you can't see them half the time and there's no more audible warning? Something seems fucked up. Also, it killed me in one hit from full health. Seems OP...I know they increased the damage a bit again, but this seems more powerful than it ever was.

The Javelin has always killed helicopters in one hit. It's not AA, but if you're laser-designated then it can lock-on to you. As for the lack of warning sound, I have no idea why that happened. Was it consistent, or a one-time thing?
 
So is it an nVidia thing, not being able to see anyone in stairwells or windows? I definitely don't have an issue there with my 6970s. It is dark, yes, but not nearly enough so to make it difficult to see people.

I have ATI 5870. I do not see people if I'm outside and peope are inside dark rooms on 2nd or 3rd floor.
 
Okay, just played a round with the new patch. A few things I noticed:

- I was getting locked on by a Javelin in a helicopter and there was no "beep beep beep" sound for when the missile was fired anymore...

finaly a good news... put me down all those anoying helicopters
 
It also blatently spotted people mid-long range in partial cover or prone that you may have difficulty seeing even if they are technically visible. Now the noobs will actually have to put effort into their spotting and shooting. Saying you could see enemies in these types of scenarios at the same advantage or say the RDS or Holographic sight is just plain incorrect.

Its still a 1x scope. The mid range/long range targets you do see are still small and hard to hit with most of the guns. RDS and holographic Im pretty sure are early unlocks for most guns so they would be a little weaker. Everyone is still just as visible with zoom as the irnv in a diffrent way. Small lit up heads or bigger dark heads.

to the guy that said he hides in dark windows shooting...that would be camping...

the games ive played so far are still the same. none of the changes that were made are game breaking at all or really noticable.
 
what about flashlight blinding is it any better? that is one thing that really bugged me how unrealistic it was.
 
what about flashlight blinding is it any better? that is one thing that really bugged me how unrealistic it was.
I'm curious as well. There should be no flashlight blinding in daylight and there should be no scope flare in night maps or dark areas.
 
The Javelin has always killed helicopters in one hit. It's not AA, but if you're laser-designated then it can lock-on to you. As for the lack of warning sound, I have no idea why that happened. Was it consistent, or a one-time thing?

It happened at least twice...got hit by missiles with no indication that a missile had been fired. I did get the long tone indicating that I was locked on, but no rapid beeping indicating that a missile had been fired. Makes it kind of hard to evade if you have no idea whether or not there's a missile... :rolleyes:

I can also confirm that the M416 recoil is a lot more severe at range, even with foregrip. You really do have to burst to be effective now. Not sure how much I think that kind of "fix" was necessary, though I'm hoping they nerfed the M249 + foregrip.
 
I can also confirm that the M416 recoil is a lot more severe at range, even with foregrip. You really do have to burst to be effective now. Not sure how much I think that kind of "fix" was necessary, though I'm hoping they nerfed the M249 + foregrip.

Foregrip only changes side-to-side recoil, not top-to-bottom. That's what the heavy barrel is for.
 
"if your visible with the irnv scope, then your visable without it."

True, in the most loose and basic sense.

You are techincally "visible" when 25% of your character is "visible" laying in concealment that -matches- your avatar. 99% of players won't -notice- it though.

With IRNV, the bush is now 25% -ON FIRE-.

The IRNV was a falied attempt to stop "campers" due to abuse. The lack of team assitance was enough of a camper deterrance.

In a game where respawns exist, campers are a non-issue, as you should never die to them twice; you've too many tools at your disposal without the IRNV to deal with them or just go around them.
 
I can also confirm that the M416 recoil is a lot more severe at range, even with foregrip. You really do have to burst to be effective now. Not sure how much I think that kind of "fix" was necessary, though I'm hoping they nerfed the M249 + foregrip.

m416 didnt get nerfed other than the full auto nerf. the f2000 got slightly higher recoil.
 
Its still a 1x scope. The mid range/long range targets you do see are still small and hard to hit with most of the guns. RDS and holographic Im pretty sure are early unlocks for most guns so they would be a little weaker. Everyone is still just as visible with zoom as the irnv in a diffrent way. Small lit up heads or bigger dark heads.

KOBRA and PKA Holo come after IRNV.

The 1x is still plenty at range with pretty much any assault rifle and a handful of the LMG's + foregrip. You can still supress the shit out of someone you wouldn't normally see (or spot them) even if you don't kill them initially. I've died by and used the IRNV enough to know that it was severely overpowered and a cheese scope in pretty much all aspects except for very long range situations (150m+). Glowing red/orange against a dim blue background is not the same level of player/environment contrast as the game in normal settings. I really don't see how someone can seriously argue that; why are you even defending IRNV if it's practically the same without it?
 
I just noticed all of the co-op guns got a reduced point requirement.

I told you they lissen noobs on their forum .,...... they can't do that, wtf I play those stupid coop just to unlock the G3 , take me 440k points if i remember, now it take only 160k and they nerf it .....the more it go the more this game is going no where
 
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Foregrip only changes side-to-side recoil, not top-to-bottom. That's what the heavy barrel is for.

m416 didnt get nerfed other than the full auto nerf. the f2000 got slightly higher recoil.

That's what I meant, the full-auto accuracy. I used to be able to engage at medium-range full-auto and still control the recoil, but now it's not really possible. And I never used the heavy barrel in the first place, so it's a direct comparison from then to now.

I'm cool with the nerf as long as they nerfed the M249 + foregrip stuff as well. Any comment on whether or not that got changed at all?
 
where they are I don't see them anymore , where is my G3 ??

wea.jpg

Isn't it right there on the bottom, second from the left?
 
I told you they lissen noobs on their forum .,...... they can't do that, wtf I play those stupid coop just to unlock the G3 , take me 430k points if i remember, now it take only 160k and they nerf it .....the more it go the more this game is going no where

Well you could play them for fun instead of grinding for guns that may or may not be better. Ill still play co-op because I like it.
 
Isn't it right there on the bottom, second from the left?

ya I found it , you Ninja my edit , lol , why I say lol, I really piss what bunch of ..... and this Karkand only 5 flags, another console limitation I guess and only in the first section before the track, I guess the other part will be only for Rush.

I remember one of the head at DICE who told us few months ago that they will do something extra for PC ...... LIAR , I'm not surprise they SCAM peoples removing them their game because they say a bad word on their forum, like if in the game DICE don't use bad word.

DICE since the start are using employee to make us believe in thing and after they said " We never officially say so ", where is the in game voice chat ? CHEATERS , False representation.
 
ya I found it , you Ninja my edit , lol , why I say lol, I really piss what bunch of ..... and this Karkand only 5 flags, another console limitation I guess and only in the first section before the track, I guess the other part will be only for Rush.

I remeber one of the head at DICE who told us few months ago that they will do something extra for PC ...... LIAR , I'm not surprise they SCAM peoples removing them their game because they say a bad word on their forum, like if in the game DICE don't use bad word.

DICE since the start are using employee to make us beleive in thing and after they said " We never officially say so ", where is the in game voice chat ?

I would wait for the actual release before you start buying pitch forks. For all we know that is console footage. Pretty sure the PC footage of Gulf of Omen had something like 7 flags. No way to know until its actually released in a week or so.
 
KOBRA and PKA Holo come after IRNV.

The 1x is still plenty at range with pretty much any assault rifle and a handful of the LMG's + foregrip. You can still supress the shit out of someone you wouldn't normally see (or spot them) even if you don't kill them initially. I've died by and used the IRNV enough to know that it was severely overpowered and a cheese scope in pretty much all aspects except for very long range situations (150m+). Glowing red/orange against a dim blue background is not the same level of player/environment contrast as the game in normal settings. I really don't see how someone can seriously argue that; why are you even defending IRNV if it's practically the same without it?

It was a fun scope to use.You could play fast and aggressive with it. Instead of checking everything you can do a quick sweep see who's around and move on. They didn't just balance it. It did have some op qualities to it. Sun,glare and most smoke effects didnt effect your vision looking through it. But they fixed those and went and made it nearly useless.

The full auto recoil people are mentioning, is that only for holding down fire and firing in auto mode or even if you fire in bursts but in full auto?
 
I already purchase my pitch fork, ,,,,,still I don't digest those Co-Op BS.... if noobs are to noobs to get new toys , that's their problem not mine. It's a slap in the face of those one who finish their co-op.
 
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