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I played a good 3 hours last night on ultra 1920x1080 with the ini tweaks for more shadows/vsync off/mouse smoothing off on my unlocked/slightly o/c 6950.
I had a blast. Gameplay was plenty smooth with no stuttering. I wasn't running fraps so have no idea of the fps. I just know it was perfectly playable and enjoyable. I didn't notice any texture tearing or popping.
I'm discusted with AMD's support with this and a couple other recent top-tier titles (Witcher 2 comes to mind).
Fixed. Bethesda has never released a texture pack for any of their games, so I doubt they will do it for Skyrim.My other problem with Skyrim is the textures. Let's hope modders release an HD texture pack.
something is wrong with your results Lilbabycat cause with CF enabled and broke with my 2 6870's i get well above 1fps with 4x AA and ultra settings usually around 20-35
with CF off that easily jumps to another 10-15fps
I've found SLI support very lousy. I'm running TRI-SLI GTX 580, using the latest beta drivers w/Skyrim profile. I've even tried tweaking the Skyrim profile in Nvidia Inspector.
Basically MSI Afterburner reports an average 40% GPU utilization for each GPU. A well optimized SLI game would be above 75% for each GPU (e.g. Battlefield 3, WoW, etc.). I average 60 FPS in Skyrim @ 2560x1600.
V-Sync?
Fixed. Bethesda has never released a texture pack for any of their games, so I doubt they will do it for Skyrim.
Yeah, this seems typical of quick, unoptimized console ports. It's easier & quicker to load up the CPU.
And....? What was the fps after these tweaks? I want to know because I'm on Core 2 Duo as well.E6320 @ 3.1 / hd 4770 512mb/ 2 gigs of ram
1920/1080 high settings .... default config was 8 aa and ran at 20 fps....
I removed the aa and switched it for the Fxaa option and wow! .... almost no aliasing and barely any blurring. The v-sync s on... >.> gonna have to fix that. All in all pretty nice visual and water effects
The 4770 barely cost me anything and i m surely getting my money out of it ... next buy HD 7770? back to skyrim!
You do realize that the developers edited and created the entire game *on a PC* right?
Disabled. Wouldn't affect the lousy GPU utilization regardless under SLI.
You do realize that the developers edited and created the entire game *on a PC* right?
As a number of developers have pointed out, driver overhead (and other things) make it really difficult to get close-to-bare-metal performance on PCs.
While you might justifiably say that they could have spent more time optimizing the PC version, to accuse them of making a "console port" shows a misunderstanding of the development process.
Realistically, business decisions are going to drive schedules and releases. You're not going to hold up the release of a product to spend more time optimizing for the lowest sales platform. It doesn't make any sense.
I place the blame squarely on Microsoft; their choices for driver architecture and in other areas are part of what it has made it so difficult and costly to optimize software for the PC. I feel as though they have spent far more time optimizing graphics and memory management on the Xbox than they have on Windows -- and it shows.
http://www.pcgamer.com/2011/06/08/e...-skyrim-interview-consoles-are-our-lead-skew/
While I'm sure there has been a good deal of development on the PC platform, the guts are a console port.
Wonder how much system ram this game uses.
I have been debating on buying 8 gig instead of my 4.
I have been bitten by the pathetic ATI driver support in the last few months (Rage, Deus-Ex, BF3 and now Skyrim). Seriously, WTF ATI! This is getting old fast. My next card will be an NVIDIA.
How is the Eyefinity/Surround support in this game? I would love to utilize my three monitors for the beautiful vistas in this game, but many new games are sketchy on the triple monitor support.