Latest version of FXAA injector?

Parja

[H]F Junkie
Joined
Oct 4, 2002
Messages
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I haven't kept up on the development of the FXAA injector for a while. Have there been any new versions since beta 10 (10.7b)? If so, where might that be downloaded?
 
Best bet is to look at the specific game you are interested in.

I know for ArmA II, the folks working with it have taken advantage of the injected shader code to not only do FXAA, but apply a 'sepia tone' look to the game to tone down the saturation some.

I don't think the BASE implementation of it has changed much, per se, however individual people or groups have started tinkering with the shader scripts to do some interesting stuff.
 
FXAA Injector? Does it do what I think it does? Allow for FXAA in any game?!
 
FXAA Injector? Does it do what I think it does? Allow for FXAA in any game?!

Yep, that's exactly what it does.

Here's a good page with a download link to the latest version I know of as well as some screenies and a list of games it's known to work with.

http://neogaf.net/forum/showthread.php?t=439293

I've mainly used it in Borderlands (the beta 10 version works fine) and it works pretty sweet. Minimal performance hit, too. Definitely my preferred form of AA for my Eyefinity setup.
 
No injector yet for smaa which has made me quite sad... if there was one you would see me posting it like a maniac here :p lol

As for fxaa the post above yours is right. To use it on dx11 games just use the dx10 one, it is actually the same thing compatibility wise.
 
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