Orcs Must Die! - Awesome new indie tower/action/strategy

Anyone else find it impossible to use the melee weapon without taking damage?
Well you can always stun or freeze the enemy first before pulling out the melee weapon. Also, if you're standing near a rift or if you take the Knowledge Weaver skill tree and "Friends in Need", your HP will regen, so it's less of an issue.

Personally, I prefer a more ranged playstyle, but I can see the advantages of the bladestaff / warhammer too. It does more damage against heavies that are frozen, and it's spammable. If you use the crossbow, you notice that if you spray-and-pray with it instead methodically aiming, the targeting reticle quickly gets bigger and bigger, causing a larger spread and less accuracy.
 
Excellent game, easily worth the money. Anybody on the fence should try the demo.
 
Anyone else find it impossible to use the melee weapon without taking damage?

Simple flanking movement prevents this. However, one way to rack up points is to get fire arrows for your archers and use frost combination with melee attacks. I got 216k on one map with combos out the ass, and seems to be one of the get-a-lot-of-points mechanisms if you time it right.
 
Sorry I didn't remember this early - we have two modes from the weapon/trap selection: Split and Flat. You can change them in the options. Under Split (the default I think) then the mouse wheel only rotates between your weapons. If you select Flat - then it will rotate between all slotted things no matter what they are.
So you can get it to work however you want :)
(as long as however you want is one of those 2 ways)

Awesome, definitely good to know. Another alternative, if you're in Split mode, is the Tab key; it will switch your scroll wheel focus between your weapons/spells and your traps/guardians.
 
bump for a worthy title. Gonna do a personal review on this game and get it into the spotlight.
 
Ok so this game is getting challenging. As in, I find myself spending upwards to 10 minutes analyzing the map, pathing and possible solutions before even starting the first wave. Its quite hard now nearing the end of chapter 2.

Hard in a good way, hubba hubba.
 
Ok so this game is getting challenging. As in, I find myself spending upwards to 10 minutes analyzing the map, pathing and possible solutions before even starting the first wave. Its quite hard now nearing the end of chapter 2.

Hard in a good way, hubba hubba.
Hoo boy, just you wait until Nightmare mode where you don't have that luxury of planning things out :D.

I swear those rat b*****d kobolds are the bane of my existence.
 
There goes another $15 and countless hours that this forum has cost me. Gracious this game is fun.
 
Played for quite awhile last night and over the weekend. What an excellent game, very entertaining.

One tip, Guardians are awesome! Especially the Paladin.

I used to think Guardians were a total waste of money, other than needing the occasional group of Archers to shoot down flyers, but that has all changed since last night. A group of Paladins camped behind some spike/arrow traps and flanked by Archers is an extremely powerful combination. If something gets through early on you just freeze it in place till your troops can pick it off.

I love how flexible the maps are though, there's never really just one way to do things.
 
Big bug with some units being able to go through barricades' cracks at chokepoints...
 
Damn fun game. The demo sold me on it, and it gets HARD.

Big bug with some units being able to go through barricades' cracks at chokepoints...

Even tho it more then likely is a bug, I still find it don't find it that bad. It's more like a crack in your wall that can be exploited rather then a perfect defense.

All in all, love it.
 
lobski2 - if you have a screenshot and level name of a problem area for barricades - we can check into it.

Fail - on your comments for "what if people didn't buy games without LAN support/etc". The games industry (more so today than ever) is very driven off exactly that - what people will buy. Where I often struggle in that (as in "why the hell do they keep making X?"), is that it turns out there are a lot of people who will pay for things that I won't. I'm just not the target they want. That sucks on something I love (like military shooters) that aren't going the way I'd like them to - but the market is what is driving what they do. Same thing with Facebook games.
At least Dwarf Fortress is still going strong. :)
 
Sorry I didn't remember this early - we have two modes from the weapon/trap selection: Split and Flat. You can change them in the options. Under Split (the default I think) then the mouse wheel only rotates between your weapons. If you select Flat - then it will rotate between all slotted things no matter what they are.
So you can get it to work however you want :)
(as long as however you want is one of those 2 ways)

ah I see, never touched this option since I couldn't tell what it did at first glance. that tab key toggle should probably be included in the controls screen as well, very useful.
 
Same. Hoping the game does well enough that they have the funds to be able to consider developing a co-op DLC or sequel.

I don't think it'd be nearly as simple as just allowing two players in the current maps, since they're balanced around one player. On 10-Sludge Hole and 11-Chaos Chamber for example, what makes those maps so fun and frantic is that you have entrances on opposite sides of the map and you have to run back and forth to manage your defenses on two fronts. If you just dump another player on a map like that, it makes thing way too easy imho.
 
Sat down on Saturday and played straight through the game on War Mage. Damn it was fun; the quality of the animations and graphics are fantastic, IMO. It wasn't too hard, outside of the last level, which was crazy. However I just started nightmare, and I can already see that after only a few levels it's going to be insanely hard.

And the crossbow is by no means a weapon of last defense; it's all I use, in combination with the ring of ice, or whatever it's called. On the split maps, I spend all my resources on 1 side, so that it is basically impenetrable, and then solo the other side myself with a crossbow. The only problem with this game is I can see them getting sued for causing carpal tunnel...my wrist has never hurt so bad after probably spamming fire on my crossbow tens of thousands of times.

It would be awesome if there was a bonus mode, a 2D traditional tower defense using the same traps that are available in the game.

Anyway, in summary - the most pure fun I've had in quite a while. In this desolate wasteland between the end of the BF3 demo and BF3 retail release, I haven't had the desire to play anything at all, until this, which I played the crap out of! Please release more maps via DLC, I will happily buy them and support you guys.
 
Glad you enjoyed it TwistedAegis!

FYI to folks: We've a patch that will probably go out late tommorrow or Friday that takes care of the laggy mouse some people on slower machines are seeing (probably nobody on these forums). Couple other bug fixes in there aa well.
 
Glad you enjoyed it TwistedAegis!

FYI to folks: We've a patch that will probably go out late tommorrow or Friday that takes care of the laggy mouse some people on slower machines are seeing (probably nobody on these forums). Couple other bug fixes in there aa well.

please post patch notes.

I will be doing a review of this game for a gaming site.
 
Hey if any of you guys are having problems - please post in this thread. You folks (way more than most) know about your hardware/driver setups and I'd really be interested in any issues you see in the demo/game.
I'm a long time HOCP fan, work on the project at Robot, and every once in a while get a chance to put a couple bullets in SteveHOCP in APB:Reloaded. He's a class dude.


You just earned another sale. I was going to wait for a Steam sale, but I'm going to buy it now after seeing that it's the Ensemble Studio devs who made Age 3 and you're here in the forum supporting customers.
 
Here's a link to the thread where the patch notes are - we'll update that as it moves along:
http://www.robotentertainment.com/forum/topic/Patch-Notes-October-19-2011

That's also where our community manager handles things if you ever want an official/better response on a question. I'm justa programmer. :)

On another topic, any chance you guys could buy the rights to Vampire the Masquerade and make a true successor to Vampire the Masquerade: Bloodlines?

If I owned my own gaming studio, that type of move would be at the very top of my list, right next to the idea of making an Elder Scrolls-type game with CO-OP.

Anyway, back on topic, I will look at the thread, I'm glad you're posting here and showing some love, we're showing some back by supporting your game. I hope you guys get a lot of sales, you guys really did make a great game here.

I have to say that I do think it would be even better with co-op added, but that's for another day.
 
Hey Heat,

I've posted this on the Steam forums, but never got a reply.

Would it be possible for the game to support custom color profiles in full-screen mode anytime soon?

If not, borderless windowed mode will work fine too.
 
OP here...loving OMD! thus far, zero technical issues or glitches. Minor suggestion, after repeated play-throughs the War Mage's dialog gets a little irritating. How about an option to disable?
 
J Macker - Age 3 - woot! The initial bulk of us at Robot came from ES. We've brought on new dudes, but the bulk of us are ex-ESers. I worked on Age3, the expansions, and then Halo Wars (network/Live/Matchmaking/etc) before we were then shutdown. Was a great place.

Fail - that would be a neat project. I heard that CCP basically shutdown their work on World of Darkness which is kinda sad. We are just 46 dudes in a metal barn so some of those larger scale projects would be a stretch for us... but maybe someday. :)

lobski2 - Most all of our UI is in Scaleform which while pretty, hasn't been the most on-the-fly dyamically changable UI to work with. Are you running in windowed mode now (using the user.cfg we added) but its just that it has a border?

mtbush - Glad you are enjoying it. I'll check with the audio dude tommorrow about that. I'm not sure with the way the audio banks are arranged that we can do that - but it certainly something we need to get going for the next project.
 
Love the game and am half way through nightmare. The only complaint I have is, with nightmare, for the start of the map I really wish it would let me start the map cause I end up having to run around checking the layout of the map and what traps will and wont work on it, then I have to restart the level. It's just a big waste of time to have it automatically start 3 seconds after choosing your maps imo.
 
lobski2 - Most all of our UI is in Scaleform which while pretty, hasn't been the most on-the-fly dyamically changable UI to work with. Are you running in windowed mode now (using the user.cfg we added) but its just that it has a border?

What I meant was, proper support for custom colot profiles (*.icc) which is enabled on my desktop environment, but once the game launches full screen, it goes back to default colors.

Anyway, adding window in user.cfg does run the game in Window mode, but the borders and taskbar are still there! :(
 
Wow nice, Thanks for stopping in and Posting Hate!

I have been looking at this title for grins, I'm probably going to go get it off steam and give it a whirl.
 
Hate - Can I add one suggestion? A "default loadout" thingy for your hotbar, so that your favorite traps setup gets automatically loaded when you load a level.

I've been playing through Nightmare Mode lately and things go to hell in a handbasket very quickly, so I have to restart levels quite a bit, and it'd really make things convenient not to have to reselect all my weapons/guardian/traps every time.
 
I am having so much fun with this game! Nightmare is a bitch!! One of the favorite games I have played in a long while.
 
Hate - Can I add one suggestion? A "default loadout" thingy for your hotbar, so that your favorite traps setup gets automatically loaded when you load a level.

I've been playing through Nightmare Mode lately and things go to hell in a handbasket very quickly, so I have to restart levels quite a bit, and it'd really make things convenient not to have to reselect all my weapons/guardian/traps every time.

QFT - at least have the last loadout of weapons default back into your list when you reload a level.
 
Was going to hold out of a xmas sale on Steam but saw that one of the devs posts here and went ahead and bought this. Nice to see devs stop by to mingle with the plebs at times. ;)
 
mtbush - thanks for posting the link!
Thuleman - plebs? heh, you folks (customers) are the only reason I get to do what I want to do. :)

I really like the idea about saving the loadout - will have to look into what it would take to do it easily.

Sorry about the size of the patch, several lightmaps were re-exported and I think that is what cranked up the size. :|
 
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