Jerky/stuttering movement in BF3

gregr

Limp Gawd
Joined
Jul 24, 2004
Messages
265
I saw a few other people were having this issue. It doesn't seem to be a framerate issue or anything, but whenever I move it seems jerky (saw it referred to in the other thread as "microstutters"). I feel like I'm still moving normally, but skipping/stuttering quickly every couple of feet. It's making it pretty unplayable. Anyone found a fix to this yet? I'm using crossfire 6950's with the 11.10 preview drivers
 
I have the same problem. Even moving the mouse and looking around is hitchy. I'm only using one 570 GTX.
 
Yeah it happens when I aim too. Any movement. Really annoying :/
 
Using crossfire 6950s, and was running on ultra at 1920x1200 with 4X MSAA and post AA high. I was getting 55-65 FPS and it honestly did not feel super smooth. Perhaps some micro-stutter issue?

I lowered shadows to medium, terrain to high, and changed HBAO to SSAO. Also cut MSAA down to 2X, but kept everything else on ultra.

Now I'm getting 65-80 FPS and it feels quite a bit smoother.
 
I messed with my CCC settings a bit, and turned on V-sync in BF3, and it seems to have fixed the problem. So anyone else having issues can give that a shot. On a side not, I'm really enjoying this game so far. I'm doing the campaign first (I know, blasphemy), and it's really immersive. I'm very impressed and can't wait to play again tomorrow
 
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Isn't this a server lag issue?

The times I experienced this it was server side not my client (ATI 6870). I played 64 player conquest maps for 3 hours, half the servers were fine, others were like this.

Servers needed to load balance better or providers were pushing to many instances for the load last night, but the client is AWESOME... sounds are badass... graphics are excellent. Very much a clean experience for me overall last night. :cool:
 
There is another thread I believe which states Hyperthreading (Intel CPUs) might be the problem. Disable HT if you can and see if it fixes it for you.
 
Get a similar rubbe-banding issues as well. Hoping it's server side issue they will fix ASAP lol
 
Try the frame fix? Go to Nvidia control Panel -manage 3d settings-go down to Bf3 or whatever it is and change the "Prerendered frames" to 1-3 (whatever it aint right now) and then find your Bf config in your documents. There should be command for the same. Change it to whatever you changed it to in the Nvcontrol panel. Worked well in BFBC2.
 
I posted in another thread earlier that there might be a few causes for this problem. Hyperthreading is one of them. The other is nvidia's new driver they have confirmed that it has introduced stuttering in the game and that DICE might have shipped an older build of the game that is causing the texture flashing that some people are experiencing.


Link: http://www.dsogaming.com/news/battl...g-are-introduced-with-nvidias-285-62-drivers/
 
Seemed server side to me - I had it in one server, but then when I jumped to another it was fine (although it was different maps, so that may be a contributor).
 
Try the frame fix? Go to Nvidia control Panel -manage 3d settings-go down to Bf3 or whatever it is and change the "Prerendered frames" to 1-3 (whatever it aint right now) and then find your Bf config in your documents. There should be command for the same. Change it to whatever you changed it to in the Nvcontrol panel. Worked well in BFBC2.
I tried to do that, but there appears to be no settings.ini in the battlefield 3 folder in my documents like there was in bc2.
 
Making sure my mouse sensitivity and look sensitivity were the same seems to have smoothed out some jerkiness as well.
 
In my sig rig, I was running 11.10 preview 3 with cap3 and i had stuttering, after reading about removing cap3 I have no more stutter, running ULTRA, HBAO OFF and BLUR/BLOOM off, and using max FXAA.
BUtter,,,
 
Yes in Bios, Funny thing is when I turn off HT i can overclock to 5100Mhz on Air with my 2600K, turn in on and it needs more volts around 4600 Mhz to keep it stable.
 
Yes in Bios, Funny thing is when I turn off HT i can overclock to 5100Mhz on Air with my 2600K, turn in on and it needs more volts around 4600 Mhz to keep it stable.

I think that is pretty common, actually. A lot of people turn of HT to help overclocking.

Do you need to turn off intels turbo boost to oc?

No, you overclock by using the Turbo - it basically just turbos to a higher multiplier.
 
turning off HT has already been debunked all over the net. Myself included. HT on or off and you will still see plenty of rubber banding and warping.

In Bad Company 2, I basically had a 3 to 1 kill ratio average. Never suffered any any of this type of lag and now that I am, I'm just getting owned. I love the game but until there is a fix, I can't play. I'm getting 1 kill for every 5 or 6 times I'm killed. Doesn't seem to matter what server I connect to, I at least warp around and rubber band several times per match.

This is with HT on / off and all settings to one value or the next.
 
In bad company 2 I had microstutter until I I saw a tweak on here for your nv control panel to set maximum rendered frames ahead of the cpu which is defaulted at 3. In the ini settings it was set at 2. Putting them both at 1 eliminated it.

Bf3 appears to not have a settings.ini to config :S
 
I can confirm that getting rid of the latest CAP for ATI cards seemed to help reduce jerkiness. Just going with 11.10 preview 3 drivers and I'm now getting a nice framerate that rarely dips below 60 at 1920x1200 all ultra high Post-AA 2X MSAA.
 
turning off HT has already been debunked all over the net. Myself included. HT on or off and you will still see plenty of rubber banding and warping.

In Bad Company 2, I basically had a 3 to 1 kill ratio average. Never suffered any any of this type of lag and now that I am, I'm just getting owned. I love the game but until there is a fix, I can't play. I'm getting 1 kill for every 5 or 6 times I'm killed. Doesn't seem to matter what server I connect to, I at least warp around and rubber band several times per match.

This is with HT on / off and all settings to one value or the next.


Then why does it work for me.... Oh, maybe if you read my earlier posts above it has to do with nvidia's drivers so if you are an ati user you might not need apply, this has been confirmed by the good people at nvidia and all over the net. I dont know why disabling HT on my system worked but it has and I am very impressed with the game otherwise. I think the HT problem might have something to do with the way nvidia multi-threads their drivers.

Until they release new drivers or a patch we will just have to deal with it. Oh ya and here is a linky to the nvidia article: http://www.dsogaming.com/news/battl...g-are-introduced-with-nvidias-285-62-drivers/
 
I turned off HT last night and it made a world of difference in game play.

Might not work for everyone?
 
turning off HT has already been debunked all over the net. Myself included. HT on or off and you

This seems to be players with an i7 + Nvidia cards. If you are claiming the whole internets says otherwise - then I guess you are now called Al Gore. :D
 
Al Gore or myself can't speak for the internet. I can only speak for myself smart guy. Read my sig. Do I have Nvidia + i7? Doesn't appear so. Seems everyone gets it but you. But since once of your heroes is Al Gore. how about another "Al Gore" fact: More people own ATI cards this generation than than they Nvidia. Source: Steam. Which moves us back to what I was saying in the first place.

I'm talking about Rubber Banding and Warping. Never said otherwise. Oh, you just wanted to jump in and troll. Oh, ok. That makes better sense. For a second there I actually thought you knew what you were commenting on.
 
Wow. It was a joke :rolleyes:

Hyperthreading *is* causing issues which is what I was commenting on. It is not causing issues with rubberbanding or warping. Edit: To clarify, rubberbanding is happening to everyone. Myself included.

Bent out of shape eh?

Read my sig. Do I have Nvidia + i7? Doesn't appear so

You do have an i7. You have an ATI.

2600k @ 4.9Ghz ... MSI 6970
 
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I wonder if Bulldozer CPUs have this stutter problem unless you disable cores?

+1 for Bulldozer ?
 
Does anyone have a video of the stuttering? I'm curious to see what it looks like since I haven't noticed anything with my i7.
 
Stuttering like walking forward and it will warp you back a little bit? Then you will warp forward real quick? If so, that is totally net lag.
 
heres a few things ive noticed.

im running a non oc'ed 2500k, ht is NA in bios, c300 ssd, msi 560ti (880/1760mhz, 2100/4200mhz, non oc'ed), latest nvidia drivers. im getting weird stuttering that doesnt seem to be correlated to graphics.

i get serious pauses when AI shows up. like, i have to wait seconds during these stutters.
ive played around with different graphic settings.
keep in mind, i was playing on ultra since the beginning of the game with no problem, then once i got to the "rpg on the second floor, blows up van" scene, everything got bad.. and it seemed to get worse as the game went on, especially at times when AI showed up or during saving.

i think the game is very playable at ultra with a single 560ti... the stuttering, i dont know if its ssd related, ram related (currently 4gb), driver/game related... but i think i'll either wait on a patch, more details or until i buy another 560ti. i want to enjoy this game like its meant to be.
 
Confirming that disabling HT on my 2600k removed the stuttering in the game, thankfully.
 
Stuttering like walking forward and it will warp you back a little bit? Then you will warp forward real quick? If so, that is totally net lag.

That's not it.

You can just strafe while looking at a wall and you'll notice a stutter/frame-skip instead of a steady movement.
 
Did anyone notice this in the beta? I definately notice something bothering my eyes with the released version that I did not experience in the beta. Guess I will try disabling HT when I get home.
 
If you guys read the HARDOCP review on BF3 performance it said there was a driver issue with crossfire that caused micro stuttering!
 
This is just like the bug with the Nvidia drivers and BF BC2. After working with Manuel from Nvidia for about a month we found a work around - disabling a core of your CPU. They fixed it in a later driver but the issue was with multi-core optimizations in the Nvidia drivers. I'm guessing this is why some people are seeing this as a fix. Once they are able to duplicate it, I'm about 99.6% sure it will be the same sort of problem.

I personally have tried with and without HT and I dont see a difference. I don't really notice any stuttering but I've seen alot of rubber banding online not just me but other players keep snapping around the map too.
 
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