League of Legends -- how many [H] regulars?

But that doesn't mean those of us interested in the new patch don't want to see patch notes posted here.

I read ALL the patch notes that people post here, so if you're one of those who post the patch notes, keep on doing what you're doing.

Those of us who play this game seriously, we like reading the patch notes and being informed of changes.
 
I have been playing for a long time now with close to 550 wins. I mostly just play with friends, but sometimes il game on my own too and help new people out as well. Though people will say im sometimes harsh on new folk, I was raised on this game the same way and come lvl 30 they are better for it. Ive played ranked, but i really dont like draft mode so I play normal mode mostly.

I tend to try to come up with my own builds for champs and they usually work really well, but have you guys ever had to deal with pubs dodging, raging, and sarcasm just because you arnt using a popular build? Right now ive been playing Skarner and Leona if a tank is needed. I build him pretty much Gunblade / Boots of Swift / Phantom Dancers / Banshees / IE / etc. I start out with the gunblade but I warn people I actually run him later as a carry. Anyway despite people raging at me its the best skarner build I found so far. Im serious.
 
I don't think he's a troll, remember, people build Alistair, a tanky character AP, and he is highly effective in that role too.

For what it's worth, Skarner has some nasty AP burst damage if you build him that way, especially early game.
 
What is the chance of seeing Dominion tomorrow? Small? I am really looking forward to it, but I bet the servers will be down for a week when they patch it in.
 
If you need a tank, and then you build carry later game...

Why you troll so hard?

Sorry im in a computer programming class right now.(zzzz) My sentences must be running together.

I have multiple toons I play to fill multiple roles. Lately though I will only play either Leona or Skarner. Leona if everyones too lazy to tank and I have to.

Skarner I dont build tank. I say right away to people in champ select that I build him carry and not AP which everyone yells at me to play him as.

Regroth + HP pot
Philo + boots
Philo + boots + HOG
Philo + 3speed + HOG
Gunblade + above items
PD + above items
Banshees + above
Sell Philo + Get another PD
Sell HOG + Get IE
Sell boots for another PD maybe?

Thats the full item list if the game goes on for 50+ minutes. I originally setup this build with those gold items and gunblade so I could see what the enemy team was building and counter build as needed and survive regardless of being outlaned.

I have been playing with balanced teams lately so I havent had to worry about facing too much armor (they dont expect me to carry) so I kinda dropped the AP counter build idea. Gunblade use ability and my massive speed allows me to close distance no problem. As well the ulti becomes god like for distance pulls once you have like 550 speed. My final damage is on par with Tryn and my speed for taking down towers is close to Yi. That with a short cooldown suppress ability that is reduced by you attacking stuff (insert massive attack speed advantage here) allows for short cooldowns.

Philo + HOG has allowed me as well to solo lane very well, never getting outlaned at top or Mid even. Im already a good solo though just because I usually solo on most of the toons I play. Finally this is all made possible because of Golem. Manamune sucks, you cant get it, so how are you gona solve your mana problem? Golem. Let your casters have it early on but negotiate it later when you start getting PDs.

End result is a very effective carry. My team laughs and taunts me til I wipe the floor going 19/2/11 with 8 tower kills.
 
It's a virtual certainity, that when Dominion comes out, we WILL see server problems, it happens every damn patch, so really, it's just expected.
 
What is the chance of seeing Dominion tomorrow? Small? I am really looking forward to it, but I bet the servers will be down for a week when they patch it in.

Zero chance. They'll hype it a lot more when it's actually close. And then you won't get to play for 2 weeks due to server issues and the 2 hour login queue.
 
Regarding Dominion release they said it would be 2 weeks after this next patch which should have been today but got delayed until tomorrow so look for it end of the month probably 27th :).
 
Talon is free this week

if you do play him

max out his W first, and then get one point into his E, then all into Q, he's quick pwnage
 
Talon is free this week

if you do play him

max out his W first, and then get one point into his E, then all into Q, he's quick pwnage

I like Talon, but the problem with him is that if their team is tanky and stay grouped up, you'll have a hard time getting any kills before you die or have to ult and escape. Otherwise, you can't even engage.

If they don't do that, or you can catch a caster alone, oh man, it's nasty.
 
Patch notes!



New Skins in the Store
Redeemed Riven
Crimson Elite Riven

PVP.net Store
You can now search for runes based on rune attributes, descriptions, and effects
Search no longer looks through unnecessary data when bringing up results
Redesigned the store navigation (now featured on the left side)
Redesigned the Runes and Skins tab
Added a standalone “unlock” button to store items

PVP.net v1.43
Ticker messaging has been improved to now more accurately relay the state of the platform
Improved the startup times for PVP.net
Feature items and sale items now show the percentage discount for sales
Sale and featured items are now properly labeled

League of Legends v1.0.0.125
Riven, the Exile
Broken Wings: Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be activated up to 3 times in a short period.
1st Use/2nd Use: Deals damage to a small area in front of her
3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals damage and knocks nearby enemies back.
Ki Burst: Riven damages and stuns nearby enemies.
Valor: Riven dashes forward and gains a shield for a short duration.
Blade of the Exile (Ultimate): Riven's sword reforms, giving her a percentage multiplier on her total attack damage, extended range on her damaging abilities and basic attacks and the ability to use Wind Slash once.
Wind Slash: While Blade of the Exile is active, Riven can reactivate the ability to emit a large shockwave that deals damage to all units hit based on their missing life.
Runic Blade (Passive): Riven's abilities charge her blade, causing her to do bonus damage on her next autoattack. Riven can store up to 3 charges, but only expends one at a time.

Ashe
Fixed a bug where Frost Shot was not draining Mana properly

Brand
Conflagration range reduced to 625 from 675
Pillar of Flame damage reduced to 75/120/165/210/255 from 80/125/170/215/260

Caitlyn
Fixed a bug where Ace in the Hole would fail to reset cooldown if Karthus or Kog'Maw died during its windup

Cho'gath
Adjusted the animation speed of his run while he has stacks of Feast

Ezreal
Essence Flux will now break spell shields

Garen
Decisive Strike attack damage ratio decreased to 1.4 from 1.5
Judgment
Damage per second reduced to 50/90/130/170/210 from 60/100/140/180/220
Bonus attack damage ratio increased to 1.4 from 1.2

Jarvan IV
Added a targeting ring to Cataclysm
Fixed a bug where Cataclysm was dealing less damage than intended at rank 2 and 3
Fixed an issue where certain skins had inconsistent model sizes

Karma
Fixed a bug where using a summoner spell would sometimes consume Karma's mantra charge

KassadinVoid Stone magic damage reduction increased to 15% from 10%
Null Sphere missile speed increased to 1400 from 1150
Nether Blade base damage increased to 30/45/60/75/90 from 20/30/40/50/60

Leona
Recommended items updated to include Ionian Boots of Lucidity and Trinity Force

Malphite
Fixed a bug where the armor value in the tooltip was not rounding

Mordekaiser
Iron Man
Shield regeneration adjusted to 30% at all levels from 25/27.5/30%
Shield regeneration is now half effective versus minions
Mace of Spades bonus damage reduced to 65% from 75%
Siphon of destruction no longer adds additional shield for each unit hit

Nidalee
Pounce cooldown reduced to 3.5 seconds from 4 seconds
Aspect of the Cougar armor and magic resistance increased to 10/20/30 from 10/15/20

Nocturne
Unspeakable Horror leash range reduced to 525 from 550

NunuBasic attack range increased to 125 from 100
Consume range increased to 125 from 100

Olaf[/B
]Base armor increased to 20 from 17
Reckless Swing Mana cost reduced to 0 from 50 (Health cost remains)

Orianna
Basic attack range reduced to 500 from 550
Command: Attack
Cast range reduced to 800 from 900
Mana cost increased to 50/55/60/65/70 from 40/45/50/55/60

Poppy
Heroic Charge
Fixed a bug where movement commands before the initial collision could prevent the second part of the spell from occurring
Fixed a bug where Poppy would not attack the correct target after using Heroic Charge

Rammus
Damage per level increased to 3.5 from 2.75
Rammus can now immediately switch between Defensive Ball Curl and Powerball
Defensive Ball Curl
Magic damage return adjusted to 20/30/40/50/60 from 22/26/32/38/46
Cast time removed
Now correctly displays the armor amount in the tooltip when defensive ball curl is active

Shaco
Jack-in-the-Box
Boxes are now immune to damage while stealthed if the source cannot see them
Jack in the Box trigger radius reduced to 325 from 400 to mitigate cases where it fears targets and they run out of range, rendering the Box unable to attack
Fixed a bug where Jack in the Boxes could be seen by stealthed enemies
Fixed a bug where Jack in the Boxes could be seen in brush or through fog of war while not stealthed if an enemy was nearby
Fixed a bug where Jack in the Boxes would sometimes stop attacking targets if they both were in brush
Fixed a bug where Jack in the Boxes could activate but fail to fear targets moving near the edge of its range
Fixed a bug where turrets would always attack Jack in the Boxes first
Improved Jack in the Box AI
Boxes will hard lock onto the closest champion that has damaged Shaco recently, or that Shaco has damaged
Boxes will soft lock onto other non-neutral-monsters they attack (they will prefer to keep attacking that target)
We plan more Box AI improvements in the future!

Shen
General
Base damage increased to 57.875 from 56.875
Damage per level increased to 3.375 from 3.075
Base armor increased to 23 from 22
Vorpal Blade
Base damage increased to 70/115/140/175/210 from 50/90/130/170/210
Heal increased to 18/26/34/42/50 from 10/20/30/40/50 (over 3 seconds)
Damage ability power ratio increased to 0.75 from 0.65
Heal amount no longer increases with ability power
Feint ability power ratio increased to 0.75 from 0.6
Shadow Dash taunt duration increased to 1/1.25/1.5/1.75/2 seconds from 0.8/1.1/1.4/1.7/2 seconds
Stand United
Ability power ratio increased to 1.5 from 1.0
Energy cost reduced to 0 from 50

Singed
Attack range increased to 125 from 100
Fling range increased to 125 from 100

Sion
General
Base Mana increased to 240 from 200
Mana per level increased to 40 from 25
Base Attack Speed increased to .625 from .591
Base Movement Speed increased to 320 from 315
Now gains 1.25 Magic Resist per level
Fixed a bug where Enrage’s Health cost was being subtracted at the wrong time, causing health drain from things like Sunfire Cape

Skarner
Crystal Slash
Physical Damage increased to 25/40/55/70/85 from 20/35/50/65/80
Magic Damage increased to 24/36/48/60/72 from 20/32/44/56/68
Fracture
Missile Speed increased to 1800 from 1600

Sona
Aria of Perseverance heal amount adjusted to 40/60/80/100/120 from 25/50/75/100/125

Taric
Imbue
Cast range increased to 750 from 625
Shatter
Armor aura range increased to 1000 from 600
Taric now loses the passive armor bonus instead of the armor aura upon activation
Cooldown reduced to 10 seconds from 16 seconds
Damage reduced to 60/105/150/195/240 (+0.4 ability power) from 100/150/200/250/300 (+0.5 ability power)
Dazzle
Stun duration is now always 1.5 seconds from 1-2 seconds
Cast range reduced to 625 from 650
Missile speed increased to 1400 from 1050
Minimum damage increased to 40/70/100/130/160 (+0.4 ability power) from 20/40/60/80/100 (+0.2 ability power)
Maximum damage reduced to 80/140/200/260/320 (+0.8 ability power) from 80/160/240/320/400 (+1.0 ability power)
Radiance (Remake)
Taric slams the ground dealing 150/250/350 (+0.6 ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30/50/70 Attack Damage and Ability Power and grants nearby allies half the bonuses. 100/90/80 second cooldown.

Vladimir
Transfusion now counts as a single target ability for items such as Rylai's Crystal Scepter

General
Moonflair Spellblade, Cloak and Dagger, and Eleisa's Miracle now give 35 tenacity, up from 25
You can now use multiple Health or Mana Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks)
You can now Smart Cast items (you have to manually bind the hotkeys)
Clones now correctly show their own stats
Clones that are meant to deceive now have a hero minimap icon
Creep camp minimap icons are now more consistent; clairvoyance and wards will now properly update the map icons
Lux, Malphite, Maokai, Kog'Maw, Gragas and Xin Zhao's tooltips properly display numbers in their passives as they update.
Consumable items will not be removed from recommended item lists after being purchased
Removed the word “sleeps” from Cleanse’s tooltip
Traps (Teemo, Caitlyn, Nidalee) will now show the area they trigger in when cast
Fixed a bug that caused “Can’t Move While Casting” to be displayed multiple times for one instance
Fixed a bug where Akali and Wu-Kong could get stuck in their dash animations
Fixed a bug where Guardian Angel's particle would sometimes persist
Fixed a bug where you could Smite Baron from behind his den
Fixed a bug that sometimes caused the edges of the screen to appear black when moving the camera
Fixed a rare bug with teleport causing it to not function properly
 
Good, they fixed Sona's early game heals. They had nerfed it into oblivion but still made it use a ton of mana.
 
Yup they sure did he was not even hard to kill just need to know how he plays once again Riot listens to those that cry the loudest on the forums.
 
Wow I can't believe that Jarvan buff! That will seriously be huge, if it is what it sounds like.

Anyone try to ult over a wall yet?

edit: and yea, the Morde nerfs, while i understand them... he didn't get anything for it.

edit2: that is not a jarvan buff, what they did is pointless as hell.
 
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I'm surprised they didn't tweak Talon at all. From what I've seen I think he's alright where he is (damage output is pretty high, but for once it's actually on a squishy that you can kill!), but no tweaks at all is unusual.

Morde will still be fine I'm sure, much like Vlad is still thoroughly viable. The half effect on minions was predictable based on the changes to Swain, and since he has to deal with it I don't see why Morde wouldn't. I don't quite understand the 30% "regeneration" aspect on his shield. Is that size of his shield in relation to his max health?

And as far as the Jarvan targeting ring goes... is this actually a change in the mechanic? It sounds to me like it's still targeted on a champ and simply displays a ring showing how much will be trapped, which wouldn't really be a buff. I haven't played him for a while, though, so I can't remember if that already exists... if it does then disregard that. I think this would then be in the same vein as the trigger area display they're adding for traps, which I think is going to be similar to the ring displayed around Lay Waste if you've ever seen that.
 
Pretty sure jarv didn't get a buff, rather simply a graphic ring that shows you the range of his ult to cast to.
 
Smalls buffs to Singed and Vlad, plus a new Malz skin coming out. I am liking this patch so far!
 
They still have Vlad nerfed into oblivion, I rarely ever see him anymore, unless I am playing him, he used to be in just about every game i went into, now, i've gone days without seeing a single one.
 
Not seeing people doesn't mean they're unplayable... we're at, what, around 80 champs now? At most there's 10 per game... everything being equal he (or any given champ) should show up in 12.5% of games. Vlad may not be in every game any more, but when he does show up he's almost never the reason why his team loses from what I've seen. He's just not autowin anymore so fewer people play him.
 
Anyone try Riven yet? I'm at work and won't have a chance to play until later tonight. I'm not real big on melee fighters so I'll probably pass, but I always like to hear peoples' thoughts on the new champs.
 
I've only played against her twice, but she seems pretty typical tanky dps. Tankier than a tank to start, with middling damage output but tons of sustain with slight lifesteal. Looks like a lot of aoe, too, so she should farm decently.
 
I've played her, she is a blast to play. IF you enjoy champions like Noc, Talon, Lee Sin, she is right up your alley.

She's actually not at all that tanky.

I have focused on building her ad over tank really. Her abilties all scale with ad and really she has no good tank focus, you get more from her shield with ad and to me it's more useful for the dash to catch people.

She is ia GREAT chaser and disrupter. If a team has lots of channels she can bust them all up. She has a good quick-stun with her W which AOE-stuns around her (it is short, more of a mini-stunt hough). Her Q is great, it has three attacks to it, the third of which does a knock back from it's point of impact.

Ult is great, it has two stages to it, giving your more damage, etc when you activate it and then when you want it (while it's active) a decent line=based aoe dmg (think of lilke MF, but just one throw).

I went 11-3 my first game with her.

Also what's with the ELO reset bullshit? How can they clal this a RESET? People that were high elo started at a hgiher elo, those at a lower elo started lower then the higher elo.

I thought the ENTIRE point of a reset was to start fresh, put EVERYONE on an equal level playing field and let it go from there?

It's such bullshit, the past three days before this reset my elo went from 1450 to 1200. After the reset, I'm at 1219 now and wins only give you the usual 12-13'ish ELO.

However at the start of season when, when it was you know, actually the START, the first 10 games made a huge impact on your elo and where you ended up.

This just seems like a pointless "reset" because it didn't put everyone fresh/new in line with each other, it keep those higher higher, and those stuck in low elo at low elo.

edit - LOL, first two ranked games, what do I get? TWO leavers in teh first one, and one leaver in the second one. There's just no winning a 3 vs 5, I don't care how good you are.
 
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That sounds really retarded Stiler.

Sounds like they wanted to keep the BEST players aka the pro players, exactly where they were, and just move everyone else further down, creating a bigger gap.

What purpose does that serve other than a "the rich get richer" kind of move?
 
It's such bullshit, the past three days before this reset my elo went from 1450 to 1200. After the reset, I'm at 1219 now and wins only give you the usual 12-13'ish ELO.

However at the start of season when, when it was you know, actually the START, the first 10 games made a huge impact on your elo and where you ended up.

This just seems like a pointless "reset" because it didn't put everyone fresh/new in line with each other, it keep those higher higher, and those stuck in low elo at low elo.

edit - LOL, first two ranked games, what do I get? TWO leavers in teh first one, and one leaver in the second one. There's just no winning a 3 vs 5, I don't care how good you are.

I tried ranked yesterday for the first time and the results were similar.
 
ffs I am so fucking sick of the matchmaking in this game, just played yet another hideous 5 where the other team had at least 3 ladder smurfs on voicechat together all with the same name scheme and our team was 3 utter newbs and 2 ultra high level players, none of whom were playing a matched game (i asked).

Put it this way, when your team outranks the other team in wins by over 1000 yet you lose the game 3-25, what does that say about the matchmaking and smurf detection? Nobody on our team was awful, the other team was just a perfectly coordinated team of smurf assholes. I think lol is about dead yo. Sick to death.
 
I don't follow the smurf lingo apparently... care to fill in the blanks?

"Smurfing" (no idea why it's called this) is when people who've been playing for a long time (level 30s with lots of wins, in the case of LoL) create new accounts, usually with their friends, to harass lower level / newbie players and win very easily.

As the guy above suggested, they often have a similar naming scheme -- like I went up against 3 guys whose names all started with "Light" and then something else. So if you're level 20+ and get stomped by a bunch of level 4s, there's a good chance they're "smurfs."
 
The best part is, Riot has said publicly that they don't mind smurfing at all. How demoralizing is that to the community-at-large when a game company publicly says that they don't care if veteran players harass newer players habitually and as a matter of course. Fucked up stuff.
 
Hmm, only been playing a couple of weeks against AI bots, it's fun (hey I can kill them consistently now!), but all these comments makes me wonder if it's worth to keep playing on this game.
 
Just had an almost hour long bot game. Idiotic Teemo and Cait fed Annie and Renekton from minute one. I had like... 17 deaths, because within 10 minutes of start Annie could single combo me. Over. And over. Built nothing but MR and HP, only got viable when I could afford frozen hammer and atma's.

Best part? Had 15 minutes before I could get IP, or first win. Total waste of an hour.
 
Smurfs are a problem in this genre in general...its terrible. If you think it is bad in LoL....it is even worse in HoN.

The sad thing is that Riot is ok with it.
 
It's not a very easy problem to solve. I think they have to be okay with it, because enforcing an anti-smurf policy is borderline impossible.
 
ok now understanding what a smurf is, I guess I don't see the problem. It's almost like going against someone that just started the game (maybe a few games in) but has played DoTA for years and is really effing good - that skill conveys over to LoL and his new acct fairly well after just a few games

so a smurf or group of smurfs might throw the matchmaking off a bit and maybe you get a loss for a game because there were a few guys working together at low levels, but big deal? it's not a rampant problem that I'm aware of therefore it's just 1-2 losses here and there. This can't happen in ranked games though due to the level requirement...

:confused:

In fact, to me the bigger problem are anti-smurfs (new term, coined it here). That is, people that have played forever and still suck ass and end up feeding the other team, lol. I seem to run in to that problem much more frequently.
 
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