20+ min Skyrim HD video released.

You mean you hate when they are doing a demo on a console and refer to the console controls? The are showing of the game on the xbox 360 not the PC, that is why they are using trigger 1 and trigger 2 as that is what the Xbox has.



Same thing applies to you, this is the console version they are showing off, that is why it looks likes it is made for a console.

It's made with consoles as the priority, which is why it looks consolized . . .

but hey, let's not despair, we're getting what we voted for with our wallets, more games being made for consoles first and PC's second!
 
I like that they reintroduced some of the Morrowind music (heard when the giants and mammoths are walking). I found Oblivion to be mediocre while Morrowind was incredibly addictive and amazing. I am hoping that Skyrim inspires a sense of wonder and the need for exploration. I just liked wandering the countryside and finding random hideouts and caves to explore and go treasure hunting.

You know oddly enough the first time I fired up Morrowind after years(heavily modded now) I almost cried because that music was so amazing and reminded me of so much awesome gameplay. When I first got morrowind/played it(xbox back then) I was fucking amazed out of my mind like holy shit. Hopefully skryim can bring back that feeling.

And BTW, never judge a game based on youtube, even 1080p looks worse than the actual game.
 
Cept it is broke.
The same way Morrwind had their horrible "first person melee with die rolls" system where you'd hit something physically, as in see you hit, but the die rolls say "nuh uh, that was a miss!"

In oblivion they got rid of the die roll, if you hit you hit. Hoewver the actual combat? About as bare-bones and generic as you can get.


They need to look at games like Severance, Rune, Dark Messiah, Jedi Knight, etc.

All of those have melee combat that is a LOT more in depth and satisfying as a player to use.

Skyrim looks to have the exact same melee as Oblivion. Basically you hit your sword against them, all wishy washy like with NO context for hitting (IE enemies reacting, stumbling/backing, etc) or block with a shield (which causes a cheap old counter opening).

There's no combo's, in-depth tactics, or anything really, just spam attack over and over and over, or block>attack.

That's probably the #1 thing I wished for in Skyrim. Hey, can't forget Mount and Blade as another excellent example of combat.

That footage is alpha footage. I can settle for less and just hope there is some decent parrying and/or weapon to weapon blocking. That is a big deal for me. Throw in all sorts of things like timing, context, balance and throwing off balance and I'd be more than pleased.

I like the music, atmosphere and color choices.
 
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To me it's too hard to tell from what they show in this video. It could just be Oblivion 2, or it could be better. All I can really tell in the video is that the graphics are better, there are some very minor changes to the gameplay, and that if the inventory interface is like that on the PC version it will probably make me shit my pants in frustration. It really just seems like all they're showing in this video is "Yeah, it's a TES game with a modern graphics engine."

Edit: also, that part where the player does a slow motion kill of the wolf or whatever it was near the beginning of the video, that was retarded. I hope this game isn't dumbed down to "find enemy, press button to initiate kill cinematic, get exp, level up overpowered spell, watch story cinematic, repeat 1000 times, etc."
 
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I dont know if the bethesdas open world formula has just finally played out, or what. But I am just not feeling this anymore.
 
I definitely like the look of the game more than I like Oblivion. I always thought Oblivion was too generic fantasy and not very interesting. I'm glad they made bows useful too. I always wanted to make an archer character, but it was never viable w/o mods. However, the game play looks largely the same as it has been since Morrowind. I think that also is going to keep me from buying this game day one. In fact, watching this demo has almost cemented my decision to just wait for the GOTY edition a few months down the road.

edit: I forgot to mention that the new inventory system looks pretty good aesthetically, but I don't know how well it will work on PC (for consoles it will be OK I guess). I wish they could combine some of the elements of the new system with a traditional equipment/inventory system.
 
I dont know if the bethesdas open world formula has just finally played out, or what. But I am just not feeling this anymore.

That's the feeling I'm getting too, but I figured I wouldn't say that until I had actually played the game. It's like, one of the most awesome things about these games is the open world aspect--the fact that you can pretty much go ANYWHERE you want. Once the "wow effect" from that wears off, what are we left with? That's the question that Skyrim needs to answer IMO. If the answer is that we're left with the same decent gameplay from Oblivion and that's all....That could be a problem.

Personally I think part of what made Morrowind so great is the period of time when it came out. At least for me, having the ability to go anywhere and do anything in a huge 3D world just blew me away. Then with Oblivion it was like, "OK, this is a decent game, there are some flaws that weren't present in Morrowind, but it's still a decent game." But the amazement of the open world just wasn't there for me anymore, and I think that hurt Oblivion a lot. And I could say the same thing about the GTA series. 3 was a huge leap from 2 obviously, and after that things kind of tapered off for me.
 
I don't think they learned anything from Oblivion, it still looks stiff and awkward, the HUD and interface is going to completely suck for the PC just like Oblivions did. The game looks so dated it's painful, I just watched in 720p and it looks worse than Oblivion did once it was put into high settings.

Also it doesn't look nearly as beautiful as Oblivion did, the style is all dark, dingy, cold and wet, the many different feels of Oblivon from mountains to rolling fields of thick, lush grass made it a lot more interesting to explore.

Should have just been a console exclusive, for a console game it actually looks half good.

Now you are just making shit up.
 
I find it ironic that their combat is still so shallow, considering the fact that Bethesda now houses Arkane, the guys behind Dark Messiah. Surely they could have tapped them on that front.
 
I recall the dev answer to this is that you can't ride dragons in the sense most people want, for instance free of restrictions all over the world shooting fireballs everywhere. I assume this means they will script a dragon riding sequence possibly into one of the main story quest.

You're quite right. There's a scripted sequence towards the end where you ride a dragon.

As much as possible was done to add new features and push graphical boundries within the restrictions of current consoles. I think people will be very impressesd, but there were obviously limitations which are apparent in the videos.
 
Yeah, I'm still excited about the game but the combat looks just as boring as ever.
 
In terms of character models and animations, Skyrim obviously wins but in terms of environment, that video looks pretty close to modded Oblivion.

He replied to someone saying that it looked like oblivion on high settings, not modded. Also, the video is from a console...no further explanation needed.
 
Now you are just making shit up.

You what? Not even slightly.

Have you seen oblivion maxed out? This looks sparse and bland, there's nothing the way of new effects, new technology or anything like that. None of the scenery looks any better than oblivion, yet the style is in my opinion much worse, the world isn't as beautiful as Oblivion, it looks barron and boring.

They're both made for the same generation of console, it's not surprising that this has not improved in any significant way.
 
You what? Not even slightly.

Have you seen oblivion maxed out? This looks sparse and bland, there's nothing the way of new effects, new technology or anything like that. None of the scenery looks any better than oblivion, yet the style is in my opinion much worse, the world isn't as beautiful as Oblivion, it looks barron and boring.

They're both made for the same generation of console, it's not surprising that this has not improved in any significant way.

I do agree that the landscape certainly looks painfully barren. Just one look around and you've probably seen everything there is in that area. The trees are way too few. In Oblivion, the jungle obscure many ruins and dungeon entries that you have to actually explore into the jungle to find these spots.

I think up close, the there are improvements in the graphics, the water effect, the texture detail and other fancy effects on them. But they quickly lose their details at a distance probably due to the limitations of the ancient hardware in these consoles. I'm hoping that the PC version will have significantly better distant LOD.
 
I've played Oblivion a lot to know that yes Skyrim has lower detail textures then modded Oblivion and the landscape doesn't look quite as great but Skyrim seems to have much better distant landscape details, much better streaming details and much better character models and animations not to mention much improved combat and magic features. I'm not sure if it will be great as fully modded Oblivion however I'm sure it will still be fantastic which is why I'm buying it on day 1.
 
I've played Oblivion a lot to know that yes Skyrim has lower detail textures then modded Oblivion and the landscape doesn't look quite as great but Skyrim seems to have much better distant landscape details, much better streaming details and much better character models and animations not to mention much improved combat and magic features. I'm not sure if it will be great as fully modded Oblivion however I'm sure it will still be fantastic which is why I'm buying it on day 1.

You're judging alpha/beta footage of a game made for a 360, compared to a fully modded Oblivion?:eek::confused:
 
I do agree that the landscape certainly looks painfully barren. Just one look around and you've probably seen everything there is in that area. The trees are way too few. In Oblivion, the jungle obscure many ruins and dungeon entries that you have to actually explore into the jungle to find these spots.

I think up close, the there are improvements in the graphics, the water effect, the texture detail and other fancy effects on them. But they quickly lose their details at a distance probably due to the limitations of the ancient hardware in these consoles. I'm hoping that the PC version will have significantly better distant LOD.

Sigh...People need to look up the lore of the world. Of course Skyrim is a lot more barren than Cyrodill IT'S SUPPOSED TO BE! It's one the least hospitable places in the world.
 
That's probably the #1 thing I wished for in Skyrim. Hey, can't forget Mount and Blade as another excellent example of combat.

If they did use Mount and Blade style of combat then this would turn into something epic.
Blocking with swords, where your shield is and how big it is would actually matter, the angle of your swing (for purposes of critical hits) do you thrust a sword or swing it? Things like that.
 
If they did use Mount and Blade style of combat then this would turn into something epic.
Blocking with swords, where your shield is and how big it is would actually matter, the angle of your swing (for purposes of critical hits) do you thrust a sword or swing it? Things like that.

I agree with this. M&B has been out for ages too (not to mention Dark Messiah). There's really no excuse for Bethesda to not have fleshed out the melee combat, especially considering how integral it is to the game.

Hopefully, playing it on PC, modders will once again take care of this obviously huge oversight. Maybe come ES6 they will learn how to do melee combat right from modders, like they apparently learned w/ archery.
 
I agree with this. M&B has been out for ages too (not to mention Dark Messiah). There's really no excuse for Bethesda to not have fleshed out the melee combat, especially considering how integral it is to the game.

Hopefully, playing it on PC, modders will once again take care of this obviously huge oversight. Maybe come ES6 they will learn how to do melee combat right from modders, like they apparently learned w/ archery.

I think the general excuse is that they didn't think it was worth the time and resources for this one. The new magic system should help combat a little bit. They seem to make minor combat improvements every installment. I would love to see a complete overhaul for the next on as well. It's nice to see them greatly improve archery at the very least.
 
I think the general excuse is that they didn't think it was worth the time and resources for this one. The new magic system should help combat a little bit. They seem to make minor combat improvements every installment. I would love to see a complete overhaul for the next on as well. It's nice to see them greatly improve archery at the very least.

I imagine M&B style combat might also be somewhat difficult on a gamepad/console. Hell it's hard enough as it is with a keyboard and mouse (manual blocking is hard o.o)

I am a little worried about how easy combat seemed, but I'm also hoping that's just because they basically had god-mode on for the demo. Really you should not even be able to stand in the dragon's breath. Attacking dragons should not be done head-on. xD
 
I agree that combat looks stiff. The game itself looks too damn easy. Those humanoid enemies don't do anything to defend, or fight with any strategy. The player was taking massive fire blasts from the dragon and never seemed to be low on health.

I'll likely still get this game. But the videos confirms my decision to wait until it drops to around $30.00 or so.

It's a demo. Do you really expect Bethesda to set up a demo where there is any threat of dying? Or that the player in charge is incompetent enough to let it happen? On that same front, to the people calling the game's environments bland, you've seen a 20 minute demo that shows 1 mountain, 1 dungeon and 1 tundra shot. Now, seeing 1 part of Oblivion might have been the same as seeing it all, bland repetitive piece of shit world that it was, but do not presume to conclude that Skyrim will have the same lack of variety.


He quite clearly stated (twice) that Oblivion was interesting to explore. Morrowind never even entered into the equation.
 
You're quite right. There's a scripted sequence towards the end where you ride a dragon.

As much as possible was done to add new features and push graphical boundries within the restrictions of current consoles. I think people will be very impressesd, but there were obviously limitations which are apparent in the videos.

There was no riding of a dragon, that was a fatality animation. If they do add dragon riding into the final game, I may puke a little.
 
It's a demo. Do you really expect Bethesda to set up a demo where there is any threat of dying? Or that the player in charge is incompetent enough to let it happen? On that same front, to the people calling the game's environments bland, you've seen a 20 minute demo that shows 1 mountain, 1 dungeon and 1 tundra shot. Now, seeing 1 part of Oblivion might have been the same as seeing it all, bland repetitive piece of shit world that it was, but do not presume to conclude that Skyrim will have the same lack of variety.



He quite clearly stated (twice) that Oblivion was interesting to explore. Morrowind never even entered into the equation.

The landscape didn't look too bad to me, other than the brush and trees. Oblivion without the unique landscapes mods was worse.
 
Sigh...People need to look up the lore of the world. Of course Skyrim is a lot more barren than Cyrodill IT'S SUPPOSED TO BE! It's one the least hospitable places in the world.

The fact that the lore is accurate isn't some kind of compensation for really bland looking design, no matter how you cut it.

Again, it'll probably amaze the console guys but as a PC game for release in 2011 it has higher standards to live up to and it looks like it'll miss a great deal of them unless they're holding back some epic PC reveal.
 
The fact that the lore is accurate isn't some kind of compensation for really bland looking design, no matter how you cut it.

Again, it'll probably amaze the console guys but as a PC game for release in 2011 it has higher standards to live up to and it looks like it'll miss a great deal of them unless they're holding back some epic PC reveal.

It doesn't look that bland. People seem to forget that Oblivion was basically five textures repeated over the entire game. Oblivion wasn't overly varied either. Every dungeon was the same, the entire game world looked very similar. Without mods Oblivion's world is kind of boring. Shivering Isles aside, of course. If Skyrim isn't the same texture repeating eight bajillion times I'll be happy. As always modders will make up for any major shortcomings.
 
And even Shivering Isles felt like a throwback to Morrowind, what with the giant mushrooms, half good/ half crazy citizens, etc. And it had Sheogorath, who had the best quest in Morrowind.

On the surface, Morrowind is also fairly bland, especially north of Red Mountain. It just looks like a barren wasteland, until you enter some dungeons. (I'm still creeped out by some of the dungeons in Morrowind, with the Corpus monsters and everything.) You really have to go looking for adventure in Morrowind.

Oblivion was the same as Morrowind, on the surface. The issue was that once you started looking, there really wasn't anything particularly unique about Oblivion.
 
And even Shivering Isles felt like a throwback to Morrowind, what with the giant mushrooms, half good/ half crazy citizens, etc. And it had Sheogorath, who had the best quest in Morrowind.
This is the second time I have heard this comparison recently, and I never played Shivering Isles because I got so bored in Oblivion. Maybe I will get that..
 
This is the second time I have heard this comparison recently, and I never played Shivering Isles because I got so bored in Oblivion. Maybe I will get that..

It's a trippy experience, it's almost like you've taken psychadelic drugs and are transported into the Twilight Zone.
 
And even Shivering Isles felt like a throwback to Morrowind, what with the giant mushrooms, half good/ half crazy citizens, etc. And it had Sheogorath, who had the best quest in Morrowind.

On the surface, Morrowind is also fairly bland, especially north of Red Mountain. It just looks like a barren wasteland, until you enter some dungeons. (I'm still creeped out by some of the dungeons in Morrowind, with the Corpus monsters and everything.) You really have to go looking for adventure in Morrowind.

Oblivion was the same as Morrowind, on the surface. The issue was that once you started looking, there really wasn't anything particularly unique about Oblivion.

Some of the stuff in the portal towers was thoughtfully gruesome (but repetitive as hell), but the Corpus dungeons had some truly disturbing stuff. The baddies with their eyes/brain removed were pretty cool, too.

I also recall an insignificant grotto tucked away somewhere in MW that had the most beautiful layout of plants by a little waterfall. It struck me how this one little out of the way area had such attention to detail. Taken as a whole, Oblivion blew Morrowind away in detail, but it was such a mundane setting that it felt like a letdown.
 
Why are people talking shit about the GFX....they look too good to be true at times, and yes they could always be better, but this will look miles better than F03 for example.
 
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