League of Legends -- how many [H] regulars?

what does everyone elses screen look like?

speyqs.jpg
 
So just tried this for the first time last night; played several games against bots. I like it quite a bit, but way too intimidated to try it against real players. While overall a simple concept, seems pretty deep once you get into champion selection/itemization/team makeup. My last game I actually did really well, was something like 10/1/5 and 235 creeps downed...I'm sure I sound like a rank newb here, which is what I am, but I was proud after sucking most of the night! :) Playing as the Gargoyle tank guy...really like his ranged and AOE style attacks.
 
If you want some coaching, give me your ingame name and I can coach you to victory.
 
Sent an add request, I'm leaving in an hour and a half for work though.

I am on often late at night, even if I'm not actually playing, I am logged onto LoL pretty much whenever I'm home.
 
Fail we need to get together maybe run some normal games I will add you later tonight to my freinds list, pretty much me and my buddy are always playing together.
 
Sounds like a plan, however, I do not get on usually untill after 12:30 a.m. central time, but i'm often on untill the wee hours of the morning.

I also am on usually before 2:30 p.m.
 
you can zoom in/out, it's out a lot further then HoN. HoN has that zoomed in "Because dota had it."

While it can affect the style of playing (IE how close enemies can be before you notice them) I still think for modern games, that zoom is WAY too close. In this day and age when many people are at 1080 or above, it's a huge pain being zoomed in so close and seeing so little on your screen.

I feel the zoom out max distance in HoN is about th esame as LoL to be honest... it's based on RTS settings essentially - fixing the max viewable screen so as to not give an unfair advantage to those with higer resolutions or capability of higher resolutions.

You get used to it.
 
Hah, well the responses I'm getting are much more favorable than I was expecting, so thanks for that. :) I appreciate PrincessFrosty's reply, and would like to interject a few thoughts if you don't mind. I don't intend to be mean or anything (I agree with most of what you say), just some differing opinions to consider.

I personally believe that rock, paper, scissor style "balance" is what leads to skill ceilings in games and shifts the winning conditions away from player skill towards chance and some degree tactics.
I don't disagree with the essence of what you're getting at here, but to me the tactical elements are actually a better reflection of player skill than how fast/accurately they can press QWER and hit skillshots. I consider items and runes part of this tactical sense, as well as positioning and knowing when to dive/retreat/push/etc. Along the same lines, picking teams in draft mode is a huge tactical element. Good teams can win in champ select by demonstrating a clear understanding of what their champs as well as the other team's can and can't do... to me that is an enormous reflection of skill.

Games like say UT, or Quake pretty much do not have skill ceilings, you can get better and better at the game, there is no systems in the game designed to artificially limit your ability to battle your opponent, and so winning comes down to skill.
Well I've never played Quake and it's been a long time since I played UT so I don't have much to respond with in that regard. However, if I'm not mistaken both of those are FPS setups where each person is intended to be a Rambo figure. Teams exist, but in most cases they're merely symbolic. LoL is designed as a team game, however; it is intentionally set up so that people have to work together all of the time, so the fundamental balance mechanisms are inherently and necessarily distinct from the FPS mode. You kind of touch on this as you continue on, though.

However in Rock Paper Scissors basically a single bad team mate can let down the entire group and usually it's not possible to make up for their mistakes, a good player cannot carry a bad player...
The part about good players not being able to carry bad ones is pretty debatable I think. Good players can carry low- to slightly-below average players, and I've seen very good players carry very below average teams. Of course, it's not always possible, but I truly believe skilled players can carry just about anyone in most cases; it's that godawful surrender function that puts the hard cap on what skilled players can and cannot accomplish. That command needs to go die a fiery death.

in quake for example a good player can make up for a bad team mate fairly easily so the game balances out a lot more.
Again I don't believe the team element is anywhere close to as central in this than LoL, so it really isn't given consideration in terms of balance. A team game where teammate performance doesn't matter isn't really a team game, is it? Ask someone on the opposing team what they think of the balance of that and I bet the results will be hilarious.

Games like LoL and TF2 appeals mostly to the casual players and the very cream of the crop pro serious players, because everything in between where you're a good player but don't have the time/effort to join a clan and organise games and whatnot, that whole area is just a clusterfuck, you'll rarely find satisfying games, your ability to win won't usually be tied to your own skill so it's just about willing to accept that you're going to loose a certain percentage of your games irrelevant of your own efforts.
Yes, but that's the nature of the beast with team-oriented games. That middle section tends to be the ones that gravitate towards FPS games for this exact reason. Separating normal and ranked games was Riot's way of trying to address this, and even though it doesn't fix the problem in practice I don't see many viable alternatives.

Pro games become battles of attrition, it's like a racing game, it's more about waiting for your opponent to make a mistake that you can leverage... ].
I could go on forever about this because it's essentially the GW comparison I was making before, but in the end it's a philosophical difference and I don't want to get too far off topic. I gravitated away from this setting when my friends began playing because they were shut out from the pro teams, and instead became a mercenary to help design 'gimmick' builds for mid- to low level teams. Is that situation and what you describe above balanced? Yes, that's about as balanced as you can get straight up. Do I find that type of play to be fun? No, I much prefer to have the options the r-p-s format allows. Obviously everyone is going to answer those questions according to their own feelings, and there isn't going to be a game that appeals to everyone.

Games like LoL and TF2 will never be balanced...
Teams oriented games are much harder to balance for the reasons already mentioned, but that said I think LoL is generally in a decent place right now. There are 3, maybe 4 champs that need to be toned down a smidge, and maybe 2 that need a bit of a buff, but otherwise I think the 'balance' problems are more player/community ones than anything.

Most of our games have been decided by AFKers anyway and not skill so it's pretty difficult to take the game seriously in the first place.
The AFKers are the ones that would prefer FPS games but haven't figured that out that LoL isn't one of them. Not much anyone can do about that, unfortunately.
 
Fail, you have RP? You PAID for MICROTRANSACTIONS!?

YOU MANIACS! YOU BLEW IT UP!

As I have stated numerous times, you can play League of Legends for free.

ChestyMcRockhard here is a guy I have played a lot of games with, he hasn't really bought anything, neither has another longtime partner of ours, Squintos.

Me, I'm the big money spender. All I really bought were a bunch of skins.

Again, these are optional, they have no effect on the actual game, there is no Pay2Win scheme here.

I, in fact, got a free skin from the PC Gamer issue via a code another forum user PM'd to me.

You just sound mad because League of Legends isn't Pay2Win like you claimed.
 
jesus Fail, lol you own practically all the champs heh

It took a lot of games.

I also spent the better part of the first half of my LoL career doing nothing but buying champions with my IP instead of runes . . . .
 
Played fiddlesticks for the first time last night...

Went 23/6/20 lol. Whats funny is we told the enemy team I was first time fiddle and halfway through they started calling shenanigans. We had a close game thanks to an awful malphite doing his own thing and feeding.

Fail, I'll be on later tonight if you want to play some too. Maybe get some [H] action on
 
Played fiddlesticks for the first time last night...

Went 23/6/20 lol. Whats funny is we told the enemy team I was first time fiddle and halfway through they started calling shenanigans. We had a close game thanks to an awful malphite doing his own thing and feeding.

Fail, I'll be on later tonight if you want to play some too. Maybe get some [H] action on

Sounds good to me. Fiddle is really good, he's an EXCELLENT ganker, and that's why a good fiddle that can jungle is fucking crazy if you can set up some good ganks with him.

It's even better when your teammate lures them into a brush where you're hiding, you can channel your ult with some great timing as they approach and then fear them and drain them, and that's all she wrote.

I won't be home for another 7 hours though, since I'm at work.

So . . .
 
You just sound mad because League of Legends isn't Pay2Win like you claimed.

No, I'm mad because the damn game does not work and will not launch half the time. PvP.net patcher bullshit, and the patcher is so damn slow. 18k a sec. Yay.
 
Sounds good to me. Fiddle is really good, he's an EXCELLENT ganker, and that's why a good fiddle that can jungle is fucking crazy if you can set up some good ganks with him.

It's even better when your teammate lures them into a brush where you're hiding, you can channel your ult with some great timing as they approach and then fear them and drain them, and that's all she wrote.

I won't be home for another 7 hours though, since I'm at work.

So . . .

I was working on my jungle fiddle build on bots last night but I gotta get the right runes to do it. I was getting the blue golem down to 600hp and dying right before getting him to the point of being smiteable. Gotta figure out the right order of killing things
 
I was working on my jungle fiddle build on bots last night but I gotta get the right runes to do it. I was getting the blue golem down to 600hp and dying right before getting him to the point of being smiteable. Gotta figure out the right order of killing things

I'm not sure what level you are or how you have your runes set up, but . . .

Blue golem first, ask for a leash. A leash is when someone (from middle and your solo lane, comes to the Blue golem and assists you in killing it, they will attack it first so it moves towards them, THEN, you attack it and since it's not hitting you, you get more surviveability off of it.

You need life drain first, obviously, it has a super low cooldown, then build your E cause it bounces off multiple targets and silences them, it's perfect for ganking AND killing your jungle fast.

Once you kill blue golem, kill the wolves, then move on to the wraiths, from there, move on to the stone golems, then recall, buy what you need, then take down the Red golem or go gank, help out a lane. By then all respawns should occur except for Blue golem, from there, you just take down the wraiths and golems, only killing wolves when everything else is dead.

Fiddle doesn't need to be level 6 to gank, he can pretty much gank very early if you play him right and you take Flash as one of your skills, because his life drain has such a long range, that if you flash in right on top of someone and you position yourself between their escape route, the middle "layer" where your side's creeps and his creeps are fighting, and your teammate, then that's the perfect gank setup.

it'll look like this


T

E

U


U = you, E = enemy, T = teammate. A complete sandwich. BTW, always ping the map and talk in team chat so that they will have NO EXCUSE for not helping you right before you do your gank. There's nothing worse than having a teammate who doesn't pay attention to the minimap and doesn't see you coming and doesn't help out in time >.<.

Ok, well since you're playing AP casters, I gotta suggest you play Annie, she's so fundamental and she's the perfect caster in most team compositions, and her stun is so damn deadly.

I typically pair her with Flash and Ignite. She costs only 450 IP so that shouldn't even be an issue there.

Master her, and you can play pretty much any caster, no matter how advanced once you learn the fundamentals of Annie, because while she's easy to pick up and play, she DOES take quite a bit of skill to master, as far as using her effectively.

Oh, as far as runes go, even though I'm not online

if you open up League of Legends, there should be a Search feature in the upper right corner, where you can look for any summoner's profile.

Look for mine, HellsThunder, my 2nd runepage should be my AP one

i use AP quint, AP quint, AP quint, 9 magic penetration, 9 ap per level seals, and 9 cooldown reduction glyphs.

Works very well for me. If you want tonight, when I get home, if you are still online, I will coach you through a bot game in the jungle and help you get your route down, then we will enter a game together.
 
2vuj6ro.png


I figured in my case this screen would be more illustrative. Fail was right, I haven't bought much. I stick to a few champs I'm very familiar with, and use whoever is free on the occasions (rarely) I get the chance to play a different role.
 
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Hmm, it's showing up fine for me... checked the link I referenced and everything seems to be correct...

EDIT: Changed the host, hopefully it works now.
 
Malzahar is an all around solid champion too, he's one of the more desired casters, his ult does ridiculous damage, and it surpresses the enemy champion, your team has to protect you AND down the target that you are surpressing, which will usually be the enemy team's main carry or their most annoying champion.

BTW chesty, your link works now.

Good grief man, you have 36k IP, lol, what's the point in having all that IP if you aren't gonna spend it on something??
 
Well, I have a lot of fun playing it, untill I get banned by trolls, that's the only real annoyance.
 
I just bought a new rune page for Gangplank

3x Quint of Furor
9x Mark of Desolation
9x Seal of Alacrity
9x Glyph of Focus

gonna see how it works now :)
 
I just bought a new rune page for Gangplank

3x Quint of Furor
9x Mark of Desolation
9x Seal of Alacrity
9x Glyph of Focus

gonna see how it works now :)

I'm using

3x Quint of Furor
9x Mark of Malice
9x Seal of Malice
9x Glyph of Focus

I've been thinking of replacing the Focus glyphs with Malice glyphs, but it's only like 2.5% crit chance so it's a toss up either way which helps more.

+13% crit damage
+12% crit chance
-5.89% cooldown time

vs

+13% crit damage
+14.67% crit chance

I've played around with a lot of build orders too, what do you use? I used to play Goldplank before they nerfed 5gp10 items and haven't found anything I like as much. Right now I go something like this:

-- Meki Pendant + 2HP (more parrrleys without starving for mana)
-- Boots
-- Meki into Manamune (tried this for the hell of it and found out it hits hard early-mid game)
-- Boots into Berserkers or Ionian (depends on enemy champs)
-- Cloak of Agility into Cloak and Dagger (gives me about 35% crit and nice attack speed boost + some tenacity)
-- BF Sword into IE (sporting 60% crit now plus over 200 ad)
-- whatever random crap I need to counter other team or add to crit chance


Edit: Also, the Manamune allows me to put points into Remove Scurvy earlier without gimping my dps instead of having to focus on Raise Morale instead. It also regens the mana used quickly and gives me a beefy mana pool. With 3-4 points in Remove Scurvy it heals for a lot mid game.
 
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I think we are getting ptach preview notes today since tomorrow is patch day so if they are available and someone will be kind enough to post them that would rock since iam stuck at work and do not have access!
 
Bought a 25 pack of champs a while back....worth buying another? Haven't played this much as I mentioned I played HoN mostly; however, that game is on the fritz with servers and such.

I may jump into the [H] channel sometime this week if ya'll will have me. Pretty good tank with Garen...I know how to play Ryze but apparently he was nerfed?
 
It depends on what champs you already have

When I started playing, I bought 2 champ packs, and then from there, bought mostly with IP and RP, but more IP than RP

I also own like 23 skins.
 
I think we are getting ptach preview notes today since tomorrow is patch day so if they are available and someone will be kind enough to post them that would rock since iam stuck at work and do not have access!

There's no patch notes yet or any indication of when it will happen.
 
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