The official Red Orchestra 2 thread

When I launched the game after the update it came up with a weird install...for "AMD CPU drivers" to be used "eclusively on AMD hardware"...I'm on a Intel/Nvidia system... Hope it's not that stupid "dual core optimizer" that the duke nukem forever demo came with that caused lots of people loads of problems. I quit the installation of whatever the hell that was and the game loaded fine.

It's added punkbuster too.
 
Just thought I would throw this out there, but Steam is allowing those that have pre-ordered the STD version to the DDE edition for $8 if you own RO on Steam. I ended up upgrading after having a bout of
buyers remorse when I purchased the STD edition from GMG for $27

The upgrade is at the bottom of the page

http://store.steampowered.com/app/35450/
 
I am sad that more people here are not discussing this game or active in this thread. Such a great game.

Honestly I was not excited enough to buy the DDE so I just bought the standard version. Too many changes that make the game n00b friendly and reduce realism, and just some poor game design decisions (spawn on SL, retard mode renamed to "standard") ect. The gunplay doesn't even seem very good with the insane insta-pulling mags/bullets/clips out of pouch.

Had they kept to their routes I would have bought the DDE on day 1, no matter how many bugs it had. There are many more people who feel this way and they stopped following the game in the past month. Many fans of RO1 are simply not buying it. This essentially leaves the game to appeal to the BF3/CoD crowd, and honestly, with those games coming out so soon RO2 will be rather insignificant to them.

I'll enjoy this game for what it is, but I doubt I will be playing it by next year. :p

There's a random message that appears on your screen every so often that says you're being given the choice to stay as your class or accept a spot on a higher-tiered class. This is to stop bad players sitting as one good class the whole round through.

In other words prevent n00bs from learning how to play. When a n00b takes the MG or marksmen in RO1, I don't give a damn. It is the only way they will learn.

Another issue I have with the game. The introduce crap game modes like Firefight to "bring in new players" to ease into the game, yet if they suck up front they will get kicked from classes. Very inconsistent.

I see plenty of players new to the series on the forum complaining about "balance" and how gun X needs to be "nerfed" and other nonsense. Then you have players like me who do not like the changes to the series. You can't please everyone with a single game. TWI should make up their mind: general game or realism game.
 
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Honestly I was not excited enough to buy the DDE so I just bought the standard version. Too many changes that make the game n00b friendly and reduce realism, and just some poor game design decisions (spawn on SL, retard mode renamed to "standard") ect. The gunplay doesn't even seem very good with the insane insta-pulling mags/bullets/clips out of pouch.

Had they kept to their routes I would have bought the DDE on day 1, no matter how many bugs it had. There are many more people who feel this way and they stopped following the game in the past month. Many fans of RO1 are simply not buying it. This essentially leaves the game to appeal to the BF3/CoD crowd, and honestly, with those games coming out so soon RO2 will be rather insignificant to them.

I'll enjoy this game for what it is, but I doubt I will be playing it by next year. :p

http://forums.tripwireinteractive.com/showthread.php?t=60358

do you not understand that Ro was a niche game, they (obviously) want Ro2 to sell well, thus having a more lax, less realistic mode, is something there for players who want to play but not at the same hardcore lv of realism of others.

Thus there's an option for you and me, an option for those "noobs" that don't want as much realism.

Both sides have their playstyles and Tripwire makes more money, to make another RO down the road.

What's the big deal here really?

Automatic reloading, etc is NOT as fast as manual, plus you don't have the advantages of manual reloading/bolting, such as playing a sniper and shooting at someone, being able to hold your next shot to see if you got them or not.' So you have the ADVANTAGE over those that have the automatic bolt/reloading turned on.
 
From what I've seen so far, it's a nice change. But I'll still be playing RO1 well into the future. I have yet to play the realistic mode, so I'll hold final judgement until it's released and I can see what thats like. There are some initial personal problems I have with the mechanics, but the largest is the voice acting. Being in English and just the acting itself, it comes off as very slapstick (ie. what happened with BC series compared to BF), which really takes away from the point of it being realistic in the first place; the atmosphere is now gone.

Also should add that this is one of the most beautiful games I've ever played.
 
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The ability to allow people to get a promotion and take a slot from a teammate, is server controlled. Ask the server admin to disable it, or find a server with it off.
 
I must agree the voice acting is pretty ridiculous. still an amazing game that I believe has stayed pretty damn true to it's roots given what tripwire knew they were going up against.
 
From what I've seen so far, it's a nice change. But I'll still be playing RO1 well into the future. I have yet to play the realistic mode, so I'll hold final judgement until it's released and I can see what thats like. There are some initial personal problems I have with the mechanics, but the largest is the voice acting. Being in English and just the acting itself, it comes off as very slapstick (ie. what happened with BC series compared to BF), which really takes away from the point of it being realistic in the first place; the atmosphere is now gone.

Also should add that this is one of the most beautiful games I've ever played.

The voices are ONLY in English for your team (so that you can understand them). They have native languages for both sides, and you can select which you prefer in retail. If you wan to only hear Russian/German voices, you'll be able to.
 
There are some initial personal problems I have with the mechanics, but the largest is the voice acting. Being in English and just the acting itself, it comes off as very slapstick

I agree and disagree with this statement.

The thing about the voice acting is that some of it is silly and some of it is super serious, and it just doesn't match up. You've got people crying out to god or whimpering for their mother while other soldiers are spouting off one liners after they kill an enemy. I seriously, seriously doubt that in the middle of a war soldiers were making Duke Nukem like cracks about how they just blew some guys head off. I dig the serious stuff, I remember the first time I heard a dying comrade whimpering for his mother it really struck a nerve with me. Also, when a soldier near me got shot in the lung and I heard him gurgle and choke to death on his own blood, that was pretty disconcerting.

As for the English VA thing, isn't it just your side that's in English? I'm not 100% sure on this, but it's seemed to me that you hear the enemy in their native tongue while your allies come through in English, which I think is actually pretty cool. If you hear a soldier saying something and you can't see him, if you can't understand him you know to be on your guard. Which is how it would be in a real war, I would think. You're just having your allies translated for you because if you were actually a Russian or a German, your allies speech wouldn't be a foreign language to you. It actually adds a tactical layer to the gameplay which I think is great.
 
I just picked up the DD version and the beta, Only played a bit of the original RO, so wasnt really a fan.

But I must say Im thoroughly enjoying RO2. Bought it 4 hours ago, and have yet to turn it off.. :)

Only thing I hate, is the damn Tank map (cant remember the name) Its a bit glitchy/buggy.

I can definitely see this game sucking up alot of my free time.. AS it already has..
 
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I am glad some people like. I was actually hoping for something b/w RO and BF. I it more like RO. So much so that I am curious as to how it has become more noob friendly. I ask this b/c 98% of cod type players who try this game will quit within 10 minutes. Not that I can even play the beta since the update completely borked things for me.
 
I am glad some people like. I was actually hoping for something b/w RO and BF. I it more like RO. So much so that I am curious as to how it has become more noob friendly. I ask this b/c 98% of cod type players who try this game will quit within 10 minutes. Not that I can even play the beta since the update completely borked things for me.

I'd like to know what some people mean by noob friendly as far as this game goes because, quite frankly, my level of suckdom isn't getting any better and I continue to say that as a knock against myself, not the game.
 
http://forums.tripwireinteractive.com/showthread.php?t=60358

do you not understand that Ro was a niche game...

Both sides have their playstyles and Tripwire makes more money, to make another RO down the road.

Automatic reloading...


RO was indeed a niche game. Which is exactly why I liked it. It offered unique gameplay that was realistic and fun. As for making another RO, why would it matter if the only thing it shares is the name? If there is another RO I am positive it will be nothing like the original. It will go the way Rainbow 6 and Ghost Recon went.

And you are very confused about what I meant. I don't care about auto bolting as long is there is an option to disable it (which there is). What I don't like is how bullets/magazines/clips magically spawn in your hands. Try and top off the K98K. As soon as the bolt locks back, your hand magically spawns bullets. There should be a delay to pull the bullets out of your ammo pouch.

If you like the quick pace, then good for you. RO2 turned out to be just like you wanted it. For me, it is rather disappointing. I do like games like UT3, Crysis Wars, and BFBC2, but they where not as good as RO. The sad thing is RO2 is much more mainstream. Is that what we really needed? Another BF type game? I think not. Variety is better than a bunch of games which all play the same.

I must agree the voice acting is pretty ridiculous...

It is not so much the fact that the voices are in English, but I just do not like some of the extra lines. It sounds very corny. TWI said they will likely give an option to use the teams native languages in a future update. If this happens I will enable it so my team speaks in Russian/German.

I'd like to know what some people mean by noob friendly as far as this game goes...

Many things. I'll make a short list:

1) Reduction in weapon sway. Try sprinting for 200 meters with ~ 30lbs of equipment on you in the freezing cold. Stop, and while standing, try to keep your Mosin 91/30 pointing straight. There will be a noticeable amount of weapon sway/shaking. This was greatly reduce in RO2. In RO1 it might have been a bit exaggerated, but it was better than it is in RO2.

2) Movement speed. Far too quick. Have you see how quickly you can run up stairs?

3) Increased stamina. In RO1 the sprint distance was rather good. In RO2 is seems to be too much.

4) Fire fight mode. Allows you to choose any weapon you want... based on thoughtless (easy) killing/spawning/repeating.

5) Increased reloading times. Reloading of the actual weapons are very good, but there is no delay whatsoever to store/pull out a new magazine. There is less consequence to reloading out in the open.

6) Junk like stats, rare weapons (MKB-42, MP-40II) to make the game seem "cool".

... and many more.

Probably the reason you are dying so much is because there is decreased weapon sway. The guns are very accurate and do a lot of damage like their real life counter parts. This works out nicely assuming the weapon sway is realistic. Otherwise I am not sure why. RO1 is not that hard, nor is the learning curve. Pick some cover (and cover, not concealment), lean out, return fire. When the threat is gone (or there is smoke) advance. If you are pinned down, try another route. Do not be afraid to "camp". "Camping" is largely what RO is about. If you are running out in the open with no cover then you will get killed very quickly.
 
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Honestly I was not excited enough to buy the DDE so I just bought the standard version. Too many changes that make the game n00b friendly and reduce realism, and just some poor game design decisions (spawn on SL, retard mode renamed to "standard") ect. The gunplay doesn't even seem very good with the insane insta-pulling mags/bullets/clips out of pouch.

Had they kept to their routes I would have bought the DDE on day 1, no matter how many bugs it had. There are many more people who feel this way and they stopped following the game in the past month. Many fans of RO1 are simply not buying it. This essentially leaves the game to appeal to the BF3/CoD crowd, and honestly, with those games coming out so soon RO2 will be rather insignificant to them.

I'll enjoy this game for what it is, but I doubt I will be playing it by next year. :p

In other words prevent n00bs from learning how to play. When a n00b takes the MG or marksmen in RO1, I don't give a damn. It is the only way they will learn.

Another issue I have with the game. The introduce crap game modes like Firefight to "bring in new players" to ease into the game, yet if they suck up front they will get kicked from classes. Very inconsistent.

I see plenty of players new to the series on the forum complaining about "balance" and how gun X needs to be "nerfed" and other nonsense. Then you have players like me who do not like the changes to the series. You can't please everyone with a single game. TWI should make up their mind: general game or realism game.

Jesus man, shut the fuck up with the elitism. It's not RO - it's not meant to be. It's the game the developers wanted to make with the engine they won the rights to. We're not entitled to the game on our terms. I think it's a big push to say it's designed to appeal to the CoD crowd. A really big, snotty push.

It doesn't prevent "n00bs" learning to play. It allows players to cycle the classes so everyone can get a taste of certain weapons and learn how to play with guns that others would otherwise hog.

I'd like to know what some people mean by noob friendly as far as this game goes because, quite frankly, my level of suckdom isn't getting any better and I continue to say that as a knock against myself, not the game.

There isn't anything. They're using the term "noob-friendly" to refer to streamlined mechanics. Instead of having to fold away your MG bipod whilst prone, unsight, stand up and then run away from a grenade TWI have tightened up the mechanics to make movement more natural. Some people are mistaking this for "dumbing-down" because they have their tongues in their own holes and think making something complicated equates to realism.
 
Argh I keep crashing a few minutes after I start playing, 6950 w/latest drivers and Win 7 64 bit :(
 
I think it's a big push to say it's designed to appeal to the CoD crowd. A really big, snotty push.

Agreed. Saying this game has been designed for the CoD crowd is completely disingenuous.

If the game is not for him, fine, but it's still highly tactical and requires an immense amount of focus to be good. Just telling friend from foe can be incredibly nerve-wracking, much how I would imagine it would be on a real battlefield.

I was playing Grain Elevator earlier and on the first floor of the factory things got so chaotic with smoke grenades going off, squads getting separated, no one knew who was who or what was going on. I see a guy stick an MG out of a door, just get a glimpse of his barrel and he starts unloading on a squad of my guys and I immediately cap him only to get a teamkill. He'd got so disoriented in all the chaos he had no idea who he was firing at.

Now that may sound frustrating, and sometimes it is, but it really helps give the game a sense of purpose and gravity. You have to think about every shot you take, you have to be firing on all cylinders at all times. There's just so many windows and vantage points for the enemy to get the drop on you, and you're always one bullet away from death, every time you're out in the open you're crossing your fingers and desperately hoping someone's not looking.

I've never had moments anywhere near as tense as the ones I have in RO2 in CoD. In fact CoD has more in common with a highly advanced version of whack-a-mole than this game in my opinion.
 
There isn't anything. They're using the term "noob-friendly" to refer to streamlined mechanics. Instead of having to fold away your MG bipod whilst prone, unsight, stand up and then run away from a grenade TWI have tightened up the mechanics to make movement more natural. Some people are mistaking this for "dumbing-down" because they have their tongues in their own holes and think making something complicated equates to realism.

There is something to that, no doubt.

I think what this is coming down to and I've been trying like hell to have an excuse to not come to this conclusion is this game just isn't for me.

A recent example of something that I've played that I play well in albeit not super great is BC2. I guess more arcade style and such is more along my lines.

What's the single player going to be like on this? Believe me, I'm looking for any excuse to NOT cancel my preorder for this because I want to support it and support an exclusive PC game and something that's clearly a high quality effort.
 
Come on Flogger, you haven't even PLAYED the game. It is not COD BF style game, at all, and maybe some of your concerns a legitimate, but making broad generalizations without actual game experience is pretty lame. Just play and you will realize that it FEELS nothing like BF or COD.

sidenote, I have really gotten the hang of the MG class, which is awesome because people seem to get frustrated and leave slots open. It is all about deploying where you know the enemy WILL be, and denying that area, my K/D ratio is approaching 3 to 1 after getting squashed the first few hours i played.
 
Here's my wish list, other than fixing obvious (e.g. map voting) bugs:

- a way to interrupt reloading in guns where you load bullets one by one (e.g., the sniper rifle and the 6 shooter the russians carry). Plenty of times I've spotted an enemy after loading 2 or 3 bullets but still had to wait to fully load to shoot.

- more consistent draw distance between well lit enemies and enemies in the shadows. Enemies in the shadows will often be literally invisible (you can see the painting on the wall behind them) until they get closer to the window, making it seem like the popped up out of nowhere. I've used this to my advantage as a sniper many times, and is one of the reasons it is much better to stay back than to use the cover system near the windows, but it is something that is clearly broken.

- More consistent artillery damage model. I've been killed by artillery while on the first floor of a two floor building. There was one instance where I was inside a room with 3 other people and I was the only one killed by artillery. etc.

- Smoother tank movement animation.

- Further limiting of spawn camping locations. There are archways on the sides of the barracks map that can be easily used to spawn camp.
 
Here's my wish list, other than fixing obvious (e.g. map voting) bugs:

- a way to interrupt reloading in guns where you load bullets one by one (e.g., the sniper rifle and the 6 shooter the russians carry). Plenty of times I've spotted an enemy after loading 2 or 3 bullets but still had to wait to fully load to shoot.

- more consistent draw distance between well lit enemies and enemies in the shadows. Enemies in the shadows will often be literally invisible (you can see the painting on the wall behind them) until they get closer to the window, making it seem like the popped up out of nowhere. I've used this to my advantage as a sniper many times, and is one of the reasons it is much better to stay back than to use the cover system near the windows, but it is something that is clearly broken.

Are you using manual bolting/reloading? I can easily just load a bullet and stop by pushing the right mouse button, works with everything from rifles to mg's, etc.

edit - I was wrong, it seems it works for the MG and things but for some reason not bolt action rifles.
 
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Are you using manual bolting/reloading? I can easily just load a bullet and stop by pushing the right mouse button, works with everything from rifles to mg's, etc.

edit - I was wrong, it seems it works for the MG and things but for some reason not bolt action rifles.

manual bolting and reloading. I am pretty sure there is no way to interrupt the loading of the 6 shooter or the sniper rifle.
 
Well I fixed the crashes, dont set your shadows to low because that will cause em.

Great game! Guns feel really nice imo
 

All UE3 games do by default. All of the settings work on AMD/ATI cards just as well, but with a performance decrease compared to their Nvidia counter parts. Cartridge casings is one of the things Phsyx covers in RO2.

Come on Flogger, you haven't even PLAYED the game. It is not COD BF style game, at all...

RO1 was a BF style game (PvP capture based gameplay), but with an emphasis on realism and being historically correct. RO2 is like CoD because of the fire fight mode (team deathmatch) which includes the ability to choose very inconsistent and random weapon loadouts.
 
RO1 was a BF style game (PvP capture based gameplay), but with an emphasis on realism and being historically correct. RO2 is like CoD because of the fire fight mode (team deathmatch) which includes the ability to choose very inconsistent and random weapon loadouts.

You say that like RO2 only has Firefight mode. RO2 still has capture based gameplay, and in fact that's what the vast majority of the servers play. Firefight is just an extra mode that adds value to the game if you aren't a stalwart opponent to change railing against everything like a madman on forums.
 
Firefight is just an extra mode that adds value to the game if you aren't a stalwart opponent to change railing against everything like a madman on forums.

It adds no value to the game. They could have spent time/resources/money (which is limited) making things like proper reload times (no insta-spawning mags in your hand). A lot of the issues from RO1 are still prevalent in RO2, some even worsened.

If you like firefight, then by all means play it.

It's not RO - it's not meant to be. It's the game the developers wanted to make with the engine they won the rights to. We're not entitled to the game on our terms. I think it's a big push to say it's designed to appeal to the CoD crowd. A really big, snotty push.

...

It doesn't prevent "n00bs" learning to play. It allows players to cycle the classes so everyone can get a taste of certain weapons and learn how to play with guns that others would otherwise hog.

Then blame TWI for their poor marketing (Red Orchestra 2 having the names Red Orchestra and 2 in it, suggesting it is a sequel). Lets not even mention their comments on the forums for the past few years. No one is entitlement to a game "on our terms", but people can and will voice their opinions on public forums. Yes, even if they disagree with you.

And yes, the new n00b friendly features (fire fight ect.) are indeed a push to gain the CoD/BF crowd. They've been saying this themselves since 2009.

As for learning how to play, there is always offline where you are free to choose any class you want. Playing fire fight will not help train you much as the gameplay is vastly different from territory making this concept void.

Also, swearing does not make you look intelligent. ;)

By all means play RO2. In fact, play the fire fight modes on "standard" (formerly known as relaxed realism). I wounder why the mode was changed to "standard". Perhaps because this is where TWI wants the majority player base to play. ;)
 
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It adds no value to the game.

It does for me. I've enjoyed playing it quite a bit.

If you like firefight, then by all means play it.

I do and I will continue to. I prefer the Territory mode overall, but I imagine there are plenty of people who don't like capping points and I don't understand why you begrudge them a gametype.

IThey could have spent time/resources/money (which is limited) making things like proper reload times (no insta-spawning mags in your hand). A lot of the issues from RO1 are still prevalent in RO2, some even worsened.

Are you serious? The Firefight gametype uses all the same assets as the Territory mode. The only difference are the rules are changed. I seriously doubt it took much time at all to put in some code for a standard TDM game mode.

Hell, I personally think the tank map is boring as hell and I'll never play it again. I honestly wish they wouldn't have spent all that time painstakingly recreating those tanks and all the character animations that go along with them and just made two or three more Infantry only territory maps. That said, I'm not going to go railing against the tank mode on forums because I know some people have fun with it and it's not stopping me from having fun on the standard infantry only servers of which there are plenty.

C'mon man, you haven't even played the game. You just sound like a whiny, spoiled child.
 
The only difference are the rules are changed. I seriously doubt it took much time at all to put in some code for a standard TDM game mode.


It is more than simply adding some lines of code. You need to test it, make it playable, make maps suitable for it, ect. ;)

C'mon man, you haven't even played the game.

I didn't have to play FEAR to know it was intended to be scary.
 
sidenote, I have really gotten the hang of the MG class, which is awesome because people seem to get frustrated and leave slots open. It is all about deploying where you know the enemy WILL be, and denying that area, my K/D ratio is approaching 3 to 1 after getting squashed the first few hours i played.

I tend not to pick MG because there are always MGs lying around from the dead ones :D

Yesturday when I started playing I noticed that the riflemen now don't have pistols. Which means that they kind of suck up close. Do you unlock the pistols later or is it a server thing? Probably going to pick assult more and just pick up rifles from dead people for long range.
 
The main problem with MG's is the stupid recoil WHILE DEPLOYEd.

It makes absolutely no sense, you deploy a bipod and suddenly you have recoil? Hell most mg's like that don't even have recoil like many people think, let alone when deployed.

They need to make mg's less recoil while deployed and map-wise they need to give the mg's some good fairly covered area's tehy can setup in. It's just plain suicide to setup on most of the new maps, because you are out int eh open and as soon as you fire an mg it's a giant "HERE I AM SHOOT ME" sign for ever rifleman, etc that'll jsut peek up and pop you with a shot.
 
It is more than simply adding some lines of code. You need to test it, make it playable, make maps suitable for it, ect. ;)

The maps are the same. You'd know that if you'd played the game.

The only differences between Firefight and Territory is there's no territory to capture, the scoring is different, the spawning is different, and there's no class limits. You can argue till your blue in the face that that's a lot of focus taken away from the rest of the game and I'll still think you're full of shit.

I didn't have to play FEAR to know it was intended to be scary.

Yes, but you'd have to play the game to figure out whether or not its attempts at being scary worked for you or not.

If you went into a FEAR thread and started telling everyone about how dumbed down the scares were and it was revealed that you hadn't even played the game people wouldn't take you seriously in that thread either.

Anyway, I'm done arguing with you. Continue on your crusade my good man, everyone's just dying to hear more about it.
 
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Then blame TWI for their poor marketing (Red Orchestra 2 having the names Red Orchestra and 2 in it, suggesting it is a sequel). Lets not even mention their comments on the forums for the past few years. No one is entitlement to a game "on our terms", but people can and will voice their opinions on public forums. Yes, even if they disagree with you.

And yes, the new n00b friendly features (fire fight ect.) are indeed a push to gain the CoD/BF crowd. They've been saying this themselves since 2009.

As for learning how to play, there is always offline where you are free to choose any class you want. Playing fire fight will not help train you much as the gameplay is vastly different from territory making this concept void.

Also, swearing does not make you look intelligent. ;)

By all means play RO2. In fact, play the fire fight modes on "standard" (formerly known as relaxed realism). I wounder why the mode was changed to "standard". Perhaps because this is where TWI wants the majority player base to play. ;)

Nor does attempting to condescend whilst barely writing coherently.
 
I am sad that more people here are not discussing this game or active in this thread. Such a great game.

The game is not even out yet. wht are u smoking. not all of us give a crap about no ubber/e-penis edition of a game just to play a beta.

im patient like many here. gaming is not my life and wont spend £4 just o play a beta a week before game comes out
 
The game is not even out yet. wht are u smoking. not all of us give a crap about no ubber/e-penis edition of a game just to play a beta.

im patient like many here. gaming is not my life and wont spend £4 just o play a beta a week before game comes out

Damn, who pissed in your cereal this morning. I'm not sure how anyone can misconstrue his post as hostile/showing-off.

Anyone else having huge problems with the hitboxes in this game? I can't even count the number of times I flanked a window camper, put an entire clip in their back, and having nothing register. The bullet travel time also seems extremely unrealistic, I have to lead my targets by so much I feel like I'm using a rocket launcher.
 
Haha rocket launcher.....well said this really made me laugh. Quake 3 style yeah? :p
 
Damn, who pissed in your cereal this morning. I'm not sure how anyone can misconstrue his post as hostile/showing-off.

Anyone else having huge problems with the hitboxes in this game? I can't even count the number of times I flanked a window camper, put an entire clip in their back, and having nothing register. The bullet travel time also seems extremely unrealistic, I have to lead my targets by so much I feel like I'm using a rocket launcher.

This. This is the only thing that grinds my gears in this game, it happens with the ppshh a lot. I could hip fire an entire clip into a guy with a mauser, only for him to return fire while he should be perforated and I die in one direct hit.
 
Applied for a refund today. I simply can't pay money for this. It's very clearly a work in progress and it's a pretty broken one at that. The gunplay is fun and accurate...when it works. The game modes are terrible.
 
Applied for a refund today. I simply can't pay money for this. It's very clearly a work in progress and it's a pretty broken one at that. The gunplay is fun and accurate...when it works. The game modes are terrible.

They game works great with a few bugs and this is a BETA! :rolleyes:

I take it you are a CODMW player?
 
Applied for a refund today. I simply can't pay money for this. It's very clearly a work in progress and it's a pretty broken one at that. The gunplay is fun and accurate...when it works. The game modes are terrible.

BINGO, it's a beta, shame on you.
 
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