Shantarr.Dalrae
[H]ard|Gawd
- Joined
- Mar 23, 2010
- Messages
- 1,074
He is not.
If I were you, I would save up to 4800 and get Jarvan IV.
I agree.
If your argument is about:
1. Running away
2. Backdooring
Otherwise Xin is a better total package.
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He is not.
If I were you, I would save up to 4800 and get Jarvan IV.
Xin Zhao doesn't have the sheer killing power that Yi does, and Yi's Alpha Strike makes him invinicible untill it ends, and it makes him untargetable while the animation is still going, this split second is what can make the differnece in a fight.
Plus Yi's Highlander isn't good for just killing towers, it allows you to quickly destroy other champions as well as speed your way towards ganks, destroy Baron, or kill the Dragon early, it's also great for jungling the golems early on when you want to just get the buff and recall.
I like Xin Zhao don't get me wrong, I've played him extensively, he has just gotten nerfed way too much.
I have been playing Garen.. So much fun building him tankyDPS
Xin Zhao doesn't have the sheer killing power that Yi does, and Yi's Alpha Strike makes him invinicible untill it ends, and it makes him untargetable while the animation is still going, this split second is what can make the differnece in a fight.
Plus Yi's Highlander isn't good for just killing towers, it allows you to quickly destroy other champions as well as speed your way towards ganks, destroy Baron, or kill the Dragon early, it's also great for jungling the golems early on when you want to just get the buff and recall.
I like Xin Zhao don't get me wrong, I've played him extensively, he has just gotten nerfed way too much.
For a fast moving assassin class with a large amount of escapability, we have a few alternative options that provide more consistant results and more flexability while fufilling Yi's role:
Udyr, Akali, Xin Zhao, Lee Sin
Again, this is all just purely my opinion and I ask that it be taken with as musch seriousness and you would take any standard LoL game.
Any gold medalist here? Hehehe. Raise your hand!
Leblanc. Bitch is nigh unkillable if fed early.
Flash + Cleanse / Flash + Ignite = rage.
Katrina used to be good, but not currently because the Meta game of tanky/cc teams.
Her ult will get shut down by most teams these days unless you rush a banshee's or something.
Hardly ever see her anymore in games.
I have mixed feelings about LB. At times, I think she can be incredibly strong and I think her play style is very fun, but at the same time she can taper off pretty hard late game. Even when fed, I feel like that additonal gold just mitigates her decline, but can't fully account for it. Other champions like Brand and Annie always feel like more reliable AP carries to me and can farm well even if theyre not doing well with their KDA. LB is kind of a one trick pony in that she NEEDs and heavily relies on champion kills. I think at times she suffers from that design.
How about plat? *Wink*
I have mixed feelings about LB. At times, I think she can be incredibly strong and I think her play style is very fun, but at the same time she can taper off pretty hard late game. Even when fed, I feel like that additonal gold just mitigates her decline, but can't fully account for it. Other champions like Brand and Annie always feel like more reliable AP carries to me and can farm well even if theyre not doing well with their KDA. LB is kind of a one trick pony in that she NEEDs and heavily relies on champion kills. I think at times she suffers from that design.
Gold is way too easy
lol bit of a blanket statement no?
Anyways, what I like about Master Yi is his mobility as melee. I'm assuming Xin Zhao is slower?
Yeah, both Karthas and Cassiopia had a bug where their radial dentonation abilities had twice the blast radius as the effect rendered.
Having just started playing LoL after playing a lot of hon (1800+mmr) I can see how LoL is more popular. Its much more noob friendly; no denying, stronger towers make diving impossible, heroes without a lot of movement skills, simpler vision mechanics etc all make it an easier game to enjoy for the uninitiated. In addition the whole experience is more stream lined/noob friendly and having only 12 heroes at available at a time makes it easier to process what is going on.
I still think HoN is the much better game, but my friends have started playing LoL so thats where im at. Its for noobs though.
This isn't the HoN thread, take that shit elsewhere.
Hey guys, question for you. Now that HoN is on the same F2P model that LoL is what makes you like this game over HoN?
I am just curious because I mostly play HoN but have noticed in the online communities I frequent that this game is MUCH more popular. I have played a few games of it and have enjoyed it but also get drawn back to HoN.
Just curious if you guys have tried both, played both, or just started with LoL so that is what you stuck with?
Thinking about switching over because HoN is ridiculous....nothing but smurf accounts, the MMR system is stupid, I like the fact that you can play unranked as much as your heart desires for practice and do not have to worry about tanking ELO (or you actually have the option of playing ranked only when you have a full team available, which in HoN is not an option....you have to go to the retard pool).
Last question, are there Champ roles in LoL like HoN? Such as Carry, Support, and such?
Thanks!
Seriously? I posted asking what you guys like about LoL over HoN as I was considering focus more time on LoL for the reasons I outlined.
Then we got the "its for noobs" smack and I responded. But thanks for putting me in my place.
I play this game a lot and suck, too used to dota, anyone got coop play going? TS3/vent/etc. Send me a pm.
what is this "denying" strategy that exists in HoN but not in LoL?
Of course if you play hyper-aggressive in LoL (which I've been experimenting with along with a friend of mine lately) using 2 champs with some heavy harass ability (I generally go Nidalee or Sona, he goes Pantheon) you can let the other team's creeps push, only last hit, then when they get past center line run /past/ them and beat the crap out of the champs you're laning against so they have to back up. If you do it right you can keep them back far enough they won't get any XP when your creeps die or be able to last hit them, and you can build up a nasty level / gold advantage. It doesn't always work, heavily dependent on who you lane against, but when it does... you become unstoppable, and cripple their team severely. The few times we've made it work well, they surrender at 20. Period.
Careful with this too, though. Otherwise you can get a rather fun suprise.
Spoiler: A WILD UDYR HAS APPEARED!