League of Legends -- how many [H] regulars?

Xin Zhao doesn't have the sheer killing power that Yi does, and Yi's Alpha Strike makes him invinicible untill it ends, and it makes him untargetable while the animation is still going, this split second is what can make the differnece in a fight.

Plus Yi's Highlander isn't good for just killing towers, it allows you to quickly destroy other champions as well as speed your way towards ganks, destroy Baron, or kill the Dragon early, it's also great for jungling the golems early on when you want to just get the buff and recall.

I like Xin Zhao don't get me wrong, I've played him extensively, he has just gotten nerfed way too much.
 
Xin Zhao doesn't have the sheer killing power that Yi does, and Yi's Alpha Strike makes him invinicible untill it ends, and it makes him untargetable while the animation is still going, this split second is what can make the differnece in a fight.

Plus Yi's Highlander isn't good for just killing towers, it allows you to quickly destroy other champions as well as speed your way towards ganks, destroy Baron, or kill the Dragon early, it's also great for jungling the golems early on when you want to just get the buff and recall.

I like Xin Zhao don't get me wrong, I've played him extensively, he has just gotten nerfed way too much.

The bad thing about YI is that he's extremely one dimensional whichever way you build him.

normal AD focused YI's succumb easily to cc and thornmail, he's probably the highest auto-attack hero because of his speed and he can easily kill himself on a beefed up high hp tank with a thornmail. Then on top of this it just takes a single cc on your team and enough brains for them to focus him when he's stunned drop him because most yi's are super squishy and get no defense items at all.

Whereas with Xin, he is great at initating a fight with his slow + ult, his three talon can do massive dmg + knockup, and if need be he can handle off tanking role.
 
I have been playing Garen.. So much fun building him tankyDPS

God I hate Garen. Mostly because stupid people focus him first and he's tanky, so all the major damage dealers own the team while he spins to win. I've had a bunch of really terrible teams lately though.
 
Yeah, same here. I hit 30 a few days ago. First for ranked games have had players that play like lvl -30s. I am looking for a group of people to play premade with. So if anyone here and to get together for some ELO fun fun please let me know. I have a Ventrilo that is open for anyone that wants to play some premades.
 
Xin Zhao doesn't have the sheer killing power that Yi does, and Yi's Alpha Strike makes him invinicible untill it ends, and it makes him untargetable while the animation is still going, this split second is what can make the differnece in a fight.

Plus Yi's Highlander isn't good for just killing towers, it allows you to quickly destroy other champions as well as speed your way towards ganks, destroy Baron, or kill the Dragon early, it's also great for jungling the golems early on when you want to just get the buff and recall.

I like Xin Zhao don't get me wrong, I've played him extensively, he has just gotten nerfed way too much.

Don't get me wrong, he's not useless or anything, I just feel there are better potential options.

Early game, when he alpha strikes, it does do decent damage but you -always- know where he's going to be. This allows for some -massive- return damage and with almost no escapablilty, he can get ganked fast. This can be potentially resolved with a great lane partner or with jungling but most of the time this is not the case. He starts shining around level 8 and above but only in 1v1 against a CC'less champion and not a tank.

In team fights he needs to skirt the battle very well or risk killing himself and very well a team member that tried to help him. Most often in team fights, the Yi ends up splitting his own team by moving so quickly and causing confusion. Agian, this is just what I've seen most of the time. There a few Yi's that I have seen get an early game kill or two then start roaming for kills. This is incredibly risky but can pay off. Over all though he is one of the weaker early game campions, strong mid game if played well and tapers back off at end game unless fed very well.


For a fast moving assassin class with a large amount of escapability, we have a few alternative options that provide more consistant results and more flexability while fufilling Yi's role:

Udyr, Akali, Xin Zhao, Lee Sin


Again, this is all just purely my opinion and I ask that it be taken with as much seriousness and you would take any standard LoL game. :)
 
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For a fast moving assassin class with a large amount of escapability, we have a few alternative options that provide more consistant results and more flexability while fufilling Yi's role:

Udyr, Akali, Xin Zhao, Lee Sin

Leblanc. Bitch is nigh unkillable if fed early.

Flash + Cleanse / Flash + Ignite = rage.
 
Again, this is all just purely my opinion and I ask that it be taken with as musch seriousness and you would take any standard LoL game. :)

I agree with your post in it's entirety and pray my team doesn't feed a yi when there is one. I also hate seeing an akali, udyr, le blanc, or xin zhao on the other team even if they're not fed lol

Zhao's knockup/snare is incredibly long it seems... pretty good counter for some classes like fiddlesticks.
 
Any gold medalist here? Hehehe. Raise your hand!

How about plat? *Wink*

Leblanc. Bitch is nigh unkillable if fed early.

Flash + Cleanse / Flash + Ignite = rage.

I have mixed feelings about LB. At times, I think she can be incredibly strong and I think her play style is very fun, but at the same time she can taper off pretty hard late game. Even when fed, I feel like that additonal gold just mitigates her decline, but can't fully account for it. Other champions like Brand and Annie always feel like more reliable AP carries to me and can farm well even if theyre not doing well with their KDA. LB is kind of a one trick pony in that she NEEDs and heavily relies on champion kills. I think at times she suffers from that design.
 
Katrina used to be good, but not currently because the Meta game of tanky/cc teams.

Her ult will get shut down by most teams these days unless you rush a banshee's or something.

Hardly ever see her anymore in games.

Kat is basically just a pub-stomper. She can be a wildly inconsistent pick in normals as you have no idea how much CC you will be up against. She can at times be a decent pick in ranked based on team comps - if you have strong aoe team fights for your team (amumu, morg, jarvan, galio, etc), she can be strong.

I find her fun as hell though. The cooldown refreshing is just a fun mechanic. You have to either rush a Rylais or Gunblade with her. I prefer Gunblade myself.
 
I have mixed feelings about LB. At times, I think she can be incredibly strong and I think her play style is very fun, but at the same time she can taper off pretty hard late game. Even when fed, I feel like that additonal gold just mitigates her decline, but can't fully account for it. Other champions like Brand and Annie always feel like more reliable AP carries to me and can farm well even if theyre not doing well with their KDA. LB is kind of a one trick pony in that she NEEDs and heavily relies on champion kills. I think at times she suffers from that design.

Totally agree. There is nothing more terrifying and demoralizing than a few Leblanc, but she does fall off late game, so if you don't have a team that will push turrets /hard/ and end it quickly the 20 early game kills may not be enough to carry. She's also less viable with the heavy CC focus most teams have -- sure, start with the silence, but that's not enough if you can't get them alone and almost everyone on their team has a stun or heavy slow.
 
How about plat? *Wink*



I have mixed feelings about LB. At times, I think she can be incredibly strong and I think her play style is very fun, but at the same time she can taper off pretty hard late game. Even when fed, I feel like that additonal gold just mitigates her decline, but can't fully account for it. Other champions like Brand and Annie always feel like more reliable AP carries to me and can farm well even if theyre not doing well with their KDA. LB is kind of a one trick pony in that she NEEDs and heavily relies on champion kills. I think at times she suffers from that design.

I agree with this assessment.

Which is why I usually request that leblanc start gearing tanky after midgame, to focus on CC and control of the fight; rather than owning peoples faces. Usually if she's doing well up to that point, she won't care and will do it for the betterment of the team.
 
lol bit of a blanket statement no?

Anyways, what I like about Master Yi is his mobility as melee. I'm assuming Xin Zhao is slower?
 
lol bit of a blanket statement no?

Anyways, what I like about Master Yi is his mobility as melee. I'm assuming Xin Zhao is slower?

pretty much every melee in the game is slower than Yi simply due to Yi's ultimate.


Also, so what's the deal, they had a bug with AoE (?) and didn't have Karthus available part of the day yesterday and instead gave us Kennen - but then later on last night you could play both? are they going to leave it like this for the week? not complaining, just curious - I can't see the official site forums from work
 
Yeah, both Karthas and Cassiopia had a bug where their radial dentonation abilities had twice the blast radius as the effect rendered. :p
 
Hey guys, question for you. Now that HoN is on the same F2P model that LoL is what makes you like this game over HoN?

I am just curious because I mostly play HoN but have noticed in the online communities I frequent that this game is MUCH more popular. I have played a few games of it and have enjoyed it but also get drawn back to HoN.

Just curious if you guys have tried both, played both, or just started with LoL so that is what you stuck with?

Thinking about switching over because HoN is ridiculous....nothing but smurf accounts, the MMR system is stupid, I like the fact that you can play unranked as much as your heart desires for practice and do not have to worry about tanking ELO (or you actually have the option of playing ranked only when you have a full team available, which in HoN is not an option....you have to go to the retard pool).

Last question, are there Champ roles in LoL like HoN? Such as Carry, Support, and such?

Thanks!
 
Having just started playing LoL after playing a lot of hon (1800+mmr) I can see how LoL is more popular. Its much more noob friendly; no denying, stronger towers make diving impossible, heroes without a lot of movement skills, simpler vision mechanics etc all make it an easier game to enjoy for the uninitiated. In addition the whole experience is more stream lined/noob friendly and having only 12 heroes at available at a time makes it easier to process what is going on.

I still think HoN is the much better game, but my friends have started playing LoL so thats where im at. Its for noobs though.
 
HoN is full of elitist assholes. Or as you put it, "ridiculous." See above post. LoL's community is also terrible (something about MOBA games just seems to attract jerks) but HoN players make it look friendly.

I started with LoL but tried HoN and got raged at from minute one and did not enjoy it. I also found the HoN interface terribly designed (particularly the in-game store).

Yes, there are champ roles, though they're in some cases pretty flexible.
 
Having just started playing LoL after playing a lot of hon (1800+mmr) I can see how LoL is more popular. Its much more noob friendly; no denying, stronger towers make diving impossible, heroes without a lot of movement skills, simpler vision mechanics etc all make it an easier game to enjoy for the uninitiated. In addition the whole experience is more stream lined/noob friendly and having only 12 heroes at available at a time makes it easier to process what is going on.

I still think HoN is the much better game, but my friends have started playing LoL so thats where im at. Its for noobs though.

The "its for noobs" part is not really the input I was looking for, but judging from my time in HoN its what I expect from someone who plays that game. I too think that HoN is the better game, IF you get a team of five that knows how to pick a correct line up...only then can you start playing a meaning full game. Until you get to the lane with a bombadier, whom doesn't take slow until level three which in turns causes you to miss bloodlust with swift. Then you jump on the lane and bomb tries to steal the kill as opposed to dropping his slow and making sure someone gets the kill....I could go on but this was one game last night. I am forced to play a ranked game were we have a Warbeast highlighted and somebody will pick parasite, or another carry etc etc etc. I am not good, in fact I am what you would call a pubtrash dumpster fire....

My point is that if these games happen it would be nice for me to decide if they were for a ranking or not. In LoL I can que in unranked (and play based on an experience system) and just play...the only thing that gets recorded is W/L and leave....I still earn ISP or whatever while playing too. This is a HUGE advantage that LoL has over HoN regardless of all the other things.
 
This isn't the HoN thread, take that shit elsewhere.

Seriously? I posted asking what you guys like about LoL over HoN as I was considering focus more time on LoL for the reasons I outlined.

Then we got the "its for noobs" smack and I responded. But thanks for putting me in my place.
 
I was just not wanting this thread derailed by discussing HoN in here, that is all.

Anyway, back on topic, anybody excited for Dominion? I'm gonna check it out for sure when it launches, but I'm not sure how balanced it will be yet. I don't think anybody knows for sure so far, and seeing how it's basically a CTF/King of the Hill hybrid, that's probably a huge concern.

All I can say is, that there will probably be more raging in this mode in pub games :p

http://dominion.leagueoflegends.com/overview-dominion
 
lol... fail failing again. I invite LoL vs HoN discussion, especially since HoN just opened up F2P.

As for Dominion, i can't fucking wait. Pretty sure i'll swap over to that and will rarely ever play a Summoner's Rift or Twisted Treeline again.

From the footage ive seen, even with the mobs running down lanes in dominion, no one gives a fuck. They completely removed the retarded grind and the tedious "last hit mobs for 15 minutes" part of the game, which is the part of the game i dislike most--that is, other than the momentum, which they've already commented that in dominion momentum will be less of an issue.

going to be fucking epic!
 
I'm looking forward to it because I'd be willing to bet that the usual griefing suspects instantly migrate there, at least for the short term. Then the only people left playing the classic mode in normals and ranked are the people who, like, actually want to be there. Should make for some better games and a better overall experience.

Of course, I'm world renown for my ability to misjudge things like this, so watch me be completely wrong.
 
Hey guys, question for you. Now that HoN is on the same F2P model that LoL is what makes you like this game over HoN?

I am just curious because I mostly play HoN but have noticed in the online communities I frequent that this game is MUCH more popular. I have played a few games of it and have enjoyed it but also get drawn back to HoN.

Just curious if you guys have tried both, played both, or just started with LoL so that is what you stuck with?

Thinking about switching over because HoN is ridiculous....nothing but smurf accounts, the MMR system is stupid, I like the fact that you can play unranked as much as your heart desires for practice and do not have to worry about tanking ELO (or you actually have the option of playing ranked only when you have a full team available, which in HoN is not an option....you have to go to the retard pool).

Last question, are there Champ roles in LoL like HoN? Such as Carry, Support, and such?

Thanks!

After having played both in beta, I took a break from them to play WoW in it's prime. After quitting I returned to find HoN pay to play and decided to play LoL for free with my friends.

What I first noticed about HoN was that it was a true to DotA experience. Though the control felt mildly delayed, it was a good clone. However, upon returning, I also found that LoL had received an insane number of updates (read: good support) and had more colors in the game than brown, dark brown, red and green. LoL has a easier learning curve but only a little easier, as any MOBA game is an experience of it's own.

After a while, I had another group of friends start up playing HoN that were HUGE DotA fans, so I decided to play both again; which I did for several months, until recently with the free to play move.

HoN seemed to always be bound to the confines of a DotA clone and in the end, it hurt them more than it helped them. DotA, while still a great game was the first of it's kind. As we all know, though the effects that history has shown us, things are improved through time. There is no reason for lack of innovation. Unable to catch up to the success of LoL, it's direct competitor, HoN did decide to go free to play and change up it's game. I just fear it's too little, too late.

Now to answer your question,

HoN: Free(now), DotA clone, Minion Denial, Better in-game communication support, better platform.

LoL: Free, Less hostile community, better UI, better shop interface, more solid and responsive controls, better balance support, unranked games, higher level competative play.

Big con for LoL though is the low ELO players are really... really inexperienced and you must get hazed by that to push through the mire and muck before being reborn as a gold ELO player. haha.

Champions/Heroes in both play the same: Tank, Carry, Support, Roam, Jungle, Utility
 
Seriously? I posted asking what you guys like about LoL over HoN as I was considering focus more time on LoL for the reasons I outlined.

Then we got the "its for noobs" smack and I responded. But thanks for putting me in my place.

This thread is pretty anti-HoN.... and Fail is an asshole :p

LoL is great in its simplistic nature that adds its own level of strategy and depth. HoN with the limited time I've played and having never played DotA - is an entirely different world that is way too complex for someone unfamiliar with the game. On top of that it doesn't help you very much at all get familiar with the game/champs, without someone nerd raging over your actions.

I think if you just stick with LoL you'll get satisfaction of a MOBA game, be able to enjoy it more with your friends and larger community and even see the genre progress to a different map and gameplay mode via Dominion :D

Basics of the game are the same but I'd say the main differences are 2 spells every champ has to pick from (out of 12 or so), flexibility in each champs role in a game based on items purchased in-game and masteries picked pre-game and no denies. The rest is fairly the same.
 
I play this game a lot and suck, too used to dota, anyone got coop play going? TS3/vent/etc. Send me a pm.
 
what is this "denying" strategy that exists in HoN but not in LoL?

In HoN and original DoTA you can kill your own creeps so the enemy doesn't get the gold (and maybe XP?) from them. In LoL, they aren't target-able and you can't kill them. Personally I'm fine with not being able to deny; didn't enjoy the mechanic when I tried HoN, and I'm all for LoL being more accessible.

Of course if you play hyper-aggressive in LoL (which I've been experimenting with along with a friend of mine lately) using 2 champs with some heavy harass ability (I generally go Nidalee or Sona, he goes Pantheon) you can let the other team's creeps push, only last hit, then when they get past center line run /past/ them and beat the crap out of the champs you're laning against so they have to back up. If you do it right you can keep them back far enough they won't get any XP when your creeps die or be able to last hit them, and you can build up a nasty level / gold advantage. It doesn't always work, heavily dependent on who you lane against, but when it does... you become unstoppable, and cripple their team severely. The few times we've made it work well, they surrender at 20. Period.
 
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Of course if you play hyper-aggressive in LoL (which I've been experimenting with along with a friend of mine lately) using 2 champs with some heavy harass ability (I generally go Nidalee or Sona, he goes Pantheon) you can let the other team's creeps push, only last hit, then when they get past center line run /past/ them and beat the crap out of the champs you're laning against so they have to back up. If you do it right you can keep them back far enough they won't get any XP when your creeps die or be able to last hit them, and you can build up a nasty level / gold advantage. It doesn't always work, heavily dependent on who you lane against, but when it does... you become unstoppable, and cripple their team severely. The few times we've made it work well, they surrender at 20. Period.

Careful with this too, though. Otherwise you can get a rather fun suprise.

Spoiler: A WILD UDYR HAS APPEARED!
 
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